Kingdom Hearts: Dream Drop Distance really surpassed a lot of the expectations given to it. The anticipation built the game up to almost drastic levels; yet nothing within the game itself let any of the hype or excitement down. From story, to gameplay, to soundtrack; each piece has been carefully crafted and intensely well received in a most innovative addition to the series that still manages to upkeep a lot of the favored aspects from past games.
Playing through, both the drop gauge and flowmotion could be a challenge to get used to. The drop gauge certainly could add to the strategy gamers used to complete each world, whilst flowmotion- to be quite honest- is not only the newest and most intelligent aspect added to kingdom hearts gameplay, but a ton of fun to boot! Looking back, it's a giant leap (haha) from leaping across waterfalls with Aqua; without even mentioning KH2 or the original of the series. Treasure chest collection became a whole new world of fun; each world built expansively enough to enjoy it.
Another great addition was the introduction of the Dream Eaters; not only in a combat sense, but as a key plot device and a whole new enemy for the gaming series as well. Using the level board style from re: Coded there were plenty of aspects to the Dream Eaters that could keep you busy for hours- from creation, to play; right down to food and some well deserved love. In combat, Dream Eaters are a force to be reckoned with; each having their own unique move to execute alongside Sora or with Riku that added just that little more 'oomph' and humor to the fights.
Combat overall had so many aspects to it, one parapraph hardly does justice. The command deck returns from Birth by Sleep, easily put to good use despite the additional heavy hand offered by flowmotion's signature movements. The traditional style of button mash gameplay doesn't fall completely by the wayside, either; all aspects of combat working in sync and leaving a most satisfying feeling after each battle well fought.
In standard mode, the bosses could still get to you; but with each having their own formulated attack styles, getting into the rhythm of each battle allowed for each boss to be remarkably enjoyable, with very little of the earlier frustrations that could sometimes be remarked as annoyingly difficult simply by the timing needed to defeat them.
Story wise, the game delivers as the promised prequel to Kingdom Hearts III. It provides all the well loved themes that the series is so well recognized for; the struggles between light and darkness, memories and dreams. Without heading into the realm of spoilers, it's still easy to say that the overarching story added tension for the climatic third main title, each scene leaving you in suspense as you delve deeper and deeper into the world of dreams with plenty of shocking revelations and old faces to keep you interested and invested in both Riku and Sora's stories. Both were executed in such a way that they continued to compliment each other right to the very end, no doubt leaving a thirst for the next installation that will be hard to quench in the wait time between.
Whilst there are plenty of aspects only briefly touched upon, the final aspect to the game that leaves a heavy mark is the fully orchestrated soundtrack, which is by far one of the best for the series to date. With renditions from earlier games and the unique additions from The World Ends With You soundtrack, there's something enjoyable for everyone, with none of the music holding a repetitive feel to it. In a masterfully directed move, fans can even find themselves falling in love with older song titles from the series that have been given so much more gravity by the series newest addition.
All in all, KH3D is a beautiful game that shows the care and thought provided by the developing team for both new gamers and the older generation of its fan base, giving us one of the most creative and well thought out installations in a gaming series that has captured so many hearts; with the promise to continue doing so in the future.
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Here's hoping my iPhone didn't change Sora to Dora at any stage, aha.