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Elfdemon_

Update 1.04 now available for Kingdom Hearts HD 1.5 + 2.5 ReMIX

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A new patch has now been made available for Kingdom Hearts HD 1.5 + 2.5 ReMIX. This patch, Version 1.04, is a corrective patch that mainly focused on Kingdom Hearts II Final Mix. It namely fixed an issue that caused Magnet to pull in enemies at a slower rate, which arose from the previous patch for the game. Various other issues have been fixed as well. You can view the full patch notes below:

 

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Oh boy, the speedrunners are going to love this. (The first one I assume refers to AS/Data Marluxia teleport stuff-up.)

 

And other TP-stuff. Sora teleports too far when using Sniper's RC so it doesn't work. LW fight and Riku in Session Limit were a little broken, too.

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Really hope they get around to fixing other things, like one weird texture glitch I've noticed with Namine's model where legs have outlines that ghost thru her dress, on any voiced cutscene that follows a text bubble cutscene it accidentally runs on 60 fps even though it clearly wasn't meant for that, and yeah small teleportation things like the ineffectiveness of Warp-Snipe and Marluxia's buggy teleporting were kind of bugging me. Hope all of these are taken care of before the end of the year.

 

EDIT: Oh wait, one last one! For some reason after defeating Oogie Boogie, the game up and skips his demise scene, where he looses all his bugs (again) in a slightly more comedic fashion. No joke, it goes straight from final blow, dramatic camera angles, fade to white, aaaaannnnnd..."All right, looks like Christmas is safe again!" So random, so weird, so annoying, I had to play that fight twice just to make sure I didn't do anything. FIX THIS PLEASE.

Edited by Hero of Light XIV

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Really hope they get around to fixing other things, like one weird texture glitch I've noticed with Namine's model where legs have outlines that ghost thru her dress, on any voiced cutscene that follows a text bubble cutscene it accidentally runs on 60 fps even though it clearly wasn't meant for that, and yeah small teleportation things like the ineffectiveness of Warp-Snipe and Marluxia's buggy teleporting were kind of bugging me. Hope all of these are taken care of before the end of the year.

 

EDIT: Oh wait, one last one! For some reason after defeating Oogie Boogie, the game up and skips his demise scene, where he looses all his bugs (again) in a slightly more comedic fashion. No joke, it goes straight from final blow, dramatic camera angles, fade to white, aaaaannnnnd..."All right, looks like Christmas is safe again!" So random, so weird, so annoying, I had to play that fight twice just to make sure I didn't do anything. FIX THIS PLEASE.

There have been a few reported cutscene skip glitches. Not to mention sound effects are still utter garbage

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