Xendran#1406 1 Posted April 5, 2020 yeah 2003 to 2013 Quote Share this post Link to post Share on other sites
OrpheusJoshua 126 Posted April 5, 2020 Smt3 was nocturne right Quote Share this post Link to post Share on other sites
Xendran#1406 1 Posted April 5, 2020 strange journey is like an honorary mainline game, but is nowhere near the scope or polish of 3 and 4 Quote Share this post Link to post Share on other sites
Xendran#1406 1 Posted April 5, 2020 particularly 4 Quote Share this post Link to post Share on other sites
OrpheusJoshua 126 Posted April 5, 2020 Strange journey is actually the smt I've gotten the furthest in Quote Share this post Link to post Share on other sites
OrpheusJoshua 126 Posted April 5, 2020 Well the 3ds version Quote Share this post Link to post Share on other sites
Xendran#1406 1 Posted April 5, 2020 SJ has some of the craziest dungeon layouts in the series Quote Share this post Link to post Share on other sites
OrpheusJoshua 126 Posted April 5, 2020 Some of them are firetrucking nuts Quote Share this post Link to post Share on other sites
Xendran#1406 1 Posted April 5, 2020 nocturne only really gets like that in the 2 endgame dungeons Quote Share this post Link to post Share on other sites
Xendran#1406 1 Posted April 5, 2020 it can be pretty crazy before then as well but not to the same level as SJ, because there is more logic behind the layout of the nocturne dungeons Quote Share this post Link to post Share on other sites
Xendran#1406 1 Posted April 5, 2020 SMT4 falls short in dungeon design unfortunatelyif SMT5 had nocturne's dungeon and puzzle style with SMT4 everything else (and SMT4A Combat) it would be perfect Quote Share this post Link to post Share on other sites
OrpheusJoshua 126 Posted April 5, 2020 Strange journey has that pokemon esque dungeon with floors that transport you and i was like Quote Share this post Link to post Share on other sites
Xendran#1406 1 Posted April 5, 2020 smt4 goes quite light on it, and nocturne is a mid ground where it starts slow and ramps up throughout the gamebut it also layers unique puzzle mechanics specific to the dungeon you're in Quote Share this post Link to post Share on other sites
OrpheusJoshua 126 Posted April 5, 2020 I've played some digital devil saga and that seems like it has literally no actual dungeon design Quote Share this post Link to post Share on other sites
Xendran#1406 1 Posted April 5, 2020 oh it does Quote Share this post Link to post Share on other sites
Xendran#1406 1 Posted April 5, 2020 it just starts linear Quote Share this post Link to post Share on other sites
OrpheusJoshua 126 Posted April 5, 2020 Ah I see Quote Share this post Link to post Share on other sites
Xendran#1406 1 Posted April 5, 2020 it's like a bridge game for FF players to get into SMT Quote Share this post Link to post Share on other sites
Xendran#1406 1 Posted April 5, 2020 the final dungeons though are your classic giant SMT teleporter maze towers Quote Share this post Link to post Share on other sites
Xendran#1406 1 Posted April 5, 2020 that take a few hours to get through Quote Share this post Link to post Share on other sites
OrpheusJoshua 126 Posted April 5, 2020 It did feel a lot like ff lol Quote Share this post Link to post Share on other sites