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xXMikey1stXx

Things I want for Kingdom Hearts 3 critical mode.

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Hello I want a serious discussion on critical mode for Kingdom Hearts 3. Kingdom Hearts 3 critical mode should be tough, and not like other kingdom hearts games. Playing games like devil may cry, dark souls, and many more made me realize kingdom hearts critical mode makes the difficulty seems like a cakewalk. This best we got to true difficulty was kingdom hearts BBS 0.2. It was hard, no mp/Hp orbs, enemies hit hard, and the final boss of 0.2 was hard no matter your level. Even then, once you get the hang of the controls, you know how to beat them much faster. So here's what I want to propose for Kingdom Hearts 3 critical mode to be apart the special game community of difficulty(yes the community exist).

1:Make the basic enemies have ultra A.I. I got this off of devil may cry DmD (dante must die) mode. The enemies should be ruthless, work as a collective, take less damage, and actually be smart enough when to attack & when not to attack. Just like dmd, this is supposed get the feeling and understanding of the gameplay mechanics. These enemies should not be a force to be reckon, but should be so tough a basic shadow should keep the player on their toes.

2:Bosses should have new attacks, and higher defense. Especially with predictive A.I. (A.I. that actually thinks ahead of you, and knows how to kill you quickly). This will definitely grueling yet when you beat them, just imagine the joy you feel when you beat them.

3:Keyblade transformation should have different requirements on critical mode, like defeat certain amount of enemies to active & for bosses after certain milepost of damage for the boss.

4:A bit harsh, party members should be more susceptible to be taken out first. Basically the A.I. knows to attack sora's allies first so that way they can give sora a pounding.

And finally 5:Is their one thing difficulty modes they all have in common that KH3 should have is multiple attacks on sora and allies at once. Look Devil may 2 argosax boss, certain dark souls/bloodborne bosses, and some more I forgot. This will definitely be unforgiving. So at least add it to bosses.

Basically let kingdom hearts 3 be tough. The highest difficulty are supposed to be tough, not balanced when gameplay is already balanced. Tell me how you guy's feel.

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Not every game needs to be like Dark Souls smh.

 

Also, please don't buff the defense of bosses. This game already has a ton of damage sponges and that's like one of the most unfun ways of increasing difficulty. II's Crit actually boosts your damage compared to Standard and Proud and it's still the hardest mode.

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If they do that, I believe there'll be more complaints than there already are...

I've died couple of times on previous critical modes, so to me they're already challenging enough.

However, I'd agree to create another difficulty matching your description. It could be called "Insane Mode". There are players (like me) that love challenges, and that Insane Mode looks really good. Unfortunately though, a lot of ppl don't want it to be that challenging

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I agree for the most part if i compare proud mode in say kh2 with kh3 than the Kingdom hearts 3 proud mode would be what normals was back than thing is i noticed in recent years that mostly all games have become progressively more easy.

Hope there will be a secret boss dlc than can be compared to lingering will

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Honestly, I would say that returning the variation of Criticle from 0.2 would be enough. While having a truly truly difficult game would not be terrible in my opinion, it does not fit the series itself to bring it to that level. Regular Crit modes have made bosses and optional bosses gatekeeps for many in the playerbase as is. There’s a reason the Gold Crown in KH2:FM on Crit is a big achievement for much of the community. Making this game receive a version of Critical mode that’s far beyond even what 0.2 was, especially as it was UNIQUE in its difficulty for KH games as is when it come to critical, would be taking it too far. Personally, I would play the variant you’re describing. I love dying repeatedly to try and learn new things instead of just letting me brute force fights, but that specific and detailed level of difficulty  is not a good fit for this series in my opinion.

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One of the things I want the most for a critical mode is that when you die during one of Xehanort's phases you don't start at the beginning of that phase. When I fought against Xehanort and died I thought "huh, finally a boss that's a little tougher than the others" and then I started the fight again at the beginning of his third phase and was majorly disappointed.

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