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  1. Viewing Profile: Topics: Aquaberry


Member Since 27 Mar 2016
Offline Last Active Yesterday, 04:59 PM

Topics I've Started

Kingdom Hearts III to be featured live at PAX WEST 2018 on the official Kingdom Hearts...

31 August 2018 - 04:06 PM

The official Kingdom Hearts Facebook account is planning a livestream featuring Kingdom Hearts III at PAX WEST 2018! The stream is scheduled for today at 2:30 PM PDT, and can be accessed on Facebook.

Attendees of PAX WEST this year are able to enjoy the Toy Box and Olympus demos of the long-awaited Kingdom Hearts III, releasing January 29, 2019, worldwide. Square Enix is also giving away Kingdom Hearts III phone holders, and have put on display replicas of the Keyblades Shooting Star and Infinity Badge.

Let us know if you are/will be at PAX WEST 2018, otherwise, or tune into the livestream to find out what's going on at the event!

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Nomura explains the lack of dubbing other than English and Japanese in Kingdom Hearts I...

23 August 2018 - 11:32 AM

The possibility of exclusion of dubbing in Kingdom Hearts III for audiences such as German, Spanish, and French-speakers has been an ongoing issue among the international fan community of the series, so much that even a petition was conducted in an attempt to make the upcoming game's dub more inclusive. Disappointment therefore ensued when it was confirmed by the Square Enix France CEO that Kingdom Hearts III would only be dubbed in Japanese and English.

HobbyConsolas has recently published an interview with Kingdom Hearts series director Tetsuya Nomura, whom they asked for explanations for the lack of dubbing in more languages. Nomura also talked about the translation process, the scriptwriting process, and whether Kingdom Hearts III can be a starting point for newcomers to the series.

You can read the interview below. We would like to thank KH13 News Team member Overshot and KHχ staff Nymph for providing translations.

Q. Kingdom Hearts II was dubbed in Castilian. Why is this not the case in Kingdom Hearts III?

A. Kingdom Hearts III is completely dubbed [T/N: meaning it has full-on dubbing, from beginning to end] and, in addition, we have adapted the synchronization of the lips to the spoken language, so we had to consider the associated costs. Considering the difference in quality between current hardware and what was there when Kingdom Hearts and Kingdom Hearts II were released, we had to do things in completely different ways.

The casting of each country, the recording, the staff schedules, and the work process itself had to be done in the same way for both the English and Japanese versions. Only just recording the voices takes a lot of time, work, and budget, and consequently it would mean that we would not be able to launch the game simultaneously in the whole world. We wanted it to be a priority that it was the first game in the Kingdom Hearts series to be launched in this format.

Q. There is usually a great deal of attention to detail in the translations of the Square Enix games. How is the translation of the texts progressing and what is the process behind this?

A. We have spent a lot of time making the preparations, so the original text has been translated as directly as possible, while in the case of the different Disney worlds we asked the translators to keep the original dialogues of the films.

The translation of Kingdom Hearts III is done internally, and we follow a multi-layered process; co-director Tai Yasue, who speaks English, checks the text, and Disney later checks it again.

Q. How do you create the overall history [T/N: lore] of Kingdom Hearts III and at the same time that of the different worlds? Is Disney involved in the process?

A. First I create the general structure of the broader narrative, and another scriptwriter uses it to fill in a more detailed plot. Then I take all that and start writing the whole story; sometimes I use it only as a guide, and other times, I “stick” other parts on top of the original plot. Finally, Disney edits it and gives us approval.

In the case of the sections that take place in Disney worlds, the process is slightly different. When I have the outline of the story, we continue to base the workflow in the process that I just explained, but I have as a rule that the writers take into account the requirements of the individual level design teams when putting together the script. This goes through as a first edition to Disney, which comes back to me and on which I write my own editions and arrangements so that they fit into the general progression of the game and the narrative flow. Finally, it is sent back to Disney [again] to perform more checks.

Q. For those who are new to the saga, do you think Kingdom Hearts III is a good starting point, or should they have played all of the other games?

A. There are not many examples in video games, but I think there are cases of movies and television series in which the audience can be interested halfway. We have included several elements in Kingdom Hearts III to explain the story and get the rookies to reach the minimum speed for the required level of comprehension, including a series of videos that explain the story so far at the beginning of the game . I would be delighted if people who play Kingdom Hearts III are interested in the saga and go back to also play the rest of the titles.

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Nomura talks about working with Disney to find the right balance, the worlds' verti...

23 August 2018 - 10:04 AM

VG247 has recently published Alex Donaldson's interview with Kingdom Hearts series director Tetsuya Nomura. Here, he talked about having found the right balance while working with Disney, their approach to world expansion, recap elements and more in Kingdom Hearts III.

In regards to his approach in directing Kingdom Hearts III, Nomura said he hasn't changed much, not unlike in his previous interview with Donaldson back in 2013.

I have not changed the way I develop since the first game and I have continued to do so in the same style I always have for Kingdom Hearts 3. I have not really considered the kinds of complicated balancing issues that everyone imagines, and the game stories are simply the result of me making what I wanted to make freely.

Nomura also spoke about seeing the positives of working with Disney's restrictions.

It goes without saying that the freedom of movement I have on Kingdom Hearts is different from that on other titles because Disney oversees and edits things. But in a sense, I feel that working freely within those boundaries may have produced the balance we have today.

Infact, the Pixar team working on Kingdom Hearts III had a lot of praise for Kingdom Hearts III's development team during the Kingdom Hearts III Premiere Event. Tasha Sounart, the Associate Creative Director at Pixar Animation Studios, and the Pixar Story Supervisor Jason Katz, spoke about the success of Toy Story's and Monsters, Inc.'s representation in the game being owed to the efforts spent in the back and forth between the studio and Square Enix.

Sounart had said:

"I’ve been a Kingdom Hearts fan for a long time. I played the first two games and a couple of the handheld games – and so just as a player I always wanted to see Pixar worlds represented.

"Rob Rowe, our director in the interactive group, just came up to me one day and said that they were thinking of adding Pixar worlds to Kingdom Hearts 3, and what did I think of that? I was like… er, yes please! I really want to work on this! So, yes, I was super excited.

"Square Enix’s process is very similar to ours on films, where they’ll go all the way from script to storyboard to layout to blocking animation – y’know, it’s a very similar path that all the scenes take, and we were involved from the very beginning and giving notes on the script just to make the characters feel authentic to how they would actually act in those situations.

“They have such an attention to detail and really care about getting things right. That really is very similar to Pixar, where we will have a meeting where we’re all obsessing over this one little shadow or something [laughs]. The way that Square Enix is – they really try to get everything as good as they can get it, and so we really appreciated that when we were working with them.

“Just seeing Buzz and Woody running around with Sora… I dunno, I’ve just wanted this for a long time – it’s so cool!”
Katz had added:

“The person who designed Buzz is giving notes, the person who designed Mike is giving notes – all to try to make the integration of Sora and Donald and Goofy into Monsters and Toy Story feel right.

“That’s an important thing. It’s an easy thing to say and a tough thing to realize. Like – what is the monsterisation of Donald? What does Sora look like as a toy? But it’s so important, because not only does it move the story line, but it helps buy them into the world – there’s a reason for them being in that particular story.

“All of a sudden the degree of notes and the amount we’re gonna push up our glasses and really dig in on the details… it’s gonna raise. Because if it looks like the film it needs to move like the film and feel like the film.

“A big part of the Toy Story universe and those films is nostalgia – nostalgia for toys that we remember growing up, or that feeling of playing with a toy as a kid. I remember having really great conversations about… challenging the folk at Square Enix, asking ‘What were the toys you remember? What were the toys from your childhood?’

When they brought back the idea for the Gigas and taking advantage of things that were specific to their experience playing with toys, that’s when it really started to click. That’s when it really began to feel like we were speaking the same language – but it’s also a very specific thing for Kingdom Hearts 3. That’s when you really take advantage of the time it takes to develop a real quality story.

“Just like making our films, that takes time. It takes time to establish trust, to understand what we can both collectively bring to the table to make the end product reach the ideals we have.”

When Nomura was asked about what Kingdom Hearts III would have been like it had it been developed for the previous generation of consoles, Nomura replied that he hadn't given it any thought. He simply talked about how the development team worked to make new players and those who have forgotten the series' previous experience catch up to the story in Kingdom Hearts III. He stated that recap videos will be added at the start of the game, along with other elements throughout the game to further players' understanding of the story.

There aren’t many examples in gaming, but I think that there are cases of film and TV series where viewers can take an interest part way through.

We have included several elements in Kingdom Hearts 3 to explain the story and get newcomers up to speed the minimum required level of understanding, including a series of videos to explain the story so far at the start of the game. I would be delighted if people who played Kingdom Hearts 3 took an interest in the series overall and went back to play the previous games as well.

Nomura said that the quality, size, and depth of each world is prioritized over the overall world count, and that was greatly achieved through expanding them vertically. It is still not possible to make a simple comparison between the size of Kingdom Hearts III's worlds to the previous games' ones.

As we can now render the worlds in much more subtlety, the level of detail that is put in to them is almost impossible to compare to the previous games. In order to get the most out of each individual resource, we prioritized making each world more detailed over adding more of them this time round.

I think that by putting more emphasis into expanding the vertical aspect of the different levels, it gives a greater feeling that the space you play in has expanded. It is not really possible to do a simple comparison and say how many times bigger the worlds are compared to past ones, but I do think that you can have even more fun exploring all the different nooks and crannies than ever before.

Nomura also referred to Gummi Ships to have "symbolic significance" in the series, and restated that Gummi Ship levels in Kingdom Hearts III will have a higher resemblance to an RPG world map and include exploration and detailed customization.

Nomura concluded the interview by acknowledging that fans have a lot to expect and look out for in the final instalment of the Xehanort saga.

The original stuff has grown and multiplied over the years, so there are more opportunities where the player has to be exposed to it. The fans now have even higher expectations towards the original elements than before.

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Nomura talks about his favorite character and world, dark themes in Kingdom Hearts III,...

29 July 2018 - 01:07 PM

IGN Brasil has just published an interview conducted with Kingdom Hearts series director Tetsuya Nomura back during E3 2018, in which he talked about his favorite character, the dark themes in Kingdom Hearts III, and, surprisingly, Mary Poppins.

Nomura stated that his favorite character from the series is Ansem (Xehanort's Heartless), and that he does not relate to Sora.

"When I wrote the story, I realized that I'm more of Ansem / Xehanort's side, because they say things I would probably say. On the other hand, Sora says things I would not personally say."

Nomura commented that he prefers JRPG games to not show explicit violence.

"We do not have a boundary line set on dark themes [in KH3], as long as it's not on the screen and the game does not have very violent scenes."

However, he still promised that Kingdom Hearts III will have some "shocking scenes."

Regarding choosing the worlds that will appear in the game, he said:

"For each game and each world, I ask my team to bring ideas and create concepts. These documents include which worlds they would like to see in the game and what kind of gameplay we could develop in these worlds.
"I take a look at all this and see which world or which gameplay is interesting enough for me, then I make a list of these and other worlds that should be in the game in order of priority."

When asked about his favorite world from the series, Nomura laughed. He responded that his favorite world has not been revealed yet.

He states that there will be "some original world in Kingdom Hearts III."

Nomura even mentioned the idea of a Mary Poppins world.

"Mary Poppins has always been in our conversations about concepts and ideas, but we've always wondered how we can use that film in the franchise. There's a possibility, as long as there's a good idea for that."

The interviewer also asked Nomura if he was aware of how popular Kingdom Hearts is in Brasil, to which he replied that he was surprised in discovering a Brasilian fanbase.

"We are developing this game in Japan, so when I come to events like this [E3] and I meet people from the press from different countries and regions, that's when I realize how big the franchise is, because it's not something I feel in practice. That all of this is real, but I do not realize it on a daily basis."

What "shocking" surprises could be awaiting in Kingdom Hearts III? Would you like one of them to be a Mary Poppins world? Let us know in the comments!

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UPDATED: Kingdom Hearts III to have approximately 80+ hours of playable content, includ...

28 July 2018 - 08:16 PM

Following a hands-on experience of an hour-long demo of Kingdom Hearts III, Geek.com has published an insightful review of playing the third main installation of the series from the perspective of a newcomer. In it, Tony Polanco describes his positive experience of playing through the Olympus and Toy Story demo.

While talking about the various gameplay elements, he adds in comments made by a Square Enix PR representative on what to expect from the final version of the game. He states:

A Square-Enix PR representative explained that Sora is more agile than in past installments. For example, he can now wall run up shimmering vertical surfaces. He also has some context-sensitive motions.


Players can now equip up to three different keyblades at once. They can also level up each keyblade to make them stronger. Before, there was no incentive to continue using keyblades obtained from previous worlds since the newer keyblades were more powerful. Now, keyblades you have a fondness for are viable even later in the game since you can level them up.


In addition to the main story, players can look forward to several mini-games. One is a cooking game with Remy from Ratatouille. You must find ingredients hidden across several of the worlds and use them to create new recipes. There are 20 different old-school Tiger Toys/Game & Watch style 2D side scrolling games based on Mickey cartoons from the 1930s and 40s. Building your Gummi ship (used for traveling to each world) is pretty much a mini-game of its own. Kingdom Hearts 3 is around 40-50 hours if you stay on the critical path. Including the mini-games, players can expect 80+ hours of content.

It seems that players can advance through the game's main story in approximately 40-50 hours, or about double that time considering additional playable content.

Click here to read the full review on Geek.com!

Many thanks to Tony Polanco for talking to us about his experience and confirming that these statements were made by a Square Enix PR representative.

UPDATE: Geek.com has updated the following statement to clarify that the game lengths given to them by the Square Enix PR representative were approximate, but the exact length has not yet been finalized as the development of the game continues towards its release date.

I was told Kingdom Hearts 3 is around 40-50 hours if one stays on the critical path. Including the mini-games, players can possibly expect 80+ hours of content. With that said, Square-Enix has yet to finalize the game’s exact length as there are still many months to go before release date.

How will you be playing Kingdom Hearts III when it comes out? Will you be speeding through the main story or enjoying it in full on your first playthrough? Let us know in the comments!

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