Jingilator 922 Posted April 24, 2018 Vulnerary (Fire Emblem): Basically the same as any healing item, except it heals 60% damage. Beast Ball (Pokémon Gen VII): Summons an Ultra Beast to fight for you. Invincible Candy (Kirby): Not only makes you invincible for a short time, but also greatly raises attack and allows you to damage enemies by just touching them. Phoenix Down (Final Fantasy): Ensures you don’t lose a stock or point after a K.O. Electric Shield (Sonic the Hedgehog): Not only nullifies electric attacks, but also ensures an additional jump. Hookshot (Zelda): A can be pressed to grab onto a ledge, as it will home in on it even after a recovery (should it be within length). Blooper (Super Mario): Covers enemies in ink and slows them down, should they be hit. Power Glove (Original): Moderately raises the power of punching attacks, normal or special. Toothbrush* (Original): Saws the enemy four times and launches them a moderately far distance no matter the damage %. Large Soda Bottle (Original): Press A rapidly to charge it up, and then press A again to launch it like a missile, which will deal great damage. You can also press Forward+A mid charge to fire it with less damage. *I got this idea from Nathaniel Bandy’s “How Super Smash Bros. Melee TRIGGERS You”. 1 The Transcendent Key reacted to this Quote Share this post Link to post Share on other sites
The Transcendent Key 12,109 Posted April 24, 2018 (edited) These are pretty cool concepts! I think I like the idea of Phoenix Down the best, as that would make stocked battles more challenging! Edited April 24, 2018 by The Transcendent Key Quote Share this post Link to post Share on other sites
Axtwyt 500 Posted April 24, 2018 Here's my breakdown of issues with these items:Vulnerary (Fire Emblem): No issue other than making the Maxim Tomato useless.Beast Ball (Pokémon Gen VII): So it's the Master Ball? Just for Ultra Beasts? Ok.Invincible Candy (Kirby): Game-breaking. Invincibility is one thing. Increasing attack parameters is another. Making them both happen is a BAD idea for the sake of balance.Phoenix Down (Final Fantasy): Game-breaking. Also, the Flag does something similar (giving an extra stock/point).Electric Shield (Sonic the Hedgehog): Not nearly enough electrical attacks in game to make that a worthwhile feature.Hookshot: Game breaking. Besides, some characters already have tethers. Not every character needs one.Blooper (Super Mario): Does it slow down just movement, or attack speed as well? Decreasing attack speed and movement speed could be an issue.Power Glove (Original): Not every character uses punching attacks (Marth, Roy, Lucina, Corrin, Cloud come to mind). This item could be useless for those characters.Toothbrush* (Original): Game-breaking. The fair thing about launches in SSB is that they're entirely decided by damage %.Large Soda Bottle (Original): No problem. Probably the best item idea you had. Quote Share this post Link to post Share on other sites