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> Level design really disappointed me the most with 3, because I was expecting a sizeable step up from 2 and instead it was a small one
that's a problem a lot of development teams have. I feel like they were too afraid to make bigger changes because they probably thought it could alienate the long time player base. Or they were just incompetent.... seasalt_shinji

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now that loading screens are basically almost gone they can just make worlds no longer a straight line or just one area thats kinda big

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