Caity 3,946 Posted April 24, 2014 If you're trying to improve your profit, you would take the negative feedback (criticism) and work on it to make a better product. Listening to "Oh my it's fabulous darling" isn't gonna give you much when you're trying to create another best selling edition to a game series. Like I'm sure SE took that the Camera angle was shit in KH1 and that the bottom slot being used for chests and stuff with the summon menu in magic wasn't efficient into consideration when they made their subsequent games and the remaster. 1 Jilly Shears reacted to this Quote Share this post Link to post Share on other sites
Exiblade7 1,917 Posted April 24, 2014 Think about how positive feedback can drastically change a gaming series like zelda into a series that is trying new things instead of fixing the things in the past like an open world in the legend of zelda in a negative way or making a zelda game more opened because of it's predecessor. Example: A Link Between Worlds is more opened than Skyward Sword was because fans were complaining that the game was too linear. Quote Share this post Link to post Share on other sites