Famitsu Weekly released an article recapping everything revealed during the Kingdom Hearts III premiere event. Screenshots and their translations, provided by news team members Mio-Chan and NihonScribe, can be viewed below!
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Text in red squares: Follow-up Report
On May 17th (local time), the event held in the USA presented the world’s first demo. The characters shown below have also been revealed!
Text on the middle right: Kingdom Hearts III (KH III for short) is the latest game of the world’s most famous action RPG series born from Disney and Square Enix. The demo, held in Santa Monica, USA, have finally shed some light on the game’s contents.
(JPG 1 and 3) Golden text: In this first demo, new information comes one after another!
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Under the copyright: The following pictures show contents under development.
Blue frame: The power to call and borrow your friends’ power, the "Link."
"Link" is a command that appeared in the previous games. When activated it consumes MP, you can borrow the power of a reliable friend, and use them to perform various actions. Each action depends on the summoned ally’s personality. Ralph from the movie "Wreck it Ralph" makes his appearance for the first time in the series, and you can summon him!
Golden small text; Ariel picture: We were able to try out Ariel’s Link (from the movie "The Little Mermaid"); while bouncing she attacks and makes splashes. It is also known that linking with a Meow Wow is possible.
Golden small text, Ralph pictures: The light that comes from the blocks that Ralph has created can stop the movement of enemies. Additionally, the finishing move causes a big explosion and one-shot wrecks the enemy!
Game data: Kingdom Hearts III; Developer: Square Enix
Release date: Expected in 2018; Price: To be announced; Genre: Action RPG; Rating: In review
Team: Director: Nomura Tetsuya, Co-director: Yasue Tai, Composer: Shimomura Yoko, Producer: Nishi Rie
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Hercule's world OLYMPUS
In the demo, we experimented with dynamic actions, trying to defeat the powerful enemy standing at the mountain peak, the Rock Titan, all while running up the cliff and heading to the top.
The moments when we were climbing its body, (the feeling of moving Sora) was emphasized.
Boarding the Big Magic Mountain and shooting fireworks was refreshing too!
Small golden text: Heading to the shining spots allows you to run on surfaces freely.
The field in this game is fairly extensive and the coexistence with this new action is outstanding.
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Toy Story’s world TOY BOX
It’s the first appearance of this world in the series. There are plenty of event scenes including Woody and Buzz. Sora and his friends changed into toys to maintain the balance of this world. Many elements are highlighted, such as hopping in a robot, engaging in a battle against other robots, and more!
Golden text: In the toy store, you can explore every corner of the floors. In addition to many playful and shining gimmicks, new varieties of Heartless appear!
(text in blue) Animated Robot Battles
In Toy Box, there are robots named "Gigas," which you can control and fight with, in a subjective viewpoint. Three different types exist: the blue Gigas have a rangee of bomb attacks, the red ones are good at physical attacks, and finally you can shoot and stun the enemies with the purple ones. It’s possible to switch between robots.
And so in KH’s worlds, it’s possible to have a FPS-like experience.
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Sora, the protagonist that we control, was chosen by a weapon called the "Keyblade."
In the demo, pressing the left and right direction keys make switch Keyblade without opening the main menu. In addition, elements such as weapon transformations and the attack movements offer a refreshing feeling of in-battle strategy and actions.
Transparent frame: Transformations through Situation commands!
After a few hits, a "Situation Command" appears depending on the skills and Keyblade you use, and the situation you are in. When activated, a flashy animation with great effects occurs, and the Keyblade changes form. There are multiple stages of transformations, the attacks movements drastically change, enabling the player to unleash a powerful finish move.
(JPG 5 and 7) Golden text: A rich amount of Keyblades
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Monsters Inc.'s Keyblade SMILE GEAR
The first transformation is named "Assault Claw." This form equips you with claws in both hands, making fierce combos available.
After that the Keyblade can change into a second form, "The Twins Yo-yo," offering a wide range of attacks!
Small golden text: The Twins Yo-yo are flexible. Their use is varied: bumping the yo-yo against the opponent, shortening the string and moving someone closer to you, and also stretching it and swinging it around. There is a lot of possibilities.
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Toy Story’s Keyblade INFINITY BADGE
(Top left corner) The “Drill Punch” form allows you to hit multiple enemies easily, and the enemies HP can be seen as sparks fly surrounding them. Also, dodge roll allows you to drill into the ground and spike up, doing a lot of damage.
Golden Text: Multiple Keyblades
(Bottom right corner) The first Keyblade transformation can be used for powerful groups of enemies and is called, “Boost Hammer.” It extends your reach, allowing you to swing long and wide. In the second stage of the transformation, “Drill Punch,” you can perform a high concentration of attacks over a large group across a large space from in and out of the ground.
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Tangled’s Keyblade EVER AFTER
(Top left) When dodge roll is utilized, copied forms in the shape of Sora appear. Alongside this, when enough of these Sora copies appear, they move towards the target and all attack at the same time, providing major damage.
(Top Right) When the Keyblade transforms into “Mirage Staff,” while sliding one can attack and fight with magic to stand out. Even from far distances, your attacks are powerful and have a wide influence. Also, as a “finisher,” you create a tower and attack, affecting enemies within the entire frame of the screen for a wide range attack.
(Bottom) A Note on Commands: At the same time Situation Commands can appear and you can choose where to do them, but they are contained within a time limit. After that, you will be unable to use these commands until the counter reaches zero. After you complete the finisher, the counter will reach zero and your keyblade will go back to its initial state.
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(Upper Right) During battle, besides Keyblade transformations, you can also attack using commands after fulfilling certain conditions. Managing these operations are uncomplicated and somehow with just the press of a button one can become efficient and perform a variety of actions.
Golden Text: To Battle
(Bottom left) Shooting Ride: Within a first-person perspective, players can attack in a command similar to a shooting game. Depending on how you shoot your score will change. It looks interesting and fun seeing how players can adjust and obtain a high score.
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(Top) The Power of Friends: With Donald you can release a countless number of fireworks flying into the air, attacking your surroundings. This attack doesn’t require a 4 button input and is a simple and effective range attack.
(Bottom Right) Rocket Ruckus: With Woody and Buzz you ride the rocket and press various buttons to control the ride. For the finishing move the group jumps off and the rocket heads towards the target, attacking in a big explosion. This attack is also convenient for moving around?!
(Middle Left) For efficient attacks, movement depends on the angle of the left and right stick, which allows you to make loops and attack while spinning (In case of using the rocket).
(Bottom) Note on other commands: 1) Pirate Ship: one of the first that can be obtained through, “attraction flow.” Allows for big attacks rising up from the left to the right in an ride similar to the viking attraction. 2) Tea Party Cups: can be accessed using the same kind of attraction flow as the command mentioned above. The player rides in coffee cups, spinning and drawing enemies closer in a versatile attack.
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Golden Text: Various commands pile up
(Middle Right) Shotluck: Holding the lock on button allows you to simultaneously attack a large group of enemies. This system was utilized in “KH Birth By Sleep,” allowing the player to prioritize and choose which enemies to attack and focus on. It is useful for dealing with troublesome enemies that are overwhelming from far away or located in the sky.
(Bottom Left) The focus gauge is important for executing shotluck commands. The methods for locking on and attacking will change depending on the Keyblade you are using within your environment.
(Bottom Right): With the spell, “blizzara,” you can slide and move on an icy path in the direction of the blast you fired. Situation commands and spells like “Fire” can also be used while in the air.
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(Top Left Corner) Magic: Once you consume MP, you will be able to attack through spells like fire or blizzard or heal yourself. Once your MP reaches zero it will start charging and while the meter is slowly filling up you will have to fight without magic. Magic can be quickly chosen and carried out outside of the command menu through the shortcut menu.
(Middle) Minigame “Classic Kingdom” also revealed! Info regarding the retro style mini games resembling old school cartoons, “Classic Kingdom,” was discovered. Now below we will review the four different games revealed. 1) The Barnyard Battle: Sora and King Mickey move at the same time and dance and fight their opponents 2) The Karnival Kid: You serve customers according to what they request in their orders from the menu. 3) Giantland: Strike the giant and keep moving up higher to reach the goal and escape. 4) Musical Farmer: adjust the pipes and collect the falling eggs. (Left bottom corner of this section) There are plans to make these minigames playable in the phone app, “Kingdom Hearts Union X[Cross]”. There are over 20 minigames!
(Bottom) A Note on Keyblades: When switching between Keyblades, the countdown for Keyblade A, if it is currently in a Keyblade transformation, will stop. This transformation will be saved and progress from its last point once you select this Keyblade again later on
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