I'm not against the war. It's more that Aqua wasn't able to grow as much as I wanted her to. Then she's against the war and fighting. Aqua still hasn't even picked a side yet. The one thing that could be of importance to this war is something she hasn't even got to learn yet. A lot of my plans for her never played out at all. I had a plan and it got ruined and now I'm confused on what to do.
Hmm, I see . . . . I feel that the timeskip did mess things up for a lot of people in terms of their planning, to which I do apologize for. It's difficult to have plans lined up and then they get destroyed by the course in which the RP takes. It was a choice of either taking much more time to develop things fully, or take a rather large leap and continue the momentum of the RP. Maybe I will take this into greater consideration next time I perform a timeskip. I have feared too much stagnancy, however, as that is how I've often seen RPs die, and I'm really trying to prevent that by keeping things moving forward, y'know?
One difficulty with Overworld is the rather large overlying plot, and then all of the other intricate individual plots that each character supports. I think it requires the player to spend a lot of time immersing themselves with other characters, themselves, and growing their individual while trying to continue rolling with the story. I agree that it seems Aqua missed out on a lot of that, which probably isn't playing to her advantage now. The best thing would be to try to establish that some growth occurred over the course of the RP and try to define her as she would be now and how you want her to be, though it might take some time and careful thinking to decide on these matters.
If I can help let me know. : )
- Nero Kunivas likes this