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  1. Kingdom Hearts Re:Chain of Memories


Kingdom Hearts Re:Chain of Memories
Kingdom Hearts RE Chain of Memories
キングダム ハーツ Re:チェイン オブ メモリーズ
Kingudamu Hātsu Re: Chein obu Memorīzu
Developer(s) Square Enix
Publisher(s) Square Enix
Release date(s) Flag of Japan March 29, 2007

Flag of the United States/Flag of Canada December 2, 2008

Genre Action role-playing game
Game modes Single player
Ratings CERO:A
ESRB: E10+

PEGI: 12

Platform(s) PlayStation 2, PlayStation 3
"Memory is the key."

Kingdom Hearts Re:Chain of Memories is a full remake of Kingdom Hearts: Chain of Memories. It was first released on March 29, 2007 in Japan, and imported to North America almost two years later, on December 2, 2008. It was never released in the PAL region until the release of the HD remake Kingdom Hearts HD 1.5 ReMIX. In Japan, it is part of the Kingdom Hearts II Final Mix+ compilation, and has connectivity features with Kingdom Hearts II Final Mix. As there were no plans to release Kingdom Hearts II Final Mix internationally, these features were added with a condition of completing the stories for the North American release.

Major changes

While many changes were made between the two versions, by far the most important was the total redesign of the game to be a three-dimensional computer-rendered game for the Playstation 2, in the same style as the other released entries in the series, Kingdom Hearts and Kingdom Hearts II. This revamp included changing the battle arenas from two dimensional screens without "height" into full three-dimensional arenas, allowing enemies to rise out of the player's range.

Traverse Town KHRECOM

An example of a scene redone in 3D

Additionally, these arenas can be aesthetically varied, even within the same world, while in the original game there was only one arena design per world. The "Duel" system, based on the game of War, was added to Riku's battle mechanics, and the Reaction Command system of Kingdom Hearts II was incorporated into both Sora and Riku's battle mechanics, generally to replace instances where the player would press the "A" button to continue a combo attack.

A smaller but still important change was the conversion of many of the game's scenes into fully voice-acted full motion videos, and the use of voice-acting within gameplay. While the dialogue for the game was recorded using the voice actors used in Kingdom Hearts II, the voicing and sound effects within gameplay relied largely on existing clips. In some cases, such as the Sora's invocation of the Stop spell, these clips were only available using the Kingdom Hearts voice-actors. As the scenes were now fully rendered, rather than being acted out with sprites, the violence within the game was more apparent, and the game's rating was raised from E to E10+, for Fantasy Violence.

The game's card system and overall plot remained the same as the original Kingdom Hearts: Chain of Memories, and "Simple and Clean" is the game's theme song. However, there were many small tweaks to the storyline, as well as the addition of new Cards, Sleights, bosses, and a Theater Mode to re-watch the game's full-motion videos.

Other differences

Story changes

  • Flashbacks from the first Kingdom Hearts are included in cutscenes.
  • Axel finishes off Vexen by immolating him with a snap of his fingers. In the original, he just struck Vexen with his chakrams a second time to eliminate him.
  • In the original, Goofy knocks away Larxene when she tries to kill Sora. In the remake, he just throws his shield at Larxene to temporarily distract her.
  • In the original, the Riku Replica is seen lying on the ground on Floor 12, and moving to him will trigger a cutscene (followed by a boss fight). In the remake, he is standing up, and a Reaction Command triggers the cutscene and boss fight.
  • When Guard Armor is fought in the original Kingdom Hearts: Chain of Memories, it is fought in the third district. But in Kingdom Hearts Re:Chain of Memories, it is fought in second district.
  • When Sora was hurt by Larxene in the original Kingdom Hearts: Chain of Memories, Donald used Cure to heal him, but in Kingdom Hearts Re:Chain of Memories, he uses Curaga to heal him.
  • In the original climax of Sora's storyline, when Axel attempts to execute Marluxia for his betrayal, Marluxia used Naminé as a shield after hearing Axel's threat. In the remake, they have a brief fight before Marluxia uses Naminé as a shield. Marluxia also never leaves the room until the end of the fight.
  • Instead of dragging Riku into the dark depths using his final strength, Lexaeus is killed when Riku's body is temporarily taken by Ansem, Seeker of Darkness.
  • In the original game, Zexion teleports away when his disguise as Sora is uncovered. In the remake, Zexion directly battles Riku but is defeated and, fearful for his life, teleports away.
  • The scene from Kingdom Hearts Final Mix that involves Sora fighting Xemnas as the Unknown is put into the opening FMV.
  • An extended scene of Roxas is shown along with Hayner, Pence, and Olette at the ending of the game.
  • At the ending to the game, a scene of the Organization's unseen members is shown.
  • Zexion's death is extended, while only implied in the original game it is clearly shown in the remake. In the original game it is hinted, though never shown, that the Riku Replica stabs Zexion, whereas in the remake, the Riku Replica is shown to strangle Zexion and drain out his life force. In the flashback, Axel also explains his motivation remarking, "So sorry Zexion. You just found out way too much." revealing that Axel had Zexion killed to cover-up Axel's actions, and in 358/2 Days also because Zexion discovered Saïx and Axel's own plans of betrayal.
  • In the original game, Riku Replica fades away after his final defeat against Riku, whereas in the remake, he is swallowed by darkness instead.

Mechanical changes

  • While battling the Parasite Cage, the stomach acid will not inflict damage if Sora is reloading his deck.
  • In the battle with Genie Jafar, the number of platforms has increased from 3 to 6.
  • The final Marluxia battle has been split into two sub-battles — the first is generally the same as the original final battle, while the second is set entirely on top of Marluxia's Specter, and features him as much more aggressive, with several powerful Sleights.
  • As in his Absent Silhouette battle in Kingdom Hearts II Final Mix, Lexaeus can enter a temporary state of invulnerability and increased strength.
  • As with Roxas and Sora's fight in Kingdom Hearts II Final Mix, the scene in which Riku confronts Zexion has been converted into a full boss battle. During this battle, Zexion can steal Riku's cards, though Riku remains within Dark Mode for the duration of the fight.
  • The final battle in Monstro, while playing the same, is now recorded within the Journal as a mini-game. Also, the Shadows defeated during it drop EXP, unlike in the original GBA version.
  • 100 Acre Wood has been modified to be a mini-game world, as in Kingdom Hearts and Kingdom Hearts II, as opposed to a single mini-game composed of helping Pooh find the other inhabitants of that world.
  • The Journal now keeps track of mini-game scores, as in Kingdom Hearts and Kingdom Hearts II.
  • In the Japanese version, having a cleared Kingdom Hearts II Final Mix save file on your memory card will allow Sora to obtain a second set of treasures from the Room of Rewards on each floor. These include Attack Cards modeled after certain Kingdom Hearts II Keyblades, and Enemy Cards modeled after the seven of the eight