Wan_Pisu 1,248 Posted August 25, 2018 This town ain't big enough for the both of us. No seriously, not enough memory. 2 WarrenNus and ITzDarthLordRevan reacted to this Quote Share this post Link to post Share on other sites
Dio Brando 5,810 Posted August 26, 2018 Music,Architecture,history and ESPECIALLY Townspeople the last one being something recent KH games have been severely lacking in.......from KH2's Aladdin mentioning "the action,the people" WHEN NO ONE IS IN AGRABAH or the laughable Ballroom scene from Birth by Sleep 2 Dustin Lübbers and Tyranto Rex reacted to this Quote Share this post Link to post Share on other sites
Fullmetal Keyblade 88 Posted August 26, 2018 All of the above actually...settings in games that can pull all of that are the really great ones Quote Share this post Link to post Share on other sites
Karxrida 154 Posted August 26, 2018 Music,Architecture,history and ESPECIALLY Townspeople the last one being something recent KH games have been severely lacking in.......from KH2's Aladdin mentioning "the action,the people" WHEN NO ONE IS IN AGRABAH or the laughable Ballroom scene from Birth by Sleep Clearly they're invisible. I don't think you can break this down into a single aspect. A good town (or any video game location, really) is made great thanks to a number of factors all working together. Quote Share this post Link to post Share on other sites
ocean's rage 772 Posted August 26, 2018 music and townspeople id say 1 Dio Brando reacted to this Quote Share this post Link to post Share on other sites
Dio Brando 5,810 Posted August 26, 2018 Clearly they're invisible. I don't think you can break this down into a single aspect. A good town (or any video game location, really) is made great thanks to a number of factors all working together. Yeah That is obvious I'm just pointing out the one aspect that KH severely lacked which seems to be fixed in KH3 cuz the trailers showed lots of NPCs for places like the Tangle world Even if a lot of them are background NPCs you can't talk to it still helps make the world alive and makes it matter all the more when we save those worlds from the heartless Quote Share this post Link to post Share on other sites
Isaix 924 Posted August 26, 2018 If you make a big town in your game,it needs landmarks,interesting stuff in it that people will remember like a statue or whatever.If it's not memorable then people will get lost in it and not knowing where you are and where you're going is pretty bad. Sonic 06 is the 1st exemple that comes to mind when it comes to bad town design 1 Dio Brando reacted to this Quote Share this post Link to post Share on other sites
Tyranto Rex 277 Posted August 26, 2018 Music,Architecture,history and ESPECIALLY Townspeople the last one being something recent KH games have been severely lacking in.......from KH2's Aladdin mentioning "the action,the people" WHEN NO ONE IS IN AGRABAH or the laughable Ballroom scene from Birth by Sleep Probably one of the things I'm looking forward to the most is the Townspeople that are coming to Kingdom Hearts 3. It could get really awkward in past games when they mention the people AND THERE IS NOBODY THERE! 1 Dio Brando reacted to this Quote Share this post Link to post Share on other sites
Dustin Lübbers 933 Posted August 26, 2018 Music,Architecture,history and ESPECIALLY Townspeople the last one being something recent KH games have been severely lacking in.......from KH2's Aladdin mentioning "the action,the people" WHEN NO ONE IS IN AGRABAH or the laughable Ballroom scene from Birth by Sleep agree those 4 things to be define a city. Traverse town with its warm and calming lights, ogrimmar with its war drums! gondor with its pure white stone and huge walls and towers a city is like person with different traits 1 Dio Brando reacted to this Quote Share this post Link to post Share on other sites