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Zack1187

Info | Sign ups Kingdom Hearts: The Challenge of a God(Sign-Ups/Discussion)

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I would like to express my interest in this roleplay!

As for throwing in a character, it's decently OP but is nothing compared to a god. Afterall, this OC is a mortal and nothing more. I'll toss in the character sheet once I figure out if I can balance another RP along with my schoolwork xD

Don't worry Jav, I brought Zion in. He has divine support.

 

Sorry. I mean he's the divine's support :P

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I'm gonna make my char in just a minute. Just remembered tho.

 

 

Dibs on Xion/Lightning 8-|

 

Edit:

 

oathkeeper136_oc___zion_by_lunabenihime-

 

Name: Zion de Wynter

 
Nickname: Zion, ZiZi, Flying Magical Lesbian God
 
Age: Appears 19, is actually immortal
 
Hair color: Golden
 
Hair style: Shoulder-length
 
Eye color: Gold
 
Complexion: Slightly tanned.
 
Build: Thing and lithe, offset by D-Cups.
 
Height:  5'11
 
Personality: Bubbly and loving, Zion sees the best in people, she loves to see people smile. her sense of justice is one of the strongest, and while she has her flaws, she never gives up.
 
Likes: Black hair, blue eyes - wait.
-Xion
-Lightning
-Pizza
-Battleships
-Cute girls
 
Dislikes:
-Brussel Sprouts
-Evil
-Very pushy guys
-Lack of pizza
 
Flaws(Have at least two.):
-Zion is a bit self-righteous, which comes with who she is.
-She has problems with her life; if she keeps losing people she loves, she will start losing her confidence, her power...her very being.
 
Bio(Give me a paragraph at least.): 

Zion was not always a goddess. She was born in Twilight Town, her life was good. but it did not last, like many things...it crashed and burned when the idyllic town of her youth was taken from her by the Heartless. When it returned...her parents did not. She thought even her brother had been lost, but she ended up with not only her brother, her home...but a new family. She found the lost puppert named Xion on the clock tower one day, she met the powerful warrior Lightning, and she found her dear brother...she found a new mother. But as everything is, nothing lasts. Her godmother died fighting the Heartless, her brother always out trying to protect everyone. She fought long and hard, trying her best...but she ultimately failed.Struck down by a woman who hated Keyblades, Zion de Wynter was thought dead. 

 

They thought she had finally fallen, the Redeemer of Dawn. But instead, what they found to fight was the coming of the Dawn. In brilliant radiance she appeared, born anew in divine power. She had ascended through ancient ritual to take the place of the last God of Light - she became the Goddess of Light, now forever the custodian of the Realm. But even a God of Light has problems, even they have flaws. She couldn't use her full power outside her realm without consequences, she had to fight hard even with immense power.

 

And now, with the worlds in chaos and the balance once again in chaos, Zion de Wynter, the Goddess of Light, has come. Her legions of Valkyries, headed by Lighting, are trying to keep the forces of darkness at bay. The new amalgamation of worlds, this God who can snuff worlds with a snap, is beyond them. Zion has come back to face him. Her home has been damage, it's heart weeping. Her duty clear.

 

To maintain the balance, and protect the Light.

 

Dream:
To stop the chaos and return the worlds back to normal, to again keep the balance of Light and protect all she holds dear.
 
Key-Wielder: Yes
 
Keyblade: Wields four Double-Blades Keyblades - Forward unto Dawn, Sunrise Everlasting, Unbreakable Bond, and Endless Winter. Can split but usually doesn't. Has a fifth, Overture Unto Dawn, but makes Unbreakable Bond and Forward Unto Dawn unusable.
 
Weapon if not a Key-Wielder, or an extra weapon, if you so desire: Has the power to summon copies of her friend's weapons; are only a fraction of their true power.
 
Special Ability(Be as creative as you want guys, but keep it where it's not too OP.): Besides above, she has a list of Goddess Seals, of which only the 12th, Susano'o, and the 13th, Divine Construct: Lux Aeternum, are considered OP. Susano'o is essentially Gate of babylon from Fate, goes with her nonweapon stuff. Lux Aeternum is a 4 stage attack that is her Limit Finisher, and is flashy and stuff and possibly can kill her if she doesn't have enough power to maintain it.
 
Magic: Focuses on Light-based attacks, such as Holy, Pearl, Salvation, etc. uses her own versions of them as needed.
 
Fighting Style: Overwhelming Advance - Zion aims to end all battles quickly. She cannot overuse her abilities or she'll be left tired and devoid of magic. She focuses on fast strikes and powerful magical abilities to overwhelm her opponent early on in the fight; she cannot let fights drag out, or else she'll run out of power. She can choose to draw it out and not spam magic, but that requires her knowing her opponent's abilities. Usually she'll be pretty low once she figures out, bu that's the flaw with her style.
 
Sexuality: Lesbian. As. Firetruck.
 
 
Work in progress. I'll finish this as I can, have to go to work.

 

Accepted.

 

 

 

Name:Sasuke Uchiha

 
Nickname:Teme (Only by Naruto.)
 
Age:19
 
Hair color:Black
 
Hair style:Spikey and long in the back while his locks seem to be brushed to the side or just cut.
 
Eye color:Black and Purple(Sharinnegan) (Red with Sharingan.)
 
Complexion:Pale
 
Build:Toned but Slim
 
Height:182 cm
 
Personality:Sasuke is a loner at this current time he was traveling his world and repenting for his sins caused in the past however he appears to be getting his aloof and humorous personality back while also retaining his cool and lazy like style while also keeping a no joking attitude in combat. Though sometimes taunting his opponents in a joking manner in a spar.
 
 
Likes:Tomatoes,Walking,Training,Reading,helping others,children
 
Dislikes:Most sweets,annoyances,those that would harm his friends and comrades.
 
Flaws(Have at least two.):One arm,His loner type personality also makes him not that well at working with people he doesn't trust or know.
 
Bio(Give me a paragraph at least.):After the Fourth Great Shinobi War Sasuke's active role in the war in making sure of a victory and stopping the Infinite Tsukuyomi he was let off free from his crimes however he left Konoha in order to go on a journey he wanted to see the world from his new perspective and this journey as well was to repent for his sins in the past and helping out the other villages.

 

2 years later and Sasuke is still on his journey only arriving at Konoha to destroy the piece of the moon about to descend upon it. Later with Naruto having handled situation he left and continued his journey.

 

After the incident and note from Naruto telling him about how Sakura still feels for him and is waiting for him to return and so is he Sasuke finally gets the resolve to return home shown when he arrives at the house and announces he's home.

 

From here Sasuke would stay in Konoha for some time while also thinking about another journey only for the meshing of the worlds to stop that now forced to help out the massive amount of worlds and places that came putting the Ninja World in a dire siutation Sasuke goes to Destiny Islands in order to face the people who did this and hope to stop it.

 

As the Descendent of Indra and in turn a Descendent of the Sage of Six Paths its his duty.

 
Dream:Sasukes dream is true peace within the Ninja world his dream is a revolution one where all Ninja can cooperate these days he shares the same dreams as Naruto in the future he is referred to as the Shadow Hokage by Naruto for a reason while Naruto protects the village from the inside Sasuke protects it from the outside.
 
Key-Wielder:No he already has powers that could change landscapes.
 
Keyblade:-None-
 
Weapon if not a Key-Wielder, or an extra weapon, if you so desire:Sword of Kusanagi (He doesn't replace his sword until sometime during the Blank Point Period.)
 
Special Ability(Be as creative as you want guys, but keep it where it's not too OP.):Sasuke has multiple techniques that are special it's best to read his wiki and things about the Jutsu and powers he has as they are hard to explain in my own words http://naruto.wikia.com/wiki/Sasuke_Uchiha But to give an idea of some of the things he can pull off. https://www.youtube.com/watch?v=Hw_B2dKfHF8

 

 
Magic:Sasuke knows no magic but in Kingdom Hearts terms his abilities could be considered magic but most of them are natural and elemental in nature or are bloodline related they are not used with Mana Points no instead they are used with something called Chakra 
 
Fighting Style:
 
Sexuality:Straight

 

Accepted.

 

Name: Zek Leo

 
Nickname:
 
Age: 18
 
Hair color: Black
 
Hair style: Short, scruffy
 
Eye color: Aqua Blue
 
Complexion: White
 
Build: Skinny, and small, built for speed and agility
 
Height: 5'4"
 
Personality(Make this as detailed of vague as you like, just make sure that if you say something here, the character reflects it.): Tries his best to make friends but is hard to start a conversation, but after the greetings he is fine.
 
Likes: Traveling, running, being on a team, and training
 
Dislikes: Losing, failing his team, and giving up
 
Flaws(Have at least two.): Isn't very strong, Has low magic ability
 
Bio(Give me a paragraph at least.): Zek was raised in Twilight Town, hearing and reading about Sora, his friends, and the adventures they went on. He wanted so badly to go on adventures like that, but thought he was to weak to go. As he grew older at the age of 14, he began to notice that he didn't have the power to wield a keyblade, but had considerable speed. It was then he knew that even if he couldn't wield a keyblade he was going to train to use a different weapon and built his fighting style around his speed and began training his agility. At the age of 18 he was ready for his own adventure after training, and learning to wield he is ready to take on "god."
 
Dream: Being remembered for his bravery and his humbleness
 
Key-Wielder: No
 
Keyblade:
 
Weapon if not a Key-Wielder, or an extra weapon, if you so desire: Twin Dagger's, allowing for freedom of movement
 
Special Ability(Be as creative as you want guys, but keep it where it's not too OP.): Pivot Dash: Able to push off the ground gaining a burst of speed to get behind enemies stabbing them in the back. (Not very creative, but I thought it would be somewhat effective.)
 
Magic: None
 
Fighting Style: Using his speed and agility instead of brute strength. He fights as if he were waltzing, never making big extravagant movements, and making sure everything is fluid motion connecting each move together.
 
Sexuality: Straight
 
( Let me know if I need to change anything, I hope this works out.)

 

Accepted!

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I'll post it sometime after this character sheet, most likely later tonight, possibly sometime tomorrow. But probably tonight to be perfectly honest.

 

Name: Kya

 

Nickname: Cuddly-Kya(Only by Violet), Kya-Bear(Only by Violet).

 

Age: 18

 

Hair color: White

 

Hair style: Goes down to her mid back, curled.

 

Eye color: Green on the right, blue on the left.

 

Complexion: Pale skin, with a beauty mark under her left eye.

 

Build: Trained, with obvious curves.

 

Height: 5”9

 

Personality: She is very, very serious most of the time. This has a few exceptions to it, the most notable one being around Violet in private, and sometimes in public. She doesn't like jokes, unless they come from herself or Violet, and even then, the moment has to be right. She is fiercely protective of Violet, and if anyone even hints at threatening her, she will deal with them physically. She tries to stay around Violet most of the time, for a couple reasons. Keeping her out of trouble, and she generally prefers Violet’s company to anyone else’s. That being said, her soft side doesn't show very often if at all, usually only with children, or elderly, and Violet when they’re alone.

 

Likes: Violet first and foremost, Training, Reading, Learning, Meditating, Constellations, and watching the Sunrise with Violet.

 

Dislikes: Stealing, Bullies, ignorant people, and their actions, most people sans Violet that try to help her, and she’s not very happy with Violet either when it happens.

 

Flaws: She generally doesn't like interacting with people that aren't Violet, even if she has to. She’s blunt, and arrogant to a degree, on top of being a control freak, who needs everything done in her way, or it isn't right according to her.

 

Bio: When Kya was younger she was on the streets of Radiant Garden, no parents, no guardians, nothing that she remembers at least. When she was around the age of eight she was caught stealing food by Master Aqua. Who made her promise to stop, Kya agreed, but asked if she could play with Aqua’s Keyblade since she thought it was cool. Aqua agreed, and Kya inherited the Keyblade through that, the only reason Aqua agreed in the first place was because she sensed that Kya could potentially fall to Darkness. Aqua took her from Radiant Garden that day, and began personally training her at Yen Sid’s Tower. Once she finished her training she returned to Radiant Garden, and met Violet. After a few months together, Violet finally convinced Kya to go out with her, they’ve been together ever since. Then the world's all crashed together, Violet set out to stop this villain, and Kya would simply not let her go alone, plus she wanted to find her Master, who had disappeared with the others.

 

Dream: To stay by Violet’s side, stop this villain, and find Master Aqua.

 

Key-Wielder: Yes

 

Keyblade: Stormfall

 

Weapon if not a Key-Wielder, or an extra weapon, if you so desire: N/A

 

Special Ability(Be as creative as you want guys, but keep it where it's not too OP.): Because of her high level of Light she has learned to channel that into specific techniques, utilizing it. Channeling it into her Keyblade, and body to enhance her fighting styles.

 

Magic: She knows everything Master Aqua knew, including Barriers, Command Styles, advanced magic, and her Shot-locks.

 

Fighting Style: She fights in a very similar way to Master Aqua, straight down to her stance, and the way she dodges with Cartwheels. But much more aggressive in her style of attacking, often mixing her magic with it. Even defensive magic such as barrier can be turned offensive when wielded by Kya.

Sexuality: Bisexual.

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Sexuality: Bisexual.

 

 

Zion Harem Attempt Intensifies

 

*cough* Sorry, jokes aside. I'd like to RP as Lightning and Xion (mostly Lightning), do you want me to make character sheets or can I just go ahead?

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You can just go ahead. Character sheets for them would be more of a formality, so yeah, not needed. And I do think Violet and Zion will probably cause a bit of havoc when they meet.

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You can just go ahead. Character sheets for them would be more of a formality, so yeah, not needed. And I do think Violet and Zion will probably cause a bit of havoc when they meet.

"A bit" you do realize Zion has a thing where she teleports and falls on people's heads right. 

 

" little bit" only applies when she's talking about vegetables.

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Okay, the Official RP is up. Signups are gonna stay open for quite a bit. People could theoretically join up at any point during the journey, so yeah, dont know if they'll be open forever, but I dont expect them to close too soon. So, I guess, let's get this thing started. Hopefully the universe will still be intact by the end of things. 

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Heh.

I think you will all like my upcoming characters.

Excellent, Zion needed Henry for shielding during her somewhat long power attack charging.

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Please assess situational threat level:
>Can I play, Sora?
>I can hold a keyblade!
>Bring it on!!1!11!1!!!
>I AM DARKNESS INCARNATE
>>>Light? I remember the legends mentioning such a thing...<<<

Threat level assessed. Please select appropriate solution from list:
>Mail-order sprinkle donuts
>Call Yen Sid, ask for favor
>Call King Mickey, ask to return favor
>Hold until Tuesday
>>>Deploy Nocturnal Guardian<<<

Solution Verified…
>>>Invoking Guardian…
Response acquired. Downloading bios...

 

 

Name: Zero-Four

 
Nickname: Waffles, "Nocturne", Cody
 
Age: 16
 
Physical Characteristic:
kairi_s_nocturnal_guardian__zero_four_by
 
Personality:
With the restraining lens off, Cody is a kind-spirited boy with a fierce sense of dedication, which was what made him a prime candidate for the Nocturnal Guardian Program. With the restraining lens on, Cody becomes Zero-Four: a stoic, consummate professional with an undying loyalty to his assigned Princess of Heart and to the Oath of the Guardian. Selected and trained at an early age, Zero-Four is a hyper-lethal weapon for the light, and a nightmare for all those who threaten it. He is also oblivious when it comes to females; his innocence making him easily endearing to some, and a prime target for others...
 
Likes:
"What do I like? A well deserved rest after a successful mission. It has also been noted by my superiors that I seem to like aircrafts. And aircraft armaments. And ice cream!"
 
Dislikes:
"Darkness, and not being able to put a bolt of light through them."
 
Flaws:
Fortitude: Zero-Four's strength is also his weakness; once he has committed to a task, only really good reasoning or orders from someone he considers to be more knowledgeable will make him change his mind.
 
 
Bio: 
Taken up at a young age by Yen Sid, Zero-Four was selected to become a Nocturnal Guardian of Light because of his strong sense of dedication. Remaining faithful to his duties of being a Nocturnal Guardian, "Nocturne" knows nothing else about life when no clear objective or mission has been assigned to him. Deployed to Kairi at the age of 15 to guarantee her safe passage to Destiny Islands before being ordered to go 'dormant' for 9 years, he would have led a tragically lonely and unappreciated life had the Darkness not decided to intervene in the peaceful world of Destiny Islands. Stepping out of the shadows to be a friend in her time of need in CoM, his time with her had him questioning the creed that he so dutifully follows and the warm emotions that he had only begun to feel but what many had taken for granted. After a fateful stormy night and a break of discipline, she was finally able to talk him in to opening his heart and accept as well as cherish the more beautiful side and emotions of life, particularly happiness, love, and sanctuary.  
 
[RP Specific]
Ever since the events of Sora versus Master Xehanort, Four's duties of protecting Princess kairi were declared redundant due to her keyblade training. With no other assignable princess, Four was ordered into Stopga sleep to prolong his service life, to be awaken after either all of the current generation Guardians were finished with their service, or a threat to the light demanded Guardian intervention. Given recent events, a currently deployed Guardian sent out a reactivation signal to his gummi ship and pod, which lays dormant under the sea around Destiny Islands. Upon wakening from his sleep, Four was briefed on the situation via a message that followed the signal.
 
Dream:
"My dream? For the light to be secured. Just for once I want to see what it would be like if only light existed without the fear of the darkness. My dream is to live long enough to see that people like me are no longer required."
 
Key-Wielder: "Affirmative."
 
Keyblade: Guardian's Fortitude
Secondary Weapons: Dual SABER-22 Sub-Rifles

kh__saber_22_variant_by_javelin434-d80fo

The Service Arrow Bullpup Energy Rifle is the standard issued Special Operations peculiar Modification weapon system fielded by the Nocturnal Guardian Corps. Powered by energy from the heart [light or dark], the sub-rifle allows the operator to change the weapon to whatever needed to accomplish almost any task. It is because of the weapon's unique ammo type that it has absolutely no recoil. The arrows serve as energy reserves whenever the user decides to reload by charging the weapon with their heart energy. The energy cone in front of the weapon serves as a psudo-barrel for the sub-rifle, as well as an energy bayonet blade capable of cutting through almost all types of materials. The scope is computerized and is configurable by the user to suit whatever they need, with three discrete buttons that can store the user's customized zoom level. The weapon is usually assigned in pairs.

Above drawing: The arrow sub-rifle by itself. 
SABER-22: The real life equivalent of an SMG, the sub-rifle is useful when the user needs to throw a lot of magic projectiles downrange really fast. A full charge of the six arrow reserves yields 30 light energy bolts that can be discharged in a matter of seconds. The single scope is capable of providing up to 17x for magnification, with the default magnification being 1x red-dot sight.

Below Drawing: Arrow Rifle: Combining two sub-rifles creates the rifle. All arrow charges are accessed by both sub-rifles, creating a powerful tool of destruction. The rifle can be configured to the following variations by a simple flick of the wrist; the movement determines the weapon beam type and power behind the attack. 

SABER-22RC: Rifle Shot Configuration. Flicking the rifle off to the side configures the weapon into the assault rifle configuration. The rifle executes its namesake, combining the twelve arrow charge reserves into a link-fire system so the weapon can fire 12 standard energy bolts. The combined computerized scopes are capable of giving up to 34x magnification, with the default being 4x.

SABER-22SC: Sniper Shot Configuration. Pulling the rifle into the user's shoulders and then thrusting it back to the forward position [akin to the reloading action of a bolt-action system] will configure the weapon into the sniper configuration. All twelve arrow charges are accessed and discharged at once, allowing the weapon to fire off a single, powerful, anti-materiel capable heavy energy bolt. The combined computerized scopes are capable of giving up to 34x magnification, with the default being 8x.

SABER-22SSC: Scatter Shot Configuration. Swinging the rifle up while pushing the rear forward, then bringing the weapon back to level position will configure the weapon into the shotgun configuration. All twelve arrow charges are accessed in link-fire, with each charge capable of yielding up to 10 energy bolt 'fragments,' turning the weapon into a powerful, semi-auto CQC weapon. The combined computerized scopes are capable of giving up to 34x magnification, with the default being 1x red-dot sight.

The weapon can also serve as a shoulder-mounted weapon system, however the primary drawback is the sheer amount of heart energy needed to fuel the bolts fired by it. Accuracy is still maintained thanks to the design of the center-justified buttstock now turned shoulder platform for the user. Severe exhaustion is the norm after using the rifle in this configuration, and it is not uncommon for users to enter a comatose state after prolonged usage of the following configurations.

SABER-22DEC: Directed Energy Configuration. Nicknamed "beamo," "deck," or "daddy's laser pointer," holding the forward trigger grip of the weapon and having the rifle resting on the user's shoulders, pulling back on the forward grip until most of the weapon is behind the user, raising the forward barrel up, pulling almost vertically downward, then quickly pulling it back up followed by bringing the weapon back forward and leveling the weapon with the user's face configures the weapon into the Laser system. The weapon circumvents the arrow charge reservoirs and instead directly links to the user's heart via their trigger finger, tapping in to the raw heart energy of the user. So long as the trigger is pulled and the user has enough heart energy to fuel the attack, the weapon fires off an obvious, continuous and immensely powerful energy beam that is capable of decimating vehicles.

SABER-22PSS: Projected Singularity System. Affectionately nicknamed "piss mode," "moneyshot," or "thunderhead," reloading the weapon just like the DEC, with the main difference being bracing the barrel above the forward grip with their other hand, will configure the weapon into this highly devastating mode. The weapon circumvents the arrow charge reservoirs and instead directly links to the user's heart via their trigger finger and bracing hand, tapping in to the raw heart energy of the user. When the trigger is pulled, the weapon starts by firing a weak, faint, continuous energy beam that will quickly focus and narrow in width. After 1.8 seconds, the weapon draws in a huge amount of energy from the user and creates a singularity that explodes outward at the end of the beam. The resulting shockwave obliterates everything in its radius. Users who use this configuration are guaranteed to be rendered unconscious for a moderate period of time; there are no reports of anyone being combat-capable immediately after using such an attack.

SABER-22SRFS: Suppression Rapid-Fire System. Nicknamed "surfing" or more affectionately "His Majesty's Buzzsaw," holding the forward trigger grip of the weapon and having the rifle resting on the user's shoulders, outstretching their arm to the side, quickly pulling the arm in towards the body, bringing it back out, then swinging the weapon back until it is level with the user's face configures the weapon into the Rapid-Fire System. Again, the weapon circumvents the arrow charge reservoirs and instead directly links to the user's heart via their trigger finger, tapping in to the raw heart energy of the user. This transforms the weapon into a shoulder-mounted minigun. So long as the trigger is pulled, the weapon will shoot out a flurry of small light energy bolts at a rate of up to 800 RPM. The primary advantage to this configuration is the more easily controlled energy consumption experienced by the user.

 
Special Ability: Drive Form: Honor Guardian Form
 
Turning the keyblade against itself, the Guardian is capable of splitting into three weaponized, highly specialized entities that have been re-purposed to protect its assigned Princess of Heart against seemingly impossible odds. All entity mentalities are linked, allowing telepathic communications with one another. Their linked nature is also a weakness: should an entity fall in combat, the nearest entity will absorb it, along with its damage and effects. Should two entities fall, the Guardian becomes whole again with all damages compounded. The Guardian should be able to continue functioning, albeit at a very disadvantaged state.

The Nobody: Sentinel
Primary Command: Aegis Wingblade
Primary Weapon: Twelve Aegis Wingblades plus Two in dual-wielding, reversed grip configuration.


>Salvo Striker: Modified form of Strike Raid, upon calling the wingblades, the entity can launch its wingblades at an enemy.

>Aegis Storm: Wingblade Ability. Throwing a wingblade directly at an enemy will trigger deployment of the eight recessed arrows in the keyblade, which will then seek out nearby targets.

>Aegis Web: Wingblade Ability. Similar to the Aegis Storm ability, upon throwing the wingblade, the wingblade itself disappears and instead materializes into magic string that spans between two arrows [for a total of four pairs]. Once the target is wrapped, the arrowheads will embed themselves into any solid surface, temporarily disabling the adversary.

>Aegis Thrust: Wingblade Ability. While in wingblade configuration, the four keyblades nearest the entity will rearrange into a makeshift 'maneuver pack,' providing short bursts of thrust forward or off to the sides while the remaining auxiliary wingblades provide for the other directions, or continuous thrust for powered flight. This gives the entity unparalleled maneuverability.

>Indirect Aegis Detail: Wingblade Ability. Every wingblade is capable of operating independently without direct handling, allowing the entity to focus on immediate objectives. This is also used for combat support roles.

>Enduring Overwatch: Wingblade Ability. The wingblade is capable of being independently assigned into overhead overwatch roles, where the Focused Light Projection System can be effectively used. Combining all 14 beams creates a devastating singularity explosion capable of decimating darkness.

>Aegis Rifle: Wingblade Ability. The wingblade is capable of being used as a traditional light-based laser weapon, allowing the entity to arm up to 14 individuals to assist with defensive objectives.


The Heartless: Striker
Primary Command: Dual Intervention
Primary Weapon: Dual Viper Striker Keyblades


>Piercing Fang: The bladed end of the keyblade is a viable threat to armor, allowing the entity to be effective against armored opponents. Armor penetrating capabilities can be enhanced by the Saber Blade ability.

>Venom Strike: Upon striking an enemy with the fanged end of the keyblade, the entity has the opportunity to inject either light or darkness into its adversary to deal a crippling amount of damage.

>Stinging Antidote: If any of the entity's limbs are corrupted by darkness and threatens to overtake its entire body, the entity can use the Light Venom ability on itself to prevent further corruption. Can also be used on others.

>Frenzied Spirit: Should the Stinging Antidote technique fail, the entity can attempt a last ditch effort to preserve control over its body by cutting off the corrupted limb. Obviously, the entity's service life will be severely reduced, but should allow enough time to execute its assigned objectives.


The Sentiment: Shielder
Primary Command: Enduring Resolve
Primary Weapon: Default Keyblade plus Arrow-Rifle


>Respite Barrier: The entity is capable of conjuring a bubble barrier around itself, and will always stand near its assigned Princess of Heart to protect her from adversaries while the other entities engage all nearby threats. Within the barrier, a healing mist is also conjured to heal the princess should she have taken damage, meaning that this is the only entity out of the trio that is capable of healing. However, the barrier can be broken with moderate damage, making the princess vulnerable once again.

>Command and Control: Due to the linked nature of the entity trio, the entity acts as an observer, relaying crucial information and orders to the others.

 
Magic: 2nd Tier offensive magic. Curaga
 
Fighting Style:
Standard: Keyblade and Rifle
Adverse: Trio entity
Critical: Wingblades + Dual wielding keyblades + Shoulder mounted Rifle/cannon
 
 
Sexuality: "Straighter than the beams I fire... Why did you ask?"

Edited by Javelin434

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Please assess situational threat level:

>Can I play, Sora?

>I can hold a keyblade!

>Bring it on!!1!11!1!!!

>I AM DARKNESS INCARNATE

>>>Light? I remember the legends mentioning such a thing...<<<

 

Threat level assessed. Please select appropriate solution from list:

>Mail-order sprinkle donuts

>Call Yen Sid, ask for favor

>Call King Mickey, ask to return favor

>Hold until Tuesday

>>>Deploy Nocturnal Guardian<<<

 

Solution Verified…

>>>Invoking Guardian…

Response acquired. Downloading bios...

 

 

Name: Zero-Four

 
Nickname: Waffles, "Nocturne", Cody
 
Age: 16
 
Physical Characteristic:
kairi_s_nocturnal_guardian__zero_four_by
 
Personality:
With the restraining lens off, Cody is a kind-spirited boy with a fierce sense of dedication, which was what made him a prime candidate for the Nocturnal Guardian Program. With the restraining lens on, Cody becomes Zero-Four: a stoic, consummate professional with an undying loyalty to his assigned Princess of Heart and to the Oath of the Guardian. Selected and trained at an early age, Zero-Four is a hyper-lethal weapon for the light, and a nightmare for all those who threaten it. He is also oblivious when it comes to females; his innocence making him easily endearing to some, and a prime target for others...
 
Likes:
"What do I like? A well deserved rest after a successful mission. It has also been noted by my superiors that I seem to like aircrafts. And aircraft armaments. And ice cream!"
 
Dislikes:
"Darkness, and not being able to put a bolt of light through them."
 
Flaws:
Fortitude: Zero-Four's strength is also his weakness; once he has committed to a task, only really good reasoning or orders from someone he considers to be more knowledgeable will make him change his mind.
 
 
Bio: 
Taken up at a young age by Yen Sid, Zero-Four was selected to become a Nocturnal Guardian of Light because of his strong sense of dedication. Remaining faithful to his duties of being a Nocturnal Guardian, "Nocturne" knows nothing else about life when no clear objective or mission has been assigned to him. Deployed to Kairi at the age of 15 to guarantee her safe passage to Destiny Islands before being ordered to go 'dormant' for 9 years, he would have led a tragically lonely and unappreciated life had the Darkness not decided to intervene in the peaceful world of Destiny Islands. Stepping out of the shadows to be a friend in her time of need in CoM, his time with her had him questioning the creed that he so dutifully follows and the warm emotions that he had only begun to feel but what many had taken for granted. After a fateful stormy night and a break of discipline, she was finally able to talk him in to opening his heart and accept as well as cherish the more beautiful side and emotions of life, particularly happiness, love, and sanctuary.  
 
[RP Specific]
Ever since the events of Sora versus Master Xehanort, Four's duties of protecting Princess kairi were declared redundant due to her keyblade training. With no other assignable princess, Four was ordered into Stopga sleep to prolong his service life, to be awaken after either all of the current generation Guardians were finished with their service, or a threat to the light demanded Guardian intervention. Given recent events, a currently deployed Guardian sent out a reactivation signal to his gummi ship and pod, which lays dormant under the sea around Destiny Islands. Upon wakening from his sleep, Four was briefed on the situation via a message that followed the signal.
 
Dream:
"My dream? For the light to be secured. Just for once I want to see what it would be like if only light existed without the fear of the darkness. My dream is to live long enough to see that people like me are no longer required."
 
Key-Wielder: "Affirmative."
 
Keyblade: Guardian's Fortitude
Secondary Weapons: Dual SABER-22 Sub-Rifles

kh__saber_22_variant_by_javelin434-d80fo

 

The Service Arrow Bullpup Energy Rifle is the standard issued Special Operations peculiar Modification weapon system fielded by the Nocturnal Guardian Corps. Powered by energy from the heart [light or dark], the sub-rifle allows the operator to change the weapon to whatever needed to accomplish almost any task. It is because of the weapon's unique ammo type that it has absolutely no recoil. The arrows serve as energy reserves whenever the user decides to reload by charging the weapon with their heart energy. The energy cone in front of the weapon serves as a psudo-barrel for the sub-rifle, as well as an energy bayonet blade capable of cutting through almost all types of materials. The scope is computerized and is configurable by the user to suit whatever they need, with three discrete buttons that can store the user's customized zoom level. The weapon is usually assigned in pairs.

 

Above drawing: The arrow sub-rifle by itself. 

SABER-22: The real life equivalent of an SMG, the sub-rifle is useful when the user needs to throw a lot of magic projectiles downrange really fast. A full charge of the six arrow reserves yields 30 light energy bolts that can be discharged in a matter of seconds. The single scope is capable of providing up to 17x for magnification, with the default magnification being 1x red-dot sight.

 

Below Drawing: Arrow Rifle: Combining two sub-rifles creates the rifle. All arrow charges are accessed by both sub-rifles, creating a powerful tool of destruction. The rifle can be configured to the following variations by a simple flick of the wrist; the movement determines the weapon beam type and power behind the attack. 

 

SABER-22RC: Rifle Shot Configuration. Flicking the rifle off to the side configures the weapon into the assault rifle configuration. The rifle executes its namesake, combining the twelve arrow charge reserves into a link-fire system so the weapon can fire 12 standard energy bolts. The combined computerized scopes are capable of giving up to 34x magnification, with the default being 4x.

 

SABER-22SC: Sniper Shot Configuration. Pulling the rifle into the user's shoulders and then thrusting it back to the forward position [akin to the reloading action of a bolt-action system] will configure the weapon into the sniper configuration. All twelve arrow charges are accessed and discharged at once, allowing the weapon to fire off a single, powerful, anti-materiel capable heavy energy bolt. The combined computerized scopes are capable of giving up to 34x magnification, with the default being 8x.

 

SABER-22SSC: Scatter Shot Configuration. Swinging the rifle up while pushing the rear forward, then bringing the weapon back to level position will configure the weapon into the shotgun configuration. All twelve arrow charges are accessed in link-fire, with each charge capable of yielding up to 10 energy bolt 'fragments,' turning the weapon into a powerful, semi-auto CQC weapon. The combined computerized scopes are capable of giving up to 34x magnification, with the default being 1x red-dot sight.

 

The weapon can also serve as a shoulder-mounted weapon system, however the primary drawback is the sheer amount of heart energy needed to fuel the bolts fired by it. Accuracy is still maintained thanks to the design of the center-justified buttstock now turned shoulder platform for the user. Severe exhaustion is the norm after using the rifle in this configuration, and it is not uncommon for users to enter a comatose state after prolonged usage of the following configurations.

 

SABER-22DEC: Directed Energy Configuration. Nicknamed "beamo," "deck," or "daddy's laser pointer," holding the forward trigger grip of the weapon and having the rifle resting on the user's shoulders, pulling back on the forward grip until most of the weapon is behind the user, raising the forward barrel up, pulling almost vertically downward, then quickly pulling it back up followed by bringing the weapon back forward and leveling the weapon with the user's face configures the weapon into the Laser system. The weapon circumvents the arrow charge reservoirs and instead directly links to the user's heart via their trigger finger, tapping in to the raw heart energy of the user. So long as the trigger is pulled and the user has enough heart energy to fuel the attack, the weapon fires off an obvious, continuous and immensely powerful energy beam that is capable of decimating vehicles.

 

SABER-22PSS: Projected Singularity System. Affectionately nicknamed "piss mode," "moneyshot," or "thunderhead," reloading the weapon just like the DEC, with the main difference being bracing the barrel above the forward grip with their other hand, will configure the weapon into this highly devastating mode. The weapon circumvents the arrow charge reservoirs and instead directly links to the user's heart via their trigger finger and bracing hand, tapping in to the raw heart energy of the user. When the trigger is pulled, the weapon starts by firing a weak, faint, continuous energy beam that will quickly focus and narrow in width. After 1.8 seconds, the weapon draws in a huge amount of energy from the user and creates a singularity that explodes outward at the end of the beam. The resulting shockwave obliterates everything in its radius. Users who use this configuration are guaranteed to be rendered unconscious for a moderate period of time; there are no reports of anyone being combat-capable immediately after using such an attack.

 

SABER-22SRFS: Suppression Rapid-Fire System. Nicknamed "surfing" or more affectionately "His Majesty's Buzzsaw," holding the forward trigger grip of the weapon and having the rifle resting on the user's shoulders, outstretching their arm to the side, quickly pulling the arm in towards the body, bringing it back out, then swinging the weapon back until it is level with the user's face configures the weapon into the Rapid-Fire System. Again, the weapon circumvents the arrow charge reservoirs and instead directly links to the user's heart via their trigger finger, tapping in to the raw heart energy of the user. This transforms the weapon into a shoulder-mounted minigun. So long as the trigger is pulled, the weapon will shoot out a flurry of small light energy bolts at a rate of up to 800 RPM. The primary advantage to this configuration is the more easily controlled energy consumption experienced by the user.

 
Special Ability: Drive Form: Honor Guardian Form
 
Turning the keyblade against itself, the Guardian is capable of splitting into three weaponized, highly specialized entities that have been re-purposed to protect its assigned Princess of Heart against seemingly impossible odds. All entity mentalities are linked, allowing telepathic communications with one another. Their linked nature is also a weakness: should an entity fall in combat, the nearest entity will absorb it, along with its damage and effects. Should two entities fall, the Guardian becomes whole again with all damages compounded. The Guardian should be able to continue functioning, albeit at a very disadvantaged state.

The Nobody: Sentinel

Primary Command: Aegis Wingblade

Primary Weapon: Twelve Aegis Wingblades plus Two in dual-wielding, reversed grip configuration.

>Salvo Striker: Modified form of Strike Raid, upon calling the wingblades, the entity can launch its wingblades at an enemy.

>Aegis Storm: Wingblade Ability. Throwing a wingblade directly at an enemy will trigger deployment of the eight recessed arrows in the keyblade, which will then seek out nearby targets.

>Aegis Web: Wingblade Ability. Similar to the Aegis Storm ability, upon throwing the wingblade, the wingblade itself disappears and instead materializes into magic string that spans between two arrows [for a total of four pairs]. Once the target is wrapped, the arrowheads will embed themselves into any solid surface, temporarily disabling the adversary.

>Aegis Thrust: Wingblade Ability. While in wingblade configuration, the four keyblades nearest the entity will rearrange into a makeshift 'maneuver pack,' providing short bursts of thrust forward or off to the sides while the remaining auxiliary wingblades provide for the other directions, or continuous thrust for powered flight. This gives the entity unparalleled maneuverability.

>Indirect Aegis Detail: Wingblade Ability. Every wingblade is capable of operating independently without direct handling, allowing the entity to focus on immediate objectives. This is also used for combat support roles.

>Enduring Overwatch: Wingblade Ability. The wingblade is capable of being independently assigned into overhead overwatch roles, where the Focused Light Projection System can be effectively used. Combining all 14 beams creates a devastating singularity explosion capable of decimating darkness.

>Aegis Rifle: Wingblade Ability. The wingblade is capable of being used as a traditional light-based laser weapon, allowing the entity to arm up to 14 individuals to assist with defensive objectives.

The Heartless: Striker

Primary Command: Dual Intervention

Primary Weapon: Dual Viper Striker Keyblades

>Piercing Fang: The bladed end of the keyblade is a viable threat to armor, allowing the entity to be effective against armored opponents. Armor penetrating capabilities can be enhanced by the Saber Blade ability.

>Venom Strike: Upon striking an enemy with the fanged end of the keyblade, the entity has the opportunity to inject either light or darkness into its adversary to deal a crippling amount of damage.

>Stinging Antidote: If any of the entity's limbs are corrupted by darkness and threatens to overtake its entire body, the entity can use the Light Venom ability on itself to prevent further corruption. Can also be used on others.

>Frenzied Spirit: Should the Stinging Antidote technique fail, the entity can attempt a last ditch effort to preserve control over its body by cutting off the corrupted limb. Obviously, the entity's service life will be severely reduced, but should allow enough time to execute its assigned objectives.

The Sentiment: Shielder

Primary Command: Enduring Resolve

Primary Weapon: Default Keyblade plus Arrow-Rifle

>Respite Barrier: The entity is capable of conjuring a bubble barrier around itself, and will always stand near its assigned Princess of Heart to protect her from adversaries while the other entities engage all nearby threats. Within the barrier, a healing mist is also conjured to heal the princess should she have taken damage, meaning that this is the only entity out of the trio that is capable of healing. However, the barrier can be broken with moderate damage, making the princess vulnerable once again.

>Command and Control: Due to the linked nature of the entity trio, the entity acts as an observer, relaying crucial information and orders to the others.

 
Magic: 2nd Tier offensive magic. Curaga
 
Fighting Style:
Standard: Keyblade and Rifle
Adverse: Trio entity
Critical: Wingblades + Dual wielding keyblades + Shoulder mounted Rifle/cannon
 
 
Sexuality: "Straighter than the beams I fire... Why did you ask?"

 

Accepted! This is gonna be quite interesting.

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Yeah, and Kya answered Sasuke. She noticed Jacob run past her, then turned to answer Sasuke. I never wrote that she was answering Jacob.

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It's all good. Reading over it, it was a bit vague. I cleared it up though, no biggie, these things are bound to happen.


Violet, and Zion are both in the water right now. Kya, and Sasuke are on the beach.

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It's all good. Reading over it, it was a bit vague. I cleared it up though, no biggie, these things are bound to happen.

Violet, and Zion are both in the water right now. Kya, and Sasuke are on the beach.

Kya should get in the water.

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Question Zack.

 

 

Would a character specializing in anti-magic. While not the "completely disable magic" type but more of the "weaken magical powers and/or defenses for an advantage" be accepted?

 

Cuz i kinda went that way with the char im making up xD

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