Icecl Keyheart 13 Posted July 7, 2020 What plot excuse I don't knowBut they would work for instant travel Share this post Link to post Share on other sites
Liftea 12 Posted July 7, 2020 > Level design really disappointed me the most with 3, because I was expecting a sizeable step up from 2 and instead it was a small one that's a problem a lot of development teams have. I feel like they were too afraid to make bigger changes because they probably thought it could alienate the long time player base. Or they were just incompetent.... Share this post Link to post Share on other sites
-Kye- 10 Posted July 7, 2020 terra literally does it in limit cutand did it in BBS Share this post Link to post Share on other sites
Novayon 192 Posted July 7, 2020 They were probably busy getting to grips with command menu and everything else they had to work on Share this post Link to post Share on other sites
Icecl Keyheart 13 Posted July 7, 2020 Are you telling me Kingdom Hearts 2 has better level design I mean it's okay but it's most of this battle arenas 3 at least had vertical areas Share this post Link to post Share on other sites
Icecl Keyheart 13 Posted July 7, 2020 Kh1 is nice is it has a different feel to it in the best comparison is Mario 64 in terms of exploration Share this post Link to post Share on other sites
-Kye- 10 Posted July 7, 2020 there were mysterys everywhere Share this post Link to post Share on other sites
Icecl Keyheart 13 Posted July 7, 2020 I miss the old you discover the secret sound effect in one Share this post Link to post Share on other sites
Novayon 192 Posted July 7, 2020 Hidden shit everywhere, better interconnectivity, more of a sense of place despite the small rooms Share this post Link to post Share on other sites
Liftea 12 Posted July 7, 2020 this was imo the peak of KH3's level design. The atmosphere is perfect Share this post Link to post Share on other sites
Icecl Keyheart 13 Posted July 7, 2020 Animations of opening the doorsTangled is the best Disney World don't at me Share this post Link to post Share on other sites
Liftea 12 Posted July 7, 2020 I really really liked tangledespecially the part at night Share this post Link to post Share on other sites
Icecl Keyheart 13 Posted July 7, 2020 I love the Pirates World in 3 but theree much of a plot going on Share this post Link to post Share on other sites
Novayon 192 Posted July 7, 2020 Obviously they can't copy kh1 because they need bigger areas now, but they can definitely take some cues Share this post Link to post Share on other sites
Liftea 12 Posted July 7, 2020 Olympus was great as well imo Share this post Link to post Share on other sites
-Kye- 10 Posted July 7, 2020 now that loading screens are basically almost gone they can just make worlds no longer a straight line or just one area thats kinda big Share this post Link to post Share on other sites
Icecl Keyheart 13 Posted July 7, 2020 Olympus sucks on criticalIt's not till you get till Toy Story that critical works Share this post Link to post Share on other sites
Liftea 12 Posted July 7, 2020 I think FFXII did a great job regarding level design. I would like sth similar for KH Share this post Link to post Share on other sites
-Kye- 10 Posted July 7, 2020 i just want forms to be active if i want them to be like in 2and deactivate when i want Share this post Link to post Share on other sites
Liftea 12 Posted July 7, 2020 I want them like drive forms in 2 but I want to get them faster Share this post Link to post Share on other sites