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AwesomeKHfan

Was Birth By Sleep in development hell?

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Correct me when I'm wrong on the development please:

I remember in interviews that the game was in development on the PS2 back in 2002 but it was cancelled for Re Chain of memories so they put a hold on it.

I remember there was a script written with Sora as the main protagonist in the storyline but we now have Terra, Ventus and Aqua as the main hero's of the game.

 

Interview:

 

Realising the Absurd Volume

 

-- How did the Osaka development team get the chance to make 'Birth by Sleep'?

Yoichi Yoshimoto: It started around the end of June 2005, when Nomura (Tetsuya, creator of 'Kingdom Hearts') said "Let's get the Osaka team to make a new 'Kingdom Hearts' game."

Tai Yasue: At that time we hadn't decided what kind of 'Kingdom Hearts' title to make, so we were feeling our way while playing 'KHII'.

Yoshimoto: At first there was a period when we planned to develop it for the Playstation 2.

Yasue: We were making something very different to 'Birth by Sleep', with Sora as the prototype for the lead role. Then Nomura started writing the "Birth by Sleep" plans, so we worked on making our plans fit with his.

-- After that, you were asked to manage 'Re: Chain of Memories', right?

Yoshimoto: Yes. About half a year into making 'Birth by Sleep', Nomura asked us, "Could you make 'Re: Chain of Memories'?" There was less than a year until the development deadline.

Yasue: That's right (laughs). But it was a really good experience. We learned that the development process was very different in the Osaka and Tokyo teams, and came to understand the high level of quality required for making a Disney title.

 

 

So yes, BBS was put on hold because of Re: CoM, but that was in 2006, not in 2002.

 

About the first trailer and changes: Happened also with KH1. When you watch the announcement trailer of it you will notice several changes, like Disney Town being playable, the logo of Kingdom Hearts, or the original name being "Kingdom of Hearts". So I wouldn't call that "development hell", just simple and common gathering of ideas and scrapping/changing stuff in the early phase. Also happened with KH2, like the Behemoths that were supposed to appear in the 1000 Heartless battle as can be seen in the announcement trailer.

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As Felixx said, it's not that the game was in development hell, rather, what we saw was the earliest stages of development of the game, and like any game, beginning concepts make way to more improved ones, and there are changes made here and there until the final product ends up being something completely different from what was originally intended, ya know? So no, it wasn't in development hell, it's that the concept for the game changed with time. :)

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Yeah, it's something that was told early on during the development process, if I'm not mistaken! I'm definitely curious as to how the game would have ended up had it been on the PS2, ya know?

 

Probably the same but MAYBE worse.

 

One of the reasons why I believe it was changed to the PSP was because of the poor sales from Re:Chain of Memories (even though it was only released in America and Japan if I recall though bundled with KH2FM in Japan). Not to mention the PS2 was kind of on its dying legs back in 2009.

 

Gameplay wise I don't think it would have been THAT different. Though it may have been hard to sell a Final Mix version of that game on the PS2 in 2010/2011. Since BBS is the only non-numbered KH game to receive a Final Mix.

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Probably the same but MAYBE worse.

 

One of the reasons why I believe it was changed to the PSP was because of the poor sales from Re:Chain of Memories (even though it was only released in America and Japan if I recall though bundled with KH2FM in Japan). Not to mention the PS2 was kind of on its dying legs back in 2009.

 

Gameplay wise I don't think it would have been THAT different. Though it may have been hard to sell a Final Mix version of that game on the PS2 in 2010/2011. Since BBS is the only non-numbered KH game to receive a Final Mix.

 

Well, it's something we'll never know. But you are right, the PS2 was dying out back then, as the PS3 was preparing to lay its roots permanently in place of the PS2, so I can see what you mean! But still, it would have been rather curious to see how Birth By Sleep would've turned out had it been for the PS2!

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