jbmasta 67 Posted January 13, 2020 The lack of ability to pull up the map with the touch pad button, which doesn't even have the eyeline feature the Final Mixes added to previous games had, is a big miss. Given how big some of the maps get, and how tricky it can be to get around (like the marshlands in Corona or the mountain in Arendelle) it would have been much appreciated. Share this post Link to post Share on other sites
Estoria#4001 19 Posted January 13, 2020 Endless Cast, Cure Converter, element boosts, Wizard's Ruse, Full MP Blast, etc Share this post Link to post Share on other sites
2 quid is good 2,209 Posted January 13, 2020 that's also an issue for me jbmasta, especially as it's a function in DDD (which didn't even really need it) Share this post Link to post Share on other sites
Estoria#4001 19 Posted January 13, 2020 Made it very interesting to synthesize itemsBut KH2 feels more grand and better paced overall so synthesis ties into progress much betterSynthesis in KH3 feels more like just neat add ons instead of a game changerEhI never missed any abilities on him that equips gaveYou get Magic Galvanizer and MP Thrift by level up for instanceEhIf you could get every ability on Sora then equips would lose some importance and we'd be saying synthesis is even worseSo I'm not complainingAnd this is coming from the guy who likes to complain about everything Well, like I said, I didn't miss anything Share this post Link to post Share on other sites
Estoria#4001 19 Posted January 13, 2020 I missed having Master Treasure Magnet but then I was very pleasantly surprised when I got it by A-Ranking Frozen SliderIn short I guess I don't get many of the KH3 synthesis criticisms, after my Crit playthrough I grew to like it a lot Share this post Link to post Share on other sites
OrpheusJoshua 126 Posted January 13, 2020 It's not like it's badI just think it's a pretty vast downgrade after 2's Share this post Link to post Share on other sites
2 quid is good 2,209 Posted January 13, 2020 That synthesis menu is the stuff of nightmares Share this post Link to post Share on other sites
Estoria#4001 19 Posted January 13, 2020 Ok, ignore the menu Share this post Link to post Share on other sites
2 quid is good 2,209 Posted January 13, 2020 I think that's honestly where I place the highest importance in a game, ease of access Share this post Link to post Share on other sites
Estoria#4001 19 Posted January 13, 2020 Focus on the mechanics, variety and usability Share this post Link to post Share on other sites
2 quid is good 2,209 Posted January 13, 2020 I can't ? Share this post Link to post Share on other sites
OrpheusJoshua 126 Posted January 13, 2020 Taking out moogle experience, as well as the halving of materials and everything was odd to me Share this post Link to post Share on other sites
Estoria#4001 19 Posted January 13, 2020 I didn't miss the halving mechanic, however I did miss Moogle leveling Share this post Link to post Share on other sites
OrpheusJoshua 126 Posted January 13, 2020 Yeah that was great too Share this post Link to post Share on other sites
2 quid is good 2,209 Posted January 13, 2020 Honestly FF8 was almost unplayable to me almost entirely because of that hellish menuing system Share this post Link to post Share on other sites
Estoria#4001 19 Posted January 13, 2020 They let you synthesize them without the Serenity Crystal anyway Share this post Link to post Share on other sites
OrpheusJoshua 126 Posted January 13, 2020 It's a lot more like kh1 synthesis which is serviceable, but just not great Share this post Link to post Share on other sites
Estoria#4001 19 Posted January 13, 2020 So I don't see the problem Share this post Link to post Share on other sites
OrpheusJoshua 126 Posted January 13, 2020 Either way, it's just a minor gripe of mine, like the menusDoesn't really ruin enjoyability for me Share this post Link to post Share on other sites
2 quid is good 2,209 Posted January 13, 2020 Personally, I prefer having a system where I can easily be able to get a handle on what I have done vs what I have left, moogle levels were a cherry that I don't need Share this post Link to post Share on other sites
Estoria#4001 19 Posted January 13, 2020 Moogle level was greatGive me more progression indicators please Share this post Link to post Share on other sites
2 quid is good 2,209 Posted January 13, 2020 Hmm I think if I tried using synthesis as much as I did in KH2 it would have impacted my enjoyment, as it stands after I think corona, I couldn't stand looking at the menu anymore because of how terrible a sight it was. I dunno, it felt like a weight? Burden? Share this post Link to post Share on other sites
Estoria#4001 19 Posted January 13, 2020 KH3 lacked a lot in the progression department, Sora already started the game fairly strong and by the end of Olympus he had most gameplay mechanics Share this post Link to post Share on other sites
Estoria#4001 19 Posted January 13, 2020 Well, by that logic can I have all the + items unlocked to synthesize without having to grind for Serenity Crystals Share this post Link to post Share on other sites
2 quid is good 2,209 Posted January 13, 2020 I mean the entire menu, not just synthesisI basically did a no menu run Share this post Link to post Share on other sites