KHLegendIII 709 Posted November 8, 2016 (edited) "The creative pressures and arguments that have coloured Final Fantasy XV's development are most evident in the second half, where it almost switches geenre, away from the open world desidn of the The Witcher 3, which was an influence on the current team, to a much more traditional linear series of cutscenes and dungeons. Late in the game, a network of cramped corridors, stockrooms and baffling barracks feels like a hangover from another game entirely. Here, Noctis, working alone, must duck into doorways in order to hide from the stalking, haunted guards. The stealth is delivered in a horror style, complete with jump scares, a disembodied, Joker-like voiceover, and Resident Evil-style key-card puzzles." Source: http://m.neogaf.com/showpost.php?p=223539835 Edited November 8, 2016 by KHLegendIII Quote Share this post Link to post Share on other sites
Geralt 4,874 Posted November 8, 2016 Influence from Witcher 3. Awww yeeee. Quote Share this post Link to post Share on other sites