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Yoshirai

Member Since 13 Dec 2013
Offline Last Active Yesterday, 03:19 PM

#1988234 Kingdom Hearts III is going to be present at Gamescom 2018

Posted by Yoshirai on 06 August 2018 - 02:46 PM

Kingdom Hearts III is going to be part of Square Enix's Lineup for Gamescom 2018, which will be hosted in Cologne (Germany) from August 21th to 25th.

Gamescom attendees will be able to access to two playable demos on a huge floor space of over 1.500 square meters in hall 9.1 (booths B31/41 and C30/40), featuring a boss battle against the Rock Titan from Hercules and the Toy Box world from Toy Story alongside Woody and Buzz. Visitors can also take part in prime picture opportunities including a giant Keyblade and becoming a real life toy in a replica of Andy’s room from the Disney-Pixar classic Toy Story.

Will you be able to attend Gamescom and try the Kingdom Hearts III demo yourself? Let us know in the comments!

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#1987415 Banpresto's monthly lottery Ichiban Kuji to feature Kingdom Hearts themed...

Posted by Yoshirai on 26 July 2018 - 06:03 AM

The toy company Banpresto, also known for releasing various figures and merchandising for Bandai Namco, hosts a monthly lottery called Ichiban Kuji. People can partecipate to the lottery purchasing tickets, and the prizes lineup coming for December will feature Kingdom Hearts themed ones. The cost of each ticket is of 680¥ (yen). You can see the released and translated lineup down below:

A: Sora&King Mickey statue

B: King Mickey plushie

C: Blanket with hood

D: Keyblade pen

E: Hand towel

F: Glass cup

G: Charm collection

Last Award: King Mickey plushie (III ver.)

Double chance prize: Sora&King Mickey statue

Will you be able to buy a ticket and try your luck in this Japanese lottery? Let us know in the comment section below!

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#1985922 Kingdom Hearts III featured in the lastest PlayStation Magazine UK issue

Posted by Yoshirai on 05 July 2018 - 08:21 AM

Kingdom Hearts III has recently been featured in the last PlayStation Magazine UK, showing different screenshots from the previous E3 Trailers. You can check these images down below:

Image from IOS (1)Image from IOS (2)Image from IOS (3)Image from IOS (4)Image from IOSImage from IOS (1)Image from IOS (3)Image from IOS (4)

Kingdom Hearts III releases on PlayStation 4 and Xbox One on January 25, 2019 in Japan, and January 29, 2019 to the rest of the world. You can now watch the latest Frozen trailer, Square Enix E3 Showcase trailer, and Pirates of the Caribbean trailer!

Click here to view the article


#1985737 PopCurated hints to new Kingdom Hearts Funko Keychains and POP! Vinyls

Posted by Yoshirai on 02 July 2018 - 12:14 PM

According to Popcurated's tweets, Funko is going to release more Kingdom Hearts merchandise, specifically some new Keychains and POP! Vinyls Kingdom Hearts III inspired. The keychains in questions of Sora and Sora Monster Inc. will be released by the end of the year. For the POP! Vinyls of Sora, Donald and Goofy Monster form, however, there are no release date information.

Posted ImagePosted Image



This reinforces and almost confirms the previous rumors concerning Kingdom Hearts III Mickey, Riku, Soldier Heartless, and Vanitas and also Kingdom Hearts III versions of Sora, Donald, Goofy, and “Sora Mons” (most likely being Sora’s Monster’s Inc. form).


Are you going to buy any of this merchandise as soon as it's available? Let us know in the comments!

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#1985441 USgamer interviews Tetsuya Nomura on Kingdom Hearts III development, Pirates...

Posted by Yoshirai on 29 June 2018 - 07:38 AM

Tetsuya Nomura, director and creator of the Kingdom Hearts saga, recently got interviewed by USgamer.neton Kingdom Hearts III development, the choosing of Pirates of the Caribbeans as a Kingdom Hearts III world, and the comeback of the Gummi Ship system. Nomura also offered some insights and personal hints on how the relationship between Square Enix and Disney went on in the previous years, just like his recent statements in the last Multiplayer.it interview. The interview is completely available, and you can read it down below:

Kingdom Hearts 3 finally brings the Dark Seeker Saga to a close after more than 15 years. Tell me what it means to you to finally finish this story. Are you happy? Are you a little sad that it's finally coming to an end?


Nomura: Yes. It does come to an end, but I'm not fully swayed to one emotion. I'm not really happy, I'm not really sad. Although I do feel a little sad when I think some characters will probably never appear ever again. Once I think about that, it makes me a little sad. But other than that I'm just more relieved that I was able to tell the full story.


Pixar films feature prominently in Kingdom Hearts 3. I'm curious to know why they get more emphasis here, but not as much emphasis in, for example, Kingdom Hearts 2. Was it because the PS2 wasn't powerful enough to give you the results you wanted?


Nomura: I've always wanted to have a Pixar world within Kingdom Hearts, it's just that Disney has always returned to me and said that it will be difficult to make it happen. I assume that there were some reasons within Disney that did not allow us to do this, but I don't know what they were. But I do think that that situation probably changed this time and that we are allowed to do it. It just so happened that we were able to negotiate with Disney and Pixar to have it in on our title this time.


Seeing Goofy in the Monsters Inc. world, he has a very interesting design. I'm curious what were your intentions were in that regard? Can you tell me a little about that?


Nomura: For Pixar world, the desires that [the Monsters Inc. and Toy Story teams] had for their titles were really strong. We had a lot of guidelines to abide by in terms of how they appear. Comparing the two worlds, Monster's Inc. had more guidelines that we had to follow, and were a little more clear cut in the details. The coloration, for example, or whether a character only had one eye. When we took a look at those guidelines and figured out what we had to do, we felt that Donald should look this way and then Goofy should look this way. We also had a lot of input from the Pixar team that worked on Monsters Inc. We did pretty much follow their guidelines as well as their feedback for those characters.


The Gummi Ship is returning in Kingdom Hearts 3, which I think is interesting. I'm curious why you decided to bring it back? What you think it can add to Kingdom Hearts 3. Is it to tie it more into the previous games?


Nomura: In Kingdom Hearts numbered titles, the Gummi Ship has always been there to travel between the worlds. Gummi Ships are part of the basics of Kingdom Hearts, and as a numbered title in the series, I thought it was necessary to have it in there to complete the package. This is something that [Hironobu Sakaguchi] told me once, which is that Final Fantasy is a title that just has everything in it.
I wanted to bring that to Kingdom Hearts. In Kingdom Hearts there's the shooting game, there's the RPG, there's the adventure game. It has action, command battles, and everything. There's customization with Gummi Ships, and they bring with them the shooter aspect and the travel aspect. It's just a part of Kingdom Hearts. That's why I thought it was necessary to have it in the title.

At the end of one of the Kingdom Hearts trailer, Aqua definitely has Xehanort's eyes. We think that signifies that she was corrupted by the realm of darkness since the events of Birth by Sleep. Could you elaborate on that and can you speak a little bit on what we can expect from Aqua in Kingdom Hearts 3.


Nomura: I do know that she is a popular character among her fans. I'm sure many are shocked to see [her eyes]. People were more shocked than I expected that they would be. I can't really go into much detail about her because I will just spoil everything, but something does happen in Kingdom Hearts 3 that make her seem like how she is right now in the trailer. I think all I can say is that the player is the only one that can save her from him.


I think it's interesting that you brought back Pirates of the Caribbean, especially since it contrasts sharply with the animated characters. Like, you have Johnny Depp, then you have all the other characters. Why did you bring back Pirates, and why did you choose Pirates Of The Caribbean 3 in particular? Is it because that game is end of the trilogy much like this one?


Nomura: For Kingdom Hearts, it's been a while since we released on a console. Now a lot of developers are creating photorealistic games, and I think that's more mainstream nowadays. I wanted to prove Kingdom Hearts is able to do a more realistic game as well. I also was very interested to see how realistic we could get it. That's why I wanted to have some live action film-based world.
I also thought that the matchup between a very photorealistic character and Sora, Donald, and Goofy would be very interesting to see, which is why we decided to have that world. As for why we selected The World's End, it was because of its story line.


The second and the third movie are connected and the second movie doesn't really have an ending because it takes you to the third movie. It didn't really make sense to go with that one because it doesn't really have a clear ending with that film. We decided to go with the third film which had a clear ending. You mentioned skipping the previous generation of consoles. Was it always your intention to finish Kingdom Hearts 2, explore some side stories, look at different things, and then finally return to the final story much further down the line?


Nomura: It's not like I had a specific order in mind. It was more like we released it in order of conception or idea. Also because it took us a long time to prepare for Kingdom Hearts 3. If you can take a look at what we have already revealed, you can tell that it is a pretty crazy title that we have created. We did have to have a lot of prep time for it. That just a bit longer than our other spin-off titles.
Disney has changed tremendously since 2006. Obviously Marvel, Star Wars, Pixar, totally different style of animation. How your relationship with Disney and its properties evolved over the past 10 years or so in the context of Kingdom Hearts?


Nomura: I can say that it has actually been increasingly difficult to get approvals from Disney. That's mainly because in the past Kingdom Hearts titles, the creator wasn't around anymore or the team that used to create those titles wasn't there anymore. There was just this one person that we would just have to go to and they would approve it and we'd be fine and good to go. But because we've been featuring recent titles, they still have existing teams for existing creators that are still working in Disney and still working on a certain title.
That feedback process just has been a little bit more difficult than before. And each team would have a different set of rules and guidelines and they would say different things, or they would look at different things. It's just been a little different that how it used to be because Kingdom Hearts is a bigger title than it was before. I think that whenever we would bring our previous titles, a lot of people at Disney, and this is my assumption, but I do assume that they probably didn't know what Kingdom Hearts was. They'd go, "What's Kingdom Hearts? I have no idea." But now that it's become a bigger title, a lot more people have been involved in than before. In that sense the relationship with Disney has changed quite a bit. Emotional changes I don't really know if there has been any changes emotionally for me. But at least physically I can say those were the changes that we had with Disney.


You mentioned that Monsters Inc. had many more guidelines than Toy Story. Was that the one that had perhaps the most guidelines or was there one that had even more?


Nomura: Frozen had the most.


I imagine if you want part of a level to be behind the Monsters Inc. factory, you could ask them what they think that would look like. You could ask them to try and provide some suggestions or fill in some of their vision. Whereas for Aladdin, for instance, that's not possible anymore. Being able to quiz those people. So is that also helpful in some respects?


Nomura: Since you mention Aladdin, I'll just use Aladdin as an example. Since there isn't anyone that we could ask about adding more areas to Aladdin, it was actually easier because we could just create them on our own. But speaking of advantages, because all these films were made in CG, we weren't able to use the character models as is. But we were able to receive a lot of different assets that we could actually base references on them to create, and I think we were able do it a bit easier than we were able to do with our past titles, as well as create something with higher quality because the original title was in CG.


Final Fantasy characters have always been a big part of Kingdom Hearts, but it was always fun to watch them interact with Disney characters in interesting ways and of course it brought together Disney fans and Square fans. But it appears Kingdom Hearts 3 won't be using Final Fantasy. I'm curious to know why you went in that direction? Is it because you wanted to focus on the core cast, because it's their final game?
Nomura: I can't disclose too much about the Final Fantasy characters or whether or not they'll be in Kingdom Hearts 3, because I can only speak to what's been shown. But the reason you haven't been shown any Final Fantasy characters is that there are so many original characters that need to resolve their own problems and issues. And because their issues and problems are very difficult, there just hasn't been that much space to fit Final Fantasy characters so far." When you look back on the first Kingdom Hearts, Sora was still a new character, so we kind of had the Final Fantasy characters as supporting characters. But now that it's been 15 years, the original characters are more polished than they were before, so I don't think think they need the Final Fantasy characters help as much as they did before. [...] Also, when we first released Kingdom Hearts, there weren't that many other titles that brought together the Final Fantasy characters. I actually think that Kingdom Hearts may have been the first to do that. But nowadays, there are an abundance of titles that do that, so I don't see the value of having that kind of feature in the game anymore. But that doesn't mean that I'm saying that there won't be any Final Fantasy characters. Please look forward to future information.

Kingdom Hearts III releases on PlayStation 4 and Xbox One on January 25, 2019 in Japan, and January 29, 2019 to the rest of the world. You can now watch the latest Frozen trailer, Square Enix E3 Showcase trailer, and Pirates of the Caribbean trailer!

What do you think about Nomura's statements on Final Fantasy characters into Kingdom Hearts III? Do you think they will be likely to appear or not? Let us know in the comments!

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#1985150 Exclusive Kingdom Hearts Symbols Ice Tray releasing September 2018

Posted by Yoshirai on 26 June 2018 - 12:35 PM

Square Enix will be releasing a special Kingdom Hearts themed silicone ice tray featuring various iconic symbols from the series! This will release in Japan in September 2018.

It can be pre-ordered from Milestone for 1,380 yen, as well as from AitaiKuji for $12.00.

You can check below for further images:

0012415 kingdom hearts square enix exclusive symbols Ice tray0012416 kingdom hearts square enix exclusive symbols Ice tray0012417 kingdom hearts square enix exclusive symbols Ice tray


UPDATE [June 30, 2018]: The ice tray is now available for pre-order on the Square Enix North America Store. The tray will cost $13.99 but has a pre-order price of $12.59 and will release in September 2018.

Thanks to @churroz for the tip!

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#1985022 Multiplayer.it interviews Tetsuya Nomura on Kingdom Hearts III development, t...

Posted by Yoshirai on 25 June 2018 - 04:54 AM

Thanks for sharing this with us, Yoshirai! :D

Wow, what an awesome interview! :3 It really gladdens me to see how Nomura and his team have dedicated themselves so much to ensure that we end up having a quality game that'll defy our expectations! They deserve all the praise in the world for carrying out this ambitious game, and they deserve their well earned rest when its all over! And I like how he was talking about his experience when first creating Kingdom Hearts, how he asked Hironobu Sakaguchi for advice! I definitely felt some strong master-apprentice vibes there!

But yes, overall, I'm really excited, AND NEW TRAILERS IN THE NEXT MONTH!? WHAT!? OMG, THE HYPE TRAIN BLAZES FORWARD AT BLAZING FAST SPEEDS!!! Though, we also have to take Zeldablade's words to consideration, since that part of the interview could have indeed been a mistranslation!

Guys I'm so sorry for the misunderstunding! However, I actually meant to write "months" instead of its singular form.


#1984952 Multiplayer.it interviews Tetsuya Nomura on Kingdom Hearts III development, t...

Posted by Yoshirai on 24 June 2018 - 03:58 PM

Multiplayer.it, an Italian press magazine about videogames, had the chance to interview Tetsuya Nomura, director and creator of the Kingdom Hearts saga. Nomura not only gave some personal insights on the working procedures of the development team behind Kingdom Hearts III, but also some information on his personal and professional career in Square (and Square Enix). The interview also includes some observations on the lastest Kingdom Hearts III stuff released and on the E3 trailers. The interview has been fully translated by the KH13 News Team Stuff @Yoshirai, and you can check it here below:

——Kingdom Hearts is a series that talks about light and darkness, friendship and rivalry. But most of all, represents a journey into the hearts of its protagonists. How’s your and your team’s heart now that the development is almost over?
Nomura: We're getting near to the end of the works, so I can't deny that it was a very busy and tense period. Even today, regardless of the E3's events, I keep receiving requests to revisionate some in-game elements. There is no break time: despite the daytime, the team keeps sending me things to check and approve, messages to answer, and feedback requests. Now that we announced the release date we absolutely need to fulfill things for that day without trespassing it. That's why everyone is doing their best pushing themselves to the limit, with the goal to both respect the timelines and the premise of creating a great game. However, at this development stage, I try to avoid giving so much feedbacks that would require many changes, because I'm convinced those would create more stress and anxiousness in the whole team. I try myself to stay as calm as possible.


——What is your first memory of the Disney Universe?

Nomura: I'm not that sure, however, I think that the first time I got in touch with the Disney Universe, was with "The Little Mermaid". When I was a young boy, I lived in small countryside town, in a house where the TV only broadcasted two channels. One of those was showing The Little Mermaid: I think it was the first Disney film I ever saw, and, as you may know, it is featured in the Kingdom Hearts series.


——It is well known the story of how the collaboration between Square and Disney started in an elevator, during a conversation between Shinji Hashimoto and a Disney Staffer. What brought you to propose for getting in charge of that project?


Nomura: It happened between the development of Final Fantasy VII and VIII. It was after Super Mario 64 came out, when the videogame industry was shifting from 2D sprites to the polygon graphic. When I played Super Mario 64 I was astonished by its world and by the fact that you were able to freely move among this openworld. Working to Final Fantasy, I thought that our battle system would have worked perfectly in a similar setting. So during that period I started thinking about the possibility of creating and action, but in 3D. I talked with my colleagues about my idea, but there was a problem: Mario was an icon/symbol, recognized all over the world, and to realize an as much recognizable videogame I was supposed to create one with Disney characters. When I heard that the directors of both Square and Disney were taking into consideration the possibility of doing something together, I seized the opportunity. I knew I should have, otherwise I would had no other occasions. There is no complex reasoning behind it.

——Did Hironobu Sakaguchi give you any advice in that period?

Nomura: When I started working on the first Kingdom Hearts, Sakaguchi asked me for an advice. He asked what kind of videogame I was intended to create, and I told him that I wanted to realize a simple adventure, at the end of which the main character would have to defeat a witch. He told me it wasn’t a good idea, and that I had to create which also Final Fantasy fans would have loved, so it shouldn’t have been supposed to be that simple. That was the only advice he ever gave to me, and after game’s release I had no feedback from him. Before the release, he only told me: “I don’t need to play your game, because I know it will be well done and funny. You don’t need any suggestion from me”. Sakaguchi is the father of Final Fantasy, the one who built the saga. In our offices there are few who got to know him, and many of the people who today work on Final Fantasy, had no chance to collaborate with him. My generation is probably the last one which had the chance to work with Sakaguchi. Maybe I wasn’t even that sympathetic to him, and I think I was someone difficult to work with, for him. He had many students, and among everyone I was “the weird one”, but I guess I also was the one the only one who inherited his way of doing videogames. Today, although, we’re not in touch anymore, and they might have passed years since we last met.

——Toy Story finally arrived in Kingdom Hearts 3, but elements related to the film of Pixar were already founded in both Kingdom Hearts and Kingdom Hearts II code. Can you tell us why they weren’t inserted in those games, in the end?

Nomura: I always wanted Toy Story in Kingdom Hearts, and I already hoped to insert a world based on it in the first chapter. For this reason, I asked our staff to create something related to Toy Story, in case we were able to get the OK from the Disney. Sadly no possibility were given to us and so the idea never entered in the development stage.

——Was this connected to the old divergences between Disney and Pixar?

Nomura: We didn’t looked deeper into the motivations related to the licences. We were never given a proper explanation: they simply told us we couldn’t use that material. People thought that the idea of a Toy Story world was an end-stage thing because of the stuff found in the code. However, it is not like that: we prepared those assets just to show them to Disney, in case something could have been made, but we were soon given a no answer, without further motivations.

——The combat system is one of the most characterized elements of Kingdom Hearts, and any chapter introduces different innovations. How difficult was finding the right balance?

Nomura: The combat system is something on which we work until the last development weeks, and the balance is a seriously difficult procedure. We’re there, trying to fix the game at our best. Even the demo which was available weeks ago at the launch event has been modified: after the press had the chance to try the demo, we kept testing and analyzing it. Is something we’ll keep on doing until the very end, but there’s no real correct answer on which is the best battle-system or the best balance: it’s a matter of finding a merging point between what we want to create as developers, and gamers/players wishes.

——In Kingdom Hearts III we are going to see new Pixar-based worlds. How do you choose the settings to insert in the game?

Nomura: By now the series has been going on by a long time, and the fans would be annoyed by visiting the same world each time. So, in Kingdom Hearts III, despite the strictly necessary worlds in terms of lore, we tried to introduce whole new worlds. As I said before for Toy Story, I always desired to put Pixar films in Kingdom Hearts, an this was the best occasion to do so. Regarding the method that we use to select worlds to feature, the procedure is quite linear: I ask my staff to submit new world ideas, as well as related settings and contents. Afterwards, they create design documents and then they show me, so that I can choose the ones which I like the most. There would have been many other Disney and Pixar films that I would like to have in game, but considering the prefixed release date, we have to reduce the worlds to a limited number. In general, the team found easier to search for new ideas working on newer and popular films.

——In each Kingdom Hearts chapter, characters have unique outfits. Is there any particular process behind it?

Nomura: For Sora’s main costume I always had pretty clear ideas on how I want him to appear. I usually arrive to the office with some clothes or accessories photos, or even I directly bring clothes which I bought, saying then to the team “i want this jacket” or “I want this part for the trousers”. Relying on those requests, the team realizes different character designs, then I might fix or directly approve them. For Kingdom Hearts 3, since Sora’s outfit frequently changes based on that specific world, I firstly create a draft about how I would like him to appear in those worlds, then I present the draft to Disney and Pixar’s art directors, acquire their feedback, I apply those and then I propose new drafts. The thing goes on until we’re satisfied.

——Many publishers prefer to announce their projects when the development is in an advanced stage, but games like Kingdom Hearts III and the remake of Final Fantasy VII have been revealed with huge anticipation, creating much expectations by the fans: wouldn’t you prefer to work without having fans pressure from the beginning?

Nomura: Announcing your game to the public is always a difficult choice to take. I understand why some companies awaits longer times and I think it is a good thing for them. However, in our case we receive pressures from fans even when we don’t announce anything. They continuously ask us “are you working on this?”, “why don’t you make a new chapter for this one?”. After the announcement the situation doesn’t change, because they start asking “when will it be available?” or “when will you show a new trailer?”. People are awaiting for new information regardless the game was announced or not. It’s fantastic when we keep it secret as long as possible, but today many important projects are affected by rumors and leaks. I honestly prefer that we officially announce a game of ours despite seeing a leak or a rumor spreading online. Especially when part of the development is given to third part companies, there’s always the risk that external people spreads information and images online. And it is even worse when, during the development, a false rumor spreads online and people start believing to it, and you need to decide about confirming or denying it. Also with Final Fantasy VII remake it happened the same thing: I’m aware of the fact that we announced it very soon, but in the videogame industry the voice about us working to it was spreading already, so we decided to stop keeping it secret and so announcing it.

——With the new E3 trailers you shown in few days a great amount of characters and worlds. A dark version of Aqua, Riku Replica, Frozen and Port Royale worlds but also Ratatouille’s minigames. Aren’t you afraid of showing too much before the game comes out?

Nomura: I assure you there are still a ton of surprises which awaits the fans, and I’m not only referring to the worlds we still haven’t shown. In E3 trailers, there have been some small samples concerning what players will encounter during the adventure: to be fair, we haven’t deepened any of those characters or worlds, but what we revealed is enough to shake fans imagination and curiosity. We will go in deeper details with the next announcements, while there will be things which we’ll keep secret until the end, so to leave players the possibility of discovering them by themselves. I can tell you, however, that many of the characters appeared in the previous chapters will make their return, and there are still many which we still haven’t shown. We kept secret also some characters that will leave fans mouth opened. I’m sure that many people will be even surprised by the trailers which we’re going to show in the next months compared to the ones which we have shown so far.

Kingdom Hearts III releases on PlayStation 4 and Xbox One on January 25, 2019 in Japan, and January 29, 2019 to the rest of the world. You can now watch the latest Frozen trailer, Square Enix E3 Showcase trailer, and Pirates of the Caribbean trailer!

What are your thoughts on Nomura's reveals on the hidden sides of his team work and their procedures? Be sure to let us know in the comments!

Click here to view the article


#1984850 Nomura talks about Minigames, Tangled and Frozen worlds in the lastest Famits...

Posted by Yoshirai on 23 June 2018 - 07:57 AM

The lastest Famitsu issue of July 21 featured an interview with the director and creator of the Kingdom Hearts saga, Tetsuya Nomura. Nomura had the chance to share new information concerning the Kingdom Hearts III minigames, as well as Tangled and Frozen World. The interview is now fully translated thanks to our member Mio-Chan, and you can check it down below:

Golden frame: Xemnas strongly encourages Sora to resurrect Roxas. Even if Sora knows that the True Organization XIII is trying to use him to bring Roxas back, Sora still want to resurrect him.

White bold text: In order to put some light on the decision regarding the release date, we look deeper into the contents of this announcement and directly asked Mr Tetsuya Nomura [about this]. We also asked about the facts heard at the Media Preview Event held in May.

Small golden text: What is the story behind this change?

——Several announcements have been made at E3, but first about the release date, please tell us the reason why it is deferred.

Nomura: Because KHIII is a big title, we have continued to adjust various parts with their respective departments. Among this, New Year's Holidays restrictions would likely occur in terms of distribution and production, so it was hard to prepare a sufficient organization to release it worldwide. Plus, we would like to have the same timing with affiliates and overseas branch offices, almost releasing at the same time as Japan, so January was preferable and intentional. 
On the other hand, in terms of development progress, it was never a situation that I could afford. Based on these various circumstances, it eventually became a company decision. (Note: You can read Nomura's comments on this matter in the Mobile01, The Verge, and GNN interviews as well.)

——A complex decision indeed. Well then, we will ask now about the trailer and the new information it revealed. Frozen was presented as a new world at last, right?

Nomura: Here, this scene in progress that you see occur at the same time as the movie’s events. The Let It Go segment will appear too. In terms of battle, although Anna and Elsa do not join the party, the creature that Elsa has created with her magic, Marshmallow, will lend you its strength. In the snowy mountains, there is some exploration in the ice labyrinth prepared by Larxene.

——A Pirate of the Caribbean world appeared too, such a surprising announcement!!

Nomura: About the world of Pirate of the Caribbean, we used the movie "At World’s End" as a base. KHIII sets the stage during the third movie of the series, events of the second movie will be summarized. In the second movie “Dead Man’s Chest”, the “box” is a key element to the story as the title mentions it (Note: He is referring to the “Chest”], this time it is linked to the “Black box” that Maleficent and the True Organization XIII are looking for.

—— Is the “Remy’s Delicious Restaurant” scene we saw in the trailer a mini-game?

Nomura: Following Remy’s instructions, you cut the ingredients, you cook them and create a dish, and if you succeed it can give you a status effect. If you fail, it shrivels and burns (laughs).You can play it in Twilight Town, you will to need to gather ingredients you can find in various worlds to make dishes.

—— In the Tangled world, it seems there is a dance mini-game during the dance sequence.

Nomura: It’s a “rhythm” mini-game. Cooking with Remy is one thing, but the staff also wanted to “do this kind of things” for the mini-games. Alternatively, should I leave Mr Yasue (Tai Yasue, Co-director) doing it under the pressure? (laughs). When it comes to our working place, things are basically put in place without stopping.

——Putting 20 different mini-games in the Classic Kingdom surely was your plan Mr Nomura?

Nomura: That’s right. I wanted to put as much as possible (laughs). Even though there are recoils that are handling a lot of titles’ high spec, I had a fondness for this kind of thing from the beginning. Actually, I wanted to make it for each LSI on devices. But since it’s difficult to currently do it, I have implemented it in the game. Each game of the Classic Kingdom are hidden in various worlds, and it’s possible to play them on Sora’s Mobile Portal device.

Very small text at the bottom:
(In blue) Interview on the Theme Song “Oath”
(In white) When Mr. Nomura asked about Hikaru Utada's impression of the theme song Chikai, she answered, “For example we can take my first work Hikari which has a very straight forward meaning, but in comparison Chikai doesn’t come as a strong “boom” that sets loose - it’s a complicated composition, I’ve got the feeling of really getting into it when I listen to Chikai repeatedly. It’s such a lovely song.”
Golden text: Aiming for battles with a wide range of strategies

Kingdom Hearts III releases on PlayStation 4 and Xbox One on January 25, 2019 in Japan, and January 29, 2019 to the rest of the world. You can now watch the latest Frozen trailer, Square Enix E3 Showcase trailer, and Pirates of the Caribbean trailer!

What are your impressions on those new minigames, and on this new Mobile Portal device? Be sure to let us know in the comments!

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#1984844 Kingdom Hearts II FM Vanitas Model (+Moveset/VoiceFix/Optimizations)

Posted by Yoshirai on 23 June 2018 - 07:10 AM

I just saw a video on YouTube which features a gorgeous Vanitas Model plus refined Moveset, Voices and other stuff.

 




#1984430 Kingdom Hearts Recap videos are now avaiable on Square Enix's Japanese Yo...

Posted by Yoshirai on 19 June 2018 - 12:23 PM

During yesterday, Square Enix published on their japanese YouTube channel the already announced recap videos for the entire Kingdom Hearts saga. The 5 released videos feature a narration by Chirity, which briefly explains the different chapters of the saga, using both Japanese dub and subtitles. No information about any English translations are known at the moment. These videos are each approximately 3 minutes long. However, when speaking to GNN at E3, Nomura had said these recap videos "might last several hours". You can check below for the full list of videos and the related description:


This video shows the departure of Sora for his journey, and recaps Kingdom Hearts story



This video shows the journey of Sora into Castle Oblivion, and recaps Kingdom Hearts Chain of Memories story



This video shows the days of Roxas inside the Organization XIII, and recaps Kingdom Hearts 358/2 Days


This video shows Riku's side of the story, going through the Reverse side of Kingdom Hearts Chain of Memories


This video goes through Master Xehanorth's plan for the 13 Seeker of Darkness as well as part of Birth by Sleep and Dream Drop Distance


A special promotional campaign will be also take place in Shinjuku. The campaign will continue from June 25th to 1st of July, on the expo area of Marunouchi Subway. You can check here for more details.

Square Enix also announced the the release of those videos through its Twitter account. You can check below for further images released on the official Square Enix website:


book1book2book3book5book4

Kingdom Hearts III releases on PlayStation 4 and Xbox One on January 25, 2019 in Japan, and January 29, 2019 to the rest of the world. You can now watch the latest Frozen trailer, Square Enix E3 Showcase trailer, and Pirates of the Carribean trailer!

Click here to view the article


#1984171 Exclusive Fabric Poster pre-order bonus available at GameStop

Posted by Yoshirai on 17 June 2018 - 05:48 PM

GameStop recently announced its preorder bonus for Kingdom Hearts III, which includes an exclusive Fabric Poster!

KH3 GSPoster bonusLG


Supplies are limited, so be sure to pre-order it soon if you're interested in this exclusive Fabric Poster! We take the chance to remember you that Kingdom Hearts III releases on both PlayStation 4 and Xbox One on January 25, 2019 in Japan, and January 29, 2019 to the rest of the world. You can now watch the latest Frozen trailer, Square Enix E3 Showcase trailer, and Pirates of the Caribbean trailer!

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#1984122 Nomura confirms a recap video is going to be both released this month and in...

Posted by Yoshirai on 17 June 2018 - 06:22 AM

Isn’t the title wrong? Nomura says as you have cited that the recap video will release this month but the title says next month


I'm really sorry for the mistake! I fixed the article a few minutes ago.


#1984100 Nomura confirms a recap video is going to be both released this month and in...

Posted by Yoshirai on 16 June 2018 - 11:08 PM

During Nomura's interview at E3 2018 with GNN.com, a recap video for the previous Kingdom Hearts saga chapters has been confirmed to be both released this month and in game. You can check below the interview extract thankfully translated by @Protoplasm_png.

Q: For players who haven't played the previous games, will it be difficult to understand the plot?

Nomura: We already made a recap video for players who have not played the game, in order to allow them to know the general plot before playing the game. The Japanese voice recording has been finished and it's going to be released this month. Not only the video will be released on the official website, but it will be included in the game as well. Because there are many games and plot to cover, despite it's going to be a recap video, it might last for several hours.

Q: Are there any possibilities for a chinese version/localization?

Nomura: We are still actively discussing about the possibility of a chinese localization.

Nomura also confirmed in a Famitsu interview that the video will also feature Chirity's narration (thanks to @keytotruth for the translations):

Nomura: Well, there are a lot of characters and relationships. If we stopped explaining everything in the game, the story wouldn't move forward. So, we're making preparations in our official website for people who want to catch up with the lore. We're condensing all of the story into 5 "episodes" that will have Chirithy narrating the events, also to make it easier to understand. We will make it public shortly after E3 is done. After watching these movies, I hope you get the time to play the HD ReMIXes.


What do you think about an official recap video to be released for the first time? Are you going to watch it? Don't forget that Kingdom Hearts III releases on both PlayStation 4 and Xbox One on January 25, 2019 in Japan, and January 29, 2019 to the rest of the world. You can now watch the latest Frozen trailer, Square Enix E3 Showcase trailer, and Pirates of the Caribbean trailer!

Click here to view the article


#1984050 Nomura hints to Aqua's possible rescue and Final Fantasy characters in Ki...

Posted by Yoshirai on 16 June 2018 - 07:09 PM

During E3 2018, Tetsuya Nomura, the Kingdom Hearts saga director and creator, had the chance to be interviewed by GNN.com on the new chapter of the saga, Kingdom Hearts III.

You can check below for the fully translated interview (thanks greatly to @Protoplasm_png, and our KHUχ Team Leader faemarch):

Q: The Kingdom Hearts series had already reached its third main instalment; will Sora's story end here?

Nomura: Sora's story will not end here; however, this part of the story that lasted 15 years since the first instalment (KH1) that involves the fight against Xehanort will be wrapped up in KH3.
Q: Kingdom Hearts III had been in production for a very long time. May I know the reason behind it?

Nomura: There are two main reasons. After the production had begun for about a year, the officials requested a change of the game engine, hence we had to start from scratch. That is one of the reasons. Another reason being there were some internal changes with the team working on the game, therefore we were unable to meet the original [intended] date of release for KH3. (Note: You can read Nomura's comments on this matter in this interview as well.)

Q: Towards the end of the new trailer, Aqua had appeared. Does that mean the other two characters from ‘Birth By Sleep’, Terra and Ventus, will make their appearance as well?

Nomura: Generally speaking, in KH3 most of the main characters from all previous instalments will make their appearance.

Q: In the trailer it appears that Aqua has signs of being affected by the darkness. Fans are very concerned about it.

Nomura: As of now we cannot reveal the reason why Aqua is now in that state. However, that does not mean there are no chances of rescuing her, for that part it depends on the hard work of the players.

Q: There are many vehicles in the new trailer, will there be more in the game?

Nomura: In KH3, Sora has many special attacks, and the transport systems are one of them. It’s just like games with theme park setting, they will always have that element. The transports are mainly for ‘attacking’ and not ‘transporting’. Different worlds will have different transport systems, for example in ‘Toy Story’ world there are robots for the player to ride on. However, in ‘Pirates of the Caribbean’, the pirate ship’s sole function is just transporting the player. (Note: This seems to contradict our traslations of Nomura's previous statement about the Black Pearl; also, in the trailer you can use the ship during ship battles.)

Q: Until now only a lot of Disney characters had showed up- Will there be any appearance of new ‘Final Fantasy’ characters?

Nomura: About the characters that have not showed up in the trailer, for now I cannot answer... The characters from ‘Final Fantasy’ require special care, as the characters are very unique. Hence it is difficult to portray how FF characters will communicate with the other characters in the game. However, please look forward to how the FF characters show up in the game.

Q: ‘Star Wars’ and ‘Marvel’ are under Disney branding now, so will the characters from those franchise appear in KH3?

Nomura: They are under Disney, but they are not Disney’s original work, therefore they will not make any appearances.

Q: Characters from ‘Frozen’ were announced in the recent trailer. What kind of role will they play?

Nomura: I believe that the appearance of ‘Frozen’ in KH3 had mad many fans happy as ‘Frozen’ is quite demanded among the fans. However, due to the popularity of ‘Frozen’, there are many factors/details which we have to take extra care of. The plot will be roughly the same as the movie as adding original KH elements into the ‘Frozen’ world would be difficult. We will be using the original world/story in ‘Frozen’, and add a little element from KH. Although we cannot talk about the gameplay, but basically the original parts could be in some mini-games, such as stepping on a high-flying shield and sledding across the snow [with it], etc.
Q: In KH3 how many original worlds will show up?

Nomura: There are two categories for original worlds, which are ‘those that players can go to’ and ‘those that players cannot visit’. In this trailer, the place where Axel (Note: Lea...?) and Kairi spoke is a place where the players cannot go/explore. For original worlds... There are places where it will only appear for a while... Actually, there are many that will be showing up. Seems like I cannot reveal too much now.

Q: In the trailer, ‘Wreck it Ralph’ is being shown as a summon, are there any chances of it having its own world?

Nomura: For the worlds that have not been revealed so far, I cannot provide a solid answer.

Q: In the previous games, the seven princesses that represents light have a big role in the plot. In this trailer, the ‘New Seven Hearts’ is being mentioned, but no gender is specified. Is it possible that there will be any male characters?

Nomura: ...There isn’t. Because there are many factors to considerate, there are no males.

What were your impressions of this interview?

Kingdom Hearts III releases on PlayStation 4 and Xbox One on January 25, 2019 in Japan, and January 29, 2019 to the rest of the world. You can now watch the latest Frozen trailer, Square Enix E3 Showcase trailer, and Pirates of the Caribbean trailer!

Click here to view the article