-Kye- 10 Posted May 18, 2019 lol at least the game will work Quote Share this post Link to post Share on other sites
Otti#8624 26 Posted May 18, 2019 The issue isn't how the game looks, the issue is the problems it causes when you play the game Quote Share this post Link to post Share on other sites
Mupstun2 11 Posted May 18, 2019 Just imagine. We wait all this time. And we get ES6 and it’s basically just fallout 76 in elder scrolls fashion ?Just a hot mess Quote Share this post Link to post Share on other sites
Amaterasu_1549906707 19 Posted May 18, 2019 There's some very archaic coding methods they have to use with Gamebyro.. the engine overall is unstable, so much so, that they need to constnatly use little ricks to make it seem stable Quote Share this post Link to post Share on other sites
Novayon 192 Posted May 18, 2019 I think you're being too pessimistic Quote Share this post Link to post Share on other sites
Amaterasu_1549906707 19 Posted May 18, 2019 Everthing you're not looking at, things in their entirity are apparently unloaded and despawnedBecause if everything was actually there, the game wouldn't run as well Quote Share this post Link to post Share on other sites
Estoria#4001 19 Posted May 18, 2019 Is it pessimism or just the expectations Bethesda have set up for themselves Quote Share this post Link to post Share on other sites
Mupstun2 11 Posted May 18, 2019 Pessimistic is my middle name Quote Share this post Link to post Share on other sites
Otti#8624 26 Posted May 18, 2019 No, that's Connah Quote Share this post Link to post Share on other sites
Amaterasu_1549906707 19 Posted May 18, 2019 That's a terrible middlename Quote Share this post Link to post Share on other sites
Mupstun2 11 Posted May 18, 2019 OofThats rude Quote Share this post Link to post Share on other sites
-Kye- 10 Posted May 18, 2019 you see if they were indie sure but they are big AAA there is no excuse for them using that stank ass engine Quote Share this post Link to post Share on other sites
Amaterasu_1549906707 19 Posted May 18, 2019 But fr tho.. usually I'd be for game deves using any engine they need and as needed, esp if it's inhouse or something @NovayonBut in this case, it's just..Tom Howard doesn't want to invest in that Quote Share this post Link to post Share on other sites
Amaterasu_1549906707 19 Posted May 18, 2019 or.. Todd, is it? Quote Share this post Link to post Share on other sites
-Kye- 10 Posted May 18, 2019 ive never liked that dude Quote Share this post Link to post Share on other sites
-Kye- 10 Posted May 18, 2019 reminded me of peter molenuWE GONNA HAVE BIG TREES AND HUGE WORLD SO HUGE ITS THE SIZE OF SPACE Quote Share this post Link to post Share on other sites
Amaterasu_1549906707 19 Posted May 18, 2019 like... I'd defend them, but.. the Skyrim remaster that was released a while ago..It.. it was ltierally community modsThat graphically updated the game Quote Share this post Link to post Share on other sites
Novayon 192 Posted May 18, 2019 They like Gamebryo because they are used to it, they know how the tools work and they allow them to get things done quickly... Quote Share this post Link to post Share on other sites
-Kye- 10 Posted May 18, 2019 thats no excusethey are AAA not indie Quote Share this post Link to post Share on other sites
Amaterasu_1549906707 19 Posted May 18, 2019 I'm pretty sure Todd Howard likes Gamebyro..Not sure what we can say for the devs themselvesit's a stressful, tedious engine Quote Share this post Link to post Share on other sites
-Kye- 10 Posted May 18, 2019 devs probably want to throw the engine out Quote Share this post Link to post Share on other sites
Novayon 192 Posted May 18, 2019 For Fallout 76 we have changed a lot,” Todd Howard told Gamestar this year. “The game uses a new renderer, a new lighting system and a new system for the landscape generation. For Starfield even more of it changes. And for The Elder Scrolls 6, out there on the horizon even more. We like our editor. It allows us to create worlds really fast and the modders know it really well. There are some elementary ways we create our games and that will continue because that lets us be efficient and we think it works best.” Quote Share this post Link to post Share on other sites