Novayon 192 Posted October 6, 2019 Still their fault for penduluming the issue Share this post Link to post Share on other sites
2 quid is good 2,209 Posted October 6, 2019 When the feedback was there that crit was not very nice even then Share this post Link to post Share on other sites
Liftea 12 Posted October 6, 2019 I also doubt that the game would be better if links would work like summons in kh2 Share this post Link to post Share on other sites
Novayon 192 Posted October 6, 2019 Well we can't know for sure since it's hypothetical Share this post Link to post Share on other sites
2 quid is good 2,209 Posted October 6, 2019 I think that's just a fault of KH3's design philosophy than anything else Share this post Link to post Share on other sites
Novayon 192 Posted October 6, 2019 Just is better from a gameplay perspective to me Share this post Link to post Share on other sites
2 quid is good 2,209 Posted October 6, 2019 It definitely had a "style" approach if you see what i mean Share this post Link to post Share on other sites
Novayon 192 Posted October 6, 2019 Also putting it on the focus gauge I would preferThat bar just being there for shotlock feels weird Share this post Link to post Share on other sites
Liftea 12 Posted October 6, 2019 if I would have to make the next game, i would completely remove attractions and links. the game has too many options atm Share this post Link to post Share on other sites
2 quid is good 2,209 Posted October 6, 2019 I agree with the second partI wouldn't remove links/summons thoShotlocks can go Share this post Link to post Share on other sites
Liftea 12 Posted October 6, 2019 airstep is the best outcome of shotlocks Share this post Link to post Share on other sites
2 quid is good 2,209 Posted October 6, 2019 We don't need shotlock for that though Share this post Link to post Share on other sites
2 quid is good 2,209 Posted October 6, 2019 And air step is v pog Share this post Link to post Share on other sites
Novayon 192 Posted October 6, 2019 Maybe they can refine in the next game Share this post Link to post Share on other sites
Novayon 192 Posted October 6, 2019 KH3 kinda experimental and also a learning curve for them Share this post Link to post Share on other sites
Otti#8624 26 Posted October 6, 2019 > Shotlocks can go Share this post Link to post Share on other sites
2 quid is good 2,209 Posted October 6, 2019 I was gonna say something but then I thought better of itToo late to start an argument and we're all Europeans rn Share this post Link to post Share on other sites
Liftea 12 Posted October 6, 2019 From my experience so far KH3 gameplay has a huge problem regarding its design philosophy. It's like they can't decide if they want it to be a rpg or action gamefor exampleKH1 is a rpg and KH2 is an action gameand KH3 is in between Share this post Link to post Share on other sites
2 quid is good 2,209 Posted October 6, 2019 This is just proof the balanced position is the worst Share this post Link to post Share on other sites
Jacob (SuperStaticPro) 11 Posted October 6, 2019 I’ve been playing KH2 Proud then KH3 Critical. And uh.. my thoughts on comparing both is not as simple as I thought it be. Share this post Link to post Share on other sites
Liftea 12 Posted October 6, 2019 but to be fair KH3 feels like you have more options compared to 2FM. In 2FM lvl 1 crit most of the times you spam the same comboor magnet + thunderor reaction commandsthe gameplay is only really good in endgame/ or until you have most of the abilities/drive forms Share this post Link to post Share on other sites
2 quid is good 2,209 Posted October 6, 2019 An issue I have with KH3: almost everything is available from the beginningIt's unnecessary imo Share this post Link to post Share on other sites