Clouded Sun 1,232 Posted January 9, 2017 (edited) Means Ardyn Hanz got work to do... I am totally setting myself up for disaster...Im playing the character the way he would act! Oh, but it makes it soooooo much more interesting, wouldn't you say? All these options I have.... Letting you get captured, dragging your ass out, making a pun about how Ardyn will be sent to the afterlife... ... Did I mention that messing with you guys is part of the contract? Oh boy, this is gonna be so much fun! This is payback for FFXV, Ardyn! Edited January 9, 2017 by Clouded Sun 1 Nero Kunivas reacted to this Share this post Link to post Share on other sites
Scrapmaster 1,731 Posted January 9, 2017 Oh, but it makes it soooooo much more interesting, wouldn't you say? All these options I have.... Letting you get captured, dragging your ass out, making a pun about how Ardyn will be sent to the afterlife... ... Did I mention that messing with you guys is part of the contract? One thing about Hanz. That im not gonna explain much until later on. Is that no matter how many times Hanz is put down. He always comes back. Otherwise he wouldn't have 'survived' his Bio. (*wink wink*) Share this post Link to post Share on other sites
Clouded Sun 1,232 Posted January 9, 2017 One thing about Hanz. That im not gonna explain much until later on. Is that no matter how many times Hanz is put down. He always comes back. Otherwise he wouldn't have 'survived' his Bio. (*wink wink*) I love how you emphasized choice though. It'll make him more badass and OP than he already is stronger in the end. Share this post Link to post Share on other sites
Scrapmaster 1,731 Posted January 9, 2017 (edited) I love how you emphasized choice though. It'll make him more badass and OP than he already is stronger in the end. Well...I dunno if I should be afraid or not : P Inb4 Op passive is obtained. Edited January 9, 2017 by Scrapmaster Share this post Link to post Share on other sites
Clouded Sun 1,232 Posted January 9, 2017 (edited) Well...I dunno if I should be afraid or not : P Inb4 Op passive is obtained. Or maybe a new weapon? Edited January 9, 2017 by Clouded Sun 1 Lady Aleister reacted to this Share this post Link to post Share on other sites
Scrapmaster 1,731 Posted January 9, 2017 Or maybe a new weapon? http://scontent.cdninstagram.com/t51.2885-15/s480x480/e35/c7.0.526.526/13712366_227999224262124_2108984884_n.jpg?ig_cache_key=MTMwNzY2OTE0MTA5MTg0MDEwOQ%3D%3D.2.c Perhaps. Im just curious how will these rewards work Like you will announce the reward or just tell us " yo you got a skill point. Go nuts." Or something else? Share this post Link to post Share on other sites
Clouded Sun 1,232 Posted January 9, 2017 Perhaps.Im just curious how will these rewards work Like you will announce the reward or just tell us " yo you got a skill point. Go nuts." Or something else? Go nuts, myboi. Just not too nuts. I can suggest things, but in the end, it's your powers. Keep in mind the karmic choice, however. You chose sacrifice/ protection, so make sure the power you gain is in line with that. Share this post Link to post Share on other sites
Scrapmaster 1,731 Posted January 9, 2017 I like the suggestion part... "Yo this fedora or that fedora?" Share this post Link to post Share on other sites
Clouded Sun 1,232 Posted January 9, 2017 (edited) I like the suggestion part... "Yo this fedora or that fedora?" Hmmm.... In line with the Void powers.... -Helping inflict less damage with a void barrier. With the swipe of Hanz's hand, the atoms in the air ripple and reduce the damage of incoming hits. -The Illusionist: Tears the space around Hanz (& friends) to create an illusion image. -Good ol' fashioned shield summoning? -Sacrifice a part of your void energy to enhance the physical abilities of your allies. Allies can move quicker and hit harder; a void-like field appears around their weapon. If you don't like these suggestions, I can make a couple more. Scrap, you're a genius. You just helped me figure out how I'm gonna do this whole karmic system crap. Edited January 9, 2017 by Clouded Sun 2 Scrapmaster and Nero Kunivas reacted to this Share this post Link to post Share on other sites
Scrapmaster 1,731 Posted January 9, 2017 (edited) Hmmm.... In line with the Void powers.... -Helping inflict less damage with a void barrier. With the swipe of Hanz's hand, the atoms in the air ripple and reduce the damage of incoming hits. -The Illusionist: Tears the space around Hanz (& friends) to create an illusion image. -Good ol' fashioned shield summoning? -Sacrifice a part of your void energy to enhance the physical abilities of your allies. Allies can move quicker and hit harder; a void-like field appears around their weapon. If you don't like these suggestions, I can make a couple more. Scrap, you're a genius. You just helped me figure out how I'm gonna do this whole karmic system crap. I like the hand wave idea. Just "firetruck you" type of move that negates damage lol. But imma make it better. He casts a shield like barrier around him and his teammates. Which blocks a set ammount of damage before breaking. Damage dealt to the shields returns a portion of the damage dealt as health to whoever has the shield on Major support skill right there. Imma name it: Quen (obvious witcher reference). I wanna keep a balance between defensive ans attacking powers. So thw next powerup (whenever kt may happen in the future.) Will be offensive. Alright? Lol. Edited January 9, 2017 by Scrapmaster Share this post Link to post Share on other sites
Clouded Sun 1,232 Posted January 9, 2017 I like the hand wave idea. Just "firetruck you" type of move that negates damage lol. But imma make it better. He casts a shield like barrier around him and his teammates. Which blocks a set ammount of damage before breaking. Damage dealt to the shields return 30% of the damage dealt as health to whoever has the shield on them. Major support skill right there. Imma name it: Quen (obvious witcher reference). There you go. But eh, about 50% seems more balanced. Of course, some things will break through the barrier (I'll leave that for you to guess and me to develop). Badass hand swipe "Get that shit away from me" 2 Scrapmaster and Nero Kunivas reacted to this Share this post Link to post Share on other sites
Shulk 8,623 Posted January 9, 2017 Haloween pumpkin head man. Assassin Dude. Witch. A Lesbian Goddess. A lesbian succubus/valkyrie mixup. A Kitsune. Noctis A Mecha girl A Fedora wearing dude. A Healer knight woman And an upcoming Samurai in the making. They're called paladins, Scrap. Come on ;_; Also, I've probably got one more coming up soon, too... 1 Clouded Sun reacted to this Share this post Link to post Share on other sites
Clouded Sun 1,232 Posted January 9, 2017 They're called paladins, Scrap. Come on ;_; Also, I've probably got one more coming up soon, too... Many, many characters. Bring em on. Share this post Link to post Share on other sites
Scrapmaster 1,731 Posted January 9, 2017 Alright. Hand wave shield barrier it is. Ftee health and protection for everyone Also...next skill is gonna be offensive. I want to keep a balance between offense and defense. They're called paladins, Scrap. Come on ;_; Also, I've probably got one more coming up soon, too... Whoops... 1 Clouded Sun reacted to this Share this post Link to post Share on other sites
Clouded Sun 1,232 Posted January 9, 2017 (edited) Alright. Hand wave shield barrier it is. Ftee health and protection for everyone Also...next skill is gonna be offensive. I want to keep a balance between offense and defense. I'll make you make a nice, tough decision then. One that'll make you think. Oooh I have so much in store! At least 50 pages of material now! Edited January 9, 2017 by Clouded Sun Share this post Link to post Share on other sites
Scrapmaster 1,731 Posted January 9, 2017 I'll make you make a nice, tough decision then. One that'll make you think. Oooh I have so much in store! At least 50 pages of material now! Oh I bet you will. Next decision: An elegant fedora. Or An Elegant Top Hat. DECISIONS! 1 Clouded Sun reacted to this Share this post Link to post Share on other sites
Clouded Sun 1,232 Posted January 9, 2017 (edited) Oh I bet you will. Next decision: An elegant fedora. Or An Elegant Top Hat. DECISIONS! One gives you a sharp look, but the other gives you a smooth look! Welcome to hell. Edited January 9, 2017 by Clouded Sun Share this post Link to post Share on other sites
Saber Lily 1,543 Posted January 9, 2017 Tophat fedora. There. Share this post Link to post Share on other sites
Scrapmaster 1,731 Posted January 9, 2017 Tophat fedora. There. Screw it. Imma get a Pom Pom Beanie. 1 Clouded Sun reacted to this Share this post Link to post Share on other sites
Saber Lily 1,543 Posted January 9, 2017 (edited) Character SheetName: Eclaire Tonnerre de Wynter, First Princess of Valhalla, Countess of Lighting and Leader of Shadowed Dawn.Age: Unknown - appears early twentiesGender: FemaleSpecies: Valkyrie/SuccubusAppearance: Ingenium Gift: Tactical Mind - None can surpass her prowess at observing and forming strategies.Potentia Gift: Lightning Strikes- Eclaire can move at near light speeds, so fast even her after images can't keep up. She can only use it in short bursts, and only two or three times in succession, or she could kill herself from the strain.Background: The first daughter of Zion and Xiona, after their marriage, the magical birth that culminated into Eclaire (and later Rei) was a miracle. Despite the long list of reasons why not by science, magic again says screw this. Eclaire was a strange union, one many Valkyries and Succubi would soon try and replicate through science - something that has become far more widespread since the success of Eclaire's birth. Holding both the long lifespans of Valkyries and the ability to gain power through lewd means as a Succubus, here only real downside she couldn't account for was her hunger for the intimate energy sexual relations would bring. She was taught by her Mother, Xiona, how to control and wield this power - and by Zion, how no flaw could truly keep you back. Eclaire would go on to lead the Daybreak Concord's Shadowed Dawn team; made up of purely Valkyrie-Succubus, Shadowed Dawn was formed to ensure the peace between the Kingdom of Valhalla, and the Empire of Tenebris, remained. Since the death of Xiona and the ascension of Zion, Eclaire has taken up the responsibility of Tenebris, whilst her younger, and more pure, sister Rei took up the mantle of Valhalla. Working together, the recent troubles has caused Eclaire to once again take up her many blades and set out, leaving Rei in control of both Valhalla and the neighboring Tenebris, a task the youngest promised would not fail.Personality: Unlike sweet, bubbly Zion or hyperactive kindness spewing Rei, Eclaire is calm and collected, cool under pressure and rarely, if ever, shows any emotion beyond "stoic" and "for firetruck's sake." Able to put even Zion into a state of fear, Eclaire quite honestly is a kind person who has to control her family's antics, being the only one who stopped aging at a somewhat..decent appearance, isn't part Usagi (no one is sure how Rei got the bunny ears, but it's hilarious for Zion, and Xiona just began planting carrots) and has taken in her handicap with needing to feed on people like a Succubus at times in stride. She refuses to be a burden, even if she must do something she doesn't like to get by.Weapon, if any: Eclaire wields a few weapons: Valkyric Blade Overture Succubs Nightblade Requiem Grass-Cutting Blade Kusanagi Tearbringing Blade Forged Spear Of Paradox In Paradisum, that which was said to have Slayed Time itself. Sword of the King Zero, Excalibur Zeta - only a true king can touch the hilt - the blade isn't as discriminatory Religion, if any: Clearly, she follows the Goddess of LightOther important info: She keeps a lot of books within her Gate of Valhalla. Reads usually. Also smacks Zion on the head with them. Magic: Lightning Magic Goddess Seals: Twelfth Seal of the Goddess - Gate of Valhalla: Eclaire's Will: Infinite weapon/item storage space that can fire it all like missiles.Character Theme, if any: Edited January 9, 2017 by Sabre Lily Share this post Link to post Share on other sites
Clouded Sun 1,232 Posted January 9, 2017 (edited) Character Sheet Name: Eclaire Tonnerre de Wynter, First Princess of Valhalla, Countess of Lighting and Leader of Shadowed Dawn. Age: Unknown - appears early twenties Gender: Female Species: Valkyrie/Succubus Appearance: Ingenium Gift: Tactical Mind - None can surpass her prowess at observing and forming strategies. Potentia Gift: Goddess Seals - Gains the power of the Gods. Currently has access to a handful of seals, mainly her most-used ones - First Seal of the Goddess - Lightning: Flash Step, which she uses to increases her speed, going so fast after images can't even keep up with her, and Twelfth Seal of the Goddess - Light: Gate of Valhalla - Eclaire's Wishes, a personalized Goddess Seal bestowed upon her by Zion, allowing her to store an unlimited amount of weaponry within in (though it's not as impressive as Zion's Gate of Valhalla - Zion's Tears and it's massive store). Background: The first daughter of Zion and Xiona, after their marriage, the magical birth that culminated into Eclaire (and later Rei) was a miracle. Despite the long list of reasons why not by science, magic again says screw this. Eclaire was a strange union, one many Valkyries and Succubi would soon try and replicate through science - something that has become far more widespread since the success of Eclaire's birth. Holding both the long lifespans of Valkyries and the ability to gain power through lewd means as a Succubus, here only real downside she couldn't account for was her hunger for the intimate energy sexual relations would bring. She was taught by her Mother, Xiona, how to control and wield this power - and by Zion, how no flaw could truly keep you back. Eclaire would go on to lead the Daybreak Concord's Shadowed Dawn team; made up of purely Valkyrie-Succubus, Shadowed Dawn was formed to ensure the peace between the Kingdom of Valhalla, and the Empire of Tenebris, remained. Since the death of Xiona and the ascension of Zion, Eclaire has taken up the responsibility of Tenebris, whilst her younger, and more pure, sister Rei took up the mantle of Valhalla. Working together, the recent troubles has caused Eclaire to once again take up her many blades and set out, leaving Rei in control of both Valhalla and the neighboring Tenebris, a task the youngest promised would not fail. Personality: Unlike sweet, bubbly Zion or hyperactive kindness spewing Rei, Eclaire is calm and collected, cool under pressure and rarely, if ever, shows any emotion beyond "stoic" and "for firetruck's sake." Able to put even Zion into a state of fear, Eclaire quite honestly is a kind person who has to control her family's antics, being the only one who stopped aging at a somewhat..decent appearance, isn't part Usagi (no one is sure how Rei got the bunny ears, but it's hilarious for Zion, and Xiona just began planting carrots) and has taken in her handicap with needing to feed on people like a Succubus at times in stride. She refuses to be a burden, even if she must do something she doesn't like to get by. Weapon, if any: Eclaire wields a few weapons: Valkyric Blade Overture Succubs Nightblade Requiem Grass-Cutting Blade Kusanagi Tearbringing Blade Forged Spear Of Paradox In Paradisum, that which was said to have Slayed Time itself. Sword of the King Zero, Excalibur Zeta - only a true king can touch the hilt - the blade isn't as discriminatory Religion, if any: Clearly, she follows the Goddess of Light Other important info: She keeps a lot of books within her Gate of Valhalla. Reads usually. Also smacks Zion on the head with them. Character Theme, if any: I will be happy when you get a bit more specific in her Ingenium Gift. Different people can be good at different tactical strategy. And my point for having the Potentia Gift is so that as you continue the RP, your character gets more powerful. The two "Seals" you have now are pretty good, and I'd accept one more, but just keep that in the back of your head. Extreme "God" powers either a) require a cost (and not simple either; a crippling cost), or b) are unattainable. (Speaking of Religion: I know that Zion is "technically" a Goddess of Light. Being relatively new, I considered her being more fitting as a minor Goddess, as the Gods are much less hands-on. As a minor God, you have a lot more freedom to explore, but I can add you to the Croianth religion.) (heh heh, "Eclaire") Edited January 9, 2017 by Clouded Sun Share this post Link to post Share on other sites
Scrapmaster 1,731 Posted January 9, 2017 Meanwhile at me making my Samurai. I was for the longest time deciding wheter I wanted Wind, lightning or some other type of power. THen I thought. Why not add Wind, Lightning and Water! This'l be fun...Also. He'l have a magic gauntlet Share this post Link to post Share on other sites
Saber Lily 1,543 Posted January 9, 2017 I will be happy when you get a bit more specific in her Ingenium Gift. Different people can be good at different tactical strategy. And my point for having the Potentia Gift is so that as you continue the RP, your character gets more powerful. The two "Seals" you have now are pretty good, and I'd accept one more, but just keep that in the back of your head. (heh heh, "Eclaire") Eclaire is far, far better at looking at impossible situations and finding a way to get through it. While many can see a failing stategy and retreat, her mind can find a way to find some success, even if it's slim. Her ingenium Gift is more for when she needs to strategize how to take out a far bigger and stronger enemy/enemy force, whereas more people probably are more like chess players. As for her Potentia, I really only was planning to have 2 or 3 more seals. Also, Gate of Valhalla is mostly a storage space spell, and I had to redesign some stuff, since Potentia is our magic, and magic isn't really a separate thing it seems. Unless it is and I misread 1 Clouded Sun reacted to this Share this post Link to post Share on other sites
Clouded Sun 1,232 Posted January 9, 2017 Eclaire is far, far better at looking at impossible situations and finding a way to get through it. While many can see a failing stategy and retreat, her mind can find a way to find some success, even if it's slim. Her ingenium Gift is more for when she needs to strategize how to take out a far bigger and stronger enemy/enemy force, whereas more people probably are more like chess players. As for her Potentia, I really only was planning to have 2 or 3 more seals. Also, Gate of Valhalla is mostly a storage space spell, and I had to redesign some stuff, since Potentia is our magic, and magic isn't really a separate thing it seems. Unless it is and I misread I like that Ingenium description a lot. Accepted! Magic is quite the separate thing. Although some people are masters at magic There's a lot of info in the OP about Magic. Meanwhile at me making my Samurai. I was for the longest time deciding wheter I wanted Wind, lightning or some other type of power. THen I thought. Why not add Wind, Lightning and Water! This'l be fun...Also. He'l have a magic gauntlet Some of the most difficult magical disciplines, ey? Maybe he could teach the cast a thing or two. Share this post Link to post Share on other sites
Saber Lily 1,543 Posted January 9, 2017 I like that Ingenium description a lot. Accepted! Magic is quite the separate thing. Although some people are masters at magic There's a lot of info in the OP about Magic. ...oops. Can I get a redo. I goofed. 1 Clouded Sun reacted to this Share this post Link to post Share on other sites