• Log in with Twitter Log In with Google
  •    Sign In   
  • Create Account

You are viewing the forum as a guest. For a better experience, please sign in or create an account.

Forum Search New Content Forum Rules Boards Status Updates Fan-made Images Fan-made Videos Livestreams Chatroom
  1. Viewing Profile: Topics: Aquaberry

Aquaberry

Member Since 27 Mar 2016
Online Last Active 39 minutes ago

Topics I've Started

Facebook is promoting Kingdom Hearts III at San Diego Comic-Con 2018

19 July 2018 - 01:33 PM

Facebook is promoting Kingdom Hearts III at San Diego Comic-Con with a travelling photo-op! The backdrop shows Kingdom Hearts III renders of Sora, Donald, and Goofy. You can check out the video below!

Churro has also taken a video of the travelling backdrop. Watch it below, and check out his pictures too!

5678

Let us know if you're at SDCC 2018, and don't forget to share your pictures!

Click here to view the article

Kingdom Hearts wallet, bifold wallet, and key case wallet prototypes displayed at the S...

19 July 2018 - 01:17 PM

In revealing their products line-up during the San Diego Comic-Con 2018 preview night, Square Enix unveiled many upcoming Kingdom Hearts products, including three sets of wallets, available in black and red! These are the Kingdom Hearts wallet, bifold wallet, and key case wallet: you can see them below (pictures taken by @churroz).

1234

These products are prototypes pending licensor approval, with no release date as of yet.

Othe upcoming Kingdom Hearts products shown at the event include Bring Arts figures of Kingdom Hearts III Kairihttp://kh13.com/news...sidia-data-mine, and Cloud and Sephiroth in their Kingdom Hearts outfits!

San Diego Comic-Con runs from July 19th to July 22nd. The Kingdom Hearts III demo has been announced for the event, and you can get a chance to play it via collecting tickets at the Square Enix booth, starting from 9.30am local time.

What do you think of this lineup? Will you be attending SDCC? Let us know in the comments below!

Click here to view the article

Famitsu publishes additional remarks by Nomura, discussing character design progress, F...

17 July 2018 - 05:29 AM

Famitsu have recently posted their full interview with Kingdom Hearts series director Tetsuya Nomura online! This interview was previously published in the July 5 issue of Famitsu Weekly; however, it was not published in full.

We have already translated some parts of the interview (which you can read here and here); find the rest below!

Translations have been provided by KH13 Staff Mio-chan and NihonScribe, and Katie Armstrong and Keytotruth.

—There was also a scene when they slide on a shield like a sled on the snowy mountain [during the Frozen segment of the recent trailers].

Nomura: There are battles while sliding down the mountains. In a FFVII snowboard style, you can challenge yourself and aim for a good score once you complete the story of the world.

—Characters look just like real-life people, but was it difficult to balance their graphics between the photo realistic world and the worlds of KH?

Nomura: That was a difficult aspect indeed. According to the photo-realistic direction, Sora, Donald, Goofy and Luxord have a model made with special details on them. Jack and the other are still a work in progress, they are yet to be complete.

—The team troubled themselves to change Luxord’s model, just for the sake of this world?

Nomura: Once, we tried to put down Luxord’s model used in another world, but it looked really out of place.

—Every world seem so faithful to their respective work, there is no displeasure while looking at it. I can’t wait to see their appearance in other worlds as soon as possible!

Nomura: Big Heroes 6 is yet to be shown. Please look forward to it.

You can read the rest of the interview in full below.

—You don't have to think hard. Among the Situation Commands that came up, the 'Attraction Flow' amusement park rides were particularly gorgeous, and some even had mini-game elements - it was fun just pulling out those skills.

Nomura: In this trailer, there's a Monster's, Inc. water slide where that's also true (Note: talking about the fun element). Attraction Flow is different depending on the place, the conditions for 'Firaga' are that you have to be attacking with fire-type [attacks], there are various conditions that have to be met for Situation Commands to be used.
The Big Hero 6 world hasn't been revealed yet. Please look forward to it.

—In this PV, there's a scene of skating and sliding around, is this one of the transformations?

Nomura: It's a Keyblade transformation you get in the Frozen world. [/b]You can slide around anywhere, not just on ice, and set up melee attacks by sliding in at high speeds.[/b]

—This time around, you can use magic as a means of moving around, you can quickly approach enemies with Chute Rock, right? In this demo, the tempo of moving around felt really good and playful.

Nomura: We're really conscious of that. In the Pirates of the Caribbean World, if you fly toward a certain enemy with Chute Rock, you'll be able to ride around on that enemy.

That's a trailer scene, for sure!

Nomura: Pay attention to the content you brought up; particularly, I think Pirates of the Caribbean has a lot of sights to see. From diving into the sea for a battle and controlling the ship to riding a Heartless for an aerial battle--this world has land and sea and air (Note: he used the term 'Rikukaiku' which is particularly notable given our three heroes names!), and everything is seamlessly connected in the stage of battle. There's ship sailing, exploring an uncharted island - it's a world where you can do anything.

—By the way, Sora is growing up rapidly, what effect does this have on leveling/training?

Nomura: It's a legitimate evolution of the conventional level-up and synthesis systems. Although there have been portable games with different leveling systems, KH3 is a main series numbered entry; this entry is packed with play, and there's enough volume that its simple. (Note: I think he's getting at the idea that there's more than enough play time to figure out the leveling, even if it's a little different than the systems we've been playing with lately.)

—In this trailer, Kairi makes an appearance, gathering Sora, Riku and Kairi together. Could you please tell us about their design?

Nomura: Sora has less accessories now. Previously, he had a chain hanging alongside very large pockets and belts, which was the point of the design. However, [/b]this time, since he's going to be involved in more dynamic action, I wanted him to have a greater sensation of activeness.[/b]

—As Sora grows his hair continues to shoot upward.

Nomura: When Sora was a child his hair flowed downward, then in “KH” and “KHII” his hair stretched out from the sides, but this time his hair forms more in the back. Or better said it starts from the side and folds up in the back (laughs).

—So it is something like that? (laughs). Riku and Kairi also got fresh haircuts.

Nomura: Riku understands the process and details of cutting and changing his hairstyle from a long one, but since Kairi appears to not had an image change in a long time it may be fresh for her.

—What about Riku's and Kairi's [outfits]?

Nomura: I'm having their "taste" to match Sora's in some parts. Sora gets a red and black color pattern, while Riku gets blue as a base and, added around the shoulder, some yellow tones to differentiate it. As for Kairi, pink was the main color of choice. That's the kind of image in mind when I thought of the logical next step. This time, everyone got their new clothes from Yen Sid, including Mickey, and as expected, the ones who actually made it are the 3 fairies. Thus, I wanted all of them to have something in common. In this case, it's the checkered pattern [plaid].

—Riku’s Keyblade changed too. The cutting edge of his previous weapon seemed broken.

Nomura: It broke for a certain reason, and he obtained a new Keyblade from Master Yen Sid.
I noticed that houses key used a lot of this type of design nowadays, so I took it as a reference.


—Sora and his friends appearance change this time too, those from the “Monsters, Inc.” world had such a great impact!

Nomura: These changes are based on Pixar designers’ intentions. We made slight changes at the last minute by ourselves, like enlarge Donald’s white part of his eye, and change the color and size of Goofy’s left and right eyes. We followed this direction with the original work of Halloween Town as well. We initially create a dragon-based design for Sora. We then modified some parts like the color of the body and the borders around the eyes, giving him a cat-like mouth and therefore got closer to a Halloween Town look.

—It looks like you interacted a lot with Pixar while creating the models for the Toy Story world too.

Nomura: Yes. Among those circumstances, we also had time to design characters in a pixel art style. It felt like those pixel art became three-dimensional. From there we adjusted its realism, and went to the toy figure-like shape that you know now.

—Moving on, I'm going to ask you about some key scenes in the trailer. Roxas's resurrection has been touched upon; both Sora and the New Organization XIII seems to wish for his return, right?

Nomura: Specially Sora, who has a connection with Roxas. However, that's not something I can answer at the moment.

—Also, about Ienzo, Hayner and the rest, I wonder how they'll cooperate... There's something else I'm wondering about. The word Larxene used "New Seven Hearts".

Nomura: It's referring to the Seven Princesses of the next generation. It has to do with what Master Xehanort did in KH3D. In case the 7 Guardians of Light don't gather, they would instead use the Seven Princesses... that's the reasoning. Those Seven Princesses are being replaced while Kairi is the only one that keeps being one. As for the remaining 6 candidates, people like Rapunzel, Anna or Elsa are being targeted for that.

—There's also a lot of mysteries surrounding the resurrection of the New Organization XIII. Vanitas seems to be one of them, why is that?

Nomura: While the Vanitas appeared in KH3D was an illusion, this time he's real and makes an appearance. Vanitas and the other members have resurrected in
an unusual way. Some of the members returned to their human forms only to then again turn into Nobodies, while other have resurrected by using other means. For example, Lea and Ienzo who are collaborating with Sora, have just resurrected as human.


—Lea and Kairi are training together to be able to use the Keyblade. Where does the scene with them in it in the trailer happen?

Nomura: It's a world you can't go to, but I can say that the place they are in is a new location. Matching the progress of the script I wanted to show their progress one step at a time. Previously, at the Kingdom Hearts concert, there was a speech of Kairi talking about their training together. That speech is also used in a scene inside the game.

—There was something else that intrigued us on the PV. We saw the current Riku, and a Riku from the past sitting next each other…was that Repliku?

Nomura: Was it? Maybe it’s an illusion (laughs).


—Aqua's change of appearance was also a huge shock. Her eyes turned golden and it looked as if she completely fell to darkness.

Nomura: It seems everyone was even more surprised about it that I expected. That scene happens when Riku and The King end up in a dangerous situation and then Aqua appears in that state. Not only hers, but the mysteries related to a lot of other characters are cleared up, so writing the script for all that was really hard.

—Some time ago you told us about a Secret Movie being produced. Are there any new developments about that?

Nomura: We're already making it but it hasn't been finalized yet.

—The series has progressed a lot since the first title came out. The story has become pretty complicated and the memories about the story have become a little blurry. Also, I think many people have only played the numbered titles. Have you thought of anything to help them catch up?

Nomura: Well, since there are so many character and relationships within the games, if we stopped every time a new character appears to introduce them, the story wouldn't move on.
We are making videos summarizing the story of the game into 5 chapters with narrations from Chirithy. They will be released shortly after E3 in our official website. So I hope you watch these videos, play the HD remasters until the release date of KH3. Also, the videos need adjustments for it, but we're looking into adding the videos to the KH3 game.

—From the production announcement in 2013 until this point, I think that there was a lot of hardships. Like switching game engine from an in-house production to the Unreal Engine 4 for example.

Nomura: That’s right. However, Unreal Engine 4 has a great amount of libraries and to be able to use them, Epic Games worked hard, so it was easy to do in that sense. Of course, there are merits to make something with your own game engine. In that case, as the development of the game and the expansion of the engine are linked, the range that we mustn't lose of sight become wider. Even though the development period has been extended due to the engine change, I think it’s a good thing that we switched to the Unreal Engine 4.

—Hikaru Utada who suspended her singer career resumed her activities, the decision to which song would be in KHIII was a huge topic. About the theme song “Chikai”, did you gave any directions?

Nomura: From here I did not give any concrete order. With the current synopsis, we know that the battle that kept continuing will end in KHIII, and the answers will come out to each character that had various issues, that’s what it (the synopsis) tells you.

—I'm sure that now that you have announced the release date you are working towards finishing making the game, but can you tell us what's the current state of the development?

Nomura: It's hard to give you an actual percentage of how complete it is. Right now the game's volume is way too high and space is becoming a problem where's we're running out of it.

—What's the cause for that?

Nomura: There are many reasons. One of the bigger ones is that movies take up a lot of space. When you're running a cutscene in real time there's very little data to load but, let's say the previous scene I talked about with Kairi and Lea, it happens in a completely different place, so you'd have to load in all that environment, and since it isn't loaded and it would result in very long loading times between key cutscenes. So, in order to solve that, we make a part of some cutscenes into videos. However, since they have to be in high resolution, they take up a lot of space. That has become a problem beyond our expectations.

—Speaking about space problems, switching between Japanese and English voice acting is also a problem, right?

Nomura: That's right. It's not only about the voices, there's also lips sync to worry about and we have to put that in. Up until now, in "Final Mix" titles the English voices were used and as far as I know, many people want to play KHIII that way. Dealing with the exchange of voices is being really hard.

—In KHIII, will there be a "Final Mix" expansion like there was with previous titles?

Nomura: It's not under consideration at the moment. We're having space problems after all (sarcastic laugh). We have plans to make updates as DLC, so if we do it, it will be that way and not as "Final Mix". We haven't thought of the details yet, but it won't be things like the DLC keyblades, but things that expand the ways to play the game. The content will be released in packages instead of having a Season Pass. Although now, we are focusing on finishing the main title.

—There are some questions I have about other titles. How is development looking for the FFVII Remake?

Nomura: We are weighing the timing of the next informational release. Since moving the project in-house, production has been going smoothly. At this time our scenarios properly leave behind a deep atmosphere.

—The release date of “The World Ends With You - Final Remix-” was set for September 27th, 2018.

Nomura: Of course, "Final Remix" has been upgraded not only in the quality of its graphics/images but also in terms of content from the original version. I think that you can also enjoy the added scenarios from "Solo Remix" alongside those who have played past works. In the added scenario, it was revealed that the death god Koko was in various ways behind the story. The girl who appeared in the ending of "Solo Remix" shows up. By the way, this girl came to Shibuya due to certain circumstances… I think you will enjoy playing this game until the release of "KHIII.”

—Is "Dissidia FF" in the middle of production for the next new character? Though it was said that the first character of the “Dissidia FF” series said to be released was a woman.

Nomura: When E3 ended, I had to paint that picture for publicity (sarcastic laugh). Regarding casting, I felt that the image of the character changed with the voice and acting, so I was worried. It may seem like an surprising cast once it is announced. As new characters will be announced soon as they are based on the pace of the past, I hope you will look forward to it.

—Finally, can you tell us about the future of KHIII? For example, will there be any trials or demos like the ones in the Premiere to be distributed to the public?

Nomura: Since there is a lot of work to distribute and create a demo or a trial, there are no plans for that, but Japanese people will be able to try the game at the Tokyo Game Show. So I hope you get to play it there and keep your expectations high. I'm sorry for making you wait a little longer than expected. We already have a release date, so now we just have to move towards it. We'll just make you wait just a little longer.

In the light of these new remarks, what are you most excited about in Kingdom Hearts III? Let us know in the comments!

Click here to view the article

"Chikai" sheet music available for pre-order for ¥648 on Amazon Japan, releasin...

11 July 2018 - 04:02 AM

The sheet music for Utada Hikaru's "Chikai", the theme song for Kingdom Hearts III, is now available for pre-order at Amazon Japan! The sheet music for the piano solo and piano-vocal scores can be pre-ordered for 648 yen, and will be released on July 31, 2018. Amazon Japan also offers delivery to some locations outside of Japan, including the United Kingdom and the United States.

The full version of Chikai was released with Utada Hikaru's 7th studio album, Hatsukoi. The English version, "Don't Think Twice", has been featured in various trailers for Kingdom Hearts III but hasn't been released in full yet.

Are you looking forward to get your hands on the sheet music or listen to someone play it? Let us know in the comments!

Click here to view the article

Nomura talks about a Frozen mini-game, Port Royal, Scrooge's restaurant in Twilight...

02 July 2018 - 06:55 PM

In last week's issue of Dengeki PlayStation, a Kingdom Hearts III feature included an exclusive interview with Kingdom Hearts series director Tetsuya Nomura. We previously published a summary of the key points as posted by the blog Hokanko(Alt); please note that the translations from the source material is slightly different from what was reported from the blog.

You can view the scans below.

Screen Shot 2018 06 27 At 16.57.24Screen Shot 2018 06 27 At 17.02.43Screen Shot 2018 06 27 At 17.03.00Screen Shot 2018 06 27 At 17.08.04Screen Shot 2018 06 27 At 17.08.20

You can read the full interview below, with translations provided by KH13 News Staff NihonScribe and Mio-chan, and Keytotruth and Katie Armstrong.

[UPDATE Jul 3, 2018] We have slightly revised our translations thanks to SQEX☆GAL and Keytotruth; we have written the previous translations in blue, and the revised translations in red for your benefit.

Director’s voice
Mr. Tetsuya Nomura

People’s expectations have been increased by the reveal of a long-term release date and two new worlds [KHIII]! We will ask Director Tetsuya Nomura about the highlighted informations in details.


—Two worlds and a long-term release date have been revealed in the new trailer! First, please tell us more about the first appearance of Frozen in the series.

Nomura: I planned to put Frozen in the game quite early in the development. It is a such a wonderful movie, I had the opportunity to go to its premiere. It was thE moment when I was thinking of which worlds to add so I decided to put it in the game. I knew that a lot of people asked for this world.

—What kind of scenario will occur?

Nomura: The time axis follows the main part of the movie. While Elsa and Anna’s story is in motion, there is a feeling that Sora’s story progresses too. In Frozen’s world, there is a scene where Goofy slides on a shield like a sled, that’s one of the important highlights. It’s a part of the main story, but will also be a mini-game.

—In the trailer we saw Sora attacking with ice skates-like weapon, what is it?

Nomura: That’s a Keyblade transformation, you obtain them in the Frozen world.

—In the frozen world, will characters like Elsa and Olaf join the party?

Nomura: Unfortunately Elsa will not join you. Instead, there are scenes where Marshmallow (the ice monster) will lend its strength.

—Following this, about Pirates of the Caribbean, the impact that the graphics had was mind-blowing!

Nomura: Speaking of desire, I wanted to make a breakthrough in term of graphics. In this world Sora, his friends and even Luxord are made of realistic graphics according to their surroundings.

—The pirate appearance on Sora gives him a fresh look.

Nomura: That was something that I really wanted to do. I always thought of putting pirate clothes on Sora if I ever made a sequel of the Pirates of the Caribean world.

—Why did you decided to put Pirates of Caribbean in KH2 in the first place?


Nomura: It’s just because I wanted to have one live action film in the game. While looking into which world would be best, I looked through the documents the staff made with suggestions. Many of them had controls for a pirate ship from Pirates of the Caribbean and I felt that that would be wonderful to have. With the ship you can have battles on the sea and mid-air, so in that one world you have battles in all types of terrains: sea, land and air. Of course the city of Port Royal is in there as well.

—The world is based on the third movie, At World’s End, right?

Nomura: Exactly. As most people who have seen the movie, they know that the third one is actually a sequel to the second one. In KHII, we used the first movie as a base for the world, and the logical step would have been to use the second one for KHIII, but I didn’t want to end the world with the story halfway done, so we decided it would be best to base it on the third movie. However, we wrote the script so you will still get what happens during the second movie.

—Having battles on top of the ships and using them to attack really made it feel like you have
a lot of ways to play in this world.


Nomura: As I previously stated, all the elements such as the land, sea, and sky were included, so the amount of gimmicks in the world is quite large. The Pirates of the Caribbean world was made relatively freely, so there are plenty of elements to play around. Also, the Keyblade of this world transforms into a spear and a flag.

—In this footage, are we given a gist of the Disney worlds that have been announced?

Nomura: The only world we still have to show from our announcements is Big Hero 6. Our timeline has it set to announced in the next video I think.

—In terms of Disney works, other elements shown for the first time were Wreck-It Ralph, and Remy’s Delicious Restaurant (Note: They mean Ratatouille).

Nomura: Wreck-It Ralph is a type of Link command within battle that was revealed the other day I think. “Remy’s Delicious Restaurant” was revealed for the first time in this video and is a mini-game. In Twilight Town there is a new restaurant that Scrooge opens, where Sora cooks with Remy with the ingredients he gathers from various worlds for recipes.

—In May you held an event overseas that allowed people to play this. How were their reactions?

Nomura: I invited people from the media and influencers who report information, but the enthusiasm for KHIII was amazing. Because I was able to go for a couple of hours at that event, those who participated were playing the two modes I edited carefully.

—In this demo we were able to play in the worlds of Hercules and Toy Story, but why
did you choose these two?

Nomura: That was a request from the Osaka team. Because those two worlds could be played in a state of quality that was the closest to that of the finished product.

—Was there feedback that added to elements being put into the finished product?

Nomura: There are a couple of things, but for example, the camera surroundings were adjusted further. KHIII has too much mobility for the character, which makes it hard for the camera to catch up with the movement, but this is an important point so I will keep checking on this until the last minute.

—Actually I got a chance to play the game, and not only was I surprised by the gameplay content, but also the quality of the graphics. Certainly, when watching the event scenes of the world of Toy Story, one can mistake them for the Disney/Pixar movie itself.

Nomura: I'm happy to hear you say this. This time it was difficult because we didn’t use any of our past work - it was all built from scratch. Not just with Toy Story, but also all of the worlds that have been announced were worked on to implement quality graphics, so please look forward to it.

—Were the contents packed into the Toy Story world within this demo roughly what we
can expect in the release version?

Nomura: That's right. I think that there are a variety of battle systems, but it was designed to be experienced by a single person.

—By the way, is the difficulty level of this demo akin to standard mode in the final version?

Nomura: Since I wanted to test the gameplay from the other day as much as possible before moving ahead, I set the difficulty level at a place that was less challenging compared to standard mode in order to effectively defeat enemies. It is easier to compared to the standard mode, but it is not to be confused with beginner mode. Though I wanted to test various attacks consecutively in the trial, the enemy would be defeated in an instant, but in the standard mode of the released version, during that time I've been discussing increasing the placement of enemies.

—Though aspects of character's development have not been revealed in detail yet, basically up to now one raises the level of the character and becomes stronger by remembering abilities; up to now this structure has remained the same, yes?

Nomura: That is in the same vein as KHI and KHII. The process of mastering and strengthening magic also follows in the same footsteps of the numbered titles.

—In the new trailer, we were also able to check out the Gummi Ship scenes, which seems
to be quite enjoyable.

Nomura: About the Gummi Ships, we’ve got the creator of Einhänder (a side-scrolling shooter released in 1997) making it, and I liked it, so I myself am looking forward to seeing it completed. There are battle modes and free movement modes, I call it “Open World Gummi Ship”. As there’s always been, there’s the ability to customize your Gummi Ship, please wait for more information.

—In KH3, it seems we come and go from worlds with the Gummi Ship, have you decided on the order for the worlds to be visited?

(First translation)
Nomura: This is also the same as before; the order of the worlds is determined to some extent by the difficulty level and stage* of the game. There was basically no ‘numbering’ to the worlds** you need to visit this time. Up to now, the worlds are prepared with so-called ‘degrees of freedom’, but since most of the players go to all the worlds, it doesn’t mean much.

(Note:
*
In the first sentence, the term he used was closer to ‘the order is determined somewhat by the stage’, which is kind of ambiguous in English, but the Japanese implies progressing difficulty. I’ve tried to clarify, since he says it’s similar to past mainline numbered games.
**The term 'numbering' could also be referring to the fact that KH3 is a numbered title.
)

(Revised translation)
Nomura: Just as it’s been up until now, the order of worlds you can access is determined to some degree in stages*. This time there virtually isn’t any world that you can skip**. In previous titles, we prepared the worlds to allow the player a certain degree of freedom to do as they please, but nearly everyone goes to all the worlds anyways, so it’s sort of pointless.

(Notes:
*If you think in terms of how the worlds worked in previous games, I think you can make the sense of it like this: You start, you have a few worlds, you beat them and then a few more become available, so in that sense the worlds unfold in stages.
**
For eg. if Tarzan and Alice in Wonderland worlds are both available to you, but you should go to Tarzan first to make sense storyline wise, then Tarzan would be #1 and Alice would be #2. Nomura is saying there isn't any of that kind of numbering in KH3.)
—How do you feel about online elements?

Nomura: There’s nothing right now, but I’m considering some things. There are some plans.

—For the fans it will be a long wait before its release; is there any plan of revealing things like the demo we saw at the E3?

Nomura: I have been asked this quite often, but releasing a trial version, that would be quite another story. Compared to the demo that you can play in a limited place, if we release a trial version widely to players, it will require a specific process and cost. So when you ask "Can you release a demo in events but not a trial version to players?", we unfortunately cannot afford to hand over a trial version.

—This time in the trailer, Larxene and Marluxia make their appearance once again. Are they members of the True Organization XIII?

Nomura: Well, putting all together the information that you already know, couldn’t you say that the members of the True Organization have come a long way too? So far, they have been introduced in a Disney world, and the main part of the story is still in a state in which only pieces are shown. I am planning to reveal information little by little in future announcements.

—There is a scene in which Aqua seemed to have fallen into darkness, what can you say
about it?

Nomura: Aqua did her best so far in the Realm of Darkness, but a certain event occurred...

—It appears that characters like Kairi, Lea, and Riku Replica are here too.

Nomura: This is the first appearance of Kairi in KHIII. Her hair is shorter, and she got new clothes too. The place where Kairi and Lea are training is not accessible to the player. Regarding the person who seems to be Riku Replica, I hope that he will be expected in future developments, including the moment when Riku says "the other me."

—If you are also playing Kingdom Hearts Union Cross, you will be very concerned by
Marluxia’s presence, right?

Nomura: I think you will understand if you play both games.

—It seems that it will be the culmination of the series, given the large number of characters
appearing.


Nomura: Since “everyone's story gets settled” is one of the theses of KHIII, the number of characters who appear is enormous.

—I think that Utada Hikaru’s new theme song is also an important point.

Nomura: This time around, Utada-san’s productivity combined with her songwriting progress, and she was able to produce the song very early. She may have received the energy of KH fans from around the world. (Note: The term for ‘energy’ was literally ‘calories, heat’. However. ‘taking heat’ is a negative phrase in English, so I changed it to ‘energy’ to better communicate his intention.)

—Nomura-san, were there any orders/requests from you about the song?

Nomura: I sent something briefly explaining the series so far and the contents of KHIII and left it up to her after that.

—Combined with the release of KHIII, there will be a special PS4 Pro All-In-One package that will be released.

Nomura: The PS4 Pro has been in production for a while now, and we had to go over it over and over again to get the right color. When you actually pick it up, it’s got a special leather-like process. The controller also has a shiny finish, there’s a design on the touchpad part, and the buttons are monochrome. There’s not much so far, but I think it has a type. (Note: I might say ‘it has a style’ but he literally said ‘type’.)

—Please give a message to everyone looking forward to KH3.


Nomura: Sorry to keep you waiting a bit for the schedule, but the release date has been decided. Please keep playing past games and projects like the “KH Union Cross” app to prepare until we reached the release date. As a matter of fact, we are heading towards the possibility of reaching past full capacity, and due to this we are also thinking about online components, so we are planning for future online connections.

—And lastly, how is progress on the FFVII Remake?

Nomura: Though there has been suspense and misinformation concerning this, development on this is progressing smoothly and there's a lot of increasing depth. It is not that we are hiding information on the state of FFVII Remake; it is that our company is prioritizing the release of our title series KHIII. We are looking into the timing of our next information disclosure, so please wait a little more.

Let us know your views and thoughts on this interview in the comments!

Click here to view the article