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HD 1.5 ReMIX appears in December 27 Famitsu Weekly; more gameplay changes detailed
Note: If you haven't already, make sure you check out the full HD 1.5 ReMIX trailer from Jump Festa 2013!
The latest issue of Famitsu Weekly, releasing on December 27, 2012, has contained an article on Kingdom Hearts -HD 1.5 ReMIX-. Thanks to hokanko-alt, a summary of the article has appeared online. goldpanner has translated this summary, and this can be read below.
With the trailer now officially out, differences from the original KHFM have been revealed.
+ 14/3/2013 release date
+ 6980 yen
+ Director: Tetsuya Nomura
+ Co. Director: Tai Yasue
+ Producer: Rie Nishi
Points that have been changed from the original version of KH Final Mix:
+ On top of being made HD, some character models and textures have been updated
+ The English voicing has been changed to Japanese voicing
+ Trophy support
+ Custom theme made available after clearing the game
+ Addition of abilities 'EXP Zero', in which you cannot earn EXP, and 'Combo Master', in which combos work even if an attack misses
+ Camera controls have been changed to the right stick, R3 button to swing the camera behind to the default position
+ 'Talk' and some special abilities etc. now executed with the △ button
+ 'Summons' is in the command menu separate from 'Magic'
+ Also, the inclusion of Aerith, Leon, various Disney Characters and their stages etc. has been revealed.
Staff comments (some excerpts):
Gen Kobayashi, Character Art Director
+ A great deal of the base material had to be remade high resolution to fit the HD remastering
+ The menu screens have been made prettier, the picture has been made wider, and controls are nicer
+ Even if you played the PS2 version you can enjoy it, it will feel fresh
+ They have worked on many trophies and custom themes
Tohru Yamazaki, Team Leader of the Character Section, Osaka
+ Even now people look at the first KH title and say it is beautiful
+ With an aim to make post-KHII quality the standard, some texture resolutions have been drastically increased
Sumio Nasu, Programmer
+ Without anyone who remembered the ten year old program, they finally worked out how to progress after much trial and error
+ Wants to make use of the knowledge gained from this project to bring the next remastered title to life
+ Controls for this title feel close to that of KHII, you can also skip cutscenes