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I literally went through proud mode using nothing but form change because I refused to use the attraction flow and other mechanics

air step was always a fan favorite of mine

essentially using a double jump is great

air dodge I think mechanically was smoother in kh2, but it works just like it in kh3

except its mapped to circle instead of square

Something I thought was wierd was having attacks mapped to circle in this game like, what?

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Honestly I love dodging attacks more in kh2 and 3, its makes you feel so mobile

I still think Kh3 has the best mobility at full strength but KH3 is good at that

but yeah I'd say I dont like most of the mechanics to the gameplay, but mobility and formchanges are ones I really like

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I think it is

it also looks like some sort of map layout

LIke it looks like they mapped out the final boss sequence kind of on a timeline and incorporated the height and depth the player would be going to

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They might have modelled Daybreak Town while making the game before fully making Back Cover

Just have a reference as to what is what when making it

And it also kinda looks like someone made that in Minecraft

Might just be the texture being all over the place

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responded to the tweet with a pic for comparison

I think there is nothing important to see here

I think they just copied a lot of ressources from back cover and didn't bother deleting some unused ones

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