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Info | Sign ups RE: Kingdom Hearts: Dark Desires (Still Open)

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“Oh, that. Yeah, the reason that Sentinels like us do so well in wartime is that war is chaos, and we practice chaos on a daily basis! It starts by not reading our training manuals!" ~Shadow

 

Name: Connor "Spectre" Miles

Age: 17

Appearance: Short pale blonde hair, green eyes, pale skin tone. He wears a stark black with white trimming keyblade looking armor, but in reality it is just 'regular' armor in the sense that it is not tied to a keyblade. It can be summoned/unsummoned thanks to magic, and underneath the armor he wears a white and gold padded long sleeve shirt, black tactical pants with thigh holsters for his weapons and has a utility belt. Completely practical!

Keyblade: None

Other Weapon: SABER-22. Prefers the rifle configuration.

Powers: Immune to lust and the effects of alcohol. Has an acute sense of hearing. Stopra

Personality: Authoritative yet caring, Spectre has to be the level-headed member of the group since he is the leader of the team. Acting as the team 'dad,' he has an atmosphere of confidence and dominance about him. When he isn’t leading the team, he is concerned with their welfare, and this caring, nurturing behavior translates well when interacting with others. He’s down to earth, and very practical in his views and behavior.

Bio: Connor grew up in a normal, loving family on Radiant Garden. He met with and quickly became inseparable friends with Harper first, then Nate and Lucifer shortly after, all before the end of kindergarten. Upon hearing that Nate and Lucifer had no home to go to, he and Harper pledged to adopt one of them and chose Nate. His family happily accepted their newly adopted son, and all were devastated to learn that Nate has the ability to wield a keyblade and will be taken away for special training on one fateful day. Not wanting to be seperated, Connor asked to go along with him, and together they retrieved Harper and Lucifer. He trained alongside Nate and his friends and was noted for his leadership abilities, and focused on it as the years went by. The stress of keeping his friends together and not getting to see his family for long periods of time meant that he had to find ways to cope, which explains his immunity to alcohol. Having survived the rather brutal training regimen from the secretive organization that serves King Mickey, Connor graduated alongside Nate and the others and elected to call his team “Spooky Squad” after Lucifer’s history, wanting to transform his nickname into a point of pride rather than sadness. He took on the role of squad leader and is affectionately called ‘Commander Spectre’ by his friends.

 

Name: Nate "Ghost" Halvard

Age: 17

Appearance: Short white hair, green eyes and pale skin tone. He wears proper keyblade armor, usually without his helmet. Like the others, it is stark black with white trimmings. Underneath the armor he wears a white and blue padded long sleeve shirt, black tactical pants with thigh holsters for his weapons and has a utility belt. Completely practical!

Keyblade: Protector's Oath

Other Weapon: SABER-22. Prefers the shoulder mounted configurations when not using his keyblade.

Powers: Access to keyblade specific abilities, uncanny ability to pilot any vehicles he comes across with a high degree of proficiency. Has an acute sense of smell [for darkness!]

Personality: Nate is actually the timid, shy person of the group, and tends to let Connor do all the talking if possible. Fiercely loyal to his friends, he also knows that being a keyblade wielder and the unique gifts that come with it means he has certain duties to the defense and protection of the light.

Bio: Nate was born on Radiant Garden and was orphaned some time before his first birthday due to unknown reasons. He was picked on a lot by other kids; an easy target since he had no parents compared to the other ‘normal’ kids. It was only when Connor and his family adopted him that he finally started seeing the happier side of life. Having been sensed to being able to wield a keyblade, Nate was selected to train in a secretive organization that serves King Mickey. During training, it was noted that alone, he was considered average with no notable skills or traits. However, with his friends nearby but not contributing to his activities, it was noted that his capabilities equalled and in some areas exceeded the best candidates the organization was also training. Having survived the rather brutal training regimen, Nate graduated alongside his friends and agreed to the squad name, electing to call himself ‘Ghost’ because of having never knowing his parents, he might as well be one.

 

Name: Harper "Spirit" Gleipnir

Age: 17

Appearance: Short white hair, blue eyes and pale skin tone. He wears a stark black with white trimming keyblade looking armor, but in reality it is just 'regular' armor in the sense that it cannot be summoned/unsummoned with magic, and underneath the armor he wears a white and green  padded long sleeve shirt, black tactical pants with thigh holsters for his weapons and has a utility belt. Completely practical!

Keyblade: None

Other Weapon: SABER-22. Prefers the sniper configuration.

Powers: Immune to mental . Has an acute sense of sight. Curaga

Personality: The smart one of the team, Spirit has a knack of being the understandable, amiable member of the team. As the squad medic and the brains of the group, Spirit acts as the team 'mom,' watching out for the rest of his squadmates by using his vast reserves of knowledge, usually in tandem with Connor. Outside the squad, he’s a total bookworm and naturally curious about the world.

Bio: Harper grew up in a normal, loving family on Radiant Garden. He met with and quickly became inseparable friends with Connor first, then Nate and Lucifer shortly after, all before the end of kindergarten. Upon hearing that Nate and Lucifer had no home to go to, he and Connor pledged to adopt one of them and chose Lucifer. His family also happily accepted their newly adopted son, and all were devastated to learn that Nate has the ability to wield a keyblade and will be taken away for special training on one fateful day. Not wanting to be seperated, Harper demanded to go along with him and dragged Lucifer along, and together they went to the academy. He trained alongside Nate and his friends and was noted for his knack of learning, and focused on healing first before learning other things as the years went by. The stress of keeping his friends together and not getting to see his family for long periods of time meant that he had to find ways to cope, and turned to books in order to help understand and address his own psyche, as well as his friends that he cares about deeply. Having survived the rather brutal training regimen from the secretive organization that serves King Mickey, Harper graduated alongside Nate and the others and agreed to Connor’s naming of “Spooky Squad” after Lucifer’s history, wanting to transform Lucifer’s nickname into a point of pride rather than sadness.

 

Name: Lucifer "Shadow" Arcuda

Age: 17

Appearance: Short jet black hair, blue eyes and pale skin tone. He wears a stark black with white trimming keyblade looking armor, but in reality it is just 'regular' armor in the sense that it cannot be summoned/unsummoned with magic, and underneath the armor he wears a white and red padded long sleeve shirt, black tactical pants with thigh holsters for his weapons and has a utility belt. Completely practical!

Keyblade: None

Other Weapon: SABER-22. Prefers the dual-wielding configuration.

Powers: Immune to physical poisons [like getting high/poison smoke bombs] and an acute sense of touch. Blizzara

Personality: The scout of the team, Shadow is bubbly and is generally the upbeat, constantly-on-sugar happy spirit of the team. However, underneath the cheerful exterior lies the shattered remains of his heart, having been picked on when he was just a child. It shows every now and then, but thankfully his friends are always there to remind him that they will always be together.

Bio: Lucifer was born on Radiant Garden and was orphaned some time before his first birthday due to unknown reasons. He was picked on a lot by other kids; an easy target since he had no parents compared to the other ‘normal’ kids. It was only when Harper and his family adopted him that he finally started seeing the happier side of life. Not wanting to be separated from his newfound family, he unquestioningly went along with Harper, Connor and Nate to the academy. He trained alongside Nate and his friends and was noted for his athletics and ability to seemingly ‘disappear;’ an unfortunate consequence of constantly running away and hiding from bullies. Having survived the rather brutal training regimen from the secretive organization that serves King Mickey, Lucifer graduated alongside Nate and the others and agreed to Connor’s naming of “Spooky Squad” in attempt to turn around his nickname of ‘Shadow’ when he was younger, acquiring it from bullies that chided that “no one likes you, but you always stay around, like an annoying shadow.”

 

WDW!

 

The SABER-22

kh__saber_22_variant_by_javelin434-d80fo

The Service Arrow Bullpup Energy Rifle is the standard issued Special Operations peculiar Modification weapon system fielded by the Nocturnal Guardian Corps. Powered by energy from the heart [light or dark], the sub-rifle allows the operator to change the weapon to whatever needed to accomplish almost any task. It is because of the weapon's unique ammo type that it has absolutely no recoil. The arrows serve as energy reserves whenever the user decides to reload by charging the weapon with their heart energy. The energy cone in front of the weapon serves as a psudo-barrel for the sub-rifle, as well as an energy bayonet blade capable of cutting through almost all types of materials. The scope is computerized and is configurable by the user to suit whatever they need, with three discrete buttons that can store the user's customized zoom level. The weapon is usually assigned in pairs.

Above drawing: The arrow sub-rifle by itself. 
SABER-22: The real life equivalent of an SMG, the sub-rifle is useful when the user needs to throw a lot of magic projectiles downrange really fast. A full charge of the six arrow reserves yields 30 light energy bolts that can be discharged in a matter of seconds. The single scope is capable of providing up to 17x for magnification, with the default magnification being 1x red-dot sight.

Below Drawing: Arrow Rifle: Combining two sub-rifles creates the rifle. All arrow charges are accessed by both sub-rifles, creating a powerful tool of destruction. The rifle can be configured to the following variations by a simple flick of the wrist; the movement determines the weapon beam type and power behind the attack. 

SABER-22RC: Rifle Shot Configuration. Flicking the rifle off to the side configures the weapon into the assault rifle configuration. The rifle executes its namesake, combining the twelve arrow charge reserves into a link-fire system so the weapon can fire 12 standard energy bolts. The combined computerized scopes are capable of giving up to 34x magnification, with the default being 4x.

SABER-22SC: Sniper Shot Configuration. Pulling the rifle into the user's shoulders and then thrusting it back to the forward position [akin to the reloading action of a bolt-action system] will configure the weapon into the sniper configuration. All twelve arrow charges are accessed and discharged at once, allowing the weapon to fire off a single, powerful, anti-materiel capable heavy energy bolt. The combined computerized scopes are capable of giving up to 34x magnification, with the default being 8x.

SABER-22SSC: Scatter Shot Configuration. Swinging the rifle up while pushing the rear forward, then bringing the weapon back to level position will configure the weapon into the shotgun configuration. All twelve arrow charges are accessed in link-fire, with each charge capable of yielding up to 10 energy bolt 'fragments,' turning the weapon into a powerful, semi-auto CQC weapon. The combined computerized scopes are capable of giving up to 34x magnification, with the default being 1x red-dot sight.

The weapon can also serve as a shoulder-mounted weapon system, however the primary drawback is the sheer amount of heart energy needed to fuel the bolts fired by it. Accuracy is still maintained thanks to the design of the center-justified buttstock now turned shoulder platform for the user. Severe exhaustion is the norm after using the rifle in this configuration, and it is not uncommon for users to enter a comatose state after prolonged usage of the following configurations.

SABER-22DEC: Directed Energy Configuration. Nicknamed "beamo," "deck," or "daddy's laser pointer," holding the forward trigger grip of the weapon and having the rifle resting on the user's shoulders, pulling back on the forward grip until most of the weapon is behind the user, raising the forward barrel up, pulling almost vertically downward, then quickly pulling it back up followed by bringing the weapon back forward and leveling the weapon with the user's face configures the weapon into the Laser system. The weapon circumvents the arrow charge reservoirs and instead directly links to the user's heart via their trigger finger, tapping in to the raw heart energy of the user. So long as the trigger is pulled and the user has enough heart energy to fuel the attack, the weapon fires off an obvious, continuous and immensely powerful energy beam that is capable of decimating vehicles.

SABER-22PSS: Projected Singularity System. Affectionately nicknamed "piss mode," "moneyshot," or "thunderhead," reloading the weapon just like the DEC, with the main difference being bracing the barrel above the forward grip with their other hand, will configure the weapon into this highly devastating mode. The weapon circumvents the arrow charge reservoirs and instead directly links to the user's heart via their trigger finger and bracing hand, tapping in to the raw heart energy of the user. When the trigger is pulled, the weapon starts by firing a weak, faint, continuous energy beam that will quickly focus and narrow in width. After 1.8 seconds, the weapon draws in a huge amount of energy from the user and creates a singularity that explodes outward at the end of the beam. The resulting shockwave obliterates everything in its radius. Users who use this configuration are guaranteed to be rendered unconscious for a moderate period of time; there are no reports of anyone being combat-capable immediately after using such an attack.

SABER-22SRFS: Suppression Rapid-Fire System. Nicknamed "surfing" or more affectionately "His Majesty's Buzzsaw," holding the forward trigger grip of the weapon and having the rifle resting on the user's shoulders, outstretching their arm to the side, quickly pulling the arm in towards the body, bringing it back out, then swinging the weapon back until it is level with the user's face configures the weapon into the Rapid-Fire System. Again, the weapon circumvents the arrow charge reservoirs and instead directly links to the user's heart via their trigger finger, tapping in to the raw heart energy of the user. This transforms the weapon into a shoulder-mounted minigun. So long as the trigger is pulled, the weapon will shoot out a flurry of small light energy bolts at a rate of up to 800 RPM. The primary advantage to this configuration is the more easily controlled energy consumption experienced by the user.


DONE!

Edited by Javelin434

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“Oh, that. Yeah, the reason that Sentinels like us do so well in wartime is that war is chaos, and we practice chaos on a daily basis! It starts by not reading our training manuals!" ~Shadow

 

Name: Connor "Spectre" Miles

Age: 17

Appearance: Short pale blonde hair, green eyes, pale skin tone. He wears a stark black with white trimming keyblade looking armor, but in reality it is just 'regular' armor in the sense that it is not tied to a keyblade. It can be summoned/unsummoned thanks to magic, and underneath the armor he wears a white and gold padded long sleeve shirt, black tactical pants with thigh holsters for his weapons and has a utility belt. Completely practical!

Keyblade: None

Other Weapon: SABER-22. Prefers the rifle configuration.

Powers: Immune to lust and the effects of alcohol. Has an acute sense of hearing. Stopra

Personality: Authoritative yet caring, Spectre has to be the level-headed member of the group since he is the leader of the team. Acting as the team 'dad,' he has an atmosphere of confidence and dominance about him. When he isn’t leading the team, he is concerned with their welfare, and this caring, nurturing behavior translates well when interacting with others. He’s down to earth, and very practical in his views and behavior.

Bio: Connor grew up in a normal, loving family on Radiant Garden. He met with and quickly became inseparable friends with Harper first, then Nate and Lucifer shortly after, all before the end of kindergarten. Upon hearing that Nate and Lucifer had no home to go to, he and Harper pledged to adopt one of them and chose Nate. His family happily accepted their newly adopted son, and all were devastated to learn that Nate has the ability to wield a keyblade and will be taken away for special training on one fateful day. Not wanting to be seperated, Connor asked to go along with him, and together they retrieved Harper and Lucifer. He trained alongside Nate and his friends and was noted for his leadership abilities, and focused on it as the years went by. The stress of keeping his friends together and not getting to see his family for long periods of time meant that he had to find ways to cope, which explains his immunity to alcohol. Having survived the rather brutal training regimen from the secretive organization that serves King Mickey, Connor graduated alongside Nate and the others and elected to call his team “Spooky Squad” after Lucifer’s history, wanting to transform his nickname into a point of pride rather than sadness. He took on the role of squad leader and is affectionately called ‘Commander Spectre’ by his friends.

 

Name: Nate "Ghost" Halvard

Age: 17

Appearance: Short white hair, green eyes and pale skin tone. He wears proper keyblade armor, usually without his helmet. Like the others, it is stark black with white trimmings. Underneath the armor he wears a white and blue padded long sleeve shirt, black tactical pants with thigh holsters for his weapons and has a utility belt. Completely practical!

Keyblade: Protector's Oath

Other Weapon: SABER-22. Prefers the shoulder mounted configurations when not using his keyblade.

Powers: Access to keyblade specific abilities, uncanny ability to pilot any vehicles he comes across with a high degree of proficiency. Has an acute sense of smell [for darkness!]

Personality: Nate is actually the timid, shy person of the group, and tends to let Connor do all the talking if possible. Fiercely loyal to his friends, he also knows that being a keyblade wielder and the unique gifts that come with it means he has certain duties to the defense and protection of the light.

Bio: Nate was born on Radiant Garden and was orphaned some time before his first birthday due to unknown reasons. He was picked on a lot by other kids; an easy target since he had no parents compared to the other ‘normal’ kids. It was only when Connor and his family adopted him that he finally started seeing the happier side of life. Having been sensed to being able to wield a keyblade, Nate was selected to train in a secretive organization that serves King Mickey. During training, it was noted that alone, he was considered average with no notable skills or traits. However, with his friends nearby but not contributing to his activities, it was noted that his capabilities equalled and in some areas exceeded the best candidates the organization was also training. Having survived the rather brutal training regimen, Nate graduated alongside his friends and agreed to the squad name, electing to call himself ‘Ghost’ because of having never knowing his parents, he might as well be one.

 

Name: Harper "Spirit" Gleipnir

Age: 17

Appearance: Short white hair, blue eyes and pale skin tone. He wears a stark black with white trimming keyblade looking armor, but in reality it is just 'regular' armor in the sense that it cannot be summoned/unsummoned with magic, and underneath the armor he wears a white and green  padded long sleeve shirt, black tactical pants with thigh holsters for his weapons and has a utility belt. Completely practical!

Keyblade: None

Other Weapon: SABER-22. Prefers the sniper configuration.

Powers: Immune to mental . Has an acute sense of sight. Curaga

Personality: The smart one of the team, Spirit has a knack of being the understandable, amiable member of the team. As the squad medic and the brains of the group, Spirit acts as the team 'mom,' watching out for the rest of his squadmates by using his vast reserves of knowledge, usually in tandem with Connor. Outside the squad, he’s a total bookworm and naturally curious about the world.

Bio: Harper grew up in a normal, loving family on Radiant Garden. He met with and quickly became inseparable friends with Connor first, then Nate and Lucifer shortly after, all before the end of kindergarten. Upon hearing that Nate and Lucifer had no home to go to, he and Connor pledged to adopt one of them and chose Lucifer. His family also happily accepted their newly adopted son, and all were devastated to learn that Nate has the ability to wield a keyblade and will be taken away for special training on one fateful day. Not wanting to be seperated, Harper demanded to go along with him and dragged Lucifer along, and together they went to the academy. He trained alongside Nate and his friends and was noted for his knack of learning, and focused on healing first before learning other things as the years went by. The stress of keeping his friends together and not getting to see his family for long periods of time meant that he had to find ways to cope, and turned to books in order to help understand and address his own psyche, as well as his friends that he cares about deeply. Having survived the rather brutal training regimen from the secretive organization that serves King Mickey, Harper graduated alongside Nate and the others and agreed to Connor’s naming of “Spooky Squad” after Lucifer’s history, wanting to transform Lucifer’s nickname into a point of pride rather than sadness.

 

Name: Lucifer "Shadow" Arcuda

Age: 17

Appearance: Short jet black hair, blue eyes and pale skin tone. He wears a stark black with white trimming keyblade looking armor, but in reality it is just 'regular' armor in the sense that it cannot be summoned/unsummoned with magic, and underneath the armor he wears a white and red padded long sleeve shirt, black tactical pants with thigh holsters for his weapons and has a utility belt. Completely practical!

Keyblade: None

Other Weapon: SABER-22. Prefers the dual-wielding configuration.

Powers: Immune to physical poisons [like getting high/poison smoke bombs] and an acute sense of touch. Blizzara

Personality: The scout of the team, Shadow is bubbly and is generally the upbeat, constantly-on-sugar happy spirit of the team. However, underneath the cheerful exterior lies the shattered remains of his heart, having been picked on when he was just a child. It shows every now and then, but thankfully his friends are always there to remind him that they will always be together.

Bio: Lucifer was born on Radiant Garden and was orphaned some time before his first birthday due to unknown reasons. He was picked on a lot by other kids; an easy target since he had no parents compared to the other ‘normal’ kids. It was only when Harper and his family adopted him that he finally started seeing the happier side of life. Not wanting to be separated from his newfound family, he unquestioningly went along with Harper, Connor and Nate to the academy. He trained alongside Nate and his friends and was noted for his athletics and ability to seemingly ‘disappear;’ an unfortunate consequence of constantly running away and hiding from bullies. Having survived the rather brutal training regimen from the secretive organization that serves King Mickey, Lucifer graduated alongside Nate and the others and agreed to Connor’s naming of “Spooky Squad” in attempt to turn around his nickname of ‘Shadow’ when he was younger, acquiring it from bullies that chided that “no one likes you, but you always stay around, like an annoying shadow.”

 

WDW!

 

The SABER-22

kh__saber_22_variant_by_javelin434-d80foThe Service Arrow Bullpup Energy Rifle is the standard issued Special Operations peculiar Modification weapon system fielded by the Nocturnal Guardian Corps. Powered by energy from the heart [light or dark], the sub-rifle allows the operator to change the weapon to whatever needed to accomplish almost any task. It is because of the weapon's unique ammo type that it has absolutely no recoil. The arrows serve as energy reserves whenever the user decides to reload by charging the weapon with their heart energy. The energy cone in front of the weapon serves as a psudo-barrel for the sub-rifle, as well as an energy bayonet blade capable of cutting through almost all types of materials. The scope is computerized and is configurable by the user to suit whatever they need, with three discrete buttons that can store the user's customized zoom level. The weapon is usually assigned in pairs.Above drawing: The arrow sub-rifle by itself. SABER-22: The real life equivalent of an SMG, the sub-rifle is useful when the user needs to throw a lot of magic projectiles downrange really fast. A full charge of the six arrow reserves yields 30 light energy bolts that can be discharged in a matter of seconds. The single scope is capable of providing up to 17x for magnification, with the default magnification being 1x red-dot sight.Below Drawing: Arrow Rifle: Combining two sub-rifles creates the rifle. All arrow charges are accessed by both sub-rifles, creating a powerful tool of destruction. The rifle can be configured to the following variations by a simple flick of the wrist; the movement determines the weapon beam type and power behind the attack. SABER-22RC: Rifle Shot Configuration. Flicking the rifle off to the side configures the weapon into the assault rifle configuration. The rifle executes its namesake, combining the twelve arrow charge reserves into a link-fire system so the weapon can fire 12 standard energy bolts. The combined computerized scopes are capable of giving up to 34x magnification, with the default being 4x.SABER-22SC: Sniper Shot Configuration. Pulling the rifle into the user's shoulders and then thrusting it back to the forward position [akin to the reloading action of a bolt-action system] will configure the weapon into the sniper configuration. All twelve arrow charges are accessed and discharged at once, allowing the weapon to fire off a single, powerful, anti-materiel capable heavy energy bolt. The combined computerized scopes are capable of giving up to 34x magnification, with the default being 8x.SABER-22SSC: Scatter Shot Configuration. Swinging the rifle up while pushing the rear forward, then bringing the weapon back to level position will configure the weapon into the shotgun configuration. All twelve arrow charges are accessed in link-fire, with each charge capable of yielding up to 10 energy bolt 'fragments,' turning the weapon into a powerful, semi-auto CQC weapon. The combined computerized scopes are capable of giving up to 34x magnification, with the default being 1x red-dot sight.The weapon can also serve as a shoulder-mounted weapon system, however the primary drawback is the sheer amount of heart energy needed to fuel the bolts fired by it. Accuracy is still maintained thanks to the design of the center-justified buttstock now turned shoulder platform for the user. Severe exhaustion is the norm after using the rifle in this configuration, and it is not uncommon for users to enter a comatose state after prolonged usage of the following configurations.SABER-22DEC: Directed Energy Configuration. Nicknamed "beamo," "deck," or "daddy's laser pointer," holding the forward trigger grip of the weapon and having the rifle resting on the user's shoulders, pulling back on the forward grip until most of the weapon is behind the user, raising the forward barrel up, pulling almost vertically downward, then quickly pulling it back up followed by bringing the weapon back forward and leveling the weapon with the user's face configures the weapon into the Laser system. The weapon circumvents the arrow charge reservoirs and instead directly links to the user's heart via their trigger finger, tapping in to the raw heart energy of the user. So long as the trigger is pulled and the user has enough heart energy to fuel the attack, the weapon fires off an obvious, continuous and immensely powerful energy beam that is capable of decimating vehicles.SABER-22PSS: Projected Singularity System. Affectionately nicknamed "piss mode," "moneyshot," or "thunderhead," reloading the weapon just like the DEC, with the main difference being bracing the barrel above the forward grip with their other hand, will configure the weapon into this highly devastating mode. The weapon circumvents the arrow charge reservoirs and instead directly links to the user's heart via their trigger finger and bracing hand, tapping in to the raw heart energy of the user. When the trigger is pulled, the weapon starts by firing a weak, faint, continuous energy beam that will quickly focus and narrow in width. After 1.8 seconds, the weapon draws in a huge amount of energy from the user and creates a singularity that explodes outward at the end of the beam. The resulting shockwave obliterates everything in its radius. Users who use this configuration are guaranteed to be rendered unconscious for a moderate period of time; there are no reports of anyone being combat-capable immediately after using such an attack.SABER-22SRFS: Suppression Rapid-Fire System. Nicknamed "surfing" or more affectionately "His Majesty's Buzzsaw," holding the forward trigger grip of the weapon and having the rifle resting on the user's shoulders, outstretching their arm to the side, quickly pulling the arm in towards the body, bringing it back out, then swinging the weapon back until it is level with the user's face configures the weapon into the Rapid-Fire System. Again, the weapon circumvents the arrow charge reservoirs and instead directly links to the user's heart via their trigger finger, tapping in to the raw heart energy of the user. This transforms the weapon into a shoulder-mounted minigun. So long as the trigger is pulled, the weapon will shoot out a flurry of small light energy bolts at a rate of up to 800 RPM. The primary advantage to this configuration is the more easily controlled energy consumption experienced by the user.

DONE!

All accepted!

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Character Sheet

 

Name: Alin Cruz

 

Age: 15

 

Appearance:

jEI09Cb.png

 

 

Keyblade: None

 

Other Weapon: Her Raw energy powered fists. Can channel other elemental attributes into it on certain cirtunstances.

 

Powers:  Pure Conversion and Adaptation:

 

Adaptation: When hit by a spell or attack of any element her aura and energy signature instantly switch to that element. For example if she is hit with a fire spell, her neutral aura begins to emanate with fire energy, switching her alignment to Fire, and adding fire based attacks and other skills to her arsenal of moves. This allows her a very versatile moveset and can do fine in most scenarios. Note: Once she runs out of magical energy (which she acquires through absorbing said elemental attacks). Her element will return to its neutral state. 

 

This ties in perfectly to her skill Pure Conversion.

 

Pure Conversion: This unique skill allows her to forcefully switch the current element she is in, alongside all the elemental energy she has into Pure Raw Light energy. This proccess is quite painful, but in turn changes her element to light as a fallback in case her adaptation isn't cutting it. She can turn any element from the basic elements to dark into light. This is through her generating light inside of her and breaking down her current element at the arcane level, effectively making light from anything.

 

Personality:

"Fearing the dark is exactly how you get taken over by it...to survive...you simply stomp it to the curb until it surrenders to your will, sure its not easy to do, but what can you do, huh?" 

 

Alin is brash, impulsive, cold and somewhat disrespectful, she likes calling others by nicknames and being a general nuisance at first, at first glance one could picture her to be a whiny, edgy teenager. But she is somewhat quick to warm up to others, she will become increasingly more kind and friendly to those who stick around with her. She is the classic type of tsundere. Give her some time...and she'l come around. 

 

Bio: A Victim of Xavier's idiocy. Her world, family and friends all fell to Darkness after the bastard went and unlocked her world's Keyhole. She saw as everyone she knew fall victim to the heartlessess...the darkness...so much that her heart broke in despair and she almost fell to the darkness herself...but when she almost felll, a willpower like no other surged within her. The willpower to make whoever did this pay. This made her fight with the darkness trying to take over her heart, she defeated it and...converted into light, she has landed in traverse town due to her world being no more...she is now lost, without anywhere to go. other than find others who can assist her.

 

She knows of the existence of the keyblades, but not much other than that they exist. 

 

 

Fighting Style: She is a pugilist, her father taught her self defense and arts that use her fists and legs as weapons, this makes her a close ranged fighter, able to land combos, damaging attacks and counters, combine with her conversion and adaptation skills she can do massive damage and last quite a bit in a fight. Her stamina is top notch and her agility is very high. 

 

WDW.

Edited by Scrapmaster

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Character Sheet

 

Name: Alin Cruz

 

Age: 15

 

Appearance:

jEI09Cb.png

 

 

Keyblade: None

 

Other Weapon: Her Raw energy powered fists. Can channel other elemental attributes into it on certain cirtunstances.

 

Powers: Pure Conversion and Adaptation:

 

Adaptation: When hit by a spell or attack of any element her aura and energy signature instantly switch to that element. For example if she is hit with a fire spell, her neutral aura begins to emanate with fire energy, switching her alignment to Fire, and adding fire based attacks and other skills to her arsenal of moves. This allows her a very versatile moveset and can do fine in most scenarios. Note: Once she runs out of magical energy (which she acquires through absorbing said elemental attacks). Her element will return to its neutral state.

 

This ties in perfectly to her skill Pure Conversion.

 

Pure Conversion: This unique skill allows her to forcefully switch the current element she is in, alongside all the elemental energy she has into Pure Raw Light energy. This proccess is quite painful, but in turn changes her element to light as a fallback in case her adaptation isn't cutting it. She can turn any element from the basic elements to dark into light. This is through her generating light inside of her and breaking down her current element at the arcane level, effectively making light from anything.

 

Personality:

"Fearing the dark is exactly how you get taken over by it...to survive...you simply stomp it to the curb until it surrenders to your will, sure its not easy to do, but what can you do, huh?"

 

Alin is brash, impulsive, cold and somewhat disrespectful, she likes calling others by nicknames and being a general nuisance at first, at first glance one could picture her to be a whiny, edgy teenager. But she is somewhat quick to warm up to others, she will become increasingly more kind and friendly to those who stick around with her. She is the classic type of tsundere. Give her some time...and she'l come around.

 

Bio: A Victim of Xavier's idiocy. Her world, family and friends all fell to Darkness after the bastard went and unlocked her world's Keyhole. She saw as everyone she knew fall victim to the heartlessess...the darkness...so much that her heart broke in despair and she almost fell to the darkness herself...but when she almost felll, a willpower like no other surged within her. The willpower to make whoever did this pay. This made her fight with the darkness trying to take over her heart, she defeated it and...converted into light, she has landed in traverse town due to her world being no more...she is now lost, without anywhere to go. other than find others who can assist her.

 

She knows of the existence of the keyblades, but not much other than that they exist.

 

 

Fighting Style: She is a pugilist, her father taught her self defense and arts that use her fists and legs as weapons, this makes her a close ranged fighter, able to land combos, damaging attacks and counters, combine with her conversion and adaptation skills she can do massive damage and last quite a bit in a fight. Her stamina is top notch and her agility is very high.

 

WDW.

Accepted! Edited by Endless Thundaga

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If anyone makes fun of Alin's age she is gonna punch them so hard...

 

Oh and I forgot to add a few things to her sheet.

 

Whenever she changes elements her eyes, aura and her clothes (the yellow outlines in on her shirt's appearance). ALl change color to that of the aforementioned element, on neutral mode, she has literaly the grey eyes shown on her appearance pic.

Edited by Scrapmaster

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If anyone makes fun of Alin's age she is gonna punch them so hard...

 

Oh and I forgot to add a few things to her sheet.

 

Whenever she changes elements her eyes, aura and her clothes (the yellow outlines in on her shirt's appearance). ALl change color to that of the aforementioned element, on neutral mode, she has literaly the grey eyes shown on her appearance pic.

Spirit: Dude I totally dig elemental heterochromia. That's kinda my weak point.

Shadow: BUT SHE'S FIFTEE- *gets punched by Alin and Spectre* xD

 

I'll make my post either tonight or tomorrow I promise!

Edited by Javelin434

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Did someone say....Xion?

 

Name:

Zion, Goddess of Light


Age:

Appears 19

Appearance:

oathkeeper136_oc___zion_by_lunabenihime-


Keyblade

Forward Unto Dawn (Splits into Oathkeeper's Dawn and Oathkeeper's Redemption)

Long and Dark December (First Frost and Last Winter)


Other Weapon

Multiple other weapons, including more Keyblades, swords, spears, axes, etc, all stored within Susano'o - Gate of Divine Connection

Powers (If any): 

Mastery of Light

grants devastating magic based attacks, flight, and healing. Does not wear armor unless under the effect of one of her Goddess Seals, which in turn limit much of her abilities, as most of that power goes into the armor itself.

The 13 Seals of the Goddess of Light

(List upon request, as it's not on my computer but my phone.)

The 13 Seals allow Zion to unleash her Divine Power outside of her Celestial Realm, one at a time. She has been allotted Thirteen by the Celestial King...not that she really follows that to the absolute letter.


Personality:

Zion is a happy-go lucky, cheery goddess who quite honestly has too much love and not enough people to give it to. She Is stubborn to a fault, has no mean bone in her body, a heart of pure light and a want to protect people, even if it means her own harm, or, as once happened at the hands of the Decolor - her own death. She's too stubborn to stay dead, to be fair. Has a hero complex.

Bio

Zion was born in Twilight town shortly before Sora's first adventure. When it was nearly taken by the darkness during Sora's first adventure to stop Ansem, Seeker of Darkness, Zion bore witness to the death of her family, and the disappearance of her family. She fought long and hard, going from a girl who bickered with her own darkness to a powerful Keyblade Master alongside her new sister, Orianna, following Orianna's purification from Darkness by Etro following Caius Ballad's assault on Valhalla. Making friends and taking names across the cosmos onboard her world-ship, the Forward Unto Dawn, Zion gained and lost many people - but none more close, none more important than Xion. Finding her, taking her in, and loving the girl with every fiber of her being, she died saving her.

 

She came back for her.

 

And now, with Xion missing and most probably taken by the forces of the Darkness, the Goddess descends form her immortal throne back to the Realm of Light, her massive store of Weapon Copies at her behest, her two double-ended Keyblades by her sides, and her white raven wings ablaze in majestic light.

 

WDW

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Did someone say....Xion?

 

 

Name:

Zion, Goddess of Light

Age:

Appears 19Appearance:

oathkeeper136_oc___zion_by_lunabenihime-

Keyblade

Forward Unto Dawn (Splits into Oathkeeper's Dawn and Oathkeeper's Redemption)

Long and Dark December (First Frost and Last Winter)

Other Weapon

Multiple other weapons, including more Keyblades, swords, spears, axes, etc, all stored within Susano'o - Gate of Divine ConnectionPowers (If any): 

Mastery of Light

grants devastating magic based attacks, flight, and healing. Does not wear armor unless under the effect of one of her Goddess Seals, which in turn limit much of her abilities, as most of that power goes into the armor itself.

The 13 Seals of the Goddess of Light

(List upon request, as it's not on my computer but my phone.)

The 13 Seals allow Zion to unleash her Divine Power outside of her Celestial Realm, one at a time. She has been allotted Thirteen by the Celestial King...not that she really follows that to the absolute letter.

Personality:

Zion is a happy-go lucky, cheery goddess who quite honestly has too much love and not enough people to give it to. She Is stubborn to a fault, has no mean bone in her body, a heart of pure light and a want to protect people, even if it means her own harm, or, as once happened at the hands of the Decolor - her own death. She's too stubborn to stay dead, to be fair. Has a hero complex.Bio

Zion was born in Twilight town shortly before Sora's first adventure. When it was nearly taken by the darkness during Sora's first adventure to stop Ansem, Seeker of Darkness, Zion bore witness to the death of her family, and the disappearance of her family. She fought long and hard, going from a girl who bickered with her own darkness to a powerful Keyblade Master alongside her new sister, Orianna, following Orianna's purification from Darkness by Etro following Caius Ballad's assault on Valhalla. Making friends and taking names across the cosmos onboard her world-ship, the Forward Unto Dawn, Zion gained and lost many people - but none more close, none more important than Xion. Finding her, taking her in, and loving the girl with every fiber of her being, she died saving her.

 

She came back for her.

 

And now, with Xion missing and most probably taken by the forces of the Darkness, the Goddess descends form her immortal throne back to the Realm of Light, her massive store of Weapon Copies at her behest, her two double-ended Keyblades by her sides, and her white raven wings ablaze in majestic light.

 

WDW

Glad to see your interested! You know you're accepted.

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Whippy is officialy Saros's nickname now.

 

Not gonna let you live it down.

It's perfect. He'll warm up to it...eventually. Alternatively

 

-somewhere in the future-

 

Saros: *dead.png*

 

Alin: Whippy?! SAROS!

 

Saros: *opens one eye* So you do know my name

 

Alin: You're dead to me

Edited by Stardustblade358

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It's perfect. He'll warm up to it...eventually. Alternatively

 

-somewhere in the future-

 

Saros: *dead.png*

 

Alin: Whippy?! SAROS!

 

Saros: *opens one eye* So you do know my name

 

Alin: You're dead to me

 

Alin: Saros is dead, only Whippy remains now.

Edited by Scrapmaster

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Character Sheet I

 

Name: Talion Glandur, "The Sunbreaker"

 

Age: 27

 

Gender: Male

 

Appearance: 

 

 

Keyblade: N/A

 

Other Weapon: The Iron Battleaxe; Felwinter

 

 

 

The Hammer of Solar Flame: Ouros

 

 

 

Powers and Abilities: Fury of the Solar Flame and Combat Master.

 

Fury of the Solar Flame: Since he was 15, Talion has been able to harness the power of the Solar Flame, but only learned to utilize it in all its fury at 18. By default, this power allows him to shroud the blade and pommel of his Iron Battleaxe in tongues of yellow flame, increasing its attack power allowing him to use powerful special moves by consuming said flame from the axe. For instance, Pommel Smash has Talion smash the axe, pommel first, into the ground which consumes some of his flame and creates a flaming geyser upon impact and send a trail of flame toward his enemy that explodes on contact with them or after a short distance, which also produces upward knockback. Sunborne Rage has him intensify the flames upon the Axe and swing for a maximum of 5 times with even more increased damage and explosions upon impact with an enemy, acting as Heavy Attacks of a sort. If the flames on his Battleaxe are depleted, he cannot use either or any other kind of attack that requires them and must Rekindle, requiring him to channel more power back into his Axe until the flames are restored. He can also absorb Flames from other sources, such as a Pyre or Bonfire to feed Felwinter.

 

He is otherwise able to use Solar Fireballs, Flamethrowing and explosions from the ground. One of his more powerful abilities, "Hammer of Sol" has him sheath his Battleaxe and, with the clang of an anvil sounding in the air, summon his Hammer of the Solar Flame: Ouros in a brilliant display of fire and power.  While he has Ouros out, Talion is wreathed in an orange Solar Flame Aura and can attack faster, use Suncharge, where he dashes almost faster than the eye can see a short distance while swinging the hammer upward as a quick bit of burst damage, leave Sunspots, which when he stands within their small radius fuel his Flames and are left only when he throws his hammer, slams the ground with it or if he lands from his leaps. The Hammer, Ouros, can be thrown and explodes with a Searing Solar Flame, but Talion can always summon more Hammers to throw or attack with. Sunspots allow more Hammers to be thrown, but eventually the flames die down and he reverts to normal, back to using his Battleaxe, but during this form he is a powerful force of speed and agility, able to leap considerable distances to keep his foes off balance.

 

Combat Master: Years of Combat Training, and combat in general, have honed Talion's skills to a considerable degree. To make full use of his skill however, he must activate Combat Mastery, where he is locked out of using his Battleaxe or Hammer and is instead left with a simple sword, forged from Solar Flames himself, but still a humble blade nonetheless. During this, he is a truly difficult opponent to face, as his reaction time and senses are heightened and he is able to Parry, Counter and Evade with the utmost ease and finesse. He has no access to any of his powers during this, though sometimes his blade burns with Solar Flame when he perfectly Parries or Counters, almost like a visual indicator of his success, though this is deception, as it actually allows him to swing just a bit faster and harder, only a little, but it matters in the long run. When Talion wishes to test, or be tested, then out comes the sword.

 

Personality: Tempered, compassionate, vengeful, scarred, thoughtful and in possession of a dry sense of humour, Talion endured the consumption of his world after Xavier's ambition, yet has only come out of the experience stronger. Under his helmet, well, no one knows, he never takes it off, go figure, but metaphorically speaking, he is a caring and wise man with more experience under his belt than most his age. Often the first man to give advice in a tough situation, Talion has an aura of charisma and calm about him, capable of remaining collected under stress and rallying his friends and teammates when their lives depend on it, while also being a shoulder for them to cry on should they need it. Small talk, is not a strong suit however.

 

Bio: Once a young boy wishing to serve alongside the heroes of the worlds, his world being consumed by the Darkness released from the Keyhole changed the course of his life, though in some ways for the better. The loss of his family and friends still sting as if the wounds were fresh upon his heart, but it was his bright Solar Flames born from his brilliant Light and desire to claim revenge that allowed him to crawl from the abyss back into the world, the experience reforging him and his outlook on life. Having seen Darkness at its deepest and worst, he vowed to spare as many as he could from that fate, aspiring to be a beacon that would lead all to a brighter future...one brighter than that of his screaming, suffocated world as it was dragged to the abyss, maybe never to be seen again.

 

WDW.

 

(I, hope he's not too strong. >.< And I might make another character, maybe a cute girl for traditions sake. lol)

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Character Sheet I

 

Name: Talion Glandur, "The Sunbreaker"

 

Age: 27

 

Gender: Male

 

Appearance: 

 

 

Keyblade: N/A

 

Other Weapon: The Iron Battleaxe; Felwinter

 

 

 

The Hammer of Solar Flame: Ouros

 

 

 

Powers and Abilities: Fury of the Solar Flame and Combat Master.

 

Fury of the Solar Flame: Since he was 15, Talion has been able to harness the power of the Solar Flame, but only learned to utilize it in all its fury at 18. By default, this power allows him to shroud the blade and pommel of his Iron Battleaxe in tongues of yellow flame, increasing its attack power allowing him to use powerful special moves by consuming said flame from the axe. For instance, Pommel Smash has Talion smash the axe, pommel first, into the ground which consumes some of his flame and creates a flaming geyser upon impact and send a trail of flame toward his enemy that explodes on contact with them or after a short distance, which also produces upward knockback. Sunborne Rage has him intensify the flames upon the Axe and swing for a maximum of 5 times with even more increased damage and explosions upon impact with an enemy, acting as Heavy Attacks of a sort. If the flames on his Battleaxe are depleted, he cannot use either or any other kind of attack that requires them and must Rekindle, requiring him to channel more power back into his Axe until the flames are restored. He can also absorb Flames from other sources, such as a Pyre or Bonfire to feed Felwinter.

 

He is otherwise able to use Solar Fireballs, Flamethrowing and explosions from the ground. One of his more powerful abilities, "Hammer of Sol" has him sheath his Battleaxe and, with the clang of an anvil sounding in the air, summon his Hammer of the Solar Flame: Ouros in a brilliant display of fire and power.  While he has Ouros out, Talion is wreathed in an orange Solar Flame Aura and can attack faster, use Suncharge, where he dashes almost faster than the eye can see a short distance while swinging the hammer upward as a quick bit of burst damage, leave Sunspots, which when he stands within their small radius fuel his Flames and are left only when he throws his hammer, slams the ground with it or if he lands from his leaps. The Hammer, Ouros, can be thrown and explodes with a Searing Solar Flame, but Talion can always summon more Hammers to throw or attack with. Sunspots allow more Hammers to be thrown, but eventually the flames die down and he reverts to normal, back to using his Battleaxe, but during this form he is a powerful force of speed and agility, able to leap considerable distances to keep his foes off balance.

 

Combat Master: Years of Combat Training, and combat in general, have honed Talion's skills to a considerable degree. To make full use of his skill however, he must activate Combat Mastery, where he is locked out of using his Battleaxe or Hammer and is instead left with a simple sword, forged from Solar Flames himself, but still a humble blade nonetheless. During this, he is a truly difficult opponent to face, as his reaction time and senses are heightened and he is able to Parry, Counter and Evade with the utmost ease and finesse. He has no access to any of his powers during this, though sometimes his blade burns with Solar Flame when he perfectly Parries or Counters, almost like a visual indicator of his success, though this is deception, as it actually allows him to swing just a bit faster and harder, only a little, but it matters in the long run. When Talion wishes to test, or be tested, then out comes the sword.

 

Personality: Tempered, compassionate, vengeful, scarred, thoughtful and in possession of a dry sense of humour, Talion endured the consumption of his world after Xavier's ambition, yet has only come out of the experience stronger. Under his helmet, well, no one knows, he never takes it off, go figure, but metaphorically speaking, he is a caring and wise man with more experience under his belt than most his age. Often the first man to give advice in a tough situation, Talion has an aura of charisma and calm about him, capable of remaining collected under stress and rallying his friends and teammates when their lives depend on it, while also being a shoulder for them to cry on should they need it. Small talk, is not a strong suit however.

 

Bio: Once a young boy wishing to serve alongside the heroes of the worlds, his world being consumed by the Darkness released from the Keyhole changed the course of his life, though in some ways for the better. The loss of his family and friends still sting as if the wounds were fresh upon his heart, but it was his bright Solar Flames born from his brilliant Light and desire to claim revenge that allowed him to crawl from the abyss back into the world, the experience reforging him and his outlook on life. Having seen Darkness at its deepest and worst, he vowed to spare as many as he could from that fate, aspiring to be a beacon that would lead all to a brighter future...one brighter than that of his screaming, suffocated world as it was dragged to the abyss, maybe never to be seen again.

 

WDW.

 

(I, hope he's not too strong. >.< And I might make another character, maybe a cute girl for traditions sake. lol)

Accepted

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Quick question Thundaga...

 

Can I create a villainous character? One who wishes to take advantage of the darkness and the turmoil?

 

I've been lacking in evil stimulus (Aside from Nergal in Overworld. lol) for a while. :P

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