Elfdemon_ 695 Posted June 23, 2017 A new patch has now been made available for Kingdom Hearts HD 1.5 + 2.5 ReMIX. This patch, Version 1.04, is a corrective patch that mainly focused on Kingdom Hearts II Final Mix. It namely fixed an issue that caused Magnet to pull in enemies at a slower rate, which arose from the previous patch for the game. Various other issues have been fixed as well. You can view the full patch notes below: Click here to view the article 2 sverigapotek and The Transcendent Key reacted to this Quote Share this post Link to post Share on other sites
Ultima Spark 753 Posted June 23, 2017 Oh boy, the speedrunners are going to love this. (The first one I assume refers to AS/Data Marluxia teleport stuff-up.) 1 Yuya Sakaki reacted to this Quote Share this post Link to post Share on other sites
DoDo4869 301 Posted June 23, 2017 All those patches for 1.5+2.5 give me more hope for KH III to constantly get better even after its release Quote Share this post Link to post Share on other sites
BlankShell 638 Posted June 23, 2017 By the time I actually get around to playing KH2 for the PS4, it's going to be the best frigging thing ever. 4 Dezarius, Silent, themooglekupo and 1 other reacted to this Quote Share this post Link to post Share on other sites
Kello 310 Posted June 23, 2017 Oh boy, the speedrunners are going to love this. (The first one I assume refers to AS/Data Marluxia teleport stuff-up.) And other TP-stuff. Sora teleports too far when using Sniper's RC so it doesn't work. LW fight and Riku in Session Limit were a little broken, too. Quote Share this post Link to post Share on other sites
Shard the Gentleman 2,891 Posted June 23, 2017 I literally beat this like two days ago lol. I didn't have any issues really. Quote Share this post Link to post Share on other sites
Hero of Light XIV 2,381 Posted June 23, 2017 (edited) Really hope they get around to fixing other things, like one weird texture glitch I've noticed with Namine's model where legs have outlines that ghost thru her dress, on any voiced cutscene that follows a text bubble cutscene it accidentally runs on 60 fps even though it clearly wasn't meant for that, and yeah small teleportation things like the ineffectiveness of Warp-Snipe and Marluxia's buggy teleporting were kind of bugging me. Hope all of these are taken care of before the end of the year. EDIT: Oh wait, one last one! For some reason after defeating Oogie Boogie, the game up and skips his demise scene, where he looses all his bugs (again) in a slightly more comedic fashion. No joke, it goes straight from final blow, dramatic camera angles, fade to white, aaaaannnnnd..."All right, looks like Christmas is safe again!" So random, so weird, so annoying, I had to play that fight twice just to make sure I didn't do anything. FIX THIS PLEASE. Edited June 23, 2017 by Hero of Light XIV 1 lemellekh2 reacted to this Quote Share this post Link to post Share on other sites
The Transcendent Key 12,109 Posted June 24, 2017 Ah, so another patch has come, eh? That's pretty awesome! Thanks for sharing this with us, Elfdemon! It's nice to see that Square is taking steps to ensure that 1.5+2.5 ends up being as polished a game as possible! Quote Share this post Link to post Share on other sites
lemellekh2 38 Posted June 24, 2017 I literally beat this like two days ago lol. I didn't have any issues really. I mean the issues were there. You just didnt really notice them 1 Elfdemon_ reacted to this Quote Share this post Link to post Share on other sites
lemellekh2 38 Posted June 24, 2017 Really hope they get around to fixing other things, like one weird texture glitch I've noticed with Namine's model where legs have outlines that ghost thru her dress, on any voiced cutscene that follows a text bubble cutscene it accidentally runs on 60 fps even though it clearly wasn't meant for that, and yeah small teleportation things like the ineffectiveness of Warp-Snipe and Marluxia's buggy teleporting were kind of bugging me. Hope all of these are taken care of before the end of the year. EDIT: Oh wait, one last one! For some reason after defeating Oogie Boogie, the game up and skips his demise scene, where he looses all his bugs (again) in a slightly more comedic fashion. No joke, it goes straight from final blow, dramatic camera angles, fade to white, aaaaannnnnd..."All right, looks like Christmas is safe again!" So random, so weird, so annoying, I had to play that fight twice just to make sure I didn't do anything. FIX THIS PLEASE. There have been a few reported cutscene skip glitches. Not to mention sound effects are still utter garbage Quote Share this post Link to post Share on other sites