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Aquaberry

Member Since 27 Mar 2016
Online Last Active 39 minutes ago

#1986827 Famitsu publishes additional remarks by Nomura, discussing character design p...

Posted by Aquaberry on 17 July 2018 - 05:29 AM

Famitsu have recently posted their full interview with Kingdom Hearts series director Tetsuya Nomura online! This interview was previously published in the July 5 issue of Famitsu Weekly; however, it was not published in full.

We have already translated some parts of the interview (which you can read here and here); find the rest below!

Translations have been provided by KH13 Staff Mio-chan and NihonScribe, and Katie Armstrong and Keytotruth.

—There was also a scene when they slide on a shield like a sled on the snowy mountain [during the Frozen segment of the recent trailers].

Nomura: There are battles while sliding down the mountains. In a FFVII snowboard style, you can challenge yourself and aim for a good score once you complete the story of the world.

—Characters look just like real-life people, but was it difficult to balance their graphics between the photo realistic world and the worlds of KH?

Nomura: That was a difficult aspect indeed. According to the photo-realistic direction, Sora, Donald, Goofy and Luxord have a model made with special details on them. Jack and the other are still a work in progress, they are yet to be complete.

—The team troubled themselves to change Luxord’s model, just for the sake of this world?

Nomura: Once, we tried to put down Luxord’s model used in another world, but it looked really out of place.

—Every world seem so faithful to their respective work, there is no displeasure while looking at it. I can’t wait to see their appearance in other worlds as soon as possible!

Nomura: Big Heroes 6 is yet to be shown. Please look forward to it.

You can read the rest of the interview in full below.

—You don't have to think hard. Among the Situation Commands that came up, the 'Attraction Flow' amusement park rides were particularly gorgeous, and some even had mini-game elements - it was fun just pulling out those skills.

Nomura: In this trailer, there's a Monster's, Inc. water slide where that's also true (Note: talking about the fun element). Attraction Flow is different depending on the place, the conditions for 'Firaga' are that you have to be attacking with fire-type [attacks], there are various conditions that have to be met for Situation Commands to be used.
The Big Hero 6 world hasn't been revealed yet. Please look forward to it.

—In this PV, there's a scene of skating and sliding around, is this one of the transformations?

Nomura: It's a Keyblade transformation you get in the Frozen world. [/b]You can slide around anywhere, not just on ice, and set up melee attacks by sliding in at high speeds.[/b]

—This time around, you can use magic as a means of moving around, you can quickly approach enemies with Chute Rock, right? In this demo, the tempo of moving around felt really good and playful.

Nomura: We're really conscious of that. In the Pirates of the Caribbean World, if you fly toward a certain enemy with Chute Rock, you'll be able to ride around on that enemy.

That's a trailer scene, for sure!

Nomura: Pay attention to the content you brought up; particularly, I think Pirates of the Caribbean has a lot of sights to see. From diving into the sea for a battle and controlling the ship to riding a Heartless for an aerial battle--this world has land and sea and air (Note: he used the term 'Rikukaiku' which is particularly notable given our three heroes names!), and everything is seamlessly connected in the stage of battle. There's ship sailing, exploring an uncharted island - it's a world where you can do anything.

—By the way, Sora is growing up rapidly, what effect does this have on leveling/training?

Nomura: It's a legitimate evolution of the conventional level-up and synthesis systems. Although there have been portable games with different leveling systems, KH3 is a main series numbered entry; this entry is packed with play, and there's enough volume that its simple. (Note: I think he's getting at the idea that there's more than enough play time to figure out the leveling, even if it's a little different than the systems we've been playing with lately.)

—In this trailer, Kairi makes an appearance, gathering Sora, Riku and Kairi together. Could you please tell us about their design?

Nomura: Sora has less accessories now. Previously, he had a chain hanging alongside very large pockets and belts, which was the point of the design. However, [/b]this time, since he's going to be involved in more dynamic action, I wanted him to have a greater sensation of activeness.[/b]

—As Sora grows his hair continues to shoot upward.

Nomura: When Sora was a child his hair flowed downward, then in “KH” and “KHII” his hair stretched out from the sides, but this time his hair forms more in the back. Or better said it starts from the side and folds up in the back (laughs).

—So it is something like that? (laughs). Riku and Kairi also got fresh haircuts.

Nomura: Riku understands the process and details of cutting and changing his hairstyle from a long one, but since Kairi appears to not had an image change in a long time it may be fresh for her.

—What about Riku's and Kairi's [outfits]?

Nomura: I'm having their "taste" to match Sora's in some parts. Sora gets a red and black color pattern, while Riku gets blue as a base and, added around the shoulder, some yellow tones to differentiate it. As for Kairi, pink was the main color of choice. That's the kind of image in mind when I thought of the logical next step. This time, everyone got their new clothes from Yen Sid, including Mickey, and as expected, the ones who actually made it are the 3 fairies. Thus, I wanted all of them to have something in common. In this case, it's the checkered pattern [plaid].

—Riku’s Keyblade changed too. The cutting edge of his previous weapon seemed broken.

Nomura: It broke for a certain reason, and he obtained a new Keyblade from Master Yen Sid.
I noticed that houses key used a lot of this type of design nowadays, so I took it as a reference.


—Sora and his friends appearance change this time too, those from the “Monsters, Inc.” world had such a great impact!

Nomura: These changes are based on Pixar designers’ intentions. We made slight changes at the last minute by ourselves, like enlarge Donald’s white part of his eye, and change the color and size of Goofy’s left and right eyes. We followed this direction with the original work of Halloween Town as well. We initially create a dragon-based design for Sora. We then modified some parts like the color of the body and the borders around the eyes, giving him a cat-like mouth and therefore got closer to a Halloween Town look.

—It looks like you interacted a lot with Pixar while creating the models for the Toy Story world too.

Nomura: Yes. Among those circumstances, we also had time to design characters in a pixel art style. It felt like those pixel art became three-dimensional. From there we adjusted its realism, and went to the toy figure-like shape that you know now.

—Moving on, I'm going to ask you about some key scenes in the trailer. Roxas's resurrection has been touched upon; both Sora and the New Organization XIII seems to wish for his return, right?

Nomura: Specially Sora, who has a connection with Roxas. However, that's not something I can answer at the moment.

—Also, about Ienzo, Hayner and the rest, I wonder how they'll cooperate... There's something else I'm wondering about. The word Larxene used "New Seven Hearts".

Nomura: It's referring to the Seven Princesses of the next generation. It has to do with what Master Xehanort did in KH3D. In case the 7 Guardians of Light don't gather, they would instead use the Seven Princesses... that's the reasoning. Those Seven Princesses are being replaced while Kairi is the only one that keeps being one. As for the remaining 6 candidates, people like Rapunzel, Anna or Elsa are being targeted for that.

—There's also a lot of mysteries surrounding the resurrection of the New Organization XIII. Vanitas seems to be one of them, why is that?

Nomura: While the Vanitas appeared in KH3D was an illusion, this time he's real and makes an appearance. Vanitas and the other members have resurrected in
an unusual way. Some of the members returned to their human forms only to then again turn into Nobodies, while other have resurrected by using other means. For example, Lea and Ienzo who are collaborating with Sora, have just resurrected as human.


—Lea and Kairi are training together to be able to use the Keyblade. Where does the scene with them in it in the trailer happen?

Nomura: It's a world you can't go to, but I can say that the place they are in is a new location. Matching the progress of the script I wanted to show their progress one step at a time. Previously, at the Kingdom Hearts concert, there was a speech of Kairi talking about their training together. That speech is also used in a scene inside the game.

—There was something else that intrigued us on the PV. We saw the current Riku, and a Riku from the past sitting next each other…was that Repliku?

Nomura: Was it? Maybe it’s an illusion (laughs).


—Aqua's change of appearance was also a huge shock. Her eyes turned golden and it looked as if she completely fell to darkness.

Nomura: It seems everyone was even more surprised about it that I expected. That scene happens when Riku and The King end up in a dangerous situation and then Aqua appears in that state. Not only hers, but the mysteries related to a lot of other characters are cleared up, so writing the script for all that was really hard.

—Some time ago you told us about a Secret Movie being produced. Are there any new developments about that?

Nomura: We're already making it but it hasn't been finalized yet.

—The series has progressed a lot since the first title came out. The story has become pretty complicated and the memories about the story have become a little blurry. Also, I think many people have only played the numbered titles. Have you thought of anything to help them catch up?

Nomura: Well, since there are so many character and relationships within the games, if we stopped every time a new character appears to introduce them, the story wouldn't move on.
We are making videos summarizing the story of the game into 5 chapters with narrations from Chirithy. They will be released shortly after E3 in our official website. So I hope you watch these videos, play the HD remasters until the release date of KH3. Also, the videos need adjustments for it, but we're looking into adding the videos to the KH3 game.

—From the production announcement in 2013 until this point, I think that there was a lot of hardships. Like switching game engine from an in-house production to the Unreal Engine 4 for example.

Nomura: That’s right. However, Unreal Engine 4 has a great amount of libraries and to be able to use them, Epic Games worked hard, so it was easy to do in that sense. Of course, there are merits to make something with your own game engine. In that case, as the development of the game and the expansion of the engine are linked, the range that we mustn't lose of sight become wider. Even though the development period has been extended due to the engine change, I think it’s a good thing that we switched to the Unreal Engine 4.

—Hikaru Utada who suspended her singer career resumed her activities, the decision to which song would be in KHIII was a huge topic. About the theme song “Chikai”, did you gave any directions?

Nomura: From here I did not give any concrete order. With the current synopsis, we know that the battle that kept continuing will end in KHIII, and the answers will come out to each character that had various issues, that’s what it (the synopsis) tells you.

—I'm sure that now that you have announced the release date you are working towards finishing making the game, but can you tell us what's the current state of the development?

Nomura: It's hard to give you an actual percentage of how complete it is. Right now the game's volume is way too high and space is becoming a problem where's we're running out of it.

—What's the cause for that?

Nomura: There are many reasons. One of the bigger ones is that movies take up a lot of space. When you're running a cutscene in real time there's very little data to load but, let's say the previous scene I talked about with Kairi and Lea, it happens in a completely different place, so you'd have to load in all that environment, and since it isn't loaded and it would result in very long loading times between key cutscenes. So, in order to solve that, we make a part of some cutscenes into videos. However, since they have to be in high resolution, they take up a lot of space. That has become a problem beyond our expectations.

—Speaking about space problems, switching between Japanese and English voice acting is also a problem, right?

Nomura: That's right. It's not only about the voices, there's also lips sync to worry about and we have to put that in. Up until now, in "Final Mix" titles the English voices were used and as far as I know, many people want to play KHIII that way. Dealing with the exchange of voices is being really hard.

—In KHIII, will there be a "Final Mix" expansion like there was with previous titles?

Nomura: It's not under consideration at the moment. We're having space problems after all (sarcastic laugh). We have plans to make updates as DLC, so if we do it, it will be that way and not as "Final Mix". We haven't thought of the details yet, but it won't be things like the DLC keyblades, but things that expand the ways to play the game. The content will be released in packages instead of having a Season Pass. Although now, we are focusing on finishing the main title.

—There are some questions I have about other titles. How is development looking for the FFVII Remake?

Nomura: We are weighing the timing of the next informational release. Since moving the project in-house, production has been going smoothly. At this time our scenarios properly leave behind a deep atmosphere.

—The release date of “The World Ends With You - Final Remix-” was set for September 27th, 2018.

Nomura: Of course, "Final Remix" has been upgraded not only in the quality of its graphics/images but also in terms of content from the original version. I think that you can also enjoy the added scenarios from "Solo Remix" alongside those who have played past works. In the added scenario, it was revealed that the death god Koko was in various ways behind the story. The girl who appeared in the ending of "Solo Remix" shows up. By the way, this girl came to Shibuya due to certain circumstances… I think you will enjoy playing this game until the release of "KHIII.”

—Is "Dissidia FF" in the middle of production for the next new character? Though it was said that the first character of the “Dissidia FF” series said to be released was a woman.

Nomura: When E3 ended, I had to paint that picture for publicity (sarcastic laugh). Regarding casting, I felt that the image of the character changed with the voice and acting, so I was worried. It may seem like an surprising cast once it is announced. As new characters will be announced soon as they are based on the pace of the past, I hope you will look forward to it.

—Finally, can you tell us about the future of KHIII? For example, will there be any trials or demos like the ones in the Premiere to be distributed to the public?

Nomura: Since there is a lot of work to distribute and create a demo or a trial, there are no plans for that, but Japanese people will be able to try the game at the Tokyo Game Show. So I hope you get to play it there and keep your expectations high. I'm sorry for making you wait a little longer than expected. We already have a release date, so now we just have to move towards it. We'll just make you wait just a little longer.

In the light of these new remarks, what are you most excited about in Kingdom Hearts III? Let us know in the comments!

Click here to view the article


#1986410 [UPDATED] Kingdom Hearts III will be playable at San Diego Comic-Con

Posted by Aquaberry on 11 July 2018 - 08:49 AM

It's just going to be the same demo we've seen before, I don't care how big a banner they get.
The game is going to be released in round about SIX MONTHS time, and this is going to be the last San Diego Comic Con that KH3 can advertise at, so the giant banner isn't completely out of the question.
The KH community needs to understand that we're in the big KH3 marketing push now and they're going to start seeing KH3 advertisement EVERYWHERE, but that doesn't mean there's always going to be something new. Just because you see a KH3 advertisement on the side of a bus, that doesn't mean there's a demo station on the inside lol :)

Totally get this and agree, but as specified in the article, nothing has been confirmed yet. We will update once there is official confirmation. Hopefully fans read and understand that! (Also KH3 was actually recently on a bus, and we didn't report on that before fact-checking lol)

Furthermore, we will be reporting on every event with the KH3 demo in it in order to let our readers/followers know, so they can decide to attend that event in order to play the demo if they'd like to. (I've personally met people at a certain event who thanked me as they only came for KH2.8 demo because they saw the news on KH13, so I'm sure people are/will be especially excited to see KH3 promotion in the six months before it releases!)


#1985778 Nomura talks about a Frozen mini-game, Port Royal, Scrooge's restaurant i...

Posted by Aquaberry on 02 July 2018 - 06:55 PM

In last week's issue of Dengeki PlayStation, a Kingdom Hearts III feature included an exclusive interview with Kingdom Hearts series director Tetsuya Nomura. We previously published a summary of the key points as posted by the blog Hokanko(Alt); please note that the translations from the source material is slightly different from what was reported from the blog.

You can view the scans below.

Screen Shot 2018 06 27 At 16.57.24Screen Shot 2018 06 27 At 17.02.43Screen Shot 2018 06 27 At 17.03.00Screen Shot 2018 06 27 At 17.08.04Screen Shot 2018 06 27 At 17.08.20

You can read the full interview below, with translations provided by KH13 News Staff NihonScribe and Mio-chan, and Keytotruth and Katie Armstrong.

[UPDATE Jul 3, 2018] We have slightly revised our translations thanks to SQEX☆GAL and Keytotruth; we have written the previous translations in blue, and the revised translations in red for your benefit.

Director’s voice
Mr. Tetsuya Nomura

People’s expectations have been increased by the reveal of a long-term release date and two new worlds [KHIII]! We will ask Director Tetsuya Nomura about the highlighted informations in details.


—Two worlds and a long-term release date have been revealed in the new trailer! First, please tell us more about the first appearance of Frozen in the series.

Nomura: I planned to put Frozen in the game quite early in the development. It is a such a wonderful movie, I had the opportunity to go to its premiere. It was thE moment when I was thinking of which worlds to add so I decided to put it in the game. I knew that a lot of people asked for this world.

—What kind of scenario will occur?

Nomura: The time axis follows the main part of the movie. While Elsa and Anna’s story is in motion, there is a feeling that Sora’s story progresses too. In Frozen’s world, there is a scene where Goofy slides on a shield like a sled, that’s one of the important highlights. It’s a part of the main story, but will also be a mini-game.

—In the trailer we saw Sora attacking with ice skates-like weapon, what is it?

Nomura: That’s a Keyblade transformation, you obtain them in the Frozen world.

—In the frozen world, will characters like Elsa and Olaf join the party?

Nomura: Unfortunately Elsa will not join you. Instead, there are scenes where Marshmallow (the ice monster) will lend its strength.

—Following this, about Pirates of the Caribbean, the impact that the graphics had was mind-blowing!

Nomura: Speaking of desire, I wanted to make a breakthrough in term of graphics. In this world Sora, his friends and even Luxord are made of realistic graphics according to their surroundings.

—The pirate appearance on Sora gives him a fresh look.

Nomura: That was something that I really wanted to do. I always thought of putting pirate clothes on Sora if I ever made a sequel of the Pirates of the Caribean world.

—Why did you decided to put Pirates of Caribbean in KH2 in the first place?


Nomura: It’s just because I wanted to have one live action film in the game. While looking into which world would be best, I looked through the documents the staff made with suggestions. Many of them had controls for a pirate ship from Pirates of the Caribbean and I felt that that would be wonderful to have. With the ship you can have battles on the sea and mid-air, so in that one world you have battles in all types of terrains: sea, land and air. Of course the city of Port Royal is in there as well.

—The world is based on the third movie, At World’s End, right?

Nomura: Exactly. As most people who have seen the movie, they know that the third one is actually a sequel to the second one. In KHII, we used the first movie as a base for the world, and the logical step would have been to use the second one for KHIII, but I didn’t want to end the world with the story halfway done, so we decided it would be best to base it on the third movie. However, we wrote the script so you will still get what happens during the second movie.

—Having battles on top of the ships and using them to attack really made it feel like you have
a lot of ways to play in this world.


Nomura: As I previously stated, all the elements such as the land, sea, and sky were included, so the amount of gimmicks in the world is quite large. The Pirates of the Caribbean world was made relatively freely, so there are plenty of elements to play around. Also, the Keyblade of this world transforms into a spear and a flag.

—In this footage, are we given a gist of the Disney worlds that have been announced?

Nomura: The only world we still have to show from our announcements is Big Hero 6. Our timeline has it set to announced in the next video I think.

—In terms of Disney works, other elements shown for the first time were Wreck-It Ralph, and Remy’s Delicious Restaurant (Note: They mean Ratatouille).

Nomura: Wreck-It Ralph is a type of Link command within battle that was revealed the other day I think. “Remy’s Delicious Restaurant” was revealed for the first time in this video and is a mini-game. In Twilight Town there is a new restaurant that Scrooge opens, where Sora cooks with Remy with the ingredients he gathers from various worlds for recipes.

—In May you held an event overseas that allowed people to play this. How were their reactions?

Nomura: I invited people from the media and influencers who report information, but the enthusiasm for KHIII was amazing. Because I was able to go for a couple of hours at that event, those who participated were playing the two modes I edited carefully.

—In this demo we were able to play in the worlds of Hercules and Toy Story, but why
did you choose these two?

Nomura: That was a request from the Osaka team. Because those two worlds could be played in a state of quality that was the closest to that of the finished product.

—Was there feedback that added to elements being put into the finished product?

Nomura: There are a couple of things, but for example, the camera surroundings were adjusted further. KHIII has too much mobility for the character, which makes it hard for the camera to catch up with the movement, but this is an important point so I will keep checking on this until the last minute.

—Actually I got a chance to play the game, and not only was I surprised by the gameplay content, but also the quality of the graphics. Certainly, when watching the event scenes of the world of Toy Story, one can mistake them for the Disney/Pixar movie itself.

Nomura: I'm happy to hear you say this. This time it was difficult because we didn’t use any of our past work - it was all built from scratch. Not just with Toy Story, but also all of the worlds that have been announced were worked on to implement quality graphics, so please look forward to it.

—Were the contents packed into the Toy Story world within this demo roughly what we
can expect in the release version?

Nomura: That's right. I think that there are a variety of battle systems, but it was designed to be experienced by a single person.

—By the way, is the difficulty level of this demo akin to standard mode in the final version?

Nomura: Since I wanted to test the gameplay from the other day as much as possible before moving ahead, I set the difficulty level at a place that was less challenging compared to standard mode in order to effectively defeat enemies. It is easier to compared to the standard mode, but it is not to be confused with beginner mode. Though I wanted to test various attacks consecutively in the trial, the enemy would be defeated in an instant, but in the standard mode of the released version, during that time I've been discussing increasing the placement of enemies.

—Though aspects of character's development have not been revealed in detail yet, basically up to now one raises the level of the character and becomes stronger by remembering abilities; up to now this structure has remained the same, yes?

Nomura: That is in the same vein as KHI and KHII. The process of mastering and strengthening magic also follows in the same footsteps of the numbered titles.

—In the new trailer, we were also able to check out the Gummi Ship scenes, which seems
to be quite enjoyable.

Nomura: About the Gummi Ships, we’ve got the creator of Einhänder (a side-scrolling shooter released in 1997) making it, and I liked it, so I myself am looking forward to seeing it completed. There are battle modes and free movement modes, I call it “Open World Gummi Ship”. As there’s always been, there’s the ability to customize your Gummi Ship, please wait for more information.

—In KH3, it seems we come and go from worlds with the Gummi Ship, have you decided on the order for the worlds to be visited?

(First translation)
Nomura: This is also the same as before; the order of the worlds is determined to some extent by the difficulty level and stage* of the game. There was basically no ‘numbering’ to the worlds** you need to visit this time. Up to now, the worlds are prepared with so-called ‘degrees of freedom’, but since most of the players go to all the worlds, it doesn’t mean much.

(Note:
*
In the first sentence, the term he used was closer to ‘the order is determined somewhat by the stage’, which is kind of ambiguous in English, but the Japanese implies progressing difficulty. I’ve tried to clarify, since he says it’s similar to past mainline numbered games.
**The term 'numbering' could also be referring to the fact that KH3 is a numbered title.
)

(Revised translation)
Nomura: Just as it’s been up until now, the order of worlds you can access is determined to some degree in stages*. This time there virtually isn’t any world that you can skip**. In previous titles, we prepared the worlds to allow the player a certain degree of freedom to do as they please, but nearly everyone goes to all the worlds anyways, so it’s sort of pointless.

(Notes:
*If you think in terms of how the worlds worked in previous games, I think you can make the sense of it like this: You start, you have a few worlds, you beat them and then a few more become available, so in that sense the worlds unfold in stages.
**
For eg. if Tarzan and Alice in Wonderland worlds are both available to you, but you should go to Tarzan first to make sense storyline wise, then Tarzan would be #1 and Alice would be #2. Nomura is saying there isn't any of that kind of numbering in KH3.)
—How do you feel about online elements?

Nomura: There’s nothing right now, but I’m considering some things. There are some plans.

—For the fans it will be a long wait before its release; is there any plan of revealing things like the demo we saw at the E3?

Nomura: I have been asked this quite often, but releasing a trial version, that would be quite another story. Compared to the demo that you can play in a limited place, if we release a trial version widely to players, it will require a specific process and cost. So when you ask "Can you release a demo in events but not a trial version to players?", we unfortunately cannot afford to hand over a trial version.

—This time in the trailer, Larxene and Marluxia make their appearance once again. Are they members of the True Organization XIII?

Nomura: Well, putting all together the information that you already know, couldn’t you say that the members of the True Organization have come a long way too? So far, they have been introduced in a Disney world, and the main part of the story is still in a state in which only pieces are shown. I am planning to reveal information little by little in future announcements.

—There is a scene in which Aqua seemed to have fallen into darkness, what can you say
about it?

Nomura: Aqua did her best so far in the Realm of Darkness, but a certain event occurred...

—It appears that characters like Kairi, Lea, and Riku Replica are here too.

Nomura: This is the first appearance of Kairi in KHIII. Her hair is shorter, and she got new clothes too. The place where Kairi and Lea are training is not accessible to the player. Regarding the person who seems to be Riku Replica, I hope that he will be expected in future developments, including the moment when Riku says "the other me."

—If you are also playing Kingdom Hearts Union Cross, you will be very concerned by
Marluxia’s presence, right?

Nomura: I think you will understand if you play both games.

—It seems that it will be the culmination of the series, given the large number of characters
appearing.


Nomura: Since “everyone's story gets settled” is one of the theses of KHIII, the number of characters who appear is enormous.

—I think that Utada Hikaru’s new theme song is also an important point.

Nomura: This time around, Utada-san’s productivity combined with her songwriting progress, and she was able to produce the song very early. She may have received the energy of KH fans from around the world. (Note: The term for ‘energy’ was literally ‘calories, heat’. However. ‘taking heat’ is a negative phrase in English, so I changed it to ‘energy’ to better communicate his intention.)

—Nomura-san, were there any orders/requests from you about the song?

Nomura: I sent something briefly explaining the series so far and the contents of KHIII and left it up to her after that.

—Combined with the release of KHIII, there will be a special PS4 Pro All-In-One package that will be released.

Nomura: The PS4 Pro has been in production for a while now, and we had to go over it over and over again to get the right color. When you actually pick it up, it’s got a special leather-like process. The controller also has a shiny finish, there’s a design on the touchpad part, and the buttons are monochrome. There’s not much so far, but I think it has a type. (Note: I might say ‘it has a style’ but he literally said ‘type’.)

—Please give a message to everyone looking forward to KH3.


Nomura: Sorry to keep you waiting a bit for the schedule, but the release date has been decided. Please keep playing past games and projects like the “KH Union Cross” app to prepare until we reached the release date. As a matter of fact, we are heading towards the possibility of reaching past full capacity, and due to this we are also thinking about online components, so we are planning for future online connections.

—And lastly, how is progress on the FFVII Remake?

Nomura: Though there has been suspense and misinformation concerning this, development on this is progressing smoothly and there's a lot of increasing depth. It is not that we are hiding information on the state of FFVII Remake; it is that our company is prioritizing the release of our title series KHIII. We are looking into the timing of our next information disclosure, so please wait a little more.

Let us know your views and thoughts on this interview in the comments!

Click here to view the article


#1985749 Kingdom Hearts III to be playable at Anime Expo 2018 in Los Angeles

Posted by Aquaberry on 02 July 2018 - 02:22 PM

Square Enix have revealed their line-up of demos playable for Anime Expo 2018, and Kingdom Hearts III is on the list! Attendees of the event will be able to play the Rock Titan boss battle at Olympus Coliseum and explore Andy's Room/Galaxy Toys at Toy Box.

Anime Expo 2018 will take place July 5-8 at the Los Angeles Convention Centre.

Below is an excerpt from the press release.

SQUARE ENIX® is showcasing the latest from their upcoming video and card game titles at Anime Expo 2018, taking place July 5-8, at the Los Angeles Convention Center, with Pre-Show Night on July 4.

Attendees who visit the SQUARE ENIX Booth in the Entertainment Hall (LACC West Hall A), will have the exciting opportunity to play demos of DRAGON QUEST® XI : Echoes of an Elusive Age™ , KINGDOM HEARTS III, and STAR OCEAN®: ANAMNESIS™ before their release.


Platform: Xbox One and PlayStation®4 system
Available: January 29, 2019
In the upcoming action RPG, KINGDOM HEARTS III, players can join forces with Donald Duck and Goofy for the adventure of a lifetime traveling across worlds based on beloved films like Disney•Pixar’s Toy Story, and Monsters, Inc., and Walt Disney Animation Studio’s Big Hero 6, Tangled, Frozen, Pirates of the Caribbean and more. Attendees will be able to experience a boss battle against the Rock Titan from Walt Disney Animation Studios’ Hercules and uncovering the Toy Box world from Toy Story alongside Woody and Buzz.

Let us know in the comments if you'll be trying out Kingdom Hearts III at Anime Expo 2018 !

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#1985704 Nomura talks with Game Informer about Sora’s hardships, a new original locati...

Posted by Aquaberry on 02 July 2018 - 07:40 AM

Game Informer’s Kimberly Wallace had previously interviewed Kingdom Hearts series director Tetsuya Nomura at E3 2018. Recently, more of this interview was published and shed some light on Kingdom Hearts III.

You can read Nomura's quotes below.

In regards to the Kingdom Hearts III Premiere event
“The event wasn’t really to get feedback from anyone. It was to show it to everyone and hope everyone there would spread the word and the details about the game. That being said, I didn’t really go around asking for feedback, but the dev team, myself included, does look at all the comments that are online. It’s not that we will change things just because one person says this or that, but we’ve been constantly testing the game. We’ve been in QA for a while now, so we’re constantly adjusting the game based on that feedback and some of the comments online have been taken into consideration.”

On Sora keeping his positivity throughout Kingdom Hearts III...
“He is a very bright character in general, but there will be many serious themes with Sora that involve [him] in Kingdom Hearts III. There will be a few times where Sora will be on the edge of despair, but because he’s so bright and he has that personality, he quickly brings it back to a neutral state. I think that’s a strength he has, and another strength he has is this trust and believe in others. I think that’s always been what helped him through the storyline and I think that will be another driving factor for him in Kingdom Hearts III.”

On the order in which one should play the Kingdom Hearts games…
“I would recommend going in order of release date, especially because the story hints at things that will happen in future releases. I feel it’s more interesting that way. Of course, that’s not to say you can’t play in chronological order.”

On designing Keyblades…
There has always been a designer of the keyblade in the development team and he has been designing keyblades for most of our Kingdom Hearts titles. I never told him to do this, but at some point he started bringing me three concept arts for one keyblade and I would select from there what I like. So sometimes I’d be like, ‘I like the tip of this keyblade. Can you keep this? Or I like this grip, can you bring this design to here?' There are some keyblades I just like at first glance and I’m like this is the one. It seems what he does is takes a lot of different images of the base world. He kind of has a mosaic on his screen and he just selects and chooses what theme or motif he wants to use. That’s the creative process he goes through and I just select from there.”

On what Nomura is most proud and excited about in Kingdom Hearts III…
“There are so many great things to see that it’s really difficult to say [just one thing]. I think what we’ve done as an action game with the combat mechanics is just really great, and the story is a culmination of past decade and more. Of course, there are a lot of surprises that are even greater than the Aqua’s surprise [in the Frozen trailer]. But I think I just want to say that the last battle in the game is something I want everyone to see as well as this new original location that I’ve really wanted to create for a long time now. If I had to say just one though, it’d be the last battle.”

Are you excited about the final battle in Kingdom Hearts III? What kind of hardships are you expecting Sora to go through? Let us know your theories and expectations in the comments!

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#1985464 "Stories Connecting to Kingdom Hearts III" Memorial leaflets and ring...

Posted by Aquaberry on 29 June 2018 - 01:42 PM

During the "KH3に 繋がる 物語たち" ("Stories Connecting to Kingdom Hearts III") promotional campaign taking place between June 25 and July 1, 2018 at Shinjuku Station in Japan, special Memorial leaflets were being distributed to fans at specific times of the day. However, due to congestion and the safety issues that entailed, this distribution has been discontinued for the remainder of the campaign. The picture books and special board showcase will continue as planned.

Square Enix have announced that the Memorial leaflets will be redistributed to 50 winners of a Preliminary Lottery; the winners can collect them at the Square Enix Café (Tokyo and Osaka) and at ARTNIA. To apply to take part in this lottery, membership to the web service “Square Enix Members” is necessary. (Member registration is free).

50 sets of five ring notebooks (each with a chapter cover design from the Kingdom Hearts recap series) can also be won in the lottery.

Posted Image

For more information on how to participate, you can visit the official website for the campaign.

(Translations were provided by KH13 Staff Mio-chan.)

There are 15 Memorial leaflets altogether, 3 from each chapter from the Kingdom Hearts recap video series. There are five chapters, namely Departures, Memories, Twilight, Dawn, and Darkness; they were displayed at Shinjuku Station as "picture books"from which fans could pull out a page (in the form of a Memorial leaflet).

Below is a collection of all the pages.

12345678910111213141516

Besides illustrations and quotes from prominent events in the Kingdom Hearts series, each leaflet also had a special quote on the back hinting towards the story of Kingdom Hearts III.

We have compiled an album of all the leaflets and the picture book they came from, which you can can view below. These include the front, content, and back of each leaflet. All leaflets are in order.

1234567891011121314151617181920212223242526272829303132333435363738394041.jpg42.jpg43.jpg44.jpg45.jpg46.jpg47.jpg48.jpg

Goldpanner has translated the messages at the back of each leaflet; these are provided below with permission. Translations are in the order of how they appear.

Departures

"I think you had that heartache precisely because you have a bond. The pain of the heart is what bonds are."

"Jeez! Sora's useless without us."

"Follow the connection of your hearts."

Memories

"If Roxas can come back, then so can Naminé, right?"

"Hey there clueless, leave things be. You clearly don't understand the female heart."

"You really do sleep a lot, don't you."

Twilight

"The marks under your eyes disappeared, didn't they?"

"I wish I'd bought ice cream."

"Please don’t hold back, Lea."

Dawn

"That must mean Riku's obtained the strength to protect those who are dear to him, right?"

"Now our journey ends too, yours and mine…"

"The feeling of wanting to help someone comes before your own emotions. Until you have no room for stuff like anxiety or loneliness."

Darkness

"Take it, the ultimate key, the X-blade!"

"Who's to say I can't change it and maybe light will prevail."

“To strike down Xehanort, we need the individuals King Mickey spoke of in his letter. We must lead them out of sorrow and slumber.”

It is interesting how each of these quotes somehow connect to the scenario depicted in the leaflet they came from? What do you make of these quotes? Who could be the characters saying them? What do you think they could mean to the story of the end of the Dark Seeker Saga? Let us know in the comments!

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#1985324 Kingdom Hearts III will be playable at the Japan Expo 2018 in Paris, France

Posted by Aquaberry on 28 June 2018 - 11:36 AM

Square Enix France has announced that Kingdom Hearts III will be amongst the titles that will be playable at Japan Expo 2018 in Paris, France! This will be the first time a demo for the game is brought to Europe.

Japan Expo Paris 2018 will take place from July 5 to 8 at the Paris-Nord Villepinte Exhibition Center in Paris, France. Click here for more information about the event.

Thanks to Pop Bastion for the tip!

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#1985163 Shinji Hashimoto expresses interest in reaching out to Disney about introduci...

Posted by Aquaberry on 26 June 2018 - 03:24 PM

Square Enix’s 38th Shareholders’ Meeting took place on June 22, 2018 in Tokyo at 10am JST, where Square Enix CEO Yosuke Matsuda, along with executives such as Shinji Hashimoto spoke and answered questions regarding the company’s plans for the future.

One recurring topic was the importance of digital sales. Matsuda said that the promotion of digital sales will lead to better earnings for the next year and beyond. In regards to difficulties establishing digital sales in Japan. Matsuda said that in terms of numbers, quite a large number of customers have recently purchased digital. Digital is more convenient, and once someone buys it, they will be more likely to get the next one, and so on. “Our site is very convenient in terms of finding a game,” he remarked. “When you want to play old games, it is more convenient [to buy it digitally] than going to a second-hand shop, and you can find it from the list.” He said proceeding with the renovation of sales sites is important for the company, including overseas. Square Enix will also be promoting an app development soon. In the Investor Relations conference that proceeded, he also said there are plans for specific services to increase user engagement to be offered to holders of Square Enix accounts, which they are trying to promote in many ways in Japan, Europe, and the United States as this is important towards increasing digital sales.

When asked about how to put incentives in multi-platform deployment, Matsuda said, “We are considering making the content suitable for each platform.”

The Investor Relations conference started at 11.30am JST, where many titles from E3 2018, including Kingdom Hearts III, were featured in a 19-minutes introductory video.

Here, Matsuda talked about having plans to work positively towards smartphone MMOs, whose market is becoming increasingly popular, especially in China and Korea, with new users coming in.

Kingdom Hearts series executive producer Shinji Hashimoto also answered a question regarding Kingdom Hearts’s presence in the Disney parks in light of their expansions. Hashimoto said that since he’s been in charge of Kingdom Hearts in 1997, it has been part of a Japanese dream to play something Japanese creators have created with Disney. However, even after having reached that milestone, and even though he would like to see Kingdom Hearts in Disneyland, its inclusion in Disney parks might prove to be unfavorable due to Disney’s stronger/bigger/more popular IPs (such as Frozen and Star Wars) overshadowing it. “However, as [Kingdom Hearts’] ratings at Disney are increasing, I want to talk about that part,” he said, expressing his interest in connecting with/reaching out to Disney. He also observed that sales in Disneyland contribute to the expansion of customer base, implying it could be beneficial to Kingdom Hearts if it were to be introduced to the parks.

Thanks to KH13 Staff Mio-chan for the translations, and thanks to the original reporter, Suzuki, for the reports and for clarifications regarding Hashimoto’s statements.

Do you think there is a possibility of seeing Kingdom Hearts attractions in the Disney Parks? Let us know in the comments!

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#1985133 Dengeki PlayStation to feature Kingdom Hearts III: Nomura comments on Big Her...

Posted by Aquaberry on 26 June 2018 - 09:47 AM

The blog Hokanko(Alt) has published a summary of the interview that Dengeki PlayStation has had with Kingdom Hearts series director Tetsuya Nomura. This interview is to be published on the next issue of the magazine, which will release on June 28 (JST).

Below is the full summary as peovided by the blog. Translations are thanks to @Keytotruth.
  • Frozen was planned to be a world pretty early in development.
  • It follows the movie pretty closely, and Sora's story proceeds as Elsa's and Anna's move on.
  • The Keyblade from the world of Frozen transforms you so you have shoes for skating.
  • Elsa and everyone else don't join your team, but Marshmallow will offer your his help.
  • For Pirates of the Caribbean, Nomura wanted to experiment with different graphics.
  • Sora in a pirate suit is something Nomura really wanted to do.
  • This world made it in because he wanted at least one live action film to be in the game.
  • While the story does take place during the third movie, there are also elements from the second one.
  • There are a lot of gimmicks since you can move through land, sea and air. The Keyblade becomes a lance and a flag.
  • Nomura thinks they'll be able to show the world of Big Hero 6 next time.
  • Sugar Rush will be a Link Command as they announced. Also, there's the minigame called "Remy's Delicious Restaurant".
  • The reason why they showed the worlds of Hercules and Toy Story in the media/E3 demo was because they are the ones closest to completion.
  • Some impressions that theythey rece about the trial were about the camera. They are going to work on that until the last day.
  • This time [for this game], making everything from scratch was really tough.
  • The difficulty for the demodwas slightly easier than "Standard mode", but a little bit harder than "Beginner mode".
  • The powering up of each character is something similar to how they powered up from KH1 to KH2.
  • The director and staff from Einhänder are the ones working on the Gummi Ship portion. Nomura really liked their work, so he's looking forward to the finished product.
  • There is a Combat specialized mode and an exploration mode. You could say it's an open world Gummi Ship.
  • They will talk about Gummi Ship customization the next time.
  • The order you visit worlds in is decided up to a certain degree.
  • This time, there is no such thing as skippable worlds. This is because most people didn't see all of them in the previous games.
  • Right now there are no online capabilities, but they're thinking of adding something.
  • At this moment they're not looking into making any demo.
  • Information related to the New Organization XIII will be revealed as we move towards the release.
  • After some incident Aqua... (Note: This part is ambiguous, but it might mean that we see Aqua as she is in the trailers after a certain incident.)
  • If you play both KHIII and Union Cross, Nomura thinks you'll end up understanding Marluxia.
  • Since this will be the time for "everyone to settle things up", many characters from the series will make appearance.
  • They got the new song from Utada Hikaru really early on.
  • After giving her an explanation about the series and its contents, she made the song herself.
  • The special edition PS4 Pro was decided very early on. In order to find the ideal color, it was redone many times.
  • It will be covered with leather.
  • The controller will also be a new type with flashing lights on top of the touchpad with a custom design.
  • Nomura would like you to play the previous KH games and KHUx as you wait.
  • There's also the problem where we might be running out of space, so Nomura would like you to get connected to the internet in case they distribute online content.
  • KHIII's release is being prioritised over the promotion of FFVII Remake.
Stay up to date with KH13.com as we will be covering Dengeki PlayStation’s Kingdom Hearts III feature tomorrow!

UPDATE [Jun 27, 2018]: Dengeki PlayStation Vol. 665 has released and includes an 8-pages Kingdom Hearts III feature! You can take a look at the scans below.

Screen Shot 2018 06 27 At 16.57.24Screen Shot 2018 06 27 At 17.02.43Screen Shot 2018 06 27 At 17.03.00Screen Shot 2018 06 27 At 17.08.04Screen Shot 2018 06 27 At 17.08.20

UPDATE [Jul 2, 2018]: Full translation of the Nomura interview is now available here! Please note that the original translations might differ from the ones above that have been reported by Hokanko(Alt).

We will be translating the full interview with Nomura found in this issue, so keep an eye on our website and follow us on Twitter for updates!

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#1985080 Utada Hikaru's 7th Japanese studio album "Hatsukoi" hits stores a...

Posted by Aquaberry on 25 June 2018 - 06:33 PM

Fans have started to get their hands on Utada Hikaru's newest studio album "Hatsukoi" in stores in Japan, one day prior to its official release! It is still on pre-order on iTunes (Japan) however, for release on June 27.

The fourth track of this album is "Chikai" ("Oath"), the theme song for Kingdom Hearts III. (Note that this cannot be purchased on iTunes independently; it comes with the full album.)

Find more information about the album and where to purchase it from here.

While the song is not yet on a streaming service outside of Japan, we have found a video on Youtube from user @yuuna_kisaragi who has recorded the full version of Chikai as played at the Kingdom Hearts III promotional campaign at Shinjuku Station. You can watch it below.

UPDATE [Jun 26, 2018]: User Viet Tran has uploaded the full version of Chikai on YouTube, and has pinned it's lyrics in romaji and English. You can listen to it below.








UPDATE [Jun 26, 2018]: Utada Hikaru talks about Kingdom Hearts in this interview. Thanks to @Mio-chan for the translations.

The 4th song is « Oath », Kingdom Hearts III’s theme song, right.

I received an offer from around the time I had not release the album
« Fantôme » yet.
Immediately after Fantôme was completed, « I have finished many things. It’s an enclosure. There’s nothing! » I thought to myself but, when I started working on Chikai, « Uh, if I keep up the momentum, maybe more will come up? (laughs). And through this momentum, I created and crank out « Ozora de dakishimete », « Forevermore » and « Anata ». I did it in a tremendous and ambitious way, I think I surprised a little bit myself.

UPDATE [Jun. 27, 2018]: Hikaru Utada’s new album is out now! It features the Japanese version of the Kingdom Hearts III theme song "Chikai" (named "Don’t Think Twice" in English). You can buy the album on iTunes here!

UPDATE [Jun. 27, 2018]: New tweets on @UTADABLOG about Chris Dave, which gave some insights on the production of Chikai/Don't Think Twice and the help he gave Utada to make the song succeed:

Famed drummer Chris Dave and “Chikai”: Upon the theme song trailer release for KH3, Utada heard reaction saying “I don’t understand the rhythm” and “what kind of beat is this?”

Made Utada realize that something which seemed like a very simple + normal groove line for her wasn’t necessarily heard that way by Others

Feels like if Chris Dave hadn’t been involved, the song would not have have succeeded since the beat was so tricky and nuanced

Tell us what you think of the song so far while we wait for Don't Think Twice!

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#1984175 Nomura talks about "Let It Go", the gameplay of Arendelle and The Car...

Posted by Aquaberry on 17 June 2018 - 05:59 PM

Kingdom Hearts series director Tetsuya Nomura has recently been interviewed by Famitsu at E3 2018, where he talked about many topics, including the gameplay of the worlds of Arendelle and The Caribbean, how to make use of Situation Commands, and the seven Princesses of Heart.

You can read his remarks from the interview below. (Translations have been provided by KH13 Staff Mio-chan, and @keytotruth.)

Q. Several announcements have been made at E3, but first about the release date, please tell us the reason why it is deferred.

Nomura: Because KHIII is a big title, we have continued to adjust various parts with their respective departments. Among this, New Year's Holidays restrictions would likely occur in terms of distribution and production, so it was hard to prepare a sufficient organization to release it worldwide. Plus, we would like to have the same timing with affiliates and overseas branch offices, almost releasing at the same time as Japan, so January was preferable and intentional. 
On the other hand, in terms of development progress, it was never a situation that I could afford. Based on these various circumstances, it eventually became a company decision. (Note: You can read Nomura's comments on this matter in the Mobile01, The Verge, and GNN interviews as well.)

Q. A complex decision indeed. Well then, we will ask now about the trailer and the new information it revealed. Frozen was presented as a new world at last, right?

Nomura: Here, this scene in progress that you see occur at the same time as the movie’s events. The Let It Go segment will appear too. In terms of battle, although Anna and Elsa do not join the party, the creature that Elsa has created with her magic, Marshmallow, will lend you its strength. In the snowy mountains, there is some exploration in the ice labyrinth prepared by Larxene.

Q. A Pirate of the Caribbean world appeared too, it was astonishing!

Nomura: About the world of Pirate of the Caribbean, we used the movie "At World’s End" as a base. This time I’d like to draw your attention to any element really, but I think that there are many things to discuss about. Starting with the battles in the ocean, there are scenes in which you can interact with the ship, participate to naval battles, riding on a Heartless and fight in the air etc. This world is made of land, sea and air, everything is seamlessly connected to the battle stage.
 There is also a fun part where you can pilot and navigate with a ship to explore and unravel islands. It’s a world where you can do anything.


Q. In May there was a Media Preview event where people got to play the game, and it was exciting just free-running up walls and using special techniques in the middle of battle, of which there were many of them. It feels like it's becoming really fun.

Nomura: The running mechanic I think is becoming something you have to "feel" to enjoy. During battles, depending on how Sora performs, something called "Situation Commands" will appear on the left of the screen. They are not like regular commands as they have a time limit and will stack up and it will be up to the player to decide when and how to use them. It's a system I really wanted to make a reality for this title.

Q. I have seen that even 5 commands could be stacked up but since they have a time limit there's also the worry of using them before time runs out.

Nomura: Well, you're free to just use them in a chain. Just using a lot of them one after another is a pretty amazing and powerful attack on its own. When you get used to it you'll just think "I'll start from this one", so even for people who are not good with action games can get a hang of it.

Q. There's a scene from the trailer that's picking my curiosity. About Roxas' resurrection, it seems both Sora and the New Organization XIII want this to happen.

Nomura: Specially Sora, who has a connection with Roxas, is working hard for that to happen. However, that's not something that will be answered anytime soon. (Note: According to Nomura, Roxas is the utmost secret for Kingdom Hearts III!)

Q. I have something else I'd like to ask about. About what Larxene said about the "New Seven Hearts".

Nomura: It's the new Seven Princesses from the next generation. It has to do with what Master Xehanort did in KH3D. Just in case the 7 Guardians of Light don't gather, they'd use the Seven Princesses. Those Seven Princesses are currently taking the place of the other princesses except for Kairi. There are 6 missing candidates; Rapunzel, Anna, Elsa and more are being targeted for that purpose.

Q. A lot of time has passed since the first title of the series launched. It feels like the memories from its complicated story are starting to fade from some of the users who only played the numbered titles. Have you thought out any way so users can follow the story?

Nomura: Well, there are a lots of characters and relationships. If we stopped to explain everything in the game, the story wouldn't move forward. So, we're making preparations in our official site for people who want to catch up. We're condensing all of the story into 5 "episodes" that will have Chirithy narrating the events to make it easier to understand. We will make it public shortly after E3 is done. After watching these movies, I hope you get to play the HD remasters and enjoy until the release of the game. Also, it's under consideration, but we're looking into adding this to the actual KHIII. (Note: You can read more about this recap video here.)

Furthermore, he mentioned that there are no plans for a Kingdom Hearts III demo release: read all about it here.

Are you excited to use Situation Commands in Kingdom Hearts III? Who do you think the new Princesses of Heart are (apart from Kairi)? Comment your thoughts below!

Kingdom Hearts III releases on both PlayStation 4 and Xbox One on January 25, 2019 in Japan, and January 29, 2019 to the rest of the world. You can now watch the latest Frozen trailer, Square Enix E3 Showcase trailer, and Pirates of the Caribbean trailer!

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#1984174 Kingdom Hearts III demo is not planned for public release, but will be availa...

Posted by Aquaberry on 17 June 2018 - 05:59 PM

Famitsu recently interviewed Kingdom Hearts series director Tetsuya Nomura at E3 2018, who talked about topics such as gameplay elements of Arendelle and The Caribbean and the upcoming release of the Kingdom Hearts III recap videos in Japanese this month.

He also talked about the possibility of a public demo release for Kingdom Hearts III. (Translations are courtesy of @Keytotruth.)

Q. Please tell us more about what's going to happen with KHIII. Like, are there any plans to distribute some kind of trial or demo?

Nomura: Both a trial and a demo require a lot of production work, so we don't have plans to release any. However, Japanese users will get to play it at the Tokyo Game Show.

So I hope your expectations are high to try when you get to try the new KH. This time, I'm really sorry to make you wait a little longer for the release. But now that the release date has been set, we just have to move towards it with all our strength. We will only make you wait a little bit more.

What are your thought on there not being any plans for a Kingdom Hearts III demo release? Do you think the Olympus and/or Toy Box demo will be available at other gaming conventions apart from TGS 2018? Let us know in the comments!

Kingdom Hearts III releases on both PlayStation 4 and Xbox One on January 25, 2019 in Japan, and January 29, 2019 to the rest of the world. You can now watch the latest Frozen trailer, Square Enix E3 Showcase trailer, and Pirates of the Caribbean trailer!

Click here to view the article


#1984158 Nomura empathizes more with Xehanort than Sora and has difficulty keeping tra...

Posted by Aquaberry on 17 June 2018 - 04:28 PM

Kingdom Hearts series director Tetsuya Nomura spoke with The Verge at E3 2018 to discuss the upcoming Kingdom Hearts III. He spoke about his own confusion while writing the story for the game, the inclusion of Final Fantasy characters, his feelings towards Sora's character and the pressure he feels with Kingdom Hearts III.

Below you can find his quotes from the interview.

Regarding Kingdom Heart's complex plot
“I do have a general storyline in my head. What is the most confusing is that, because there are so many characters in this storyline now, it’s hard to keep track of who actually met who already. I’m always like, 'Okay, so who knows who in this situation, and who’s meeting this person for the first time?’ And that always gets really confusing."

Regarding Final Fantasy characters
“It’s a little bit difficult to add in Final Fantasy characters into the main storyline for this title. Because most of the original Kingdom Hearts characters are going to appear in Kingdom Hearts III, that’s just already too many characters to begin with. When I was writing the scenarios, I started to be confused with it as well myself. It is kind of complicated in that sense. It’s just been difficult for me to create a storyline that doesn’t involve those characters." (Note: You can read Nomura's comments on kingdom Hearts not needing Final Fantasy as much as it did before in this interview with USGamer!)

About his feelings towards the story's protagonist and antagonist
"I actually don’t sympathize or empathize with Sora at all. I think I’m closer to those characters [like Xehanort, Ansem, etc.], so Sora is like my enemy. How I always think of him is I would unleash my attacks on him, and then I draw him in a way that I think he will be able to make a comeback at me. In that sense, I really think that Sora is just like an opposite personality character to who I am."

Regarding fan expectations and the pressure to meet them
"The fan expectations and excitement towards Kingdom Hearts III was much more than I had expected. I actually did feel a little pressurized for the first time pretty much in my life. But the best way to get rid of feeling pressurized is to just have confidence in yourself, that what you’re making is good.

I really have confidence in Kingdom Hearts III, that it is a good game. I was really able to get rid of that pressure that I was feeling.” (Note: Check out this picture of Nomura looking at all the awards Kingdom Hearts III received at E3 2018!)

What were your impressions of this interview? Were you shocked about Nomura's feelings towards Sora versus Xehanort? Do you agree or disagree with him? Let us know in the comments!

Kingdom Hearts III releases on PlayStation 4 and Xbox One on January 25, 2019 in Japan, and January 29, 2019 to the rest of the world. You can now watch the latest Frozen trailer, Square Enix E3 Showcase trailer, and Pirates of the Caribbean trailer!

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#1983544 Star Wars and Marvel characters unlikely to appear in Kingdom Hearts III as t...

Posted by Aquaberry on 13 June 2018 - 10:09 PM

Then I guess we’ll be seeing them in the NEXT saga. Which, frankly, I wouldn’t mind.

 

Especially with how amazingly they pulled of Pirates in that trailer, I REALLY wouldn't mind!




#1983541 Star Wars and Marvel characters unlikely to appear in Kingdom Hearts III as t...

Posted by Aquaberry on 13 June 2018 - 10:03 PM

The website Mobile01 has recently published an article containing remarks made by Kingdom Hearts series director Tetsuya Nomura during his visit at E3 2018.

Some of his main statements in the article include the following:
  • An explanation of why Kingdom Hearts III has been in production for a long time, where Nomura indicated that about a year after the game begun development, they received the company's internal decision of needing to switch the game's engine. This also allowed [T/N: in this context they probably meant "forced" or "made"] the initial/previously developed contents of the game to be dropped (but not all). Another major reason was the company's internal organization and personnel changes, which also contributed to the delay of the start of the game's development; but overall there is no delay of the game's development and production.
  • Fans that are new to the series can still play and understand the story of Kingdom Hearts III due to the inclusion of some key cutscenes to help better understand the premise of the story.
  • A recap/summary video of the story preceding Kingdom Hearts III in Japanese has been completed, and will be announced soon.
  • As for Frozen, since Elsa is a considerably well-known/famous character, Nomura will be incredibly cautious/attentive with her in the game. The game will largely follow the movie's original narrative and the world will be adapted to fit the game's features.
  • In the recently released Pirates of the Caribbean trailer, a plethora of newly-added movement mechanisms can be seen that the player can make use of. The Black Pearl's main function is to move around the world; however, it has only one application in the actual gameplay - its combat system. It does not really create a special transportation system for players to utilize otherwise. (T/N: As the text states that combat is the ship's only application, this may imply that the player doesn't use it to move around the world; it may be moving without the player's input.)
  • While not much can be revealed at the time, there will still be many new original worlds in Kingdom Hearts III. (This was also reported by GameInformer.)
  • In Kingdom Hearts III, many characters will be showing up, and Nomura wishes that the fans will look foward to it.
  • When asked about whether IPs such as Star Wars and The Avengers by Marvel could appear in Kingdom Hearts, Nomura said that although they both now belong to Disney, none of the characters are Disney original characters, so adding them in would be troublesome and thus unlikely.
Translations have been provided by KH13's KHUχ Team Leader faemarch. Special thanks to Protoplasm_png and chirithies for their in-depth translations!

Kingdom Hearts III releases on PlayStation 4 and Xbox One on January 25, 2019 in Japan, and January 29, 2019 to the rest of the world. You can now watch the latest Frozen trailer, Square Enix E3 Showcase trailer, and Pirates of the Carribean trailer!

Follow our coverage of Kingdom Hearts III at E3 2018 here, and our live updates on our Twitter!

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