- Nomura remarked on the ability for the product to be easily altered with Unreal Engine 4, especially in regards to lighting, as previously mentioned in Dengeki.
- What is in the demo will be in the retail version of the game. He wanted to give the players something to explore in the demo, someplace where they would have to get up high to get a lay of the land before proceeding. Nomura says KH3 will have a similar feel, where free-running to a high place and scoping out the map will be necessary.
- Nomura states that time has stopped in this place only, and that moving to different locations will result in different 'effects'.
- As in the Dengeki article, Nomura explains the battle system, and also says that the concept of Command Styles has been transferred to Keyblade Transformations in Kingdom Hearts III.
- Nomura calls the Heartless Swarm a 'Devils Wave', mentions they've been present since the first KH3 trailer, and that they're still not at full power.
- Aqua will only gain strength through leveling up--there are no new Keyblades for her to obtain. (Famitsu's interviewer hypothesizes that this is why the Command Styles remain in 0.2, when they won't really be present in KH3, where you can change Keyblades. Nomura doesn't remark on this point one way or another.)
- When discussing the length of Kingdom Hearts Birth by Sleep 0.2 -A Fragmentary Passage-, Nomura says that it will feature a lot of cutscenes.
- The intended play order is Dream Drop Distance, then -A Fragmentary Passage-, then Kingdom Hearts III.
- Kingdom Hearts Birth by Sleep 0.2 -A Fragmentary Passage- is not exactly scrapped content from Kingdom Hearts III. It was something he felt the need to make, but Nomura didn't want to bog down the pace of storytelling in KH3 with backstory, so he separated it out and created a separate installment around it.
- Kingdom Hearts III will have a short prelude before the game really starts to make sure everyone is caught up.
- Nomura mentions the Catanuki, explaining it was something the Osaka team really wanted to add to the game. He also discusses PS4 trophies, 60fps, and the difficulties in transitioning to a game without two screens to work with. He mentions the 'spirit' of developing for the unique properties of the 3DS continues, in now developing for the unique properties of the PS4.
- Kingdom Hearts χ Back Cover is being made with the same tech as Kingdom Hearts III.
- Famitsu asked directly if the Black Coat is the Foreteller's Master. Nomura says yes! He is a 'unique glue' between them, and he apparently has nicknames for each of the Foretellers.
- Kingdom Hearts Unchained χ has recently hit 4 million downloads, and after the North American release, there was a very strong demand to release in the EU. He is happy for this chapter of Kingdom Hearts to be brought to fans all over the world.
- Nomura also hints that the Kingdom Hearts Unchained χ story will soon branch from the Kingdom Hearts χ [chi] story. Kingdom Hearts χ [chi] is complete, but Kingdom Hearts Unchained χ can be considered 'Season 2'.
- Nomura anticipates that Kingdom Hearts III may hit Japan slightly earlier than the rest of the world, but it will be nearly simultaneous.
- Kingdom Hearts HD 2.8 Final Chapter Prologue is in the final stages of production, with English recording currently being mastered and timed. He also told fans to please be patient and anticipate this winter for new Kingdom Hearts III information, and focus on Kingdom Hearts HD 2.8 Final Chapter Prologue for now.
- Next year is the 15th anniversary of Kingdom Hearts, and also the 30th anniversary of Final Fantasy; he told fans to anticipate a lot of features next year relating to those series.
Which of these answers has you most intrigued? Let us know in the comments!
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