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  1. Viewing Profile: Topics: NoHeartVersed

NoHeartVersed

Member Since 09 Jul 2018
Offline Last Active Yesterday, 01:55 PM

Topics I've Started

PlayStation Access live-streaming all 4 days of EGX 2018

Yesterday, 10:02 AM

Playstation UK recently tweeted a live-stream schedule where they will be streaming from the PlayStationEGX stage for all 4 days.

You can view the schedule for each day below:

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The live-stream will be available to watch on YouTube and Twitch.

Kingdom Hearts III will be shown on Saturday.

What are you most excited to see come from the EGX each day? Let us know in the comments below!

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Utada Hikaru to perform Kingdom Hearts III theme song "Chikai" live for the fir...

13 September 2018 - 01:19 PM

Utada Hikaru - the artist known for her work on the Kingdom Hearts theme songs, will be performing the Kingdom Hearts III theme song "Chikai" for the first time at MUSIC STATION ultra FES 2018.

This has been confirmed by her management, @Hikki_Staff on Twitter. MUSIC STATION Ultra FES is an annual even hosted by TV Asahi's "MUSIC STATION" which showcases Japan's biggest performers newest releases and will air September 17th.

As well as performing "Chikai", Utada-san will also be discussing her new album "Hatsukoi" and reminiscing over her 20 year music career with presenter Tomori-san.


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[UPDATE]: You can watch Utada's performance at MUSIC STATION Ultra FES here.

Are you excited to hear "Chikai" performed live for the first time? Let us know in the comments below!

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Nomura stresses the importance of direct translations on story comprehension, and talks...

27 August 2018 - 03:34 PM

In a recent interview with Kingdom Hearts series director Tetsuya Nomura, conducted by Everyeye.it, Nomura spoke about the tone of Kingdom Hearts III as well as whether clothes will have an effect on the gameplay.

Nomura also addressed why there are only English and Japanese dubs available for Kingdom Hearts III, how the selection of worlds are decided and expanded on the Gummi Ship portion of the game.

You can read about this below:

Everyeye.it: It seems that every world is able to embody a different style and type of gameplay. Mount Olympus, Rapunzel’s forest and the Monsters, Inc. Factory show great verticality and ample spaces, in Toy Story everything seems focused on freedom of action (even driving mecha-style toys), in the Arendelle distances can be covered by speed-travel skiing with Goofy’s shield; in Pirates of the Caribbean, finally, we will have naval battles and underwater explorations. Talk to us about the process of creating each world and how you've come to translate these Disney realities into gameplay.


Nomura: For this chapter, the development team put a large number of ideas on paper. Starting from the flow of proposals received from all the staff, I then added my personal ideas to ensure that the concepts achieved a certain [degree of] completeness. This does not mean that the ideas of the other developers didn't play an important role; indeed, when, originally, we began to select the worlds that we would have put [in the game], I personally asked each one of them to propose to me a presentation illustrating how each world should be played. The final selection, which of course rewarded the best ideas, of which Disney realities would be part of the final game took place on the basis of this criterion.
Everyeye.it: Let's talk about the Gummi Ship. From the videos shown so far it seems to be the only feature that has not been particularly revolutionized. Can we expect any surprises, in this sense? How much space will this feature have?


Nomura: In the first game, the Gummi Ship had a strong symbolic significance. In the second chapter [of the series], however, it ended up becoming a kind of amusement park attraction. This time, however, the space in which you can move the spaceship will seem much more expanded and very similar to the map of a role-playing game. Clearly we have added some customization options and re-proposed the shooting sections, which make the Gummi Ship what it is. But we also introduced a number of new elements thanks to a specific section of the development team that worked on it. Basically, the element of exploration is now much deeper.

Everyeye.it: Regarding the localization, what are the times and the difficulties of the adaptation and translation of a work such as Kingdom Hearts 3, which collaborates closely with local franchises (Final Fantasy) and with a Western brand as important as Disney and the attached animation brands?

Nomura: The biggest challenge is not so much the differences between the Kingdom Hearts franchise and other brands. When I direct a game, I ask for translations to be as direct and faithful as possible, no matter how complex the subject is. This implies the question of which of the two localizations (Japanese or English) is the best. The truth is that, especially for Kingdom Hearts, an incorrect or defective translation risks compromising the comprehension of the whole story, and this is why I care about it so much. On the other side of the scale, however, I also understand the dynamics that characterize the team's approach to the location of the game, which are quite complicated. After all, it is not an issue I can deal with firsthand, therefore I prefer leaving dealing with this problems to others.

Thank you to KH13's Aquaberry for the translations!

What do you think of the new information Nomura has given? Let us know in the comments below!

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"Kingdom Hearts III could even tear out more laughter than in the past", says N...

27 August 2018 - 03:00 PM

A new interview with Kingdom Hearts series director, Tetsuya Nomura, has surfaced from Everyeye.it. The interview spoke about the tone of Kingdom Hearts III, Nomura's character design process and how outfits will affect the gameplay.

You can read the interview below:

Everyeye.it: KH3 will be, according to your statements, the darkest chapter of the saga, which will put Sora and the other protagonists in several dramatic moments. The series, however, is not completely new to large doses of pathos, so how are these statements reflected in the script? And, compared to the past, how difficult was the writing between the darkest introspection of the heroes and a plot that must draw the sums of a ten years old franchise?

Nomura: The battle against Xehanort, which came to life in the first game of the series, will finally come to an end; moreover, since the journey Sora is traveling serves to alleviate the pain of having lost his friends in the past, the general atmosphere will be truly dramatic, at least in some phases, compared to the previous chapters. In actuality, I think the Kingdom Hearts 3 plot will not really be that grim after all. Neither the relationships between the characters, whether between the main ones or between the protagonists of the various worlds, nor the journey of Sora alongside Donald Duck and Goofy will be particularly dark. In fact, I will tell you: it could even tear out more laughter [in the audience] than in the past! In this sense, therefore, we could say that it will be a truly wide-ranging story, well balanced between the dramaturgical aspect and the comic one.

Everyeye.it: One of the predominant elements of the aesthetics of Kingdom Hearts are the clothes, real kingpins in the character design of each character and capable of amalgamating the cartoon style with that of Final Fantasy. How did you conceive the new character designs? What were the inspirations towards their realization?

Nomura: Actually, I almost never get much from the character design process. Most of the time I find myself buying so many clothes that I like, I try them on and they inspire me. And indeed, there have been occasions, in the past, when I used some clothes I had bought for myself as character designs for some characters. A rather exhaustive example will be found in Kingdom Hearts 3 and concerns the look that Sora will have in the world of Pirates of the Caribbean: the design of his buccaneer jacket, in fact, is inspired by one of my coats!

Everyeye.it: Even in previous games, clothes became a playful excuse to give life to the Drive Forms which, in terms of gameplay, gave enormous variety to the combat system and to the playful experience. Will we find the same manic attention to the use of clothing in Kingdom Hearts 3?

Nomura: No, this time the clothes of the protagonists will have no effect on the gameplay or on the combat phases, but the type of battle that you can manage will depend exclusively on the use of the Keyblades. The form they will take is the very representation of this novelty and will have no direct effect on the characters.

You can find the full interview here.

Thank you to KH13's Aquaberry for the translations!

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GameStop Sweden, Finland, Norway and Denmark offering Monsters' Inc. Keyblade yoyo...

10 August 2018 - 03:16 PM

Many retailers have began offering exclusive bonuses for pre-ordering Kingdom Hearts III from them. GameStop have jumped on the bandwagon and are now offering an exclusive replica of Monsters Inc Smile Gear Keyblade transformation in certain European territories.

Pre-ordering Kingdom Hearts III from GameStop Sweden, Finland, Norway or Denmark will bag you your very own replica yoyo! (While stocks last!)

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The bonus has also been spotted on GameStop Ireland, though only the picture is there and it does NOT say you will receive one with your order. Please be aware of this when placing your order!

What pre-order bonus do you want the most? Let us know in the comments below!

UPDATE [August 21, 2018]: The Kingdom Hearts III Smile Gear yo-yo pre-order bonus is also available at Game.uk!

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