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You know the game did a bad job at making us care about Kairi when a orchestra simply playing over it showing flashbacks of previous titles makes me feel more emotions than the games ending.

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And I think that applies to KH3 to a certain extent, since although they didn't fumble the delivery, the story itself had almost no flair or energy to it, it felt like a sequence of events that happened because Nomura wrote it in his storyboard instead of a logical sequence of events that builds up to the events that'll follow

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I don't blame them for getting rid of those gates tbh

To have to keep using them is probably annoying

Story wise we don't get a reason for it ofc, but thats just how it goes

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I mean you don't have to use the gates as they appeared in 2, I was more concerned about where did the keyhole go? I mean they are using keyblades after all. It kind of made sense because of it.

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The keyhole? Well, they were sealing them in KH1 because the heartless were coming from them to attack the hearts of the worlds

My only guess is that the heartless aren't doing that anymore, because they are fewer in number (KH2 yen sid says so) so they don't need to seal them anymore

KH1 the heartless were at the most widespread I guess

And since KH3 is set barely after KH2, it's gonna be like KH2 numbers

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The world's have darkness in them but they aren't being consumed by it
Therfore we don't need to deal the worlds up since the main threat are the org members this time around

Vs in the others, the world's were teeming with and being consumed by darkness, causing them to be split apart and we needed the key holes and gates to move around

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I thought the split was the natural state of the worlds, remember that in KH1 the FF crew says once the world's are restored they won't be able to cross again

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Basically they aren't split anymore because it's too tiring to keep using that plot point, really

Well, I should say they aren't inaccessible

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