Jingilator 922 Posted February 17, 2018 (edited) Hey, guys. Here are my ideas for what I would add/change if I could create remakes of Sonic games. Sonic Adventure -Add drifting to where need be. -Add markers to pieces of the Master Emerald for Knuckles’ stages. -Up Amy’s speed a little. -Make Big’s missions FREAKING OPTIONAL -Give Gamma an HP bar that depletes when he has no Rings left. -Make Angel Island a post-game stage with two parts (meaning Angel Island I and Angel Island II). Sonic Adventure 2 -Add drifting and Quick Stepping to certain sections of Sonic and Shadow’s stages. -Give Shadow Chaos Spear whenever he grinds on a rail. -Add markers for Knuckles’ and Rouge’s stages. -Have the option to turn Omochao on or off (like in Generations). -Make the driving controls less slippery. Sonic Heroes -Add different bosses for different Teams. -Team Rose/Chaotix Beach Boss: Egg Octopus -Team Sonic/Dark Casino Boss: Egg Dealer -Team Dark/Rose Canyon Boss: Egg Buffalo -Team Sonic/Chaotix Mansion Boss: Egg Breaker -Make the general controls less slippery. -Make the BINGO table in BINGO Highway an optional mini-game. -Create two new stages between the Mystic Mansion and the Egg Fleet; Snowy Peak and Hideout Mountain, which takes place in under-construction White Acropolis. -Team Sonic Boss: Egg Dragoon Mk. 0 -Team Dark/Rose Boss: Vs. Team Rose/Dark -Team Chaotix Boss: Egg Genesis Mk. 0 Sonic ‘06 -Change the name to something like “Sonic and the Disastrous Flames”. -Set it between Unleashed and Colors. -Add Orbot and Cubot (having Cubot recently built and explain his malfunctioning voice chip near the end of Sonic’s story). -Put Metal Sonic into the story like he was planned to be (for those who didn’t know that), such as having him kidnap Elise. -Have the Mach Speed sections utilize Sonic’s Quick Step ability, and have mini-bosses near the end. -Wave Ocean Boss: Egg Wasp -Crisis City Boss: Metal Sonic -Radical Train Boss: Egg Ostrich -Kingdom Valley Boss: Egg Barracuda -Keep Elise in her human form but write her in a better way. -Remove the infamous kiss scene and something along the lines of just reviving Sonic with the Emeralds. -FIX. THE. DAMN. PHYSICS. -Make the Egg Wyvern less like the Egg Viper (yes, I know they’re both snake-like, but still). -Put characters like Cream and the Chaotix into the story. Common Changes -Keep the current voice cast, but write their characters better. -Bring back the Dash Pads and Rainbow Rings that allow you to do tricks (and for that matter, have it work like Sonic Riders, sound FX and all) -Give some bosses additional attacks (for example, the Egg Hornet does two shuttle loops at low HP before charging into the ground). -Redetail the bosses’ HP bars to represent which game they’re from (Adventure has the Mystic Ruins-themed border and turquoise HP; Adventure 2 has the G.U.N.-themed border and blue HP for Hero and red HP for Dark; Heroes has the generic royal blue border and yellow HP; and 06 has the 06 border and lighter red HP). -On THAT note, give the final bosses their OWN HP bars themed after them. -Sneak in references to other SEGA games (i.e. Papa’s Palace of Pain flyers in City Escape, or Hatsune Miku adverts in Grand Metropolis). -Alter some of the music to be more in line with the times. What do you guys think? Edited February 19, 2018 by lollygagger19 3 PeterGluse, advfox and Solarclaw reacted to this Quote Share this post Link to post Share on other sites
advfox 698 Posted February 17, 2018 Wow, that was a lot to take in at once. Some cool ideas though, especially making the bosses more difficult Quote Share this post Link to post Share on other sites