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Mystics Apprentice

Info | Sign ups Ashes of a Fallen Empire RP (Sign-ups and Discussion)

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This roleplay is being hosted by myself and Superior Kunivas.

 

This is the sign-up thread (and yes, we are still accepting new players!), whereas the actual RP thread is here: http://kh13.com/forum/topic/93574-ashes-of-a-fallen-empire-rp/ .  Note: we are currently only accepting new players for the Seraphim Order or New Empire.

 

A year has passed since the fall of the Korbenic Empire.  A war had been waged between the empire and its rebels, promoted by surrounding territories free from the empire’s reign.  The late emperor, Korben, sought to create a world filled with law, rule, and justice, but at the cost of so many lives.  Those deemed inferior were slaughtered or experimented upon, and magic by birth was considered a curse rather than a blessing.  Elves and those possessing magic were raided and slaughtered, or brought into the imperial labs for experimentation.  The world had already been faltering, and it only plummeted further at the development of tanzynite: a chemical substance produced by imperial labs that had the power to sustain one’s life, augment their abilities or create them, or, in some cases of prolonged use, kill.  The dawn of the Korbenic Era was one filled with oppression, blood, and poverty; the world cried for this tyrant to reach his demise, a calling to which was answered.

 

Eclaire Tonnerre, ex-general of the Empire, organized and orchestrated the Order of Lux to battle the Korbenic Empire.  She was a brave warrior who fought for true peace and justice, wishing to recreate the government into a republic rather than an empire.  Unfortunately her army was weakened during the war, and traitors lived within her midst that she was not privy to.  Now she resides with a smaller group than before, her kingdom and order being taken over a rebellion follower, Yevgeni Malachite.  While the empire had indeed fallen, a new world power came to take its place.  Oryx, a god of power, seized the Korbenic Empire and sits upon what once was Korben’s throne, his rule hardly any better than that of the late empire.  The war, however, has left the world in ashes, a state worse than it had been before.  Langerdon, a city once flourished, now is trying to recover from the war that devastated them a year ago, though they are not succeeding well.

You may choose a character from either the New Empire or Yevgeni’s rebellion called The Seraphim Order.  There are many races available for you to choose from, though I request that no new divine deities are created to prevent power-creep from occurring.  Your world is a dying one filled with chaos after a devastating war, and, while technology was once at its prime in this futuristic era, very little of it is left in working order after the damage that had been done.

 

1: No Godmodding/Meta-Gaming.  This includes controlling another person’s character under ANY circumstances.

2: All KH13 RPing rules are in effect here.

3: There is no character limit, but I would request that you only take as many characters that you feel you can properly handle.

4: If any rules are broken, you will be given a warning.  Should you break them again, and under the same violation, you will be asked to leave the RP.

5: Feel free to contribute to the story. This is an RP, after all. : )  However, I would ask that you do not dominate the entire plot or massively change the direction in which all players are going without prior approval.  A good example of this would be to make a character use unearthly powers to just terrorize and distract all characters, making their initial goals impossible.  This is destructive behavior, and in doing so I will issue you a warning.  There’s a difference between contributing to a plot and dominating one.

6: Keep everything PG-13, including violence, romance, language, and all that good stuff.  This includes themes as well as explicit content.  If it’s something that you won’t see in a PG-13 movie because it’s considered inappropriate in content or visualization, don’t do it.

7: For non-human races, you can pick practically anything you please.  Be creative!  However, please be mindful of over-powered characters.  I’m no longer accepting any new divine deities, as we already have plenty.

8: You may choose from the tanzynite list provided should your character desire them.  However, you may request custom tanzynites be made via PM and I shall evaluate them.

9: Auto-hitting and mass slaughter are highly restricted here.  Auto-hitting is when your character lands a strike in combat without prior approval from the other player or RP host.  Mass slaughter cannot be done on a whim, only if asked for and we shall evaluate.
To ensure that you’ve read the rules, please state your favorite color below your character sheet.

10: For those of you who will be continuing with the same characters from Tainted Blood, please copy-paste your character sheet with a revised biography reflecting what happened over the past year, as well as their role in Tainted Blood.  I will be more lenient toward existing characters pertaining weapon limits, magic, et cetera, but any new characters must strictly abide by the rules.

To show that you've read the rules, please state your favorite color below your character sheet.

 

Tanzynite options (instigator):

 

Electro Bolt: "Feel like the Thunder God himself! Electro Bolt will let you fire off bolts of Electricity at will! Warning: Water and Lightning don't mix." With this chemical compound, you can fire Electricity/Lightning from your hands, be it in bursts, a constant stream or a simple jolt. Manifestation: Blue Energy courses through the users veins, along with Electricity coursing around the users body occasionally on its own or at the will of the user.

 

Satan's Touch: "Feel the heat! Satan's Touch will cause you to be able to wreathe whatever you want in Flames! Warning: Fire spreads." This chemical compound will allow you to light anything on fire with Fireballs, Flamethrowing, Fire Breath and allows you to heat anything you touch with your Body Heat. Manifestation: Severe burns on the user's body along with a visible, pulsing and glowing orange heat underneath the body of the user, Irises glow Orange too and Fire seems to be burning inside, ready to be unleashed.

 

Sting of Winter: "Feel the chill in your bones! Sting of Winter gives you Icy Powers to freeze your enemies! Multi-Purpose Capabilities Guaranteed." This chemical compound grants the ability to freeze your enemies, water and other objects. It can also be shaped into Armour and Icy Spikes can be extended from your hands to make yourself a Cryo-Weapon. Manifestation: Permafrost covers body, with the hands having Ice Burns along with small Icicles/Spikes protruding from the skin (Yes, they have blood in them) which can be extended. An Icy Mist emanates from the user and when Armoured and/or using the Icicles as weapons, more ice and burns cover the user.

 

Flash Flood: "Go with the flow! Flash Flood can wash away your enemies! Warning: Water's stronger than you may think." This chemical compound allows you to assail your enemies with Waves of Water to push them away, High-Pressure Jets to wear away at them, mildly telekinetically suspended in the air Bubbles filled with water that can either explode to shower opposition or encase opponents in it to drown them, wear down their limbs or be exploded out of them to weaken and surprise them. Manifestation: Water courses and drips down the users hands but it can be contained around the hands and manipulated for effect, mutations similar to suction cups and barnacles on an Octopus form on the hands and condensation emits from their body.

 

Cyclonic Rush: "Stand firm against the breeze! Cyclonic Rush will blow your enemies away! Warning: Wind does more than push." This chemical compound will let you blow away enemies with Gusts of Wind. It can also allow formation of Mini-Cyclones or Tornadoes to cause major damage. You can also breathe strong air currents from your mouth that can be sustained as long as you can exhale and all wind effects can cause Wind Erosion on a quickened scale, which is particularly painful to enemies. Manifestation: Wind currents circulate around users arms and hands while veins pulse with White Energy, clothing and hair is in a constant Windswept effect due to internal winds blowing.

 

Telekinesis: "Steel your mind! Telekinesis is as blunt as it gets, allowing you to pick up and throw objects with your mind!" This chemical compound allows you to use the Psychic Energy/Potential in your mind to use Psychokinesis/Telekinesis to levitate and throw objects at whim. However, it can also be used to assault the minds of Weak-Willed people, incapacitating them. You can also read minds, but to a limited extent. Manifestation: The force used is visible, but no other discernible effect is present externally on the user. Internally, brainwaves and MRI Readings are radically different from a normal brain.

 

Blinding Light: "Shine amongst the stars! Blinding Light gives you control over the Light to blind your enemies! Warning: It can also burn." This chemical compound allows you to control the Light Element of the Universe to blind, scorch or otherwise impede your enemies with what basically amounts to Pure Energy. Burning Beams can be fired straight from the hands when the power is charged up. Manifestation: Pure Energy courses through the users veins, pulsating at all times. The users hands are crackling with power while the scorching effects of the Light leave blackened burns on the some parts of the skin and visible cracks and tears in the arms produce light as the body attempts to contain it all within.

 

Smothering Darkness: "Cast your enemies into the Shadows! Smothering Darkness lets you control the Darkness and Shadows to assault your enemies! Warning: Power corrupts." This chemical compound allows you to control the Darkness Element of the Universe to smother, corrupt, hurt or otherwise make your opponent suffer with the Shadows themselves or the literal Darkness that resides in everything, including yourself. Shadow Orbs can be created and thrown to explode on impact when the power is charged up. Manifestation: Dark Purple Energy courses through the users veins, softly and slowly pulsating at all times. The users hands are swathed in Dark Mist while the corrupting effects darken the skin on the hands and arms and the skin is flaking off while Dark Tendrils are latching to the skin like parasites. Visible cracks and tears in the arms produce Darkness as the body attempts to contain it all within.

 

Pack-A-Punch: "Feel the power coursing through your muscles! Pack-A-Punch allows you to push boulders and punch walls! Warning: Don't strain yourself." This chemical compound increases your strength greatly, increasing Muscle Mass to 4x their normal mass, allowing for harder punches and kicks along with the ability to lift up heavy objects and even throw them. Manifestation: Bigger, evenly distributed muscles throughout the body, all veins are more pronounced and occasionally a green, glowing fluid flows through them.

 

Rocky Road: "Make the Earth tremble at your step! Rocky Road allows you to shake up the place and throw rocks! Warning: Rocks are hard." This chemical compound allows you to control the Earth Elements to shake the ground with Earthquakes, raise Rock Pillars, throw Rocks, split the ground open and toughen yourself up with Earthy Armour. Manifestation: Hands and forearms are entirely covered in a thick rock cover but still have full mobility, small stones form on the upper arm and the users voice becomes Earthy.

 

 

Tanzynite tonics:

 

Scamper Speed: This Tonic allows the user to run 2x faster than the average person, also allowing them to run for longer, but the user would be at risk of overheating like a Cheetah if they run for too long. Has no manifestation.

 

Chameleon: This Tonic allows the user to become invisible to the naked eye when they stand still for a period of time. It activates after 5 seconds of standing still. It cannot be used when moving. Manifestation is quite evident.

 

Tough Guy/Girl: This Tonic toughens the user up, allowing them to soak up a more damage than a normal person before weakening, dying etc. Has no manifestation.

 

Marksman: This Tonic increases the users Hand-Eye Co-ordination, allowing them to aim firearms better and more effectively. Has no manifestation.

 

Brains and Brains: This Tonic increases the users intelligence and their ability to tinker with things. Has no manifestation.

 

Houdini: This Tonic allows the user to teleport at will. Manifestation: Only appears when teleporting, all veins and irises turn red before the user disappears in a flurry of Rose Petals and Red Mist.

 

Enduring Bolt: This Tonic boosts the stamina of the user, allowing them to run longer, fight longer and exercise longer. Has no manifestation.

 

Night Piercer: This Tonic allows the user to see in the Dark of Night more effectively, works as organic Night Vision Goggles. Manifestation: Eyes glow Night Vision Green when active.

 

Animal Instinct: This Tonic allows the user to sense nearby organics, regardless of species unless they are Demons or Angels. Has no manifestation.

 

Gymnastic Expert: This Tonic grants the user enhanced flexibility and mobility, allowing them to move more fluidly, flip and slink into tight spaces. Has no manifestation.

 

Experimental Tanzynite (not for everyone--only one each available, and must receive prior approval before use):

 

 

Experimental Strength Compound - Codename "Venom": This Instigator-Class Chemical was in development by order of the Emperor himself as he wanted Super-Human enforcers with the strength to topple any opposition. It derives partially from the Pack-A-Punch Chemical in concept but strength would be increased to a far greater level than that chemical can offer and makes the subject far more bulky, but requires a Injector System/Harness mounted to the subject to keep the chemical flowing and in effect. It is also far more addictive than average compounds, with the withdrawal symptoms often being so severe that they result in death. Initial tests on human subjects often resulted in death, be it from Cardiac Arrest or their Hearts flat out exploding from the pressure and rush of bodily chemicals and the chemical itself. It was only after one Subject survived and subsequently broke out that they had enough results to make a stable compound. However, the escapee stole all research notes and all samples of the fluid, learned how to produce more and perfect it and has since sold it in the Black Market in the Criminal Underworld. Manifestation: Users are often Seven-Feet Tall, with large muscles, facial scarring, heavily pronounced veins and green glowing fluid frequently flowing through them. Behaviour is often far more aggressive but intelligence is not dampened.

 

Experimental Strength Compound - Codename "TN-1" (Taken by Scrap's planned character backstory.) : This Instigator-Class Chemical is currently in the testing phases under the eye of the man who escaped Venom Testing with the compound and is currently trying to improve it and remove its addictive qualities while at the same time creating a "Super-Venom". initial tests made have shown promise, a more permanent transformation of grotesque proportions, with subjects growing to 10 Feet in height, their muscles expanding massively and their strength great enough to blast through a platoon of enemies while shrugging off bullets. As it is in testing phases, there are problems. While the subject is bulletproof and insanely strong, they are not invincible as the full effect takes 10 minutes or more to take effect and usage damages the Memory Centres of the Brain, causing Memory Loss and Brain Damage. Intelligence is dampened as the user roars and is reduced to Hulk Speak and is very single minded, but usually makes up for it in brute strength and it does not require the Harness from Venom. Manifestation: Gargantuan Muscle Growth, greatly pronounced veins with the same green glowing fluid flowing, covered in a green and black mist, eyes glow white-green and temperament is greatly compromised.

 

Experimental DNA Bonding Compound - Demonic DNA - Codename: "Devil's Blood" (Taken by Mystics Apprentice.): In an attempt to harness the great power Elder Demons, or "Devils" as they are nicknamed, the Emperor captured an Elder Demon and took a sample of its DNA to his scientists to bond it to subjects in order to give his Guards more power, maybe even himself if successful. The bonding process was initially a disaster, Subjects being literally torn apart as the Devil Cells destroyed their Cells, making it impossible to create a Viable Life Form. However, in a last gambit, they attempted to create another cell to stabilize the Devil Cell into co-operating with the Subject's Cells and merging with them, called "GENOCELL". This artificial cell was mixed into the compound and injected into their last subjects, creating what they wanted, giving the Subjects the Powers, physiology and ability of the Elder Demons, slightly filtered down due to the Artificial Hybrid nature. Unfortunately, only one was left and they escaped due to an oversight that the Survivor has since corrected: GENOCELL was hastily made and thus was not perfected and eventually deteriorated, leaving many of them to be torn apart like the rest, while the survivor was able to fix the Artificial Cell and survive in the Criminal Underworld as a Super-Villain alongside many others, including the Venom Survivor. Manifestation: Demonic Wings, Talons, Demonic Energy crackles unstably and their power is but a shadow of a True Elder Demon. Their skin is scaly, red and their eyes completely yellow and glowing, small horns protrude from their head.

 

 

Character sheet:
Name:


Gender:


Age:


Side:

Race:


Appearance:


Weapon (limit of two):


Tanzynite tonics (limit of three):


Tanzynite Instigators (limit of three--experimental Tanzynite has a limitation of one, and only with prior approval):


Race abilities (nothing too great or powerful, please: basic enhancements preferable):

Magic (if any--I’m not providing any strict limitations, but please don’t have every possible magic available.  If I feel your choices are too strong I may ask you to reduce them):


Personality:


Backstory:

 

World map:

Posted Image

 

New Empire side:

Leader is Oryx (Male Ancient Demon God)

Yltriss Hyulli (Female Elf Tanzynite User)

Dex Marthur (Male Human host to Oryx)

Tiriel (immortal Female Fallen Archangel)

Zane (Male Zanzia)

Zack (Male Zanzia) (KIA)

Kinzoku (Female, Human? Metal Mage)

Isaac Farbenion (Male Human Tanzynite User)

Indy Caelum (Male Human Tanzynite User)

 

 

Rebellion (The Seraphim Order) side:

Leader is Yevgeni Malachite or Yev (Male Human/Angel Tanzynite user with Angelic Magic)

Vortludo Prince (Male Human Magical Artifact Wielder)

Cobica Quinn (Immortal Male Demon/Angel Hybrid)

Ava Peltiere (Female Human Tanzynite user)

Yagyu (Female Human Ninja Mage)

Jynn Venas (Male Human Mage)

Kaspar Ulrich (Male Human Mage/Necromancer)

 

Messiah (Eclaire's small group) side:

Leader is Eclaire Tonnerre (Female Human/Succubus Mage)

Ciriel (Female Fallen Angel Tanzynite user)

Ryonne Neyelmnik (Male Human Tanzynite user/Divine Swordsman)

Doctor Julius Verstand or The Doctor (Male Human Monstrumologist)

Mikhail Drak (Male Witcher)

Gabriel Stross or The mute or Omega (Male Human Mechanical lord)

Jeremy Tobias Hunter (Male Human/Angel)

Rika Hunter or Chrysalis (Female Human Experimental Tanzynite User/Divine Warrior)

Victoria du L'ete or the Goddess of Victory (Immortal Female Minor Goddess)

Sasha Valentine (Female Augmented Human)

Jadis Sorein (Male Elf Mage)

Maxis or Prime (Male? Tenno Ancient Ninja Warrior)

Fiora Tonnerre (Female Human Mage)

Ace (Male Human Razgriz Air Command Squadron)

Edge (Female Human Razgriz Air Command Squadron)

Bladedancer (Male Human Razgriz Air Command Squadron)

Reaper (Male Human Razgriz Air Command Squadron)

Allitt Caelum (Female Human Tanzynite User)

Zion de Wynter or Goddess of Light (immortal Female Goddess)

 

 

Criminal Underworld side:

Serves under Oryx (Male Ancient Demon God)

Cyler (Male Human Tanzynite User)

Die (Male Human Tanzynite user & Leader of the crow's eyes gang)

Scherp (Male Human Tanzynite user & member of the crow's eyes gang)

Lan (Male Human Tanzynite user & member of the crow's eyes gang)

Heksen (Male Human Tanzynite user & member of the crow's eyes gang)

Naja (Female Human Tanzynite user & member of the crow's eyes gang)

Kol (Female Human Tanzynite user & member of the crow's eyes gang)

Dark Heart (Female Zanzia 2nd Gen) 

Sahail (Female Human Gunslinger Mage)

 

Neutral side:

No Leader

Rufus Contralto or Captain (Male Human Mage)

Neena Mors (Female Elf Combat Mage)

Henry Hansees (Male Human Dread Lord or dreadnaught)

Arian Vondrin or the gust (Male Human & part of Orient Trading)

Nalia Gallagher (Female Human & part of Orient Trading)

Deuce Gallagher (Male Human & part of Orient Trading)

Garret Reuental or Grim (Male resurrected Human & part of Orient Trading)


Dorian Bittenfeld or Gray (Male Cursed Human & part of Orient Trading)

Johathan Heaton or ghost doctor (Male Human & part of Orient Trading)

Ariana Cabret (Female Human Experimental Tanzynite user)

Keyes (Male Tenno)

Rei or Blue Heart (Female Zanzia 1st Gen)

Edited by Mystics Apprentice

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Character sheet:

Name:
 Ciriel

Gender:
 female

Age:
 ???

Side: Messiah

Race:
 Fallen angel

Appearance:
 http://pre15.deviantart.net/4f84/th/pre/f/2012/193/6/7/female_merc_by_adam_fisher-d56y0q1.jpg

Weapon (limit of two):

M-90 Indra; a decent sniper rifle with a fully automatic setting. http://vignette4.wikia.nocookie.net/masseffect/images/b/b6/ME3_Indra_Sniper_Rifle.png/revision/latest?cb=20120317191212

Anku; a collapsable scythe found in the same lab as Ciriel. While made of earthly materials, it becomes stronger and more powerful when Ciriel uses it.

http://vignette1.wikia.nocookie.net/warframe/images/e/e7/ParisScythe.png/revision/latest?cb=20150605002310

http://vignette4.wikia.nocookie.net/warframe/images/1/17/Syf9TB4.jpg/revision/latest?cb=20150604213146


Tonics (limit of three):
 None

Tanzynite (limit of three--experimental Tanzynite has a limitation of one, and only with prior approval):
 None

Magic (if any--I’m not providing any strict limitations, but please don’t have every possible magic available. If I feel your choices are too strong I may ask you to reduce them):
 Healing and cleansing spells, (under the spoiler is magic she has not shown before)

 

Kaotic fire (burns cold), manifestable skeletal wings made of black mist.

 

Personality: Brave, hopeful in a pessimistic way, determined, witty, guilt, and stubborn.


Backstory: She can remember the sensation of flying, being happy. Doing good. Then Ciriel awoke in a Korbenic lab, with nasty wounds were her wings should be. With no memory of how she got there or why she fell, Ciriel was experimented on until General Tonnerre saved her during a raid. Swearing her loyalty to the general, she quickly became an accomplished scout/sniper for the Order of Lux. She remained loyal to Tonnerre after Yevgeni's rebellion, and prepares for the long road to the general's dream of something better that lies ahead.

 

Edit: took out Tanzynites and Tonics, expanded magic.

Violet

Edited by rikunobodyxiii

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Character sheet:Name:
 CirielGender:
 femaleAge:
 ???Race:
 Fallen angelAppearance:
 http://pre15.deviantart.net/4f84/th/pre/f/2012/193/6/7/female_merc_by_adam_fisher-d56y0q1.jpgWeapon (limit of two):M-90 Indra; a decent sniper rifle with a fully automatic setting. http://vignette4.wikia.nocookie.net/masseffect/images/b/b6/ME3_Indra_Sniper_Rifle.png/revision/latest?cb=20120317191212Anku; a collapsable scythe found in the same lab as Ciriel. While made of earthly materials, it becomes stronger and more powerful when Ciriel uses it.
Tonics (limit of three):
 Chameleon, Houdini, and Animal InstinctTanzynite (limit of three--experimental Tanzynite has a limitation of one, and only with prior approval):
 Cyclonic Rush, Blinding Light, and Pack-A-Punch)Magic (if any--I’m not providing any strict limitations, but please don’t have every possible magic available. If I feel your choices are too strong I may ask you to reduce them):
 Healing spellsPersonality: Brave, hopeful in a pessimistic way, determined, witty, guilt, and stubborn.
Backstory: She can remember the sensation of flying, being happy. Doing good. Then Ciriel awoke in a Korbenic lab, with nasty wounds were her wings should be. With no memory of how she got there or why she fell, Ciriel was experimented on until General Tonnerre saved her during a raid. Swearing her loyalty to the general, she quickly became an accomplished scout/sniper for the Order of Lux. She remained loyal to Tonnerre after Yevgeni's rebellion, and prepares for the long road to the general's dream of something better that lies ahead.Violet

Accepted!  However, I realize that I forgot to add side to the character sheet.  If you do not mind reflecting the change of what side Ciriel is on that would be fantastic.

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Accepted!  However, I realize that I forgot to add side to the character sheet.  If you do not mind reflecting the change of what side Ciriel is on that would be fantastic.

You got it.

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Spiffy!  Everything looks quite nice, MA.  Here come Rufus and Yltriss yet again.

 

Name:  "Captain" Rufus Contralto.

Age:  37 (previously 36).

Gender:  Male.

Race:  Human.

Side:  Neutral, No Side.

Appearance:  With a black wild mane trimmed only enough to cover his head with a tricorne hat, chiseled aquiline features, and sharp green eyes, Rufus can only be considered similar to a scrawny excuse of a pirate of old, and whoever does this consideration is correct for the most part. His noble house's fortune was long spent except for a small purse of funds which keeps shrinking, and his clothing is starting to represent his impoverished self.  He still wears the Serpent Baron's signet proudly on his red tattered doublet, baronet and commoner though he may be, and his matching trousers show many patches of lemon-hued cloth.

 

Bio/History:  Born as a commoner who worked his way into the favour of the Serpent Baron of Godolvia, Rufus was a baronet (a non-noble patron of the noble house).  He remained such until the Korbenic Empire claimed its control over tanzynite masterfully enough to remove the principalities of Godolvia.  The only reason he remains with coin in his pockets and not working in factories is that he was blessed with a boon found through gambling with a sorcerer:  magic itself.  Elemental and summoning magic were woven intricately into a sigil wheel on his left hand, which he commands feebly but with a practiced hand.  The subject of ridicule, laughs, and mountains of shame, he dedicated his life to the arts he loves and survival, and now he has developed a taste for something else:  piracy.

 

Over the past year of getting involved with the Empire, the Rebellion, and even the criminal underworld, he has set off on an adventure few live long enough of which to tell the tale.  His crew is a sorry lot of miscreants, but for some reason or another they have loyalty enough to not mutiny.  Enshrined in the captain's cabin of his magnificently patched-up airship is a play of his own, still unfinished, entitled "Aye, from Rags to Ragamuffins, Arr."  He's still working on that title.

 

Personality:  Rufus is a megalomaniac turned pirate with a deep-rooted love of the thespian arts, often depicted in his eccentric behavior.  He boasts a considerable wealth of knowledge in lore and can be considered a poet as well as a scholar, but his hatred for the Empire for destroying the Serpent Baron burns brighter than the flush on his cheeks when talking about the play Loveless (kudos if you get the reference) or any bit of intelligent literature.Weapon(s):  Kindjal (curved, double-bladed short sword from Dune with a neat backstory behind it).

Power Status:  Mage.

Magic:  Elemental, Summoner, Back-Summoner.

Race Abilities:  N/A.

 

 

Name:  Yltriss Hyulli (il-triss hyoo-lee).

Age:  195 (previously 194).

Gender:  Female.

Race:  Elf.

Side:  New Empire.

Appearance:  Silver-haired and once with a beautiful face, this elfin woman has fooled many with her appearance of an eighteen-year-old and almost two-hundred years of experience, but deep furrows are carved into her that cannot be healed.  Scars cross each other visibly on her neck from two attempts of her life, and one can be traced along her cheek.  More used to lie hidden behind a once-flowing machine-knit robe, but now her robe was replaced by prisoner's garb, revealing a horrifically knitted series of circular scars and slash marks.  Her pointy ears were snipped long ago to be similar to a human's.  Her long hair was cut short.  Penetrating and hard green eyes and long-formed tear troughs reveal her age, yet with the right touch of make-up she can convince even the most trained eye.

 

Bio/History:  Born to nomadic elves, Yltriss spent much of her youth learning the ways of foraging, picking the right fights, selling exotic tapestries woven from grass, and using every material in her disposal for some purpose.  She knew love and birthed a daughter, but to her terror it was a cambion, a demonic abomination of a stillborn.  Learning of this, her husband slew the child, exiled her from the nomadic clan with only the clothes on her back and countless bruises from pelting her with stones.  She took shelter in a ramshackle town of fifty and learned to coexist with humans, furthering herself from elfhood. Nightmares still haunt her of her past, augmented by age, and she took medication to quell her anxious nerves, her latest and most addictive trial being tanzynite.  Not much else is known of her, but history shows that she took offices and progressed further and further up the political ladder, becoming not only an ally of the Empire but also a powerful influence.  She maintained close contact with Emperor Korben before his demise and offered much to further her secretive goals and aspirations, but currently lies as a prisoner, forgotten by her previous subjects in the city of Feldspar.

 

Personality:  Passive in her speech and aggressive in her calculations, Yltriss is not what one would first expect, but she is as sly and as shrewd as a crooked politician.  She has ambition aplenty, but in the very apex of her power and plans she was cast down before they were put into action, resulting in a desperation to get back in power again.  She does not discuss much of her past and hates her elven lineage, wishing to be human in both guise and reality, and harbours some secret liking towards Gabriel for some reason or another, though whether it is love or not she does not know or really wish to know.

 

Weapon:  Stiletto.

Power Status: Tanzynite User

Instigator Chemicals:  Rocky Road.

Tonics:  Animal Instinct, Scamper Speed.

 

PURPLE, KING OF COLOURS!

Edited by Vaude

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Spiffy!  Everything looks quite nice, MA.  Here come Rufus and Yltriss yet again.

 

Name:  "Captain" Rufus Contralto.

Age:  37 (previously 36).

Gender:  Male.

Race:  Human.

Side:  Neutral, No Side.

Appearance:  With a black wild mane trimmed only enough to cover his head with a tricorne hat, chiseled aquiline features, and sharp green eyes, Rufus can only be considered similar to a scrawny excuse of a pirate of old , and whoever does this consideration is correct for the most part. His noble house's fortune was long spent except for a small purse of funds which keeps shrinking, and his clothing is starting to represent his impoverished self.  He still wears the Serpent Baron's signet proudly on his red tattered doublet, baronet and commoner though he may be, and his matching trousers show many patches of lemon-hued cloth.

 

Bio/History:  Born as a commoner who worked his way into the favour of the Serpent Baron of Godolvia, Rufus was a baronet (a non-noble patron of the noble house).  He remained such until the Korbenic Empire claimed its control over tanzynite masterfully enough to remove the principalities of Godolvia.  The only reason he remains with coin in his pockets and not working in factories is that he was blessed with a boon found through gambling with a sorcerer:  magic itself.  Elemental and summoning magic were woven intricately into a sigil wheel on his left hand, which he commands feebly but with a practiced hand.  The subject of ridicule, laughs, and mountains of shame, he dedicated his life to the arts he loves and survival, and now he has developed a taste for something else:  piracy.

 

Over the past year of getting involved with the Empire, the Rebellion, and even the criminal underworld, he has set off on an adventure few live long enough of which to tell the tale.  His crew is a sorry lot of miscreants, but for some reason or another they have loyalty enough to not mutiny.  Enshrined in the captain's cabin of his magnificently patched-up airship is a play of his own, still unfinished, entitled "Aye, from Rags to Ragamuffins, Arr."  He's still working on that title.

 

Personality:  Rufus is a megalomaniac turned pirate with a deep-rooted love of the thespian arts, often depicted in his eccentric behavior.  He boasts a considerable wealth of knowledge in lore and can be considered a poet as well as a scholar, but his hatred for the Empire for destroying the Serpent Baron burns brighter than the flush on his cheeks when talking about the play Loveless (kudos if you get the reference) or any bit of intelligent literature.Weapon(s):  Kindjal (curved, double-bladed short sword from Dune with a neat backstory behind it).

Power Status:  Mage.

Magic:  Elemental, Summoner, Back-Summoner.

 

Name:  Yltriss Hyulli (il-triss hyoo-lee).

Age:  195 (previously 194).

Gender:  Female.

Race:  Elf.

Side:  New Empire.

Appearance:  Silver-haired and once with a beautiful face, this elfin woman has fooled many with her appearance of an eighteen-year-old and almost two-hundred years of experience, but deep furrows are carved into her that cannot be healed.  Scars cross each other visibly on her neck from two attempts of her life, and one can be traced along her cheek.  More used to lie hidden behind a once-flowing machine-knit robe, but now her robe was replaced by prisoner's garb, revealing a horrifically knitted series of circular scars and slash marks.  Her pointy ears were snipped long ago to be similar to a human's.  Her long hair was cut short.  Penetrating and hard green eyes and long-formed tear troughs reveal her age, yet with the right touch of make-up she can convince even the most trained eye.

Weapon:  None.

Power Status: Tanzynite User

Instigator Chemicals:  None.

Tonics:  None.

Bio/History:  Born to nomadic elves, Yltriss spent much of her youth learning the ways of foraging, picking the right fights, selling exotic tapestries woven from grass, and using every material in her disposal for some purpose.  She knew love and birthed a daughter, but to her terror it was a cambion, a demonic abomination of a stillborn.  Learning of this, her husband slew the child, exiled her from the nomadic clan with only the clothes on her back and countless bruises from pelting her with stones.  She took shelter in a ramshackle town of fifty and learned to coexist with humans, furthering herself from elfhood.  Nightmares still haunt her of her past, augmented by age, and she took medication to quell her anxious nerves, her latest and most addictive trial being tanzynite.  Not much else is known of her, but history shows that she took offices and progressed further and further up the political ladder, becoming not only an ally of the Empire but also a powerful influence.  She maintained close contact with Emperor Korben before his demise and offered much to further her secretive goals and aspirations, but currently lies as a prisoner, forgotten by her previous subjects in the city of Feldspar.

Glad to see Rufus and Yltriss' return. : )  There are a couple of things, however: On Rufus' sheet you didn't specify what type of elemental magic that he uses, though if memory serves I believe it was fire.  If you could edit the sheet for that specification that would be awesome.  Also, it looks like Yltriss is not a fighter of any kind?  That is fine, if so, but I just wanted to make sure . . . .  It is rare to see a character without a weapon and no tanzynite/magic.

 

Last but not least, I noticed you didn't list a color so I just wanted to make sure you looked over the new rules.  They have been tweaked a bit since Tainted Blood.  Otherwise you're good to go!  We'll probably start on Monday.

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Oh, right!  Sorry about that.  I have read the rules, but forgot after tweaking these long bios.  PURPLE, KING OF COLOURS!

 

Regarding Rufus, he has merely fire and ice at his disposal, but is still a rather weak user when it comes to magic.  Instead, he puts special emphasis nowadays on summoning and back-summoning, a skill passed down from his now deceased sister.

 

Regarding Yltriss, because she is a prisoner, I intended her to be deprived of whatever dangerous tanzynite she has and her weapon, though now that I think about it the tonic chemicals may still be in her system, and you probably meant the intended weapons in her future disposal.  I will correct this shortly.

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Back-summoning is reverse summoning, essentially taking you to a location by ripping you from your original location.  It is a faraway teleportation of sorts like, say, Nathan's from Heroes Reborn, or jumping from the movie Jumper, however its chance of success is proportional to the time invested in the spell and inversely proportional to the mass transported.  There's a number of rules I'm applying behind the scenes like first being in that location and marking the location with some sort of sigil, but they're there.

 

Yeah . . . I need a more active hobby than thinking of these things.

Edited by Vaude

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Oh, right!  Sorry about that.  I have read the rules, but forgot after tweaking these long bios.  PURPLE, KING OF COLOURS!

 

Regarding Rufus, he has merely fire and ice at his disposal, but is still a rather weak user when it comes to magic.  Instead, he puts special emphasis nowadays on summoning and back-summoning, a skill passed down from his now deceased sister.

 

Regarding Yltriss, because she is a prisoner, I intended her to be deprived of whatever dangerous tanzynite she has and her weapon, though now that I think about it the tonic chemicals may still be in her system, and you probably meant the intended weapons in her future disposal.  I will correct this shortly.

Of course, I actually knew what your favorite color was but, well, y'know. : P  I had a feeling most will skim it over, but some important changes were made and I just wanted to be sure. : )  Thank you!

Ah, that makes so much sense concerning Yltriss and her weaponry now, and for some reason I hadn't thought of that sooner.  Future weaponry would be awesome, and that sounds good concerning Rufus's abilities.

 

Back-summoning sounds fascinating, and I actually didn't really know what it was myself until now.

 

.... What is back summoning?

 

ALSO YES PURPLE

 

My sheets will be up in a bit.

No problem, please take your time.  I still need to get mine up as well, which may take me a bit since I need to rewrite a few things.  We probably won't start until Monday anyhow, so there's truly no rush.

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Name: Cyler
Age: 32 (formerly 28, spent extra time in pocket dimension with slowed time)
Gender: Male
Race: Human
Side(Rebellion, Empire, Criminal Underworld): Criminal Underworld, has no gang or followers of his own. Is independent of Oryx
Appearance:

Posted Image


Power Status(Mage, Tanzynite User, Race Power e.g: Demonic Power if a Demon): Tanzynite User
Magic(If a Mage, can be Elemental, Illusionary, Necromancy or Summoner based, Limit of 3 Specializations): Has mimicked minor illusionary magic, being able to change his appearance and the sound of his voice easily.
Instigator Chemicals (If a Tanzynite User, can become one if Human and if not already one, Limit of 3.): Has mimicked Telekinesis, and Sting of Winter x2, Electro Bolt, and Pack-A-Punch
Tonic Chemicals(Same as above. Limit of 3.): Has mimicked Tough Guy x2, Enduring Bolt, Marksman, Brains and Brains, Houdini
Experimental Compound(If a permitted user, limit of 1. Can have 1 other Instigator and 2 Tonics.): Copycat (previously approved) when in intimate contact with a person who has abilities, in which intimate contact means acts like killing, long fights, and kisses as examples, they gain their abilities permanently. Side Effects may include psychotic behavior as it is unsure whether Cyler went insane because of the chemical or on his own. Due to the incredible strain tanzynite places on the user, he can actually only wield three different tanzynites at a time, though he has all of the ones mimicked on call.
Race Power(If Non-Human): He mimicked from Shinobi natural telekinesis, bolstering his telekinetic ability to new heights.
And he mimicked from Teka a rare power known as Demonic Suits:
Able to manifest each at will, all of the suits give her a passive boost to dexterity, strength, speed, and durability. I'll work on getting pictures at some point...


Nyx:



Nyx's special abilities relates to darkness. While using Nyx, Teka is able to manipulate shadows, shaping them into solid objects and flinging them around with her mind. She can also teleport through darkness to another point of darkness. When there is a lot of darkness, her abilities become stronger, so that in the night Nyx is nearly unstoppable.

Ember:



Ember's special abilities are all about fire. She can create flames around her armor or bullets to passively increase damage further, is entirely invulnerable to any fire based attacks on her. For more direct damage, Teka can create fire balls, flame walls, explosions, or concentrated bolts of heat to damage the enemy or destroy her environment.

Banshee:



Banshee's special ability revolves around sound. While manifesting Banshee, Teka can hear everything for 3 miles, but mutes anything she doesn't need to hear. She can mute and unmute certain sections of her hearing area in order to detect most things. But she can also change the sounds she herself makes, either altering them so they sound different, muting them entirely, or making them louder. Banshee alternatively can directly hurt others by creating destructive sonic pulses.

Gaea:



Gaea's special ability involves manipulation of the earth. Teka can, while using Gaea create seismic waves through the earth, essentially small earthquakes. Or she can raise giant pillars and pikes of earth straight from the ground. Gaea can also create an armor of rock in order to protect herself against more brutal attacks. She can manipulate dirt and sand almost like telekinesis, levitating it, packing it in to make it more dense, shaping it, etc. Gaea becomes more powerful when standing directly on earth.

Valkyrie:



Valkyrie shares its abilities with all the other suits. Except they are more powerful. Specifically, the Valkyrie takes the passive strength, speed, endurance, and durability boosts all the other suits have and triples them, making Teka a pure warrior. Incredibly strong, fast, and tough, Valkyrie is the most suited to close combat of all the suits, and is strongest when used in that aspect.


He also mimicked from Sandrew a power known as the Reigns. They come in three variations, Angelic Reign, Demonic Reign, and Grey Reign.
Angelic Reign: A high boost to all special abilities, generally telekinesis and elemental manipulation for Cyler, but has a huge drain on his stamina. A green aura surrounds him as he uses it.
Demonic Reign: A huge boost to physical damage, any kind of punches, kicks, weapon strikes, or projectile attacks have boosted damage. However, as he uses it, he takes actual physical damage and pain. A red aura surrounds him as he uses it.
Grey Reign: A large boost to both special abilities and physical damage, however as he uses it his actual life force is drained away. A grey aura surrounds him as he uses it.
Bio/History: A man who was born a prodigy. He excelled in school, incredibly intelligent. He he graduated college, he became a part of the Empire as a scientist, and worked on the biggest quest in science. Making Tanzynite more accessible. He continued his research, eventually developing his own chemical. In theory, it would do exactly as intended. With this Tanzynite alone, one could use multiple other Tanzynites. With no test subject, Cyler took it himself. He found himself feeling wonderfully powerful, incredibly powerful. But he could do nothing. He went to another Empire scientist, one that used the Telekinesis Tanzynite, and kissed her. And he felt the power of her surge into him. With her power, he made the final metamorphosis. He must become the most powerful on the planet, in the universe. An immortal god. And he would get respect however he must. So he cut her skull in half. Now he's on the run. He has since also murdered an illusion mage, and two other Tanzynite users. And he will not stop.

Cyler also managed to murder the Demoness Tekanorojia, a powerful Empire official with a wide array of Demonic Suits at her disposal. He took her out when she was in a weakened state after a prolonged battle. Using these newfound abilities, he was also able to get a hold of an Order of Lux member, Slade, preceding the Order's invasion of Langerdon. By taking him out, he gained even more Tanzynite abilities as well as incredible skill with weaponry. Finally, he infiltrated the Palace himself while the Order of Lux was attacking, and took advantage of the chaos to slay Shinobi, another high ranking Imperial. He was able to steal her natural telekinesis, boosting that strength above that of the artificial telekinesis. He also gained her tanzynites as well. After this, he found a vulnerable support member who possessed an incredible ability. He murdered him, and stole the Reigns, abilities that can boost his strength beyond that of some of the most powerful foes around. However, they were incredibly difficult to control, even harming him physically and mentally. But, he spent the next year inside a pocket dimension of darkness, created by Tekanorojia's abilities, and managed to slow down time, giving him the time he needed to gain mastery of this strength. He has just recently emerged, and is not done killing yet.
Personality: Manipulative and power-hungry, Cyler seeks out new abilities at every turn. He plans out his kills, his hunts, to every detail. And when things don't go as planned... well, he fortunately has enough power to take down any trouble he gets himself into. He only wants power, love and friendship mean nothing to him. However, Cyler is an oddly noble bloodthirsty killer. When he makes a promise, he keeps it. When he makes a deal, he does not break it unless the other participant broke it first. He is cruel and crude when it comes to his tactics, and if he wants a power, he will get it.

Name: Vortludo Prince
Age: 20
Gender: Male
Race: Human
Side(Rebellion, Empire, Criminal Underworld): The Seraphim Order
Appearance:

Posted Image


Weapon(s): His strength comes from the collection of magical artifacts that he wields as expertly as if he created them himself.
-An enchanted rapier, unbreakable and sharp enough to slice through steel like butter.
-A long dagger that grants him invisibility when he chooses to.
-A pair of golden knuckles that inherently blow things back when he hits something with them.
-An emerald necklace that lets him use wind to help his mobility
-A red cloak that is unbreakable, unable to be pierced, and defuses magic on contact
Power Status(Mage, Tanzynite User, Race Power e.g: Demonic Power if a Demon): Magical Artifact Wielder
Magic(If a Mage, can be Elemental, Illusionary, Necromancy or Summoner based, Limit of 3 Specializations): None
Instigator Chemicals (If a Tanzynite User, can become one if Human and if not already one, Limit of 3.): None
Tonic Chemicals(Same as above. Limit of 3.): None
Experimental Compound(If a permitted user, limit of 1. Can have 1 other Instigator and 2 Tonics.): None
Race Power(If Non-Human): None
Bio/History: A high ranking Empire official's son, Vortludo ran away from home a few years ago. He found that he had discovered everything he could about life as a noble. So he traveled the world, exploring ruins and getting the treasures of magic artifacts. And now he is returning to the Empire. He has joined the Rebellion, intent on figuring out what else life has in store for him. What he found was a true calling if there was no other. He wanted to assist the rebellion in overthrowing the cruel Korbenic Empire. He has an incredible sense of justice, and wanted to save these innocent civilians from the man he saw as a tyrant.

Through the events of the Order of Lux's movements, he became very good friends with Yevgeni and Cobica, fighting with them as his primary comrades to complete his quest of overthrowing Korben. He also met a woman named Ava, who had once been under the service of the Empire, and now wished his help in freeing her brother. He worked together with her to free her brother from Imperial captivity, which they managed to do, but he was killed shortly thereafter. Since then he has enjoyed a very close relationship with Ava. After the destruction of the Empire, and Yevgeni taking the reigns of the crippled Order, Vortludo continued to stay with his friend, and has become a leading member of The Seraphim Order. However, he has been deceived by Yevgeni. His true friend and comrade has different intents and morals, and not wishing to lose Vortludo, has instead kept him in the dark. Vortludo remains with the Seraphim Order, believing that it is still the same rebellion that he once loved, but with a different name.
Personality: Heroic, valiant, amicable. A friendly and charismatic man, with brilliant morals and intents. However, his naivete is definitely his biggest weakness. He is far too trusting for his own good, and it has gotten him into lots of trouble on plenty of occasions.

Name: Neena Mors
Age: 21
Gender: Female
Race: Elf
Side(Rebellion, Empire, Criminal Underworld): Neutral, currently aligned with survival aside Henry
Appearance:

Posted Image


Weapon(s): A black ninjato and bow. Has also gained the SPARTAN suit.

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The suit is empowered with state of the art ballistic armor, temporary life support systems, immune system and tissue regeneration enhancement, cloaking, thermal and night vision, enhanced speed and strength, and nano repair systems. It can also store excess adrenaline, which can then be used in tandem with her magic to strengthen a single magical attack every once in a while. It also has a serum, an expensive and advanced piece of technology, that grants her enhanced speed, strength, durability, and electric manipulation.
Power Status(Mage, Tanzynite User, Race Power e.g: Demonic Power if a Demon): Combat Mage
Magic(If a Mage, can be Elemental, Illusionary, Necromancy or Summoner based, Limit of 3 Specializations): Solid Summoner and Light/Dark Elemental, combined gives Neena the ability to create and manipulate Light and Dark either as a solid object or as a pure energy. Light is stronger as a construct, while dark is the stronger energy. She can also channel either light or dark through her veins to create two distinct transformations, Light Drive (light magic is stronger, strength/defense increased, speed decreased) and Dark Drive (dark magic is stronger, speed increased, stength/defense decreased) and appearance changes in either case.

Second Soul: Using an incredibly rare artifact stolen from Vortludo, she unlocked her Second Soul, a rare ability for mages to accomplish. It effectively multiplies magical ability by 1.5, as well as magical stamina. Her drives increase the physical attribute that they increase more, and also lessen how weakened the other is. And finally, with Second Soul, she gains access to her ultimate form, Twilight Drive, which increases all of her attributes, as well as strengthens both light and dark magic.
Instigator Chemicals (If a Tanzynite User, can become one if Human and if not already one, Limit of 3.): None
Tonic Chemicals(Same as above. Limit of 3.): None
Experimental Compound(If a permitted user, limit of 1. Can have 1 other Instigator and 2 Tonics.): None
Race Power(If Non-Human): Magic (I don't think anything else is attributed to Elves)
Bio/History: As a young elf girl, Neena was happy. Life was perfect, she had friends, family. A home. But all that changed when the Empire came. With their Tanzynite in tow, the Elf village was practically enslaved by the chemical. Now assimilated by the Empire, Neena grew to hate how her home and life had been destroyed. When her mother and father were killed by Empire police, that was the last straw. Neena ran away. In seclusion, she trained her body and spirit. She would become the strongest. Of course, since she was all by herself, their was no one to reason with. No one to correct her fury's course. And so, Neena blamed what she saw as the problem when she was young. Tanzynite. She would destroy all of the chemical, and eliminate all who used its blasphemic power.

Her crusade was going very well for a while, but it was only a matter of time before she encountered Tanzynite opponents that were too strong for her to take on. So she went on to steal the SPARTAN suit, a highly advanced experimental project taken straight from Imperial Labs. She also took the Second Soul from Vortludo's collection that he kept in the Order of Lux's base. When the time came for the final infiltration of the Palace, she came in as well, to assist in the killing of the Tanzynite wielders of the combatants. However, when Oryx rose, it threw everything into chaos. Neena was forced to ally herself with a Tanzynite wielder known as Henry in order to survive in the chaotic and demonic Imperial territories.
Personality: Full of fury, Neena is angry. She hates Tanzynite, and on sight will kill anyone who uses it. She is sarcastic and caustic, violent and crude. She has set her mind entirely on her goal, and will not stop until it is complete. She was thrown away her morals when it comes to dealing with Tanzynite, however she would never ever harm a non Tanzynite empowered civilian. Neena has good intentions, and perhaps, if someone talked to her over time she would realize the faults of her views.

Yes, she was originally intended to gain these power boosts over the course of the RP, but since we skipped all of it, I decided to just insert them here. If need be, I can remove them again, and then take them back over the course of this RP.

Name: Ryonne Neyelmnik
Age: 20
Gender: Male
Race: Human
Side(Rebellion, Empire, Criminal Underworld): Messiah
Appearance:

Posted Image Some art made just for me for him!


Weapon(s): A katana with a rifle scabbard. He wields them in tandem, the scabbard held backhand in his right hand and the blade forehand in his left.
Power Status(Mage, Tanzynite User, Race Power e.g: Demonic Power if a Demon): Tanzynite User/Divine Swordsman
Magic(If a Mage, can be Elemental, Illusionary, Necromancy or Summoner based, Limit of 3 Specializations): None
Instigator Chemicals (If a Tanzynite User, can become one if Human and if not already one, Limit of 3.): Blinding Light (used mainly in conjunction with his physical attacks) Now wields Cyclonic Rush and Flash Flood as well in memory of his fallen comrade.
Tonic Chemicals(Same as above. Limit of 3.): Scamper Speed x3 (assuming it is an exponential increase, he can move 8 times the speed of a human.)
Experimental Compound(If a permitted user, limit of 1. Can have 1 other Instigator and 2 Tonics.): None
Race Power(If Non-Human): A power granted to the best swordsman in the world, he was able to activate it within him after the emotional trauma of Viridem's death, and then used it to destroy in a flying rage the Sahala Mech that ended her. It is known as Sword Aura.
Sword Aura mainly functions as the ability to create solid swords of any shape or size out of the user's own life energy. The sword created varies in strength in correspondence with how many are created at once (the more created, the weaker the individual blade) and how close to defeat or death the wielder is (stronger the more so). These blades can also be embedded with elements, such as fire, light, or darkness.
Bio/History: A young man who once thought of the Empire as pure and good. He aspired to join it's army, be a part of such a worthy cause. As such, he used Tanzynite to make himself stronger, but also trained himself, becoming nearly unmatched in skill. However, over time, it became more and more obvious to him what the Empire was really about. Numerous incidences and encounters with Empire officials changed his mind permanently. The Empire needed to fall. And he would help tip it over. Ryonne joined up with the Rebellion. Once he had made it there, he met a girl who became his partner. They worked as special agents for the Rebellion, and became very close. At one point, Ryonne swore to another comrade that he would propose to her as soon as the war was over, and everything was peaceful once more. But that day never came.

When the time came for the final invasion, Ryonne and Viridem has been tasked with going through the main hangar and destroying as many vehicles and weapons as they could. What they could not anticipate was the appearance of the Sahala Mech, a hugely advanced mech that was nigh indestructible. It killed Viridem. Right in front of his eyes. And he was about to be destroyed too, but Sword Aura awakened within him, and with it, and in a rage, annihilated everything in that building. He escaped the Palace later with Eclaire, taking her body with him. He continues to work underneath the commander, but where he was formerly calm and collected, an anger and frustration have taken its place. He is also constantly at odds with an Imperial deserter known as Gabriel, who had controlled the Sahala. Ryonne would kill him... But Eclaire will not allow it. It takes every ounce of his willpower to follow this directive.
Personality: Cool, curt, and quiet, Ryonne doesn't mince words. He's blunt and rude, but is also fiercely loyal and good. He works for the good of the entire world, knowing that what he does will free other people from the shackles of the oppressive world the Empire had built. He enjoys fighting, and the adrenaline rush it gives him, and is very good at it. He has become very angry with Viridem gone. He tries to keep his rage controlled, but it's really hard. He is often overcome with frustration and sadness.

Name: Doctor Julius Verstand (mostly known simply as the Doctor)
Age: 30
Gender: Male
Race: Human
Side(Rebellion, Empire, Criminal Underworld): Messiah (imprisoned as Imperial deserter, but certainly more than willing to help. His work is kind of delayed while a demon is controlling the world after all)
Appearance:

Posted Image


Weapon(s): Though not a specialist in engineering, he is still quite adept at it. At least enough to make this tool of choice, an eight foot titanium hunting spear with a diamond edged blade that shrinks down to the size of a pocketknife. Alternatively, it can function as the latter if he needs it to.
Power Status(Mage, Tanzynite User, Race Power e.g: Demonic Power if a Demon): Monstrumologist
Magic(If a Mage, can be Elemental, Illusionary, Necromancy or Summoner based, Limit of 3 Specializations): None
Instigator Chemicals (If a Tanzynite User, can become one if Human and if not already one, Limit of 3.): Sting of Winter, but does not use it unless the situation absolutely calls for it.
Tonic Chemicals(Same as above. Limit of 3.): Lion Tamer; a personal Tanzynite that he developed himself to further his field work and ability, it helps him when he works with monsters, meaning that he can communicate with all sorts of wild beasts. Nothing domesticated, but anything wild he can basically talk to. This doesn't guarantee it will end well, but he can still talk to them.
Experimental Compound(If a permitted user, limit of 1. Can have 1 other Instigator and 2 Tonics.): He holds a variation of the TN-1 compound that he has worked on himself, one that completely eliminates all visible changes to the user's body, but makes them even more temperamental and attention deficit, and with less access to memory and common sense. Has named this variation The Beast.
Race Power(If Non-Human): None, but his status as a Monstrumologist comes with a few bonuses. Well, more than a few bonuses. He has collected a huge variety of wild monsters, and keeps them contained. He treats them humanely as one possibly can treat evil magical beasts. Of course, some of the monsters are not quite so inherently evil, and he keeps those as pets that follow him places. He keeps a Phoenix, a Vukodlak (giant wolf-bear thing, acts very much like a dog), and a Ciful (huge flying insect with a scorpion tail and spits acid) with him at all times, unless he his entering a lab, in which case they stay guard outside. Whilst in prison, the have been taken from him, and set free. The Doctor intends to find his old friends once more.
Bio/History: Julius was raised an academic first and a person second. Emotions were trivial things in the Verstand household. He was expected to learn anything and everything available to the world. And the expectation was for him to make a major discovery once he became a part of the working world himself. Before dinner was served, his father would ask him two or three very specific questions. About literally anything. And if Julius did not know it, he would be sent to his room immediately. And that is just one example of the abuse he was subjected to. Of course, with such harsh treatment, one might think he would grow resentful. And he did, eventually causing him to leave his family behind, even abandoning his first name, instead asking to be referred to as his title. But not before he became an incredibly learned individual. He is among the most intelligent people in the world, and could easily have entered any field he chose to. But he wanted something entirely his own. He began the field of Monstrumology. Monsters had long terrorized the land, being evil beasts that attacked with little rhyme or reason. And the Doctor sought to learn about these things. And so he did. As his prestige grew, the Empire took notice of his brilliance. They offered a deal. He could work for them, with unlimited funding for his work, but he had to work with the Empire on Tanzynite projects as well. He took the deal, and is now the leading scientist in Tanzynite development, though he refuses to lead a team.
He escaped the Imperial Palace when Oryx awoke, fleeing the place with Eclaire. He is currently in her custody, along with Yltriss and Gabriel.
Personality: The Doctor is intelligent, which shows in his speech patterns and dialogue. He hates stupidity, and will not tolerate ignorant company. When interacting with others, the Doctor is a cool and confident individual, the awkwardness of other scholars either effectively covered up or not there at all. He prefers verbal sparring to physical fights, but is not afraid to fight physically. His passion is his work, and that is all he ever thinks about, emotional attachments to people nearly nonexistent. He focuses solely on his projects, and is fascinated whenever he discovers something new. It often becomes his obsession whenever a particular interesting revelation occurs.

Name: The Crow's Eyes
Age:
Die- 19
Naja- 19
Scherp- 21
Lan- 17
Kol- 22
Heksen- 22
Gender:
Die, Scherp, Lan, Heksen: Male
Naja, Kol: Female
Race: Human, all of them
Side(Rebellion, Empire, Criminal Underworld): Criminal Underworld. Currently working under Oryx. But not for long...
Appearance:
Die and Naja:

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Heksen and Kol:

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Scherp:

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Lan:

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Weapon(s):
Die: A weighted cane with a lot of heft and a Desert Eagle
Naja: Several knives with an incredible edge
Scherp: Two revolvers and the most advanced sniper rifle in the world, stolen from Imperial labs.
Lan: Lots of miscellaneous gadgets, mostly revolving around explosives.
Kol: None
Heksen: A pair of electrified metal knuckles, a shotgun.
Power Status(Mage, Tanzynite User, Race Power e.g: Demonic Power if a Demon): Kol: Mage. Everyone Else: Tanzynite Users
Magic(If a Mage, can be Elemental, Illusionary, Necromancy or Summoner based, Limit of 3 Specializations): Kol: Illusionary, specializing in tailoring appearances, masking sounds or creating sounds, and other generic illusion things. Also knows fire magic.
Instigator Chemicals (If a Tanzynite User, can become one if Human and if not already one, Limit of 3.):
Die: Satan's Touch, Telekinesis, Smothering Darkness
Naja: Cyclonic Rush
Scherp: Sting of Winter, Flash Flood
Lan: Electro Bolt, Telekinesis
Heksen: Rocky Road, Pack-A-Punch, Blinding Light
Tonic Chemicals(Same as above. Limit of 3.):
Die: Brains And Brains, Animal Instinct
Naja: Gymnastics Expert, Scamper Speed, Chameleon
Scherp: Marksman x3
Lan: Brains and Brains x3
Heksen: Tough Guy x2, Enduring Bolt
Experimental Compound(If a permitted user, limit of 1. Can have 1 other Instigator and 2 Tonics.): N/A
Race Power(If Non-Human): None.
Bio/History: The Crow's Eyes. A name that strikes fear into many a merchant. This crew of criminals has gained an infamy for never failing in a job. They do bank robberies, art heists, assassinations, and everything in between. Nothing is too despicable for them, particularly their leader, Die. None of them has a last name. Legend has it that is because they are direct manifestations of the poor society that has been created under Korbenic rule. Of course, most legends one will hear about them aren't true, like legends that Die has claws under the gloves he wears at all times, that Heksen fended off an entire battalion of Korbenic police by himself, that Naja can hear and see everything in a mile of her, that Scherp once shot a coin straight through the middle from ten miles away, that Lan built a tank in fifteen and a half minutes, that Kol has seduced every noble in the empire and knows every dirty secret. Are these true? Once again, no they're all a lie. But they certainly build a mystique and legend that is helpful for business, so Die will never deny a single one. They each have their own histories, and goals, and dreams, but under the banner of the Crow's Eyes, they have all found a family and a successful path. To lots and lots of money.

After the collapse of the Korbenic Empire (Die made sure to visit Korben the night before, and show what his tyranny had created... and to tell him what it was going to lead to.) the Crow's Eyes were stuck in a sticky position. Criminals like them were anticipated and expected to swear loyalty to the new Emperor, the demon Oryx. But swearing fealty was never really in their blood. For now, they have agreed to follow Oryx's lead, and pretend that they are most loyal to the hellspawn, but in secret they plot and plan a day when they might strike at his throat, and buy the time to escape.
Personality:
Die: A despicable person, nothing is below him. He seeks revenge on Korben, and has sworn to tear his house down below him brick by brick. But first he will take every ounce of gold he can find, and become his equal on a world's stage. Ambitious goals for a thief, but Die is not just any thief. He prides himself on being the best thief in the world. He cares little for morality or other people, considering only the money that is in it for him. The one exception to this rule are the Crow's Eyes, especially Naja, the family that he has managed to find solace in.

Now that Korben has passed away, Die has found what he truly wants in his life. To keep the people he holds close to him safe. And get money. Duh.
Naja: A woman who is normally considered the moral compass of the group, still doesn't point in quite the right direction. She follows her own path, seeking her own identity beyond the Crow's Eyes. She is quiet, as is expected from the acrobat and spy of the crew, and rarely speaks.
Scherp: A joker and fool, Scherp is cocky and arrogant, constantly getting himself into trouble. He has a weak spot for gambling and drinking, and often loses his share of any job within a single night on a fool's quest to win big. He loves the adrenaline rush of firefights and heists, and as the sniper of the group, is incredibly good at what he does. He likes to put a smile on the faces of the others, even at his own expense.
Lan: A shy genius, Lan ran away from a luxurious life because of the abuse. He found a haven in the Crow's Eyes, especially since he proves himself very very useful. He is a mechanical genius, tinkering and creating machines and plans overnight. When on a job, Lan often takes the position for demolition or mechanic, taking responsibility for any tech in the mission. He is still a little naive and awkward compared to the others but is always eager.
Kol: A beautiful mage, Kol is seductive and intense. She always looks out for the others, but also has a soft spot for other mages, knowing the persecution of such a role. She has a long rivalry with Heksen generating from their time as predator and prey, but they have mostly gotten over it for the group. Mostly. She plays any kind of intel gathering role or pretty distraction. She also often substitutes herself in the place of important hostages or targets using her illusion magic, and as such is quite the delightful actress.
Heksen: Gruff and grim, Heksen is an ex Imperial soldier who left after his original encounter with Kol, taking his skills to the streets. He's muscle like you've never seen, incredibly good when it comes to fisticuffs. He is serious and an idealist, but Heksen always caves when it comes to cash. Heksen likes to be in fights, especially against imperial soldiers, and as such he is the muscle of the group, taking hits and fighting so that the others can complete the job.

Name: Cobica Quinn
Age: Immortal, many many years old (can be defeated and killed in battle, but is ageless)
Gender: Male
Race: Half-Breed, Demon/Angel Hybrid
Side: Rebellion
Appearance:

Posted Image


Weapons:
Merciless: A long sword of ancient craftsmanship, created to slay immortals. As such it deals mega damage to gods, demons, Angels, and other immortal beings. It also serves as a conduit for magic and other energies, which when mixed can deal more damage than either alone.
Black and White: Two enchanted semi-automatic pistols. They can also serve as conduits similar to Merciless. The enchantments on them allow them to fire without pause and without need for reloading.
Power Status: Angelic/Demonic Power
Magic: Cobica has taken a lot of time out of his days to learn and master the magics that conduct well with Angels and Demons. He can only use one load out at a time.
Angelic Magic: Holy/light based energy, lightning and ice elemental magic, and telekinetic
Demonic Magic: Dark based energy, fire and earth elemental magic, and illusion magic (used for shadow clones)
Instigators: None
Tonics: None
Experimental Compounds: None
Race Power: Being a Nephilim, Cobica has access to incredible amounts of power. His strength, speed, and endurance and far beyond that of a normal human's, being able to fight for days without collapsing or losing significant amounts of power. His healing factor is also quite large, recovering from otherwise mortal wounds in a few days, and minor injuries rarely make him squeak. He can channel holy and demonic energies into his own body, altering some of his capabilities. When using his angelic talents, he can teleport and also has an increased reaction time, however, he loses some of his otherwise immense strength. Alternatively, when channeling demonic energy, his capabilities increase again, becoming even stronger and faster, but losing a lot of his healing factor, taking a lot more damage.
Bio: A son of an angel and demon, Cobica was never liked. He was shunned, beaten, bullied. He did have a caring family, especially an older brother by the name of Zanza. They loved each other very much, and got along very well. As immortal brothers will do, they often fought to collapse and set each other on fire, all in the name of fun. It was great. But it could not last. Cobica was kidnapped by those disapproving. His mother and father searched for a very long time, but could never find him again. In the end, they wiped Zanza's memory clean of the event, so that the memories would not consume him whole. Meanwhile, Cobica had become a gladiator. A spectacle, side show act. He grew up tough and mean, fighting to survive against much older demons and angels. He never gave up, hoping that he could one day rejoin his family. That day never came. Fight after fight, day after day, Cobica didn't give up. Eventually, he decided he had enough of this life. He busted out, crushing the wall. Cobica set out into the world. He became even stronger in his search for his brother and parents, learning ancient magics. All he found was sadness. He did not approach them, but he saw how happy they were without him. Cobica decided he was better off without them. He became aloof, doing nothing all day. He didn't make much honest money, an occasional merc job, but otherwise just stealing what he wanted, mostly from large corporations or criminals. His life was empty. Korben and the empire were there, but he didn't really care. He had been approached by imperial soldiers for recruitment, but he flatly refused, not liking such a structured life.

At this point he has joined the Order of Lux. Why? He thought it might be fun to take down an empire.


And that is what he did. Take it down. With his friends and allies Yevgeni and Vortludo, they worked with the Order of Lux to take down Korben and his empire. Of course, that only made things worse. When withdrawing, Cobica fled back to the homebase with Yevgeni and Vortludo. It was at that point that Yev took over, and changing things a bit. There would be no mercy anymore. Cobica has stuck with Yev, even deceiving their mutual friend Vortludo, but he is beginning to be unsure of this motivation.
Personality: Aloof and uncaring, Cobica does whatever he likes. He engages in debauchery and violence for fun and shows respect for no one, including Eclaire and other members of the Order. Despite this behavior, Cobica feels empty inside. He doesn't have anything to live for, and it shows in his fighting style, allowing himself to be hurt and doing dangerous thing for the same result that a careful plan would get him. Secretly, he hopes that one day he might find something again, just like his family back when he was a gladiator. He is loyal to Yevgeni... For now. He sees him as a good friend and comrade, but can see that his friend might be falling apart, and perhaps just a little too intense for a wayward spirit like him.



There we go, all done...
Also, glad to see some new people joining in! Especially riku yayyyyy

EDIT: Purple
And green sometimes

Edited by Emerald Sustrai

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Alright here goes!

 

Name: Mikhail Drak

 

Age: Looks like he's on his thirties but his real age is unknwon, possibly around 89 years old.

 

Gender: Male

 

Race: Witcher (  :P)

 

Side: Messiahs for full now, he has a god to kill now.

 

Appearance:

 

 

Posted Image

 

 

Also shows his sword ans armor.

 

The armor is a heavy armor, although not exactly heavy as to slow down movement, as witchers utilize their mobility above all else in battle, the armor is strong enough to deflect bullets, even 50 cal. rounds can't ge through the thick plates, and multi layered chain mail, although the impact hurts the user still, also tempered with special materials, which increase the user's magical resistance.

 

Heavy enough to sustain damage, but light enough to not slow down movement, a marvel of crafting by a master armorer from the witcher clan.

 

Weapons: Swords, Steel and silver (Shown in picture).

 

Steel: Used for humanoid enemies, with or without magic powers, the steel sword is perfect for killing normal natural foes, like humans and elves, albeit reliable against demons and angels, a silver blade is much stronger in that regard. Tempered to near perfection, making it nigh unbreakable, Mikhail's swords, both silver and steel can pierce armor extremely easily, and enhanced with runes that disable an opponent's magic on hit, and add more to the weapon's durability.

 

Silver: Used for fighting monsters, be they demons, angels or regular run of the mill monsters, or mutants created by failed experiments, the silver burns the skins of demons and angel's alike, leaving wounds that won't heal by normal means, capable of piercing magic barriers and armors alike due to special runes engraved onto the weapon, nigh unbreakable as well, can be enhanced with fire or electricity should the need arise.

 

Power status: Full fledged witcher (  xD) (A force to be reckoned with)

 

Magic: Several witcher "signs" which immitate basic and intermediate spells, ranging from fire blasts, to protective shields, to manipulating someone's mind, to even using a telekinetic blast to propel enemies.

 

Tanzynites:

 

The Witcher's Trial pure Tanzynite: the tanzynite which gave him his witcher abilities, and altered his body to something better than a human's, giving him boosted strenght, agility,thinking,reflexes and senses as a result (Also makes him sterile), allows him to inbue deadly potions that would kill a normal man, which increases his abilities. Also increases his natural healing, wounds can be seen healing in plain sight.

 

Pack-A-Punch: Obtained through dealings with the rebellion, increases his already high strenght, although the Witcher's Tanzynite makes it so that it doesn't alter his muscle mass, he still gains the benefits of it.

 

Cyclone Rush: Acquired through dealings with the Criminal underworld, allows him to enhance his signs, specialy the telekinetic blast for further knockback, and control the wind to enhance his sword slashes, making them even deadlier, The witcher's Tanzynite disables any manifestation, but reduces some of its effects.

 

 

 

Tonics: Bought or acquire through missions.

 

Scamper speed: Increasing his already faster than human speed.

 

Tough guy: Making him more durable

 

Enduring bolt: Increasing his stamina even more than the witcher's tanzynite.

 

Race power: Witcher's senses: A witcher can sense, see, smell and hear enemies from much farther than even some animals, he can detect foes, even when they are sneaking up on him by up to 15 meters of distance, and detect smells and certain aspects of things, specially useful when detecting someone's lies.

 

 

BIo:

 

Once a normal man, turned mutant by the witcher's Tanzynite, the witcher caste is not known very well in its origins, but its reputation is very well known, the witchers, sthrive to this day, on hunting, be it humans or demons, accepting contracts to either protect, kill and others.

 

The witchers are a secretive bunch, who have known about the earth's material, or dubbed Tanzynite by the Empire, for many years, utilizing it within their apprentice's trials, through  gruesome trial, where the Man or woman is tied to a table, and adminitered several herbs that literally destroy their nervous system, if they survive, only then the Pure Witcher Tanzynite is administered, causing even more pain, and increasing the chances of death even more, as it rebuilds the body's entire structure and systems.

 

At most, 3 out of 10 kids taken to do the trials survive, the others die or become cripples, those who survive are given incredible powers, much stronger, faster,tougher than the normal human, making them a match for even demons and angels, although they lack in strenght or magic the Demons and angels, they make it up in versatility and strategy, such a reason not even the Empire dares to attack the Witcher's fortress of Kaer Morhen.

 

Mikhail was taken in as a child, survived the trials, and as all witchers, set off on the path, working in many different areas of the region, recently arriving at the Korbenic Empire, he had the displeasure of having several attempts to capture him, to further experimentation from the Empire, all failed, ending in death from the attackers, he soon started working with the Criminal underworld and the Rebellion, becoming a reliable asset to the rebellion, as long as he is paid of course.

 

 
Bio updated (What he did during tainted blood)

He aided the rebellion in the fight against Korben, in which he made new friends, and lost a few others too, specially slade, a fellow mercenary of sorts and one of his favortie people, "The green head" AKA Viridem, killed by Sahala mech, he was there to witness her death, and his death almost followed, if it wasn't for Ryonne he wouldn't be with the "Messiahs". He shares some contempt for the Sahala mech's creator, the engineer, Gabriel, who he knows cannot be trusted.

 

Personality: Sarcastic, sometimes grumpy, friendly and kind, introverted mostly, but likes to comment on things and other people, with sarcasm clear on his tone almost always, although he is hard to read, showing minimal expressions on his face.

 

 

 

///////////////////

 

 

Name: Gabriel Stross AKA "The mute" or "Omega"

 

Age: 19

 

Gender: Male

 

Side: Messiahs, prisoner anyway.

 

Appearance: Stealth mode/Regular mode

 

Spoiler 
 Posted Image

 

Suit's battle mode:

Spoiler 
Posted Image

 

 

Weapons:

 

Tesla rifle

Spoiler 
Posted Image

 

 

Fires tesla rounds, capable of piercing armor, magic barrier and cause heavy lasting damage onto the enemy, doesn't run out of ammo, as its powered by a self recharging battery Gabriel created, it only overheats and has to cooldown, useful in close to mid range combat.

 

Seeker rifle:

 

Spoiler 
Posted Image

 

His only weapon that fires bullets, a marksman rifle capable of fighting at medium to long ranges, with modified bullets, coated in plasma, piercing armor and skin alike, very strong against demons and angels for their usual toughness.

 

Experimental RORSCH X1.5 Rail rifle.

 

 

Spoiler 
Posted Image

 

Don't let its looks and its assault rifle size fool you, this weapon is a heavy ordinance, Tank,Demon and angel destroyer alike, it requires a good charge period before firing, as the weapon's barrel stats sparking with PURE Tanzynite energy, electricity and even a bit of atomic energy, before firing, should the target be hit by the laser beam it fires, the target will take EXTREME damage, demons and angels alike.

This weapon was made by an accident during his experiments, but it seems like it was a work of beauty, as this thing can take down a whole dreadnaught ship's wing with one well aimed shot, piercing through armor and magic barriers alike.

 

High frequency Swords and knives (Shown in the picture): these swords and knives are controlled by Gabriel with telekinesis, being high frequency, they have a powerful current of energy, causing oscilation within the blades, and anything touched by them have its molecular bonds weakened, enabling them to cut through metal like if it were butter, he carries one sword with him and four knives at all times.

 

Gadgets: Gadgets everywhere!

 

 

Power status: Mechanical lord.

 

Magic: Transmutation, Telekinesis and Anti-magic.

 

Instigators: Mechromancer (Custom Tanzynite approved by Kunivas): Allows him to control, connect to and hack into any technological object near him, it doesn't matter the security of the object, he can and he will attempt to hack it, either though mental link or physical, he can hack even gunships and control them himself, as he has done so once.

 

Telekinesis: boosting his already strong telekinetic power, he can control several objects at once, and use it in combat, one notable use is controlling his "golems" or mech he builds with his mind, and a bit of mechromancy as well.

 

Electro bolt: Capable of utilizing electricity to power up machines, or fight.

 

 

Tonics:  Brains and Brains, Scamper speed and marksman.

 

Experimental compound :N/A

 

Race power (Or rather his suit's power): Due to his powered suit of armor, he has increased mobility,flexibility,stamina, strenght and reflexes enhanced, as well as a small healing factor.

 

The suit also comes packed with night vision, thermal vision, Soliton Radar systems to detect nearby threats, a self made battery that is immune to EMP blasts, never runs out of charge unless completely spent in its lifespan. has a stealth mode which he cloacks himself, disabling all thermal, energy and aura readings for a period of time.

 

Bio: Grabriel was born into the empire, for his Mother and Father served within it, he lived a reasonably enjoyable childhood, until he became a teenager, and swore loyalty to the empire, to which he was put through several tests, both physical and mental.

 

The empire soon noticed his fascination with technology, and quickly administered the brains and brains tonic, whicn not only enhanced his already impressive tinkering capabilities, but he also forced himself to learn magic from several confiscated magic books, which helped him build even more, Within four years, he made his OMEGA suit, which boosted his overrall physical capabilities, the Empire was nevertheless impressed.

 

They quickly assigned him to testing with the Unique Tanzynite of Mechromancy, which would allow the user to connect to anything technological within a 10 meter radius, the test was a success, as he managed to completely disable the war mech he was pitted against, by simply making physical contact with its computer system, his abilities soon increased as he was given the Tanzynites of Electro bolt and telekinesis as well.

 

But his speaking ability was impaired during the tests, his vocal cords damaged after the injection of the tanzynites, after a complication, he has been rendered mute ever since, speaking through his suit's voice system, as well as using the suit's A.I to send messages to other members of the Empire.

 

He has served the Empire for a three years now, and has quite a nice record, often called in for his creations, as he has created many weapons and mechs for the Empire, also several ships, specially the  Necropolis ship, which he had worked on its weapon systems, but that ship was soon hijacked much to the Empires dismay.

 

 
Bio updated (What he did during tainted blood)

 

During the Rebellion's uprising Gabriel was the main antagonist to them, sort of, he was the one who made the security of the empire and the projects which led to many rebel's deaths, specially Viridem's, which he sorely regrets, as he had full control over Sahala when he did it, he blames himself even now, and accepts any and all hate towards him.

 

When Oryx rose from the ashes of Korben, with him came a maelstrom of power, engulfing the whole citadel within Oryx power, many died, many were taken, Gabriel nearly was too, but his suit's defensive mechanism kicked in, and put him into a coma-like state, turning off all functions other than life support, to prevent him from Oryx's control, he was soon found by others from Eclaire's group and brought alongside them, much to the dismay of Mikhail and mostly Ryonne, who still wants to kill Gabriel, to which gabriel fully understands, he has awoken days ago, and now has to deal with everything that heppened.

 

Personality: He has become quite ruthless during his time and will do anything to get the job done, he is shy at first, but can become quite the character once he gets fond of the person's company, although being a mute does make having friends hard, he tries his best, he communicates with holograms and the suit's A.I and its voice modulator.

 

Right now however, his attitude took a wide turn towards a depressive, guilty and regretful state.

He doesn't feel hate for the rebellion, although he doesn't like them either, he doesn't see eye to eye with them, but he understands why they do what they do.

 

 

////////

 

Name: Henry Hansees
 
Age: 25
 
Gender: Male
 
Side: Neutral but was assisting the rebels from behind the scenes, now, that he was left behind, he has sided with a woman who tried to kill him on several occasions, Neena. In order to survive in the city, now in Oryx's control
 
Appearance:

 

Spoiler 
Posted Image


 


Weapons: Dread breaker
 

Spoiler 
Posted Image

Sword made from the dread rock material, it is capable of piercing thick armor plating, and to an extent, nullify any sort of magical resistance against Darkness on impact, the sword glows with power, and glows more the more power Henry accumulates.
 
Several weapons made out of darkness and dread rocks.

 

 

Power status: Dread Lord, or rather dreadnaught.

 

Magic: Darkness, Earth and wind magic, utilizes them mostly to enhance his meele capabilities, but can also be used at range. Now has full power over darkness, able to control it in any way,shape and form. He also awakened the "Dread lord" armor state.

 

Instigators: Enhanced Smothering darkness :Works in tandem with his experimental compound.  

 

Satan's touch: Combines with his experimental compound, creating a crimson colored flame, with greater potency.

 

Cyclone rush: Used to enhance his wind magic, as well as boosting his speed to up to three times a normal human's

 

 

Tonics:  

 

Tough guy

 

Enduring bolt

 

Scamper speed.

 

 

Experimental compound: Dread Lord's compound.

 

Description in the form of a test log from his first experiments:

 

Spoiler 

*Log begin*

 

Day 3 post injection: We've exposed the subject to the compound three days ago, and it seems to already be showing effects, some of which seem to combine the Instigators of Smothering darkness and Rocky road and Pack-A-punch, creating black-crimsom-like rocks, which apparently are indestructible even by a TN-1 compound subject who was enhanced after months of experimentation, these rocks seem to have traces of what seems like crimson colored darkness coming off them, showing the sheer magical potensity coming off them, above all that, he seems to constantly accumulate energy when in a hostile state, or rather when fighting.

 

Day 6: subject was bed-ridden with extreme pain, X-rays showed his bones being affected by the compound.

 

Day 8 post injection: Upon running an X-ray test on the subject it shows that his bones seem to have become made of these rocks as well, that explains the screaming of pain on Day 6, the subject as a result of this, is infused with the rock's power and the darkness as well, increasing his strenght by an extreme ammount, also increasing his endurance to near TN-1 capabilities, his bones seem imcapable of breaking and his control over darkness allows him to de-materialize himself and reappear somewhere else in the vicinity, truly a remarkable compound we've made.

 

Day 10: We've put him to test how strong he is with this compound adapting to him like this, against a TN-1 subject, the Dread lord's compound subject suffered heavy damage, although only after hours upon being beaten to a pulp by the TN-1 which had trouble pinning him down due to his speed and remarkable strenght, the subject's wounds healed fully within 12 hours, no bone damage was detected during any moment of the test, suffering mostly internal damage from pressure, but those were healed by the compound, somehow, it can regenerate tissue.

 

Day 29 post injection: The subject showed increasingly higher potential by each day that passed, however today we've administered some instigators onto him, primarily Satan's touch, Cyclone rush and a modified brand of Smothering Darkness. All of which were not only injected and used without trouble, but also enhanced by the Dread lord compound, turning the Satan's touch into a crimson-like or purple flames with higher than normal intensity and power, Cyclone rush didn't show much difference than norma, but allowed him to boost his speed even more.

 

Interesting however was smothering darkness which boosted his already enhanced darkness capabilities by the compound, allowing him to charge energy at a faster rate, and increasing the raw potency of his darkness abilities.

 

Suprisingly though, the pack-a-punch and Rocky road instigators were uncompatible, and rejected by his system, disabling their effect, as their effect comes packed into the dreadnaught compound, so we had to use the other instigators instead.

 

Day 50 post injection: Tough-guy tonic , Enduring bolt and Scamper speed were accepted by his speed and flawlessly implemented, negating most of his hindered speed due to what we now call as "Dread bones", tough guy tonic increasing his already high durability even more and Enduring bolt ensuring he doesn't tire out due to overworking off his body.

 

Day 60 post injection: A surprise happened today, the subject, after concentrating and accumulating energy long enough, managed to not only create a sword out of the rocks, which not only cut through our most powerful steel, but managed to pierce even an angel's armor, which is usually holy in elemental property, but thats not all, the user soon after sheating the sword created a crimson colored suit of armor made of the rocks, which not only rendered him practicaly invulnerable to damage, to an extent that even a TN-1 Couldn't knock him back or maker him stagger, not only that but he surpassed the TN-1 in strenght while wearing the armor.

 

Yet another surprise came when TN-1 began to lose his vital signs just by staying near the Dread Lord compound's subject while he was wearing the armor, although heavy magic would cause some damage to the armor, it simply rebuilt itself back up, however this armor seems to slow the subject down to a crawl, slowing down his walking speed to only a fast walk, further testing needed to subvert this.

 

Day 61: Upon immediate discovery of the armor, we've begun anti-magic tests, however these tests were a failure, and armor, nor any of the subject's magic abilities were disabled or weakened, seems lik it was an unexpected mutation of the compound during creation, very interesting.

 

Day 80: We've decided on an ultimatum, since none of our archangel subjects could put a big dent within the armor, nor could any of our weapon ordinance, even the TN-1 proved incapable of doing so, we have decided that one of our most dangerous subjects would be used to test the armor's real power.

 

None other than Chrysalis herself the angel's blood holder, pitted in the same testing area as the Dread lord's compound subject, we've ordered Chrysalis to attack him with her most powerful attack, albeit it took a while for her to attack as they seemed to have a nice little chat before the real test began.

 

THe power of Chrysalis, while extremely powerful, more powerful than even some of our best archangels and machines, couldn't destroy the armor, although it put a large dent into its chest area, but not deep enough to show his skin, even though being light and the Dread lord's compound having a weakness to it, the dent in the armor soon repaired itself, within ten minutes, an impressive display of durability.

 

Day: 143: Subject...escaped...broke free as he was being transferred to another cell, we couldn't stop the armor mode effectively, the soldiers nicknaming it "Dreadnaught mode", he blew right through our defenses, and destroyed a great deal of equipment and building structure, his whereabouts are unknown, as he deactivated the armor and disappeared in a bright flash of darkness, we don't know where he is, or what he intends to do, only one thing is clear now...he is out for revenge, against us it seems...god helps us all

 

*Log end*

 

 

Please enjoy my poor attempt at a test log  :P 

 

 

Race power: Perpetual charge, for some reason the Dread lord's constantly charges power during battle, in which all accumulated energy is purged at the end of the battle, this power is generated at a faster rate the more he fights, the longer he fights, enabling him for increasingly more ferocious attacks as the fight goes on.

 

Energy can still be charged manualy however, and the Dreadnaught armor requires a large ammount of energy to have been accumulated before being manifested.

 

Bio:

 

A young man, of rather unknown story, he only knew his mother as a child, lived in the poor parts of the city, his mother constantly sick, forcing him to work at an early age, ending up in the criminal underworld for a time before he surrendered to the Empire as they held his mother hostage, forcing him to join on several experiments, some of which gave him magical abilities in the form of darkness, earth and wind, his mother soon died of sickness, but these news were never given to him during testing, he kept a false hope that they'd release him to see her again, but all for naught, as he soon discovered about it, and was genuinely crestfallen.

 

Knowing he had nothing to lose anymore he signed for the Dread lord compound's test (See Experiment log above), and was given great power through it, although he had been through much pain for it, but he finally had the power to strike the empire back, all he needed was to get away, and he did by taking advantage when he was being transferred to a new holding cell.

 

Soon after leaving he spent a few months striking at the Empire, a few times, gaining quite a reputation of fear and hatred within them, a bounty placed on his head, dead or alive even, and as a result the rebelion has been wanting his help, although he only shows up to help on certain occasions, he has become welcome at their base, although most don't trust him as he hasn't swore loyalty to them, he has, however, been helping them with increasing frequence, often coming to even the odds between the Rebellion forces and the Empire.

 

 
Bio updated (What he did during tainted blood)

 

His dreadnaugt compound continued to increase in power, giving him several new darkness based abilities in the span of a year, to which he had the pleasure of disrupting several empires attacks, having run in with the lovely assassin: Neena "SCUM" which he dubbed her, he assisted the rebellion many times, and even tagged along with them to the final battle with Korben, assisting directly in the battle.

 

However as Oryx appeared, surprising all with his attack, disabling the goddess's power, it was up to him, and another angel, Tiriel her name, to hold off Oryx and his host Dex, and their second in command the Warpriest, Henry faced the warpriest head on, while tiriel faced Oryx and Dex by herself, Henry had trouble with the fight but he was holding his own, however, he was struck by a surprise attack from Dex, which weakened his power and almost infected him were it not for the dreadnaught armor, he then took a severe beating by the priest.

 

However Henry was always stubborn, and did not waver, but the moment Oryx told him to join him, promising him they'd bring order and justice to the world, Henry refused, but his dreadnaught compound reacted differently, boosting his power in altogether different way. Giving him a new armor, now dubbed the "Dread lord" a different armor than dreadnaught, which boasted less defensive power but much, MUCH increased offensive power, he took the warpriest on with barely any problem then, but the armor had a bigger strain on him than the dreadnaught ever had, and he had to leave, leave Tiriel behind and save himself, he regreted that...

 

He met up with Neena, and together, they have been surviving, he hopes to establish contact with the rebels again, at least tell them he's alive...someday.

 

 

Personality: Kind hearted, although not naive, easily cocky when the situation is on his favor, surprisingly quick witted and sarcastic, seem to be indiferent to most people, treating them the same no matter who they are, he is quick to trust, but any who betrayed him ended up dead, he almost never starts a fight unless he sees no other option, often trying to intimidate or persuade his opponents to turn back.

He is not afraid to take matters into his own hands, to do whats right, he holds a deep hatred for the Empire and for what they did to him, blaming them for the death of his mother

He has grown fond of utilizing his power and is quite excited when fighting with it.

 

 

Dreadnaught armor's appearance:

Posted Image

 

 

The Dreadlord armor

Posted Image

 

 

Notes: While the dread lord armor has less defense than dreanaught, it offers greatly increased power in all elements in his control, as well as more mobility, and his sword takes the looks of the sword in the picture as well, his power is increased massively roughly twice as much as the dreadnaught would increase, but this armor takes more energy to maintain than Dreadnaught.

 

 

 

 

////////////

 

And now for the Big Bad!

 

 

And there you have it, my villain and its host. hope he's alright.

 

Name: Dex Marthur.

 

Age: 19

 

Gender: Male

 

Side: Oryx's side.

 

Appearance:

 

Spoiler 
Posted Image

 

 

Weapons: Able to conjure weapons, be them guns or sword through dimensions, so he has a whole arsenal available.

 

Power status: "The Taken's host"

 

Magic: "Taken lord's power" being posessed by Oryx, he gains the power Able to tear through dimensions themselves, and pull things out, or into them, able to abduct enemies and bend them to his control, stripping them of their will completely, without their soul and will, they cannot disobey, with this power, it severs as an extremely powerful version of darkness, but is white-ish grey in color, signaling more of a void archetype, this power is powerful enough to rip dimensions apart, let alone physical objects.

 

It also allows him to drain one's power to recharge his own, and even heal himself, or transfer the energy stolen from the enemy in an attack, he can summon minions from his own pocket dimension to his will any time he wishes to do so, as their numbers are limitless, and he can take more and more enemies, to bolster the army even more.

 

Tanzynites: N/A

 

Tonics: Scamper speed and tough guy, brains and brains.

 

Race power: Having swore allegiance to Oryx, he has become its new host, and attaining great power, as he follows Oryx's bidding and orders, as his its host, he can tear himself through dimensions as well, using it as a means of transportation or in battle, he is able to "Take" enemies by tearing them between dimensions as well, sending them to Oryx's domain, where they're broken from their will and soul, as their will is now Oryx's, they cannot disobey orders, as they aren't even alive anymore, and when killed they simply disappear.

 

Alternatively he can make someone a sub-host, to act as a spy or sorts, this can be done even if the person doesn't realize he is a host or have never met Dex, even if he refused swore allegiance.

 

Bio:

 

Dex had a horrible life as a kid, his mother dying from birth and his father a raging alcoholic, he had hell in his life and ran in with several gangs as a result, running away from home to escape his father's clutches, he joined one of the many gang organizations around, he learned the way of the street, kill or be killed, act fast or die, he always strived to be significant, always hating to be ignored, always wanting to be relevant, he passed through a major existencial crisis during his time in the gangs, as such  he soon got through the ranks of the gang from working hard enough "To be relevant",  becoming a major enforcer of one of them, but it was until he was betrayed, shot in the back and left behind, that he realized how insignificant he was, and all that he wishes was to have a purpose, and...a meaningful existence, as he was bleeding out, he could feel himself being transported...to another dimension.

 

Transported to another dimension, floating in a dark abyss, he came face to face with Oryx, the "Taken king" an ancient elder demon, an elder god to some, who was rumored to have been destroyed long ago. But they were just rumors, as even angels and demons themselves, stopped believing that Oryx existed throughout generations and milenias, and considering Oryx's unique power, void, and the ability to travel through dimensions, the angels and demons forgot about it as well, allowing the perfect chance for the demon to return, as they had no way to know what threat they were facing, Oryx gave Dex a choice, become his new host, or become of his Taken slaves, with the promises of revenge and "A meaningful existence", as Oryx's new host in this world, to help the "Taken king" achieve full power and glory once lost to him milenias ago, in exchange, Dex would get the relevancy he deserved, on the king's side, as its host.

 

And as such, Dex accepted the offer, and turned into the new host of "The taken king", and soon established himself within one of the poor districts of the empire capital, Oryx having one objective in mind, "Take, the empire", utilizing a large net of "Unaware" Taken spies, he knows all that happens in and out, and plans his next move.

 

When Oryx's rise started, Dex was there all the way, he fought against the ones who took down Korben with oryx and the warpriest, driving them all back to where they belonged, as of now he continues to serve Oryx, albeit Oryx has no more use for posessing him, and has de-posessed him in a way, but Dex retains ALL powers Oryx gave to him.

 

Personality: Dex might show a lack of self esteem to some, allowing much of his personality traits to be ignored, but during his time with gangs and with Oryx, he became extremely manipulative and ruthless, and as he took more and more enemies to serve him, he became almost like a sadist, when engaged in combat he has a cocky grin on his face, he loves to explain to others their failure and whats wrong with them, highly critical of others, he doesn't trust anyone, other than Oryx, who he swore loyalty to.

 

 

ORYX'S SHEET

 

Name: Oryx

 

Age: Since the dawn of existence.

 

Gender: Male.

 

Race: Ancient demon god.

 

Appearance:

 

Physical form

Spoiler 
 Posted Image

 

 

Spectre form:

Spoiler 
Posted Image

 

 

Weapons: An army of Ancient creatures from mileniums past at his command, and several weapons he can pull between dimensions.

 

Power status: Elder/god Demon.

 

Magic: "Taken power" this power is much like void in many aspects, as it is extremely hard to be detected and felt, but it is even stronger, able to tear dimensions open, create weapons out of void energy, mimic elemental magic with "Void" based versions of them, with the same or in some cases, stronger effects.

 

Race power: "King's grasp" Oryx has a particular way of doing things, instead of killing or capturing, he completely strips the "Taken" victims of their will and soul, making them follow only him, his liutenants and his host's orders, never capable of disobeying.

 

He can appear in two forms outside of his host, his physical form and his spectre form, his spectre form is as a means of communicating, and fighting withouth himself having to be somewhere, and if his host wishes he can send them out to wherever they want, as the spectres cannot die, only be banished, as their power returns to Oryx.

 

Bio: 

 

Barely any demon or angel or even any ancient being knows who Oryx is, only rumors that he was a tyranical god king during his time milenias past, able to tear dimensions apart for his own benefits, conquering the world, but soon beaten, and rumored to be destroyed, never returning back, until recently, when he awokened from his slumber, as he bid his time, to ensure that neither the demons or angels noticed his presence in the world, waiting for the percect opportunity.

 

But it seemed as if the angels and demons had forgotten about him, which greatly pleased him as this allowed for the perfect comeback, of milenias past, with his ancienct, and forgotten as well, army at his command, he has acquired a host in a young boy named Dex, and is now in pursuit of power, with one goal in mind, "Take the empire, take the world."

 

Bio updated (What he did during tainted blood)

While the rebellion and the empire traded blows with each other, Oryx planned, he set up spy networks all across the city, all infectee's infected unknowingly, and controlled whenever he wanted, his grasp reached within the ranks of the rebels and empire, even Korben himself ws infected by him, which Korben was not aware of, it allowed Oryx to monitor his moves and plans, as well as surprise the rebellion after Korben's fall, by summoning himself from the man's ashes pretty much.

 

Korben annexed criminal syndicates behind the scenes, while the big guys, the rebels and empire were distracted with one another, Oryx brought the criminal underworld unto his feet and made them swear loyalty, the moment one swears loyalty, to him, while they are granted some "blight" power (Oryx's power pretty much) they are unknowingly under his influence, and he knows their every move, as means to keep track of those he doesn't trust...specially the crow's eyes, whose allegiance is all but worrysome to him, but not matter, as he gave them power, and whether they use it or not, its not like he cares.

 

He now has control over the land, and main continents. And his will is law.

 

Something to note is that...his rule...is not as tyranical as one'd imagine, he raised sallaries, expanded agriculture, made civilians lifes bearable, all with one objective, "gain their trust", unlike the empire's mistake of mistreating them, he would treat them kindly, even though it was all a ruse, in his own words, "If they are being treated right, they will wish to stay that way, like this its less likely they will turn against us, we keep them dumb towards what is happening, but we also remind them, who is in command.". However hunts for rebellion stragglers, specially some individuals like Henry and Neena, are being hunted down.

 

THe criminal syndicate leaders who did not betray him were rewarded greatly riches and to some even power, they now serve under him, with everything they have. Their will even.

 

 

 

Personality: A true mastermind, Oryx knows how to manipulate, plan and act accordingly, he is quite evil and ruthless, always finding a way that benefits him, with more "Taken" for his army, he is the sole reason Dex is still alive, and as his master, Oryx orders him to do his bidding, which he does, like his many "forgotten" liutenants, which he aims to resuscitate, one by one.

 

Oryx is not afraid to fight dirty, or capture innocents for his bidding, but he always chooses the most interesting or worthy to capture, as they are the best additions to his army.

 

 

 

Dark blue...

 

Henry has a nice brand new armor now > :)

heh, thanks.

 

Also noticed you brought a healer, since you play warframe I call to call her trinity from now on, and you also brought the Anku scythe with you! xD and the Widow sniper from mass effect :P

 

Nice.

Edited by Scrapmaster

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Also noticed you brought a healer, since you play warframe I call to call her trinity from now on, and you also brought the Anku scythe with you! xD and the Widow sniper from mass effect :P Nice.

Ah, the Trinity. First Warframe I built and still one of my favorite. Maybe that should be Ciriel's call sign. I actually went with the Indra from Mass Effect. The Widow is awesome, but I prefer the Indra for versatility.

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Original Characters:

 

 

Eclaire Tonnerre - the Lightning Countess

 

 

Name: Commander Eclaire Tonnerre

Age: 25

Gender: Female

Race: Human/Succubus hybrid

Side(Rebellion, Empire, Criminal Underworld): Messiah, leader

Appearance:

Note: She can use any weapon with any outfit, but those listed are the "go-to" combos, as each outfit augments some form of ability.

 

Normal Attire

-Nothing special beyond shoulder mounted energy shield projector.

(Utilizes oy her personal Blazefire Saber, sometimes summons both)

 

Imperial Dragoon Special Forces Armor "Drakonic Fury"

-Flight, increased defense, motion. Trackers

(Uses both Bladefires, as well as Stratus Conflict)

 

Ceremonial Armor Athena's Aegis"

-Enhanced defense and systems that help her monitor the flow of battle for maximum strategy.

(Utilizes Ul'dahn Blade Veritas)

 

Valkyric Armor "Valhalla" (not accessible at RP Start)

-Everythings enhanced; also provides flight

(Utilizes Final Overture and Goddess' Grace)

 

Succubus/Special Infiltration Form

-Her Succubus form, technically not an outfit.

(In Paradisum is the weapon of choice, when not using claws)

 

Oathkeeper Waitress

-HUD (visit to her only) as well as X-ray and weapon detection systems to ensure safety.

(Nothing but her impressive martial arts skills)

 

Formal Wear

-Increased agility for fencing.

(Carries Fiora-designate rapier named Vedfolnir)

 

Garb of Eris, Eorzea

-Enhanced agility, reaction time, jumping, and hearing; night vision 10x better and her ability to track moving objects is greatly improved.

(Utilizes Eidolon Blade Gagnrad normally)

 

Weapon(s):

-Imperial Dragoon Variable Blazefire Saber x2 (one red, hers, and one sunrise orange, her mom's)

-Eidolon Blade Gagnrad

-Ul'dahn Blade Veritas

-Rapier of Ice, Vedfolnir

-Stratus Conflict, a Buster Sword imbued with the power of the wind, allowing for it to be lighter in her hands, but keep all the weighty power in her hands. It augments her offensive power with the mighty Slayer spell which is devastating to those severely hurt.

 

-Spear of Paradox In Paradisum, a spear forged by a race long since dead. It is rumored to have been used to slay the God of Space, hence why it is know as the Spear of Paradox. No one is sure that it's true, but most agree on one thing - it stab-stab, you dead-dead.

 

-Valkyric Gunsword Final Overture and Valkyric Shield Goddess' Grace (not available at RP start)

 

-Divine Blade Excalibur and Divine Shield Aegis (Only drawn at great danger, as the power of these weapons can kill Eclaire) - Rumored to be forged by the divine powers of the Goddess of Light, this mighty blade takes a strong heart to truly wield - though the toll this godly blade deals can kill anyone, even an angel.

 

 

Power Status: Mage/Race

Magic(If a Mage, can be Elemental, Illusionary, Necromancy or Summoner based, Limit of 3 Specializations): Powerful Fire/Thunder mage, able to call upon the earth itself to spew fire, and the sky to rain lightning. Can also summon the great beast Odin, a massive armored warrior on a horse, to aide her.

 

Specialized Spells:

Arsenal - a magic where she stores weapons and armor in a bubble in spacetime, where Eclaire can retrieve them at any time. She must imbue the item with a spell to do so, no steal and keep.

-Army of One - Combat abilities (even Tanzynite ones) are enhanced by 100%, making her a force of nature itself. Only activates when fighting a group alone, or when there is no other way.

 

Tonic Chemicals(Same as above. Limit of 3.):

N/A, purged during the Return of the Goddess.

 

Race Power(If Non-Human):

Succubus powers:

-Enhanced durability

-Shadow claws (ghostly manifestations that cover hands)

-Enhanced Strength

-Invisibility (in the spirit of balance it word like Halo Active Camouflage, though infinite duration)

-Pheromone Manipulation

-Wing Manifestation (smaller than normal - claire is magically enhanced for flight)

-Prehensile Tail (Succubus tail can be used as an extra limb)

-a bunch of sex related abilities (Sexual Instinct, sexual induction, etc. Please look to the http://powerlisting....logy]Superpower Wiki Page [/i] for more on this. Please note Kiss of Death, Enslavement Kiss, and such abilities that can't be resisted or blocked altogether aren't being used in the spirit of fairness. Nor death by sex, that's just way too far).

 

After the Return of the Goddess Eclaire now is able to use Angelic powers alongside her Succubus powers, though her succubus powers remain strongest. One wing now will be an angel wing.

 

Bio/History:

Born to, funny enough, an Incubus Father and a Human mother, Eclaire was an accident that turned her mother from an all out bitch into someone that was tolerable and, dare she say it, kind.

 

Then everything changed when the Fire Nation Korbenic Empire's Tanzynite attacked. Addicts skyrocketed and, during s routine mission in a town, a Tanzynite User with a super strength Instigator managed to land a direct hit, collapsing her nother's ribcage and puncturing both lungs and her heart. She died a violent, bloody death...and all Eclaire got was her mother's Blazefire Saber. No posthumous promotion, no money. Nothing.

 

Forced to lose her home, her life, and even her father to the drink, and then an early grave after his suicide, she fought for her life on the streets until she was able to join the Imperial Army at the age of 18. Her determination and will of pure iron pushed her to be the best. And the best she was. Devastating her class with speed and ferocity unmatched, Eclaire Tonnerre became known as the Lightning Countess.

 

Upon graduation she was given the rank of Lieutenant, and she proved herself over the next year, being promoted to Lieutenant Commander. She evenachieved the then-unheard of accomplishment of being accepted into the Dragoons, an elite unit that hadnt let in antone below Commander before..but her climb ended abruptly. Due to her Succubus blood, she was highly wanted...even by the Emperor himself. Forced to do things for him and others easily four rank her superior, she grew even more full of bitterness and hatred.

 

Then experiments. They wanted her ferocity, willpower...attributes.

 

And when they let her out with the rank of Commander, and let her loose, she was a monster...until they told her to massacre a village. And so, standing on a hill, overlooking such a town...she snapped.

The first shot killed her CO. The next, his assistant. Then the rest of her unit felt the wrath of the Lightning Countess, and when the battle ended the hill ran red with blood.

 

She began her escape, and charged through oncoming forces, her Drakonic Fury armor her saving grace. The jet pack and enhanced shields got her through, and to the underused Temple of Dawn...the near abandoned tabernacle of the Goddess of Light.

 

She took shelter and barrier and the door...where she was greeted by Valkyries, the maidens who served the Goddess. One took her hand, and led her to the massive stained wino at the back.

 

Eclaire Tonnerre...you have been through so much turmoil, for one life...and now you decided to find shelter in my hallowed temple. You come only to live, but I have chosen you for a greater purpose, Eclaire. My Valkyries and Archangels will guide you to safety.

"And, your temple?" The exhausted warrior asked.

If they wish to destroy my hallowed sanctum, then I shall allow it. I prefer collecting debts when it is most beneficial to all.

 

And so she ran. Escaping the Temple as it was quite simply blow up with an airstrike, Eclaire was assumed dead...and she kept it that way.

 

Hiding out and using different clothes and some hair dye, she traveled, following the Valkyries and Archangels to her destination - a mansion, long abandoned and overtaken by the elements. Exploring these ruins gave her a secret chamber, where a sword and shield lay waiting.

Excalibur, the Divine Blade of Power. Unmatched by any weapon seen in the land beyond Kylar and Sular - but it was forged for gods. The use of Excalibur and it's shield companion, Aegis, can kill you. Use them when you have no other choice, Eclaire Tonnerre. Prove yourself to me...and I shall bestow greater power.

 

Taking the weapons and stowing them in Arsenal, she was gifted one more power.

 

One more thing. I bestow upon you Army of One, a power for when you are alone and without help...or when you are in great need. Beyond Tanzynites, this power will make you truly, and Army of One.

 

Leaving the mansion behind, Eclaire began traveling. With the Goddess' Grace and many divine teachers she became a fearsome mage, and with a small group of former soldiers and freedom fighters, she formed The Order of Lux. In the hangar of the stolen battleship Oathkeeper, Eclaire started the Rebellion.

 

Currently she works in the Oathkeeper's strip club, feeding off the club and brothel's high sexual energy, a constant source of power. Using magics she stores this power in a tattoo over her heart, which is imbued with small crystals to store such power. This fact is unknown to everyone but Tiriel, and serves as her ultimate trump card.

 

Personality:

Distant and cold, she has grown bitter and resentful of the Empire and all it has done. She also Dislikes Tanzynites for taking her mother away, but she will not hate people for what a drug did. She uses Tonics to ensure her continued survival, and nothing else.

For those who get to know her, Eclaire is kind and even gentle. She can be quiet, a more thoughtful quiet, when others talk.

 

She also Dislikes using any sexual power she has, instead preferring to only use the offensive attributes. She let's Enhanced Beauty and Pheromone Manipulation due their thing though, since the crowd control can be useful. Otherwise she avoids their use, as she has bad memories of how they were abused by Korben and his men.

 

 

 

Jeremy Hunter - The Oath of Salvation

 

 

Name: Jeremy Tobias Hunter

Age: 19 (He doesn't age)

Gender: Male

Race: Human/Angel (Dislikes being called a Nephilim)

Side: Messiah

Appearance:

Image

Weapon(s):

Angelic Blade Excalibur/Holy Godsword Farewell

Power Status: Race

Magic: N/A

Instigator Chemicals: N/A, purged of tanyznite

Tonic Chemicals: N/A, purged of Tanzynite

Experimental Compound(If a permitted user, limit of 1. Can have 1 other Instigator and 2 Tonics.): N/A

Race Power(If Non-Human): Nephilim Abilites, Including Manifest Wings, Angelic Flames (due to Angelic, not Fallen Angel or demonic, blood), healing complex. After Angelic Awakening due to Zion's manifestation, he is able to summon Divine Armor Exia. He now has natural telekinesis.

Bio/History:

Born to an Angel Father and Human mother, Jeremy had four siblings who all looked up to their parents. But this was notoriously short-lived, as their father, Thomas, was killed in battle with Demons before Jeremy turned nine. Brought up by a single mother, the kids did their best, but soon all took different paths...but all led to the Empire.

 

Jeremy's twin, Ellie, became a scientist. His brother, Seth, a pilot. All but the youngest, Rika, joined the Empire.

 

Jeremy was a natural born leader in the military, his astute leadership and ability to inspire his peers to succeed l, earning their respect, fired him through the ranks. He was one of the youngest to gain a command, the frigate Savannah. But this success brought to light something dark.

 

The end of his era began the night his mother was killed. They found her in a restraunt, gun in her hand. Every assassin dead, and her dying breath warned them of Imperial treachery. Taking this to heart, Jeremy and Seth rushed to find Ellie...but we're ambushed. Seth sacrificed himself to allow Jeremy to escape, and in turn Jeremy went to his frigate. That night Savannah disappeared.

 

Of course, that was short lived...because the Savannah flew right into the side of Imminent Subjugation, a cruiser stationed by a drydock. Taking it out, Jeremy and a ragtag team of like-minded soldiers stormed the newly finished battleship Necropolis, hijacking it before anyone could stop them.

 

That was the last time anyone heard of Necropolis.

 

The next time the ship surfaced, it bore a new name.

 

Oathkeeper.

 

Personality: A laid back yet confident person, Jeremy has a strong sense of justice and the mentality that might is not right. He hates those who force their rule on the weak, but the death of two of his family and the kidnapping of a third has left him bitter and angry. He helps the Rebellion but has not thrown his lot in with them, yet.

 

The Oathkeeper :

Oathkeeper

The Oathkeeper is a massive vessel of the Empire that has the ability to submerge under water. While affiliated with the Rebellion, the Dawn remain an independent entity that is funded by the dens of debauchery set in the hull. Many of the soldiers that took it are still onboard, helping to prepare the Dawn for any combat operation. Housed on board are casinos, a strip club, and a small brothel.

Teresa Blackgate - Jeremy first officer, Teresa keeps him and the Oathkeeper in line, and is the main reason that Jeremy trusts the Rebellion.

 

 

 

 

Rika Kairi Hunter - Chrysalis, the Petalblaze Angel

 

 

Name: Rika Hunter - Code-Name: Chrysalis

Age: 14

Gender: Female

Race: Human

Side: Messiah

Appearance:

Image

Weapon(s):

Manifested Holy Sword Destiny's Embrace

Power Status: Experimental Tanzynite User/Divine Warrior

Experimental Compound(If a permitted user, limit of 1. Can have 1 other Instigator and 2 Tonics.): Angel's Blood (approved by Kuni)

Race Power(If Non-Human): After the true awakening of her Angelic Blood, Chrysalis now is able to summon the Divine Armor Destiny. She has become an extremely powerful warrior, at such a young age.

Bio/History:

Once the daughter of Dominion Angel Thomas and Alexis Hunter, Rika Hunter was kidnapped after her mother's murder and experimented on. After the long experience she became Chrysalis, and is chained most of the time, usually to Ari, the General who posesses the power Devils Blood.

Personality:

A sweet, kind girl, Chrysalis is forced to do things she doesn't want to, and is very fragile. She constantly apologizes and is very afraid of angering those who control her fate.

 

 

 

Victoria du L'ete, the Goddess of Victory

 

 

Character Sheet:

 

Name: Victoria du L'ete, the Goddess of Victory

Age: appears 16; Immortal

Gender: Female

Race: Minor Goddess

Side(Rebellion, Empire, Criminal Underworld): Messiah

Appearance:

Victoria and her Oriente - Regal Bastion Knight Akatsuki

Weapon(s):

ORB-1 Akatsuki

Power Status: Race

Instigator Chemicals (If a Tanzynite User, can become one if Human and if not already one, Limit of 3.):

Tonic Chemicals(Same as above. Limit of 3.):

Experimental Compound(If a permitted user, limit of 1. Can have 1 other Instigator and 2 Tonics.):

Race Power(If Non-Human):

Goddess of Victory:

-Reads the flow of battle to maximize chances of success.

-Superior Enhanced Elemental Diffusion: Diffuses intonation gathered through all elements into the user, allowing them to process all information faster and with far more info precision. Also enhanced natural abilities and allows for the user to exceed their usual limits with ease.

Bio/History:

Once the Princess of the Kingdom of Orience,Victoria was fatally wounded during the Kingdom's collapse following her best friend and lover's revelation that the neighboring kingdoms prince had raped her two nights before an arranged marriage. With the Kingdoms now enemies, their collapse to the Korbenic Empire was all but assured.

 

As her friend was gunned down, and she herself struck by shrapnel from a grenade, she lay bleeding...until the Goddess of Light came to her in her final moments, and offered her a way to ensure Orience and her friend were given justice.

 

She was given minor god powers, and serves as the Goddess of Victory. She is part of the Rebellion, and is one of Eclaire's Lieutenants.

 

She is a great pilot and currently aims to liberate her country's experimental Orience Regal Bastion Knight and her father's own ship, the Kusanagi, from Korben and his military.

 

Personality:

Steadfast and determined, she is hot blooded and speaks her mind.

 

 

 

Most of you saw this coming. This was my not so secret but entirely wanted to do surprise.

 

 

 

Name: Zion de Wynter - Goddess of Light

Age: Immortal

Gender: Female

Race: Goddess

Side: Rebellion

Appearance:

Zion

 

Goddess Dress

 

Weapon(s):

Divine God-Sword Forward Unto Dawn - a powerful great sword that Zion wields usually wth one hand, it can split into two smaller blades, Dawnrise and Duskrend.

 

Gate of Divine Connection: Being a Goddess, she has access to a plethora of weapons that show her connections through her lifetime (she's been a goddess awhile). The contents are vast, though the weapons or only 3/4th as strong as the originals, being copies for her own use. This leaves her never without a weapon.

 

Power Status: Race

Magic: N/A

Race Power(If Non-Human): Godpowers, including:

-Purge Corruption (purges someone corrupted by darkness)

-Dawn's Salvation (wide range healing spell)

-Sunrise Everlasting (Wide range orbital laser firetruck you)

-Albion Strike (Signature Ability - wings unleash laserbolts)

-Dawnguard (multiuse defensive shields)

-Fleet of Absolute Defense (summons a nine ship fleet of Divine warships. Has a tendency to put all power to shields and just smash them upon people).

 

Bio:

Once a Nephilim of great power and skill, Zion's sister Orianna used her to perform an ancient ritual called Ascension. This ancient way had failed for thousands of years. ..until Oriana tried a new idea.

 

First, she killed Zion.

 

With her dead, Ascension worked. Zion was reborn as the Goddess of Light, and works to ensure the Light never fails. Her Divine Valkyries descend upon the world whenever she sees fit, and one of them, an Archangel named Tiriel, is the chief helper of the Rebellion.

 

She is the Patent of this fledgling Light, but keeps away due to Celestial law...but once conditions are met, all will tremble as this powerful deity descends to wrought her righteous fury in the name of the Light.

Personality:

Sweet, kind, cheerful, otpomistic, falls in love too easily, and extremely huggy. Also firetrucking terryfing.

 

 

 

 

 

Tiriel - Fallen Archangel of Retribution

 

 

Name:Tiriel

Age: Immortal

Gender: Female

Race: Fallen Archangel

Side: Oryx

Appearance:

Before:

Picture

Current:

Picture 2

Weapon(s):

Before:

Holy Angelic Blade Divine Retribution

Now: Heretical Demon Blade Vengeance

Power Status: Race

Race Power(If Non-Human):

Before:

Angelic Powers (Manifest eings, Angelic Flames, other divine powers)

Current:

Demon powers

Bio/History:

The Archangel of Vengeance , Tiriel was sent to the world to gain vengeance for the use of her brother, Ithuriel, in an Imperial experiment that created Chrysalis. She aids rhe Rebellion in their fight, and constantly argues with the flippant and noncommittal Jeremy Hunter.

 

She was taken over by Oryx during the battle, sacrificing her self to protect Eclaire and give what would become Messiah time to leave.

Personality:

Strong-willed, indomitable, confident. She has no negative emotions, and holds herself like a true warrior.

 

 

 

Collective Bio:

After the death of Korben, the betrayls of Yevgeni and the rise of Oryx shattered the Order of Lux in two - and cut off Eclaire from the majority of her forces. Presumed dead after the detonation of multiple high powered warheads across the Imperial Fleet, the Oathkeeper and Kusanagi managed to escape the fall of the Empire, retreating far north to the Razgriz Straits. Joined by the defected Imperial Destroyer Caladbolg and her commander, Eclaire and Jeremy Hunter joined with Commander Valentine to create a new Rebellion.

 

There, in the wintery Razgriz Straits, was born Messiah. And the first act of Messiah, was done onboard the Oathkeeper - for one wintery day, the exhausted members of Messiah celebrated a joyous occasion: the marriage of Eclaire and Fiora.

 

Character sheet:

Name: Sasha Valentine

Gender: Female

Age: 26

Side: Messiah

Race: Augmented Human

Appearance:

Posted Image

Weapon (limit of two):

Omni-Configurable assault rifle

Modes:

-Assault

-Sniper

-Shotgun

-Ruin Your Day


Tonics (limit of three): N/A

Tanzynite (limit of three--experimental Tanzynite has a limitation of one, and only with prior approval): N/A

Magic (if any--I’m not providing any strict limitations, but please don’t have every possible magic available. If I feel your choices are too strong I may ask you to reduce them): N/A

Race Ability:Enhanced strength, speed, endurance, healing factor, and better reaction time than anything else.

Personality: She's a little like Eclaire in some respects, but she was a lot more cold to begin with. After the fall of the Empire and the begun slaughter of everything she held dear, she escaped the battlefield and joined up with Eclaire and Jeremy, hiding in the Razgriz Straits, slowly building their forces up as best as they could. Her patriotic feelings have been locked away, and while still at odds with most of the others in Messiah, she has shown strength in not continuing being hostile to them...no, she is slowly changing for the better.

Backstory:

She was a career Officer. All of her family served in the armed forces, and she was no different. But deep down, she wasn't as heartless as much of her family had been. Her vessel, the Caladbolg, had actually held fire on more than one occasion, nearly causing her to be executed for treason.

 

But she survived. And now, after the fall of the Empire, her duty now goes to the Imperial Citizens that face genocide under the Seraphim Order...and with Eclaire regaining strength, it is only a matter of time until all is changed.

 

Caladbolg:

the Caladbolg

 

 

 

 

Cerulean Blue

Edited by Sabre Lily

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Ah, the Trinity. First Warframe I built and still one of my favorite. Maybe that should be Ciriel's call sign.I actually went with the Indra from Mass Effect. The Widow is awesome, but I prefer the Indra for versatility.

 

Shes amazing in teams, energy for days.

 

 

 

And to anyoen who noticed that I missed Maxis, its because im reworking some stuff on him :P

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Shes amazing in teams, energy for days.   And to anyoen who noticed that I missed Maxis, its because im reworking some stuff on him :P

Have fun, luckily half the stuff I had to do ws just adding new armor and shiznit. Oh and turning Tiriel evil but np.Hope everyone enjoys Sasha Valentine, my new character. Was gonna have her be an assassin for Korben but I like her this way.Still unsure of the name Caladbolg. I'm also liking the name Overwatch....

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So, Eclaire's team is dubbed "Messiah"? She's actually my primary solo. Worked wonders on the Sentients during The Second Dream.

Yes. Eclaire dubbed her new group Messiah, because the Order was now a name tarnished by genocidal ideals.

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Hey question. Is it allowed to make another faction "The Orient trading organization"

 

It's just to make the whole thing a little more realistic with merchants who will abuse the war for weapon and resource trade.

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Hey Mystic, I was having the Doctor work on some new Tanzynites in game, and was originally going to give them to soldiers for use in the final confrontation. If you wanted more Experimwntal Tanzynites, I can tell you about them.

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It seems that Cyler actually exceeds the initial limits from Tainted, which I somehow overlooked initially.  For fairness I would ask that he cannot mimic more than three tanzynite abilities at a time, but because this is Cyler here I'll allow you to change these three abilities at will.  So basically you can keep the ones you mentioned, but he can only use three in one battle.  I'm also going to say that he can mimic an infinite level of an individual's abilities, but please restrict how many others' full sets of abilities he can switch to in combat.

 

Regarding Neena: I'll approve her second soul and the twilight mode, but instead of a 2X increase in her light and dark magic I would prefer that these abilities increase by half of their original strength.  Otherwise everything else looks good to me. : )

 

 

Accepted!

 

 

Accepted!  I'm quite curious to see Sasha in action. : )

 

Hey question. Is it allowed to make another faction "The Orient trading organization"

 

It's just to make the whole thing a little more realistic with merchants who will abuse the war for weapon and resource trade.

Hmm, this isn't a bad idea, though I'm concerned about their being too many factions.  I fear that there wouldn't be enough people in each group.  Perhaps your character could align with one of the current factions (or remain neutral) and start the Orient Trading Organization.  If others wish to participate in it they can, but they also need to choose a faction from the main list in like.

 

Hey Mystic, I was having the Doctor work on some new Tanzynites in game, and was originally going to give them to soldiers for use in the final confrontation. If you wanted more Experimwntal Tanzynites, I can tell you about them.

It would make sense if the Doctor had been experimenting further, and I'd love to hear of these new tanzynite options.  Feel free to either post them here or PM me and we can discuss it. : )

Edited by Mystics Apprentice

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Whelp Orient is neutral but does business mostly with Oryx You can piece everything together if you read the char bios but i kinda wanna make it that small but capable faction.

 

Also the HQ is located at the south of Krile. At an abandoned port town which was entirely converted into a trade hub before Grim rose to power.

 

 

 

Name: Arian "the gust" Vondrin
Gender: male
Age: 19
Side: Orient trading
Race:
 human with a few implants
Appearance:
 Posted Image
Weapon (limit of two): The aircraft "North wind" if it counts otherwise nothing.

Posted Image

Tanzynite tonics:

enduring bolt
animal instincts
gymnastics expert
Tanzynite Instigators:
 cyclonic rush
Race abilities: ocular implants, adrenaline production implant and slightly altered muscles
Magic: nada
Personality: Self-confident to the point of arrogance. Reckless nearing stupidity. Brave since he has never felt adrenaline nor had fear reactions. Creative and innovative. Very outgoing and communicative.

Backstory: Arian was a part of Orient trading since he was 4 being taken in by Grim who needed men at the time regardless of age. He was orphaned and forced to grow up a street urchin. He learned how to steal and bullshit his way out of plenty predicaments and was often regarded as a trouble maker. Once he was accused of sabotage and almost sentenced to execution however Orient intervened. Afterwards he was taught mercantile skills and most importantly how to pilot the "North wind". At this time he also met Dorian the second in command and Jonathan who was already practicing underground facial reconstructions and doing reaserch on implants. In the "four day war" for supremacy within Orient he helped Grim and his party however was unable to do much aside from be a diversion. There was a mistake and he suffered a wound on the eye which was repaired by Jonathan. Later however during the slave operations he proved to be a good asset as he managed to infiltrate the slaver’s HQ and shut down the defenses. During this he first met Nalia and Deuce. After Grim, who had a good relationship with Arian at the time, took over he chose to keep his job and add passenger transportation to his occupation list. Currently he is opposed the idea of Orient specializing itself as a military trading organization like Grim is planning.

Name: Nalia Gallagher
Gender:
 female
Age:
 18
Side: Orient trading
Race:
 human
Appearance:
Posted Image
Weapon (limit of two): a warhammer

Tanzynite tonics (limit of three)
Tough girl
Enduring bolt

Scamper speed
Tanzynite Instigators : Rocky road (although she doesn’t need it)
Race abilities: none
Magic: can make the earth take shape of golems soldiers or Osor (shown in the pic) who do her bidding.
Personality: Perfectionistic and a little snobbish. She tries to uphold her standards no matter the situation and as such has a hard time getting along with Arian. She is caring and generally protective of her little brother.

Backstory: Nalia was the second eldest on the family and one of the two survivors. During the family incident she was taken along with her brother by slavers. She endured humiliation at their hands in exchange for her brother’s wellbeing and often tried to escape but was caught. Just as she was almost resigned to do anything the slavers told her to save her brother from punishment a loud maniac appeared out of nowhere and got caught. This was her first meeting with Arian who then led a rebellion of slaves and took down the slavers (with supervision from Dorian and Grim). During this time she also found out about her magic and played a big part in getting a good portion of the slaves out before the place was leveled by explosives planted by Jonathan (although no one but he Dorian and Grim know about the charges). After all was done she was offered a place in orient by her loudmouthed savior and the man who now ascended to the top of the organization. She then became a bodyguard and occasionally worked as a mercenary.



Name: Deuce Gallagher
Gender: male
Age:
 15
Side: Orient trade
Race:
 human
Appearance:
Posted Image
Weapon (limit of two): none

Tanzynite tonics (limit of three):
 none
Tanzynite Instigators :
 none
Race abilities : none
Magic: also nope
Personality: Kind and hard working. Respects Arian and sees him as a big brother figure. Is afraid of Grim and fighting in general. Overall a pacifist who wouldn't hurt a fly. Very dependent on others. Intelligent and calculating but prone to panic. Often seeks confirmation from others (mainly Dorian and Arian). Not very willing to do anything on his own.

Backstory: Deuce was the youngest of the family and one of the two survivors. The family incident happened as an attempt to take power by a third party led by Ziel stormed the Gallagher family home which also succeeded. After the family incident during the "4 day war" he and his sister were taken by slave traders. He was just 7 years old at the time and his sister 10. The main interest was to make him a physical worker however his genes didn't comply with that well. Nalia on the other hand was going to be trained as a dancer and a pleasure slave. Later however they were freed by the new orient party (aka the current Orient) and put to work inside. Deuce picked up the wrench and began working as a repair man for some of the aircrafts and often traveled with Dorian and Arian aboard the "north wind".

Name:
 Garret Reuental "Grim"
Gender:
male
Age:
 38 (doesn’t age)
Side: Orient trade
Race:
human (resurrected)
Appearance:
Posted Image
Weapon (limit of two): two 44 caliber magnum guns with custom amunition (armor piercing, kraken (bioligic weapon) and incendiary)

Tanzynite tonics (limit of three):
Tanzynite Instigators (limit of three--experimental Tanzynite has a limitation of one, and only with prior approval):
Satan’s touch, smothering darkness
Race abilities : doesn’t feel, doesn’t have to eat, doesn’t have to sleep superhuman strength (not much doe)
Magic : none
Personality: Despite his looks is very kind and merciful. Tries not to show emotion and is for the most part incapable. Fearless similarly to Arian. Dry and dark sense of humor. Patient and analytical. Sees every member as a part of his family.

Backstory: Garret was a merchant and artist until he was caught in a conspiracy and killed. Not much else is important in his past life however his body was preserved under the pretense of biologic research however was never used. Later on the now former leader of orient decided to Resurrect him as a zombie servant. Later he was released and became and began working as the leader’s body guard (free will this time) since the leader preferred to have actual intelligence not a program following him. He took a liking to Grim and took him as an apprentice hoping to create the next leader. He was far too successful as he created a monster of logic and the man who killed him. He took interested in talented and unique individuals such as Arian, Jonathan and Dorian then proceeded to root out any corrupt parts of Orient consequentially causing the organizations members to quit in large quantities. As he ascended to the top he had to make amends for the family incident and devised a plan to take out the slave traders. He was successful and gave every person he rescued freedom and offered work places to some.

Name:
Dorian “Gray” Bittenfeld
Gender: male

Age: 200 (stopped aging at 20)

Side: Orient trading
Race: cursed human

Appearance:
Posted Image
Weapon (limit of two): a cutlass and a flintlock pistol

Tanzynite tonics (limit of three):
Gymnastics expert
chameleon

scamper speed
Tanzynite Instigators :
blinding light

Race abilities : Doesn’t age
Magic : none

Personality: Looks kind and friendly but is actually a manipulating bastard. He is a true Machiavellianist who praises results above all else. He hates Grim with a passion however does not show it. Generally lazy and delegates most work to his favorite underling: Deuce (who he also hates).
Backstory: Dorian was a noble who won his fortune through several simple gambles with insane stakes. Afterwards decided to spend it all on the thing he wanted most … Immortality. He did gain it however he isn’t completely immortal and to find out how to do this he went to work for the man known for bringing the dead back to life. His current situation was that he cannot age but he can die if his cursed portrait is destroyed or he dies via any normal means. As he did so he met Grim and used him to help get the recipe for immortality. Sadly all hope was lost during the 4 day war when the main building was destroyed by a bomb. Afterwards Grim promised him he’d help him find the secret to immortality and Dorian became second in command.

Name:
Johathan “ghost doctor” Heaton
Gender: male

Age: 19

Side: Orient trade
Race: human

Appearance:
Posted Image
Weapon (limit of two): if a scalpel counts otherwise nope

Tanzynite tonics (limit of three):
Marksman
Brains and brains
Tanzynite Instigators: none
Race abilities: none
Magic : nope
Personality: Calm collected and rational. Very introverted and doesn’t talk. Always acts uninterested. Often comes off as lazy and bored. He is mute and only communicates with sign language with arian (coincidentally the only person who knows the special sign language)

Backstory: Early in his life he lost his hearing and shut himself in. The only person who took the time for him was his abuseful father who also didn’t pay much mind to him. He took up medicine early and as soon as possible joined orient under Grim. He became an underground doctor and med expert but never opened up to anyone. Later during part of his education he met Arian who was till then the only person who took the time to learn sign language to communicate with him. The two then became close friends and were often seen doing assignments together (the one who handled the patent transport was Arian). During the 4 day war he helped his friend who returned with a wounded eye and later took on the job of bombing the slavers HQ to save as many as they could while still not letting the ring leader escape. He then returned to his work and still has good relations with Arian.

 

 

Silver is my favorite.

Edited by Atrias

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