• Log in with Twitter Log In with Google
  •    Sign In   
  • Create Account

You are viewing the forum as a guest. For a better experience, please sign in or create an account.

Forum Search New Content Forum Rules Boards Status Updates Fan-made Images Fan-made Videos Livestreams Chatroom
  1. Viewing Profile: Likes: Clouded Sun

Clouded Sun

Member Since 02 Jun 2014
Offline Last Active Mar 26 2018 01:25 AM

#1976572 What Character from another Action game would be cool to fight in Kingdom Hea...

Posted by Clouded Sun on 21 March 2018 - 06:05 AM

Kingdom Hearts III & Knuckles in Sonic II & Knuckles ft. Dante from the Devil May Cry series.


#1973178 Riku looks like he trained

Posted by Clouded Sun on 11 February 2018 - 01:33 AM

I have to disagree somewhat Sora and Riku has always been physically fit I think it's just their clothes.
the clothes have a more athletic design that fits their body more thus giving them a better physical look. In Kingdom Hearts 1 Sora and Riku clothes were so baggy like typical teenagers but now they've both matured thus having better fitting athletic outfits.

I can agree with you on Riku, but Sora...

 

  KH1.5-Gal-01.jpg

aec288a408e5bdaad48f532e73313ae9ad921a6d

2.jpg

 

In fact, he looks even skinnier in 2 than 1 or Dream Drop




#1973008 So why does everyone HATE the little mermaid world so much?

Posted by Clouded Sun on 10 February 2018 - 12:55 PM

Loved it in KH1, even with the bad controls. Hated it in KH2 though, was way too cringy and added nothing to the story whatsoever.

Only way to get that last Orchicalcum + though.

 

I believe it was also an optional world.

 

Anyway, I hated it in one because of the horrible physics and camera control and 2 because of its uselessness other than hiding the most rare item in the game behind it.




#1973007 Riku looks like he trained

Posted by Clouded Sun on 10 February 2018 - 12:51 PM

Noctis, is that you?




#1971430 Final Fantasy XV Royal Edition Trailer

Posted by Clouded Sun on 24 January 2018 - 01:33 PM

I think it was confirmed to be a $20 upgrade for owners of the standard edition with the pass.

Square Enix deconfirmed that. They said the price is now TBD.

 

Source: https://kotaku.com/s...tion-1822108311




#1971333 I Tried Playing Doki Doki Literature Club...

Posted by Clouded Sun on 23 January 2018 - 02:43 PM

Haha, but what if Monika chooses you?




#1970931 [Spoilers] D23 Trailer info, FF Cameos and more LEAKS!

Posted by Clouded Sun on 17 January 2018 - 11:57 PM

If I don't get her as a party member at all I will cry, if this is true.

Besides RE:Coded, I don't think any FF character was a party member.


It's strange that someone would admit that they're still not used to the engine but a release date will be revealed and it's Q3 for now. (For now does not sound confident at all and they're going to reveal a release date anyway?). I'm not claiming this is legit or not but it would make me worried that they're still having problems with the engine but plan to release it anyway. Of course I want to hope for the best but if this is indeed true, that almost screams for a bug-filled game with sub-par models and lighting and unfinished content.
As I said, I'd like to be positive but it doesn't sound too good.

Why I'm hurt by FFXV in a nutshell.

 

I'm glad, however, that they're focusing far more on developing content than being open with fans. It's been proven by SE themselves that if they set the bar low (or just don't set the bar high), then there's less room for disappointment. I loved the openness of Tabata, but I'm sure to some extent, it got in the way of development...

 

FFXV devs weren't even confident in the game when it released. They said that they were even surprised at its popularity.




#1970401 New Nintendo Direct today.

Posted by Clouded Sun on 11 January 2018 - 12:23 PM

TWEWY Final Remix, hope it's better than Solo


#1968529 Which Square Enix character would fit in Monsters Inc.?

Posted by Clouded Sun on 18 December 2017 - 12:50 AM

Don't forget me Quina, too from the same game.


#1966519 What's your Game of the Year?

Posted by Clouded Sun on 15 November 2017 - 04:12 PM

NieR: Automata.


#1965488 If you were a member or Organization 13

Posted by Clouded Sun on 30 October 2017 - 05:09 PM

I'd say yes. Because i'd get someplace to sleep and have friends. 

:( I'm so lonley................

Lol but seroiulsy, being an Organization member would be TIGHT. I'd get a new name with an X In it, my own Element of choice, my own personal weapon, and would eventually become a vessel of Xehanort! Wait what?

DARKNESSSSSSSSS
 

KEYBLADE!

 

KEYBLADE!

DARRRRKKKNEEESSSS

 

KEYBLADE!




#1965487 Sin's Castle (Sign ups and Discussions)

Posted by Clouded Sun on 30 October 2017 - 05:05 PM

Interested. Gonna see what I can muster up given time.

 

Also gonna wait a bit on others to figure out what exactly is OP or not...




#1963557 Toy Story X KHIII in a nutshell.

Posted by Clouded Sun on 01 October 2017 - 11:45 PM



The graphics are realistic as hell. The NPCs actually seem alive.

10/10 more intense than Lingering Will.


#1963494 A Final Fantasy XVI Role-Play Interest Check.

Posted by Clouded Sun on 01 October 2017 - 09:27 AM

Depends on the idea.


#1959723 Why I Hate Final Fantasy XV So Much

Posted by Clouded Sun on 19 August 2017 - 09:56 AM

FFXV as it is now wasn't in development for ten years, it started out as Versus XIII directed by Nomura. His team helping out XIII's, the PlayStation 4 releasing, and the change in directors are factors that made it take so long. It was also the higher-ups at Square that wanted the game out be then, not Business Division 2.

i didn't mean BD2, the development team, I meant the higher up Business associatives that you were talking about, just didn't have a name but business division.

And I know it took so long because for years and years the game was put on the backburner. FFXV's trailer in 2013 wasn't even real time footage for the most part, it was pre rendered and concept. It wasn't till the shift in devs that the game started taking some shape itself, and by that time, the higher ups were like "this thing has taken far too long."

Luminous Studio development also slowed the game down a lot as well. Building an in house engine itself is a lot of work, then working out the kinks with the engine as well as getting a game developed on it was an extreme hamper to FFXV.

I want to add in context to what I said before about simple fixes to the game that could've made FFXV what it was to a Game of the Year game.

-Combat is a big one. I'm going to go into this one in detail
-Having stripped Noctis of techniques was the biggest mistake (although many believe it to be the camera, which of course needs work). Among many ideas, here are some that come to mind when I think of better combat: Noctis techniques, of course. Having a weapon specific one, even and especially on Royal Arms would've drastically increased the game's strategic approach. Item-less healing on the spot to Noctis instead of having Ignis' sole purpose delegated to Regroup would've allowed for more. Animation cancelling in the form of warp striking, and faster Warp Striking. There are weapon specific animations for warp strikes, but go the extra mile of creating a Benefit for using it; make the shortsword and daggers chain into combos immediately, make the greatsword deal huge damage with a knockdown effect, make spears chain into aerial attacks, make shields have a block effect on warp. Vary it. Buffs aside from food were nearly nonexistent as well, creating buffs using specific actions on a weapon (like a short burst gain in attack speed on a shortsword swipe sideways, or an increase in armor piercing by a spear warp, or having the dagger have an evasion up effect when throwing them) would make things so much more interesting, and again add an extreme amount of variety that wasn't there before. There was no reason to really stop holding Square/X because it was just so much better at damage output than anything else.
-The targeting system was too out of the way; holding your R1/RB to lock on completely was enough, there should've been no need to click the button.
-More Luna cutscenes BEFORE she dies that actually show personality and perhaps love towards Noctis. If that was her purpose, so be it, but at least make me give a damn. Luna's death scene had the potential to be extremely powerful and emotion provoking, but having implied their feelings through a brief glance and a dog made it hard to care.
-Iris. Same as above.
-Ravus. Same as above.
-Aldercapt. Same as above. More boss fights against him too would be a bonus.
-Aranea. Same as above.
-Seeing a pattern?
-Side note: whatever XIII's mistakes were, what XIII-2 did flawlessly was paint Caius, who I still believe is one of the best villains in the franchise to rival Kefka. By the end of the game, you knew exactly Caius' purpose, his pain, and why he did what he did, but you could decide to have the compassion for him or disgust to kill him. Ravus could've followed Caius' exact archetype, branching off into his unique self as soon as Luna's death, which could've given him even more motivation against Noctis. The grandmother shouldn't have been a segway to a major plot twist and character shift in Ravus.
-Where the hell was that part where Noct leaves Insomnia in a suit? Agh, that could've been epic. But seriously, having seen Insomnia and its day by day people could've given us a reason yet again to give a damn about it all being blown to bits (or, a reason better still, to feel like it deserves its fate)
-Ardyn. Just everything Ardyn. This'll go on forever if I explain what could've been done to him.


Tl;dr you get my point. These were doable ways with a little more dev time that could've made FFXV fantastic. Not even the team was as confident as they could've been in this game, because with extra resources they KNEW what could've been done. Still, deleting Luna's scenes was a huge detriment to her character nonetheless.