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  1. Viewing Profile: Topics: TheFinalPersonaKeyblade

TheFinalPersonaKeyblade

Member Since 04 Aug 2014
Online Last Active A minute ago

Topics I've Started

JOKE CALCULATION: Keyblade Gliders' Top Speed

18 April 2018 - 09:47 PM

I'm bored, pls help me.

 

This is just gonna be a non-serious calculation on the speed of the Keyblade Gliders from BbS. There's no way in hell that this calc is legit because there's too much speculation on the size of the hub from that game. For the sake of this, the hub is the size of a galaxy, specifically the Milky Way, due to the Earth-like planets. The size of the Milky Way is 100,000 light years in length, which is about 9.46073 x 10^17 kilometers. We will use that as the base. I timed how long it would take to get from one side of the hub to the other, and got a time of 8.93 seconds.

 

9.46073 x 10^17 km/8.93s = 1.0594323 x 10^17 km/s

 

1.0594323 x 10^17 km/s / 299792460.913 =127219890000c (c is the symbol for speed of light)

 

Top speed: 127,219,890,000c

 

If this feat was legit, everyone and their mother would scale. Good night.

 

Edit: I've decided to do another calculation based on the largest galaxy in the universe, the IC 1101 (which is 6 million light years in length, or 5.6764383 x 10^19 km), because I'm actually crazy. Same time-frame will be applied.

 

5.6764383 x 10^19 km/8.93s =6.3565938 x 10^18 km/s

 

6.3565938 x 10^18 km/s / 299792460.913 = 7633192000000c

 

Top speed: 7,633,192,000,000c


I Should Not Be Naming Splits For Speedrunning

24 December 2017 - 12:19 AM

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Sonic's ACTUAL Top Known Speed (From The Games)

26 November 2017 - 04:13 PM

So, you guys know Sonic the Hedgehog, right? He's that little blue animal that runs really, really fast. Anyway, there has been a certain video about Sonic's top speed by a certain individual that makes theories about games: a Game Theorist, if you will. It was talking about how Sonic's true top speed is only around 80 m/s, and used Sonic Unleashed as the crux of that argument, stating that Unleashed is the fastest Sonic has ever been. Now, what if I told you that Sonic Unleashed was NOT the fastest Sonic has ever been?

 

Okay, how many of you remember the Sonic Advance games? They were pretty good GBA games, but we're not here to talk about their quality. I'm here to present Sonic's best speed feat performed throughout all of his games, and it just so happens that his best feat comes from Sonic Advance 2. Once you get all the Chaos Emeralds and beat the game with everyone, you'll access the true final boss of the game. It starts off with Vanilla, Cream's mother, being kidnapped by Dr. Eggman. Sonic finds out, proceeds to go Super, and chases Eggman down, where they fight in space.

 

 

Let's assume that the planet they were on (Mobius) has the same mass and density as Earth, and has a moon like Earth. With the positioning that Sonic and Eggman are in,as well as how Mobius is positioned, it would appear that they are fighting close to the moon. From the time it takes from Super Sonic to start moving to when he catches up with Eggman, it has taken around 7 seconds. At bare minimum, Sonic is around Massively Hypersonic + just for leaving Mobius' atmosphere in that time. For reference, the top speed of a human-made spacecraft is 201,168 m/s, and Sonic has gone faster than that. However, that's not the end of it. Remember that I had mentioned the moon, some time ago. Let's say that Sonic and Eggman are around the surface of the moon. The distance between the Earth and the moon is 238,900 miles, and Sonic had gotten there in roughly 7 seconds, like I had previously stated. This would put Sonic's top speed at 54,894,097.984 m/s. For reference, the speed of light is 299,792,458 m/s. This means that Sonic, at his top speed, is around 20% the speed of light. That's pretty fast, if I do say so myself.

 

TL;DR: Sonic's WAY faster than 80 m/s.

 

 


Life Comes At You Fast

31 October 2017 - 04:52 PM

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Review: Nicktoons Unite (Oh boy, what a first installment...)

16 October 2017 - 04:51 PM

It's been a long time since I made a review, hasn't it? Well, for my first review in over 2 years, I have decided to look back at a game I got back in Christmas 2005: Nicktoons Unite. I used to love this game when I was growing up, but how does it fare now compared to when I was a kid? Well, um... just read this.

 

Story: Dr. Calamitous has created a Multi-Dimensional ...Thingy (yes, it's really called that, as a nod to how he is in Jimmy Neutron) and has assembled a team of villains from Danny Phantom, SpongeBob, and The Fairly OddParents. Together, they are known as The Syndicate.  Jimmy Neutron catches word of this, and does the same, recruiting Timmy Turner (not without referencing the Power Hour Special), Danny Fenton, and SpongeBob to take out their series' respective villains, traversing through Amity Park, Bikini Bottom, Fairy World, and inside Goddard (damn, we don't even get to play in Retroville, that sucks). Honestly, the story is as basic as it gets, and for how long this game is, already, that's a big problem. It wouldn't be as big a problem if the game were 5-6 hours long, but Nicktoons Unite is close to 20 hours long! A game this relatively uninteresting, story-wise, should not be longer than your average Kingdom Hearts game. Not once does the story take any sort of turn, make a plot twist, or add any sort of interesting detail. The story is almost completely nonexistent from beginning to end. Say what you will about Kingdom Hearts' story, but at least it isn't this plain or flat.

 

Presentation: In terms of presentation, Nicktoons Unite fares better in this regard. The visuals, for the most part, are fairly decent for its generation, and the voice actors and actresses do a good job reprising their roles as their respective characters. The writing, while not amazing, is still consistently decent throughout the game.There are various nods towards each series represented, and there is a lot of fanservice for those who like these series. It beats the pants off The Fairly OddParents, that's for sure. However, the color palette in the game is all over the place. One level could be vibrant in its color palette, while another could look really drab and lifeless. It's inconsistent throughout the entire game, except for Amity Park, which always looks drab and lifeless. The music also isn't that memorable, either. I don't remember a single track from this game, which also adds to how this game more than outstays its welcome. It got to the point where I was listening to music from other games just to keep my mind active, and I almost never do that while playing a game. To this game's credit, even as a back-handed compliment , it makes me appreciate composers like Hiroyuki Sawano more, but that exemplifies why the game's music is so forgettable. To sum it up, Nicktoons Unite's presentation is average and leaves a lot to be desired.

 

Gameplay: Nicktoons Unite is essentially a dungeon-crawler with some RPG and platforming elements thrown in. You play as Jimmy Neutron, Danny Fenton, Timmy Turner, and SpongeBob Squarepants. Each character has a unique playstyle: Jimmy is a mid-range fighter, Danny is a close-ranged fighter, SpongeBob can be long-ranged via Bubble Bombs, and Timmy is essentially a mage. Each character has an MP gauge that determines how long they can use their abilities. Each character can learn up to three different abilities throughout the course of the game, and each ability can be upgraded up to three times via coins you get from killing enemies. There is also a life-system in place, but it is not separate to each character, as it is a pool of lives serving as a total amount. As far as combat goes, this is basically the most variety you are going to get in this game. You may be getting more abilities, but they are more for platforming than anything else. The few combat abilities you do get feel  haphazard and almost completely unneeded. They don't link into other attacks, and some of them are completely impractical and nonviable. Combos themselves are nothing special, as there's no flow to them, it doesn't feel like there's any impact from these attacks, and they are able to make you open to virtually any attack, due to how slow they are. For a combat-heavy game such as this, having combat this barebones is a massive problem. I'm not expecting this game to be on the same level of complexity as, say, Devil May Cry, almost anything from Platinum Games, or even games like Kingdom Hearts II, but as a game with combat as 75% of what you do, there needs to be more offered on the table. Platforming is a whole other issue, as the characters feel extremely heavy, and their jump arcs are very low on top of that. The problem becomes worse when the game makes you perform very precise jumps in several areas in the game, as platforming can be really difficult at times. Outside of bosses, however, that's really the closest thing this game has to difficulty, as Nicktoons Unite is extremely easy. Enemies rarely, if ever, actually attack you, and these levels have hordes of them. It's essentially Dynasty Warriors, but without the visual stimulation or actual variety. The level designs themselves are extremely flat and barren. Rarely do levels feel any different than what you usually do. There's the occasional puzzle, but it's no more brain-taxing than the stale, boring combat. Each level drags on to ridiculous degrees, sometimes taking as long as 2 hours. The closest thing this game has to even remotely average level design is Fairy World, and it's from the series I have the most animosity towards (if you couldn't tell already, I really hate The Fairly OddParents). Last up, there are the boss fights, and they're honestly the worst part. They range in difficulty sporadically, with some bosses being complete cakewalks, and some bosses just being unfair. One thing they all share in common, though, is that they are all damage sponges, meaning even the bosses take a ludicrous amount of time. The final boss took me three hours to beat, and that's even after recognizing it's pattern! None of the boss fights are interesting, and they barely make use of the game's already bare ability system. Most of them are complete crapshoots when it comes to recognizing their pattern, as they can change their entire battle strategy on a whim without any clear indication from their HP or the character being used. If that isn't the definition of BS boss design, I don't know what is. 

 

Final Verdict: Nicktoons Unite is a complete chore to play, from its bland level design and archaic combat system, to its horrendous boss structure, arduous platforming, and lack of variety in overall story and gameplay. The game has completely outstayed its welcome by the end of the first world, and I was on autopilot for the rest of the game, completely losing interest by that point. The fact that the game is almost 20 hours long is a cardinal sin. I can honestly say that, from the bottom of my heart, Nicktoons Unite is not only one of the worst licensed games I have ever played, but it is one of the worst overall games I have ever played. No matter how decent the visuals and writing are, they cannot save this game from being anything more than terrible. The only reason I don't sound more angry at this game like I am with Kingdom Hearts 358/2 Days is due to this game essentially mentally draining me more than that game did, which is really saying something (also, Days has much better music,so...).

 

Score: 2/10

 

Now, I don't want to end this review on such a negative note, so I'll say: go play the other Nicktoons Crossover games, as they are of much higher quality than this game, and deserve your time and effort.