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Clouded Sun

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Sorry for not being so active. Besides waiting for others, life is just kicking me in the ass from all different angles. I'll get to it ASAP

No worries, mate. Life takes priority.

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Character Sheets Too Many
 

Name: Neith Redwood, "The Apotheosis Hunter"
 

Age: 34
 

Gender: Female
 

Species: Ryuh
 

Appearance:

 Looks younger than she is overall, Neith is a woman of a slender and feminine, but strong body build, standing at 6 feet 2 inches tall with a minor case of scoliosis. Her face is as mentioned earlier, more youthful than one would expect, appearing rather supple but her expression is sharp and fierce in most situations, rarely relaxing unless the time calls for it. Neith's eyes are usually a dull blue but the usage of her respective elements changes them to a glowing, burning orange (Solar), a radiant, electrical light blue (Arc) and a ominous, pulsing purple (Void). She has dark red hair, not particularly lengthy, only going to just below her neck, but she styles it however she chooses.

 

Her Hunter getup consists of a tech-laden, armour-plated sealed envirosuit. The armour is minimal, protecting essential parts of her body but keeping her joints free for ease of movement, especially so as the suit itself isn't particularly big, in fact it is very sleek. Colour scheme consists of dark grays, light shades of the same colour, a few dark purple highlights and the various lights and tech strewed into her armour. Surprisingly, it seems to have been designed with some fashion in mind too, with some polish given to create a minor, yet visible gloss effect on certain points of the armour, though these also serve to highlight the black, static drops that seem to have sprayed her armour and dried on at some point, which while they give a nice visual to her, it's not known to many what it is, whether it is old blood from her prey or something else entirely. Particular highlights of her getup include her Hooded Cloaks that she tends to wear, of which she holds many of them in a steadily growing collection of cloaks of varying lengths and origins. Her cloaks are all visually pleasing to look at for various reasons and she switches up the ones she wears every so often, with her favorites being quite identifiable.

 

Another highlight one would immediately notice would be her trend of taking parts from particularly powerful prey she kills and affixing them to her armour. For instance, her gauntlets are coated in the various bones of a mysterious creature she killed in Scient, giving her hands the appearance of having small, sharp talons and making her shoulder pads a little bigger. These bones have been coated and sealed with silver, granting a pleasing shine to her Sealed Grasps. Some of her cloaks are taken from defeated opponents or by using her deceased prey. Her regular helmet, which is like a futuristic gas mask, is also often swapped for a helmet she's called the "Graviton Forfeit", which seems completely sealed, and it is, aside from the frontal visor being completely enveloped in Void Energy. http://cdn.inquisitr.com/wp-content/uploads/2016/03/destiny-y2-hunter-helmet-gravitonforfeit-670x346.jpg

 

Ingenium Gifts: Reading Body Language - Neith is very capable of reading the body language of another person, or creature, to get a better idea of what they're thinking.

 

Weapon Marksman, Specialty: Sniper Rifles - Give Neith any Sniper Rifle and she'll hit a Butterfly's wings from atop a mountain in a blizzard*.

 

*The Sentence used may be misleading and a total exaggeration of this person's superb natural Sniping skills.

 

Side Effects due to Multiple Ingeniums: Neith's rare birth circumstance of possessing two Ingenium Gifts has affected her personality, causing her to seem insensitive, apathetic and indifferent to scenarios that would call for something more appropriate. She can even seem cruel, sociopathic and rude. She cares for those she develops friendships with but aside from that, she has no restraint or any form of social conduct. Her lack of any sort of restraint has also boosted her emotional range and ability, meaning she feels emotions more intensely and for longer than others, which can be a good thing in more positive situations, but negative emotions hit her greatly. Overall, Neith is very...wild, in her personality, her mood changes often make it seem like she has multiple personalities at first glance.
 

Potentia Gift: The Hunter's Might: Neith has the power to control Light, as a Magical Power, and use it as Elemental Powers or even as a Negative Energy in various powerful forms and applications. She can sear her enemies with Solar Light, disintegrate them with the might of Arc Light or tear them apart with Void Light. Specifics are as follows:

 

Solar - "Gunslinger" - Neith's Solar Light can be used to throw Fusion Grenades that stick to her foes before exploding, enhance her Throwing Knives with Solar Flame to help them melt through enemy armour and increase penetration and she can simply immolate her foes with the Solar Fire itself as Fireballs and Flamethrowers. Her most powerful ability in this style is the "Golden Gun". Focusing her power and gaining a light Flame Aura, Neith conjures a Flaming Solar Hand Cannon capable of firing extremely powerful Solar Shots at her enemies, a single shot instantly killing the weakest enemies. Golden Gun can only fire 3-4 shots before it runs out and as such, Neith desires to increase her Golden Gun's power and capacity whenever she can. A nice little positive she keeps in mind is that she can easily give any summoned Golden Gun to an ally, which bestows them with the aura too, allowing them to use it's power with ease, falling under the same limits that apply to her own, so it's good support.

 

Arc - "Bladedancer" - The powerful Arc Light that Neith can use tends to be rather elegant and precise, using it's energy to render herself temporarily invisible when she crouches for a short time, a very short range teleport that allows her to close the distance with her knife dubbed "Blink Strike", her grenades are Arcbolt Grenades that after a brief period, chain deadly lightning to nearby foes and simply using the Arc Lightning as offensive magic, striking her enemies with channeled Lightning from her hands. Her most powerful ability in this style is the "Arc Blade". Her power is focused into her primary Hunter Knife, extending the blade with hardened Arc Energy and her body gaining a light Arc Aura, her strikes vaporizing the weakest enemies and crippling the stronger foes up to a certain point. Her mobility in this mode is enhanced for it's duration to help her close the distance and strike her enemy. During this mode she can expel Arc Energy around her in a move called "Showstopper" which has her jump, swinging her blade as she spins, expelling this energy to hurt nearby foes. Arc Blade only lasts for a short time, with the hardened Arc dispelling from her blade after it elapses. Due to it being more trying than Golden Gun, Neith prefers not to give her allies the Arc Blade.

 

Void - "Nightstalker" - This negative energy is still Light in nature, but visually and fundamentally, it is a vampiric, unnatural energy of great power. In this style, The Hunter truly emerges, using Smoke Grenades that expel poison-laced Smoke to envelop her enemies in place of a melee buff, Vortex Grenades that damage enemies in the small, spherical radius of Void Light and she can hurt her enemies to their very soul with Void Orbs, Beams and expelled energy. Her most powerful ability in this style is the "Shadowshot". Pulling out a Energy Bow forged from the Void Light itself, Neith can fire more precise, arcing Arrows at her enemies, her body enveloped in a Void Aura when she uses it. She can either fire multiple arrows to kill enemies or she can focus the power into one Tether Arrow that upon impact with anything, turns into a Void Anchor that latches onto enemies in it's range, which is considerable, hurting them a little but it primarily slows them down and inhibits their power until the Anchor fades away. The Shadowshot Bow cannot be given to her allies, but in the event of her death, should it happen, the Void Light will form in her hand and the power can be passed onto whoever is nearby through a physical act of taking.

 

General Powers - Neith has the power to Double Jump, expelling Mist-like Light as propulsion to do so, this applies to all of the above forms as well. She can also use the Raw Light Energy, but in very...extreme forms only. Currently, they are so wild and raw she cannot use them practically, but she has a few ideas of what she'll do when she can use this Raw Light.

 

 

Background: Originating from a village in Rinde, Neith Redwood was trained from a young age to hunt the many creatures that inhabit the land, her family one of a long line of Hunters, a rather famed one at that, though only in Rinde. The Redwood Family Line was unusual in that their chances of gaining more than one Ingenium Gift were higher than most bloodlines, though the side effects that come with them were not reduced, so the Family wasn't known for their normal personalities, but were highly respected and admired for their hunting prowess nonetheless. Neith proved to her parents and other elders that she was a prodigy, blitzing through the basic and intermediary trials at the age of 8, taking on the advanced trials at 9 and completing the Master Hunter Trials at 13 years old, earning her first title of "Honoured Hunter". Most people complete the Master Trials at 20 years old, and even then, it's quite arduous, all before their first true kill, meaning that Neith could perform hers far earlier and so she did, the Redwood Family garnering considerable attention for their Legendary Hunter in the making.

 

One of the village elders however, became envious of the Redwood Family. To make matters worse, he was the Chief Elder, the man in charge of everything, so he held all of the power he could ever want and yet...he just wanted that little bit more. While the other Elders welcomed this Prodigy, the Chief sought to, relieve them of their exceptional child, making his first, subtle moves towards getting what he wanted, starting off by meeting the Redwoods more frequently, staying over for dinners etc. Her family were none the wiser, but as his visits became more frequent, they saw it as him becoming a friend of theirs, but Neith found herself seeing through the facade, noting the way he carried himself, clearly trying to subdue his true feelings but her keen eyes drank it all in. She could see the green eyed jealousy in his gaze, the sneer of his aura, the intent seeping through his expression...her life was at risk and she had a feeling that he knew that she had caught on.

 

Retreating to her room, Neith devised several plans in her panic as she paced around. The most tempting was one where she would follow him home and stab him in his sleep, which would rid her of the threat he posed, but if she was discovered, she'd be exiled for murdering the Chief Elder. She didn't want to lose her family's status, so she instead became very cautious, hoping that by acting as such around the Chief, her family would note that something was wrong. It didn't work, her family even began inviting him over and his watch continued for several years, with Neith's options running out fast, she knew now that he was a patient man and he would stop at nothing. Then, she had an epiphany: Deliberately play into his hands, but when he made his move, she would expose his actions for all to see. Using her charm, she was able to convince the Chief Elder to take her out for dinner personally, knowing that he wouldn't be able to resist a chance to have her alone. To avoid suspicion, Neith had to act as natural as she was able, along with continuing the seduction game which would be tough considering her wild personality.

 

Despite those odds, she managed to get the Chief Elder to bring her back to his grand abode, knowing now that he would jump at this opportunity, potentially forgetting himself even. The Chief Elder's initial plan was to make it appear that Neith had gotten herself killed in a Hunting Accident, thereby it would prove that she was nothing more than a fluke and the Redwoods would be finished, but his greed had gotten the better of him; The girl was in his grasp, now he would strike. Taking hold of a blade, he attempted to impale her with it, but Neith saw this coming and engaged in combat with the Chief, his power not something to scoff at but his blind envy and even rage inhibited his higher thought processes, causing him to fight with a predictable, limited style, wildly attacking to do anything to cause her harm. Blows were exchanged, wounds were suffered but Neith eventually disarmed the Chief Elder, both of his weapon and his right arm with her Arc Blade, the wound was cauterized by her Arc energy, so the man would live as she dragged him out of the bed chambers, into the public eye to bring light to his shameful actions.

 

This worked initially, the Chief's clearly manic demeanor and her truthful, desperate words were more than enough to convince the gathered crowd to believe that their leader had fallen from grace.

 

But the Chief Elder had other plans...

 

Shouting an unnatural, forbidden incantation and sacrificing the lives of the other Elders he had already branded for sacrifice, the Chief Elder summoned forth a malevolent entity, one that was millenniums old and extremely powerful, his presence was not true or permanent due to other circumstances, but even this partial summoning was enough for his presence alone to taint the land around them all as eerie gale-force winds flowed throughout the village. The Chief Elder then called that Neith Redwood would forever be bound to this entity, a curse she would endure for all eternity before giving up his own life to give the being the power to commit to this curse. The Dark Spirit then charged forth, past the burning ashes of the Chief Elder and embedded itself into Neith in a violent display of power and control, forever cursing her to its will, naming her his Host for all Eons. Through this pact that was made, the entity had ushered in the beginnings of his return to the physical world.

 

With the leadership literally dissolved and no one willing or capable named to replace them, the entire village fell apart due to infighting, born from this lack of leaders and their own opinions on what to do with Nieth, whether or not they should kill her to exorcise the spirit. Her family however wouldn't have any of it, the entire Redwood Clan fleeing the Village, leaving them to the chaos. The majority of the family established themselves and explained everything to the Elders of the neighboring village, but Neith, after her family settled, decided to wander alone, taking her Hunting Prowess and deciding to spread the name of Redwood to the world of Sectilis. Her wanderings had taken her across Rinde, Scient and Lieth, where she got most of the technological items/weapons she uses now, her ability to hunt powerful creatures and kill strong people had earned her much respect and admiration, but her most recent kill, the slaying of something she called an "Ahamkara", in the land of Scient, earned her the title "The Apotheosis Hunter" after she took it's bones and coated them in silver, using them as gauntlets. The entire time she has had the Entity from before inhabiting her spirit, his power allowing a dark spirit form of himself to emerge from time to time to do whatever he pleased and Neith had to keep herself braced, for she had no idea when the being itself, a feared name, would return to the physical realm.

 

Neith Redwood has recently returned to Rinde to see her family, but now after hearing about what happened in Kalace, Lieth and the large group that subsequently emerged with some kind of intent, she has plans to join up with them.
 

Personality:  As mentioned above, Neith has a wild, varying personality due to her Dual Ingenium Gifts, but her most common personality traits are a focused demeanor, a keen interest in the workings of a person, a desire for good battle and a care for the world despite her evident indifference at times. With her friends, as they would bring joy, Neith is very much quite happy around them and she has zero prejudice against any species, actually being quite the admirer of some, such as Succubi or Demons. Her aptitude for Hunting is very clear and when on the hunt, she behaves like a true Predator: Merciless, bloodthirsty, sharp and relentless. Interestingly, as she is a Hunter, a warrior of precision and delicacy, she finds the wanton slaughter of creatures and people by the greater numbers to be utterly abhorrent and inexcusable, such as the Disaster of Kalace.

 

The entity that she holds within her soul sometimes is able to influence her actions and personality, but over the years and various incidents, Neith has developed quite the strong willpower, allowing her to resist him for great lengths of time, but try as she might, she cannot withhold him forever.
 

Weapons: 

 

Thorn - A Hand Cannon cursed by the spirit that inhabits Neith, once a bright and powerful gun that represented her strong light, the spirit viciously warped the weapon to represent "Her true, unbridled nature" as he put it. This cannon now fires 9, barbed thorn-like shots laced with an unnatural poison before a reload is needed. The poison stacks, 3 shots granting the maximum effect and causing the afflicted target to gain a sickly, particle ridden green aura around their body while their vision is also tinted green with what seems like drops of liquid overlaying their sight every so often, which doesn't disrupt their sight, but is disquieting nonetheless.

 

MX-Garand - Semi-automatic rifle, capable of outputting 8 powerful shots before reload, all shots of which must be fired before a reload is possible, unless the user wishes to manually reload which is far too arduous to do so practically. Neith's weapon of choice that she picked up from Lieth, outfitted with the latest technology, yet it keeps everything simple: High powered gun shoots bullets, bullets kill enemy.

 

Locus HK-4 Sniper Rifle - High powered Bolt Action Sniper Rifle, an upgrade from her old, Mosin Nagant Style Rifle. Fires six shots, each needing to be manually chambered before firing, before reload. Neith's always been an excellent sniper, but with this rifle that she fell in love with at first sight, she is unparalleled.

 

Hunter Knife and Throwing Knives - The Hunter Knife is customized by the Hunter themselves, but is otherwise a superb blade. This very one was used by Neith to defeat the Chief Elder in his rampage and has recently been refurbished and polished. Her throwing knifes are more simple, but they have to be, as they are numerous and thrown.

 

Religion: N/A. Neith has never been a follower of the Gods, though the Entity inhabiting her would say that she worships him, much to her chagrin.
 

Other important info: 

- Neith enjoys all forms of art, be it painting, sculpting, music, so on and so forth, she loves it all.

- She hopes that the Dragons of Rinde exist, as they would be an exciting challenge.

- Her favorite food? Cyborg Ninja A well made Lasagna.

 

Character Theme: 

 

Come on, I had to. xD

 

 

- The Malevolent Entity inhabiting Neith - (Discussed with Clouded Sun, gave the go ahead.)

 

Name: Auryx, Progenitor of Discord, Bane of Life, The Taken King, The Will Breaker, Drinker of Light Itself, The God-King.

 

Age: Ancient, possibly thousands of years old, maybe even millions.

 

Gender: Male

 

Species: An ancient species, their name lost to time, but are often referred to as the Alevare, a name considered fitting by the Gods.

 

Appearance: His Shade/Echo Appearance:

 

His physical form:

 

His true form in the Ascendant Realm:

 

Powers and Abilities: The Deep, the True Darkness, Blight, many names his power holds, all of them are frightfully accurate to it's nature. With this power, Auryx is capable of bringing considerable destruction and pain to all opponents, though in his current situation, his full power is restrained. As he can only appear as an Echo or a Shade, he is restricted to firing Darkness Blasts from his hands or expelling this power in other fashions such as Darkness Waves or Beams, siphoning power from his opponents with "Grasp of the King", a channeled power that, if not interrupted by enemies or by Auryx himself, will eventually become "The King's Decree", a move that causes immense damage upon an opponent, a weak enemy will die instantly. His ability to appear as an Echo is usually a simple matter for him that allows Auryx to supervise events happening in multiple areas at once and take action accordingly, but right now, it is a necessity for him to even do, well, anything in the physical world.

 

His Willpower is absolutely indomitable and without equal and he possesses the power to "Take", wherein he can take living beings, rip them from the physical world into a strange dimension where he essentially breaks their will by talking and convinces them to allow this power to envelop them, following this they reemerge as twisted, darkness-consumed abominations, absolutely loyal to Auryx without any question. (He cannot take Player Characters unless the Player controlling them allows it and his Taking Powers are very limited anyway by his current situation.)

 

His influence is so great that as well as manifesting through Echoes/Shades, Auryx can possess Neith for brief periods of time, either partially or fully, at least being able to make her perform actions she would never dare to otherwise, or speak through her. His power is potent enough to manifest through Neith, though she has taken advantage of this before.

 

Auryx cannot be truly killed in the Physical World, only by entering his Ascendant Pocket Dimension can one truly kill him, but they would be facing his full might unbridled. Besides, the Gods would tell you it's unnecessary, as he is imprisoned.

 

Background/Legend: Many eons ago, a war was waged between the Darkness and Light, a typical tale as old as time itself. The Gods of Old, back then they were not so old of course, were fighting the Alevare in what seemed to be an eternal war, one without respite, without pause, seemingly without end. Auryx, was at the head of the war, fighting the Old Gods for their position of Godhood over the World of Sectilis, their conflict raging across the millennia, Auryx and his species, along with his "Taken" Army, fought on equal ground with the Gods and their forces for the vast majority of their Eternity War.

 

Eventually, the Gods of Old would begin to gain the upper hand, driving back the Alevare and their God-King, though not without considerable resistance from the vicious forces of the Dark. It took even longer for the eventual outcome, but through an extreme amount of persistence and careful strikes, the Old Gods triumphed over Auryx and his species, forcing them to surrender and end the Eternity War.

 

Much to their dismay, they found difficulty in actually killing Auryx, as they wanted to execute him for his crimes to send a message to the rest of his species, but upon their 5th attempt and Auryx wandering back into the scene no worse for wear, they elected to instead imprison him and his species for the rest of the eternities to come in their Home Dimension Conglomerate. This was done out of frustration and they didn't know about the Ascendant Realms the more powerful Alevare possessed to alleviate something so simple as Death.

 

It wasn't long before Auryx was able to use a loophole that he discovered when observing the Continent of Rinde, noting the interesting rituals a Village practiced that provided openings for Spirits to pass through to enter the Physical Realm. He seized the opportunity, quickly sending forth one of his Echoes and possessed the Chief Elder and from there, he wreaked havoc and disorder, attempting to gather as much power from the village people as he could in order to be able to break the seal that had imprisoned his species for so long. Unfortunately for Auryx, the people rose up against the Chief Elder, one person in particular taking the initiative and killing the Chief, severing Auryx's link to the Physical World, though his actions and reign of terror were not forgotten by the entire continent of Rinde, who hold his name in a legendary regard, some in fear, others in admiration.

 

Many hundreds of years later, Auryx got lucky: The Chief Elder at the time, who had been exposed for his plot to kill an exemplary Hunter Child from a prestigious family line, had held an admiration for Auryx and learned the summoning incantation that brought him forth oh so long ago, bellowing it out and immediately offering sacrifices. Sacrifices enough to gain an Echo of Auryx entry into the Physical World and for the Chief Elder to condemn the Hunter to become his Host for all Eternity. The Hunter, Neith Redwood, was not subservient to Auryx, but he still had her in his grasp and through her, he would be able to escape his prison and take what was rightfully his: Godhood over Sectilis.

 

Personality: The morality of Auryx's species, the Alevare, is akin to what is described as a "Blue and Orange Morality", a form of morality so foreign and alien that it is impossible to understand without experiencing it and practicing it personally. This does however, throw their true alignment into question, along with causing people to wonder if Auryx is truly evil, despite his usual description as a malevolent entity. Generally, Auryx carries himself as a King, naturally as he is one, with a calm aura of authority and royalty always about his person, his voice is very deep and when he is enraged or just shouting, it has a guttural, unnatural growl to it. This growl is always present when Auryx speaks the native tongue of his species. At times, the God-King can come across as affable, considerate and caring, his words even spoken in a softer tone, even as he explains his philosophy on killing to further the truth of existence and the Universe itself...

 

...he is a caring father to his son and daughters, a loving sibling to his brothers and sisters and he is good to his people...though he does kill his family on a regular basis (Their Resurrective Immortality mentioned before in play) and they do the same to him as a way of displaying affection and making each other stronger and sharper. Hmm.

 

Weapon: The Willbreaker - Auryx's great, two-handed cleaver seemingly made from Rock and Metal, appearing to be millions of years old. The blade is no less sharp however and it attacks the enemy on a spiritual level as well when he strikes. Inside of it is a Crystal filled to the brim with Darkness.

 

Religion: Himself, his Family and the Darkness.

 

Other important info:

- He and his Royal Family are the largest group of Alevare who possess the Resurrective Immortality granted by their Ascendant Realms.

- Auryx displays a keen, perhaps too keen, interest in New Gods like Zion and anyone who uses the Darkness, the Shadows and anything similar to his own power.

- Favorite food? He's an immortal, dark, moral lunacy supporting God of Old, what do you think he eats?

 

Character Theme: 

 

 

Done. All good? :D

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What's the big idea?

Oh, it's a type of character I've been wanting to do for awhile, but forgot bout it when putting the trio together. I'm considering how to implement the other character with them, or if I need to make it separate.

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Oh my, Kunivas brought oryx and the cancer of pvp Hunter from destiny.

 

I wonder though, Hanz's coming up to her.

"You Void ain't my void." Confusing her and Oryx.

 

And Oryx noticing he has no influence on Hanz due to his biology and semi-existence. (which I shall go in depht later on, as an example, think Tidus and Auron from FFX)

Edited by Scrapmaster

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Meanwhile im thinking of super moves for Hanz.

 

Pherhaps one he pulls you into the void dimension he creates and collapses it with the enemy inside.

Or make an entire area completely engulfed in void. Causing extreme damage over time to enemies inside it.

 

 

The possibilites.

 

Make a black hole. Yeah, definitely a black hole.

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Aaaaand two more for the frey.

 

Name: Penelope "Penny" Soak

Age: 19

Gender: Female

Species: Toria, fox (Fox-Tori?)

Appearance:

 

casual_reaper_by_monorirogue-da86iqt.jpg

Has a grey fox tail and an enhanced sense of smell.

 

Ingenium Gift: Pattern recognition; is exceedingly adapt at seeing underlying patterns in things, first manifesting as an affinity for puzzles and riddles. Can be used to figure out enemy attack patterns.

Potentia Gift: Scion of the Fifth Horseman; touched by the primordial force of chaos. Allows for Chaos Energy Manipulation. Chaos energy is a violent and unpredictable force that exists in trace amounts in all things. A simple application of this power is causing disruptions in the natural order around the user, such as breaking down molecular bonds, spontaneous generation of elemental effects, and energy absorption. Simple forms like blades and barriers can be made out of chaos energy. More powerful (and taxing) applications include limited reality warping, probability altering, and to infect the weak minded with pure anarchy.

Background: The daughter of a milkman, Penny was a pretty normal, quite girl with a doting father. Things really didn't change for her till her school got a new headmaster. The new headmaster was a petty, vile little man who loved controlling people and making the children's life a living hell in the name of protecting them or bringing them up right. Penny never became the focal point of the headmaster's wraith, but watching her fellow students get severely punished for the smallest of mistakes started to tighten a spring inside her. That spring went "PING" when she found her crush sobbing behind the gym after he had been punished for one of the headmaster's newest and stupidest rules. Triggering her Potential Gift for the first time, Penny became a vortex of destruction and random effects as she made her way to the Headmaster's office. When the madness at passed, Penny found herself with a glowing fist raised over a broken and batter headmaster who was crying and pleading for his life. Terrified of what she had done, she ran home, yelling for her father. When she arrived home, she found him waiting at the door with a backpack filled with provisions and a magical spear strapped to it. He told her it was time she left to fulfill her purpose and that he was sorry they didn't have more time. Tears running down her checks, Penny asked what her purpose was. Mr. Soak hugged his daughter tightly, whispered the answer in her ear, then sent her on her way.

On her own, Penny struggled with her power and what she was becoming. But as she slowly gave into her power, her personality changing to match. She taught herself to fight, earning plenty of scars before getting good. As she grew in skill, she began to let her moods dictate her actions. She'd save a person here, rob someone there, and pass through some towns without even an incident. Due to her chaotic path, few put together that random acts in her path were all done by the same person.

Half a year ago, she stumbled on a labor camp controlled by people barring the symbol of a pair iron wings. Disliking slavery, Penny destroyed the camp, even leaving some of the slaves alive. Knowing that a symbol meant there was more, she began searching for more of this organization, named the Divine Way. As she began to figure out the Divine Way's movements, she realized that there was something off about how they moved around the country side, like they were intentionally avoiding a certain area. Intrigued, Penny went to check the area out, finding a secret vault of the Way's. She broke in, finding a group of guards who looked prepared for a final stand. As she fought, she discovered she was outmatched and now trapped in the vault with them. She pushed further in to shake them off, ending up in what looked like a holding cell with what looked like a statue of a dragon. After she leaned against it for breath, it moved and became scale and blood. She might have attacked it if it wasn't for the guards, who seemed to piss the dragon off too. An unspoken alliance was formed and the managed to kill the guards. Afterwards, the dragon offered to make a bargain with her to get her to help him find his lost partner. Penny grinned and told him if he could keep the fun coming, they had a deal.

Personality: Penny is as chaotic as her power. Sudden mood swings are very common for her, even from one extreme to another. She is very rebellious and will often thumb her nose at authority for laughs. Enjoys destruction and messing with people. Slightly psychotic. Very talkative, chattering away at the drop of a hat and often referring to people by nicknames she comes up with rather then their actual names. Generally hyperactive.

Among her ever churning moods is a calm state that pops up from time to time. In this state, she is quite and reserved. While her other moods call for attention, in this state Penny could sit in the corner of a room and happily be ignored. There are stimuluses that can bring her into this state, like music and the smell of certain strong cheeses. They do not, however, cannot keep her in the calm mood if she is properly provoked.

Weapon, if any: **** The Law; a magical spear which starts out in a collapsed state, but can extend to a full sized spear. When in use, the blade is alight with a blue flame that burns cold. The cold fire can be used for blasts and long range attacks.

Collapsed version- https://s-media-cache-ak0.pinimg.com/originals/96/44/2f/96442f861890ed35d77b3f839567d8fe.jpg

Religion, if any: None

Other important info: Always has a music device and headphone for when she needs to calm down.

Character Theme, if any: Circus For A Psycho by Skillet

 

Name: Kalthon "Kal"

Age: 35

Gender: Male

Species: K'da

Appearance: reference images; http://img15.deviantart.net/974d/i/2012/074/9/e/dragon_and_protector___the_dragonback_series_by_kyraeliiwolf-d4svkhs.jpg

http://static.tvtropes.org/pmwiki/pub/images/Dragon_and_Thief_cover_4466.jpg

Tiger sized dragon with powerful limbs and tail. Paws dextrious enough to manipulate objects. Eyes are a deep green with silver scales. Scales turn black as his blood starts pumping for action. Wrappings around his paws.

Ingenium Gift: Hunting. Kalthon is a natural at tracking, stalking, and taking down prey.

Potentia Gift: Sonic Scream; Kalthon can emit a sonic attack that can take form as a concussive force, a modulated source of vibrations, and temporary deafening effects.

Background: As a member of the rare K'da race, Kal was born in a secluded valley where the K'da and a tribe of Ryuh lived in harmony for generations. Kal was a young warrior when he was chosen to fulfill a debt to the Valkyrie royalty for their aid in saving their valley from invasion. Swearing his life to the Valkyrie Queen's service, Kal bonded with a Valkyrie warrior of similar age. They grew and trained together, eventually become agents for the royal family, taking on missions to dirty or delicate for official means. One such mission had them investigating suspicious activities among some prominent Valkyrie nobles. As Kal and his partner dug deeper, they uncovered a group of extremists calling themselves the Divine Way who plotted the Queen's down fall. Before they could warn the royal family, Kal and his partner were captured by the Way. Kal was petrified to keep him alive, but contained while the Way played with his partner's mind. Still able to observe a little of what went on around him, he learned that he was collateral in case his partner over came the programming or failed in her task. After who knows how long, a strange girl with destructive powers stumbled into Kal's cell and set him free. Together, they killed the Divine Way solders guarding him and escaped. After securing the girl's continued aid by promising her more excitement, Kal began a search for his partner to prevent what ever she was programmed to do. Not knowing who to trust among the Valkyries anymore, Kal has spent months looking for leads. Now he has one...

Personality: A dedicated and loyal warrior, Kalthon is brave and cunning. While his people are known as honorable warriors, he did away with his honor to ensure the greater good was served. If a threat must die to ensure peace, then Kal has no problem disposing of the treat. He is willing to sacrifice much to protect people, even his own peace of mind. When not fighting or investigating, he keeps to himself and reads mostly. In social situations, he can be pleasant and cordial, but often give the impression that his mind is only half on the current situation.

Weapon, if any: None

Religion, if any: Lillianth

Other important info: Claws sharp enough to cut through metal.

Skilled in stealth techniques and tactics.

Character Theme, if any: Jericho by Celldweller

Edited by rikunobodyxiii

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My bad, Kuni. Accepted for both your characters.

 

I promise that I'm going to speed up this whole trip, so I'd rather not have everyone all together in the same place in Lieth if we can avoid it. That being said, feel free to propose a branching storyline — that's something I'd like to experiment with. I totally failed at doing this with the whole hotel segment and it was longer and more dependent on me than I expected, especially with the new characters

 

I've already decided I've accepted Kalthon, Riku. But as for Penelope, I'd like you to be more specific in her Potentia Gift (for the sake of the Karmic system).

Edited by Clouded Sun

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My bad, Kuni. Accepted for both your characters.

I promise that I'm going to speed up this whole trip, so I'd rather not have everyone all together in the same place in Lieth if we can avoid it. That being said, feel free to propose a branching storyline — that's something I'd like to experiment with. I totally failed at doing this with the whole hotel segment and it was longer and more dependent on me than I expected, especially with the new characters

I've already decided I've accepted Kalthon, Riku. But as for Penelope, I'd like you to be more specific in her Potentia Gift (for the sake of the Karmic system).

Edited in, excerpted for ease here;

 

Chaos energy is a violent and unpredictable force that exists in trace amounts in all things. A simple application of this power is causing disruptions in the natural order around the user, such as breaking down molecular bonds, spontaneous generation of elemental effects, and energy absorption. Simple forms like blades and barriers can be made out of chaos energy. More powerful (and taxing) applications include limited reality warping, probability altering, and to infect the weak minded with pure anarchy.

 

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And here we have a comic about how Hanz deals with bounty hunters.

 

 

comic299.png

 

 

ALso, loving the new characters Riku. That chaos Torya, Hanz can relate with the randomnes.

 

Don't be surprised if he actualy goes along with her random acts, probably mug people for pocket change. I aldo wonder if Void has some chaos in it.

Edited by Scrapmaster

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And here we have a comic about how Hanz deals with bounty hunters.

 

 

comic299.png

 

 

ALso, loving the new characters Riku. That chaos Torya, Hanz can relate with the randomnes.

 

Don't be surprised if he actualy goes along with her random acts, probably mug people for pocket change. I aldo wonder if Void has some chaos in it.

Thanks! I figured a sprinkling of chaos could brighten up the place.

As for chaos in the void, it all depends on the philosophy one subscribes to. Technically, nothing should exist in the void, but chaos tends to break rules like that.

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Huh, Amara went berserk.

Quick use Hanz as a shield! He'l absorb the bullets!

Or.

 

Zion uses DAWNGUARD SHIELDS.

 

Zion uses FLY.

 

Zion uses NONLETHAL DOUBLE ATTACK.

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Edited in, excerpted for ease here;

 

Chaos energy is a violent and unpredictable force that exists in trace amounts in all things. A simple application of this power is causing disruptions in the natural order around the user, such as breaking down molecular bonds, spontaneous generation of elemental effects, and energy absorption. Simple forms like blades and barriers can be made out of chaos energy. More powerful (and taxing) applications include limited reality warping, probability altering, and to infect the weak minded with pure anarchy.

 

I'm cool with this. Accepted.

 

Let's move along.

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