Earlier, Famitsu.com posted an article concerning Kingdom Hearts -HD 1.5 ReMIX-. This article contains a huge amount of information about the Re:Chain of Memories part of the title. goldpanner has done a full translation of this article, and thanks to him, you can read the article below.
With the utilisation of things such as exploration and battle card use and indicated encounters, there is a sharp distinction between Kingdom Hearts Re:Chain of Memories and the other titles in the series. This uniquely charming title has also been remastered in HD!
●The remake KINGDOM HEARTS Re:Chain of Memories now remastered in HD
The three games that form the first part of the story of the Kingdom Hearts (hereon KH) series have been remastered in HD and are being offered as one title, KH -HD 1.5 ReMIX- (hereon KH1.5). One of the titles included, KH Re:Chain of Memories (hereon KH Re:CoM), reveals the experiences of protagonist Sora and his best friend Riku after the events of KH.
Incidentally, KH Re:CoM originated from KH Chain of Memories, released on the Game Boy Advance in 2004. This title was fully remade for the PS2 in 2007 and included with KHII Final Mix with the title KH Re:CoM. This PS2 version has now been remastered in HD in KH1.5.
■ Changes from the PS2 version
- Everything is high resolution, including UI (user interface) such as the menus
- Trophy support
- PS3 custom theme made available upon clearing the game
● Interview with Art Director for Maps Takeshi Fujimoto
—What sort of work did you do on the HD remaster?
Fujimoto: I made the background textures high resolution. Unlike the old CRT displays, LCD and plasma televisions show textures clear and sharp, and if the resolution doesn't live up to that it gives quite a disappointing impression. Because of that, I went over all the backgrounds again for the first time in a long time, remaking as many of the parts that stood out as rough as I could in the time I had.
—What would you especially like players to see?
Fujimoto: There's not really anything I'd like them to look long and hard at while playing normally, but, we have remade many of the distant off-path background elements, so please check those out if you'd like to.
—Lastly, please tell us about anything that left you with a deep impression.
Fujimoto: In the beginning, the stained glass floors depicting princesses, or 'stations of awakening', in the opening of KH were retouched to such a high resolution that they'd have been fit for use in print media. However, as we added data we went over the memory limit, and sadly had to compress the texture size. Still, as you may expect, the compressed texture was unsatisfying compared to what we had become used to, and many people said things like 'it was better before' and 'isn't there anything we can do', and we ended up testing out many things. And then finally thanks to the magic of(Sumio) Nasu we were able to put a beautiful texture into the game.
■ A comment from Animation Director Kouji Hamada
Our work on motion went basically hand in hand with the remake of the cutscenes for KH 358/2 Days. The animations in KH and Re:CoM were basically left as they were. I would love for you to see the vivid animation you would never have imagined for a game from about ten years ago. For the KH 358/2 Days cutscenes, I hope you feel the progression of the fun atmosphere of the first half to the heart-wrenching second half from the detailed expressions and performances of the main three. We also remade the dialogue-free scenes of the three just sitting together, and I hope that we were able to convey that gentle, somehow painful atmosphere.