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Godot

Image PROPORTIONS? LOL WUT R THOSE?

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In which DemDem proves, once again, that she couldn't draw to save her life.

 

Trying to work on proportions/anatomy now, but I'm obviously not doing too well. xD

 

Notice how his legs actually look like they're on a completely different floor than the table, and how the chair is too small for someone to actually be able to sit at the table. (and for some reason his eyes look like they're half closed ffffff)

 

And crappy quality is crappy because my webcam sucks and I can't figure out how to use a scanner. :B

 

Advice/critique welcome and needed~

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Try using parallelograms for tables instead of squares.

Make the limbs more realistic.

She has that 1974-video game look to her xD

/issorrehifshe'sbeingmean

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you plug the scanner into your cpu, put the paper in the scanner and press scan.

 

perhaps that aint your style. try drawing in as many different ways as humanly possible until you find something your good at.

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Lets start first with the figures face. Seeing as it is tilted you should probably draw the features in a 3 quarters position or profile, like the hair is. The figure is facing towards the viewer instead of looking at the desk/table. You should turn the rest of the body into a position facing the object that she is running to. The shirt looks a little deformed on her body that perhaps its a bit big or seems shapeless. If it is lose or tight you should probably put clothes folds indicating such.

I'm not that good of a drawer when it comes to legs though, but I suggest you look at one of the many realistic anatomy guides on the internet or a drawing book at your local library.

 

With the desk and the chair it just doesn

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