So yeah I had more ideas- feedback is welcome!! ^^
Gameplay:
The main character can influence people’s senses- what they see, what they hear, what they smell, what they feel, and even what they think. The player can “gather” senses from the environment and use them- for example, if I want an old lady to see a huge spider crawling towards her, I’d have to first find a huge spider, whether it be a real or a fake one, and then I could use it. The game automatically records relevant senses for future use when you see them. The player uses this ability to sneak around people, manipulate them, and even terrify them. Above each NPC, there will be a word describing their personality. Based on this, what you show them will influence them differently. So if you make a person with a weak hearts feel a gun against his head, you might give him a heart attack and kill him. Later on in the game, other characters will appear who have the same ability as you and can influence what YOU and others perceive. During these levels, not only will you have to solve the objective through manipulation, you will also have to find the person manipulating you so you can stop them.
Story:
I HAVE NO IDEA YET. HELP.
Music: Suspenseful urban music.
Art Style: Realistic 3D world in first person POV.
2nd idea
System: 3DS
Story: A little girl is walking around the town of Informatio, on a mission to do something VERY IMPORTANT, when suddenly a RUDE wizard appears and steals what everybody was thinking of! What a meanie head! The little girl, righteously furious, decides to stop the evil nasty wizard with her awesome power to bring ideas to life. Armed with herself and her cute fuzzy chinchilla, she sets off to defeat the wizard!
* *
After FINALLY reaching the stupid wizard’s house, she has to solve a bunch of really hard puzzles! URRRGGHHHH. But in the process, she sets free a lot of people he captured. =D Yaaaay~
She gets to the top floor to fight the villainous villain, when he grabs a baby and threatens to DROP IT! The little girl is scared, but then she sees the baby thinking about turning the meany wizard into a mango, so she brings the baby’s idea to life and turns him into a rotten smelly MANGO! When she does that, everybody’s memories return, and they have a HUUUGE party! However, the little girl remembers what she was going to do! It’s her parent’s anniversary! She runs off, and then reaches the graveyard, where she kneels at her parent’s grave and kisses their tombstones. She then puts down some flowers and whispers “Happy Anniversary mommy and daddy.”
NO I’M KIDDING THAT’S TOO MORBID.
She actually just goes up to her parent’s (they’re not really dead) and screams their names and hugs them/kisses them/ showers them with affection because it’s their anniversary.
Gameplay: The gameplay is centered on bringing people’s ideas to life! Every character has a thought bubble by their head, and inside will be a picture, and that’s what they’re thinking about. The player can tap their idea and drag it into the playing field to make it real. (For example, a woman is thinking about a flying goldfish- the girl can bring that idea to life and make a real flying gold fish! HOW COOL IS THAT?!?! ) If the player taps what a person is thinking about and drags it to an icon on the screen, the player can store it and use it when talking to people- the player simply needs to tap on stored “ideas” and drag them onto people, and the little girl will talk to them about whatever it is the player dragged onto the screen. The girl can influence people’s thoughts by showing them things, or by talking to them. Puzzles must be solved using this function.
The game takes place in a 3rd person 3D view of 2D things. So, the world is 3D, but everything looks very flat and sketchy. The player walks with the analog stick, and can look around with the 3DS gyroscope or by using the touch screen. The D-pad can also be used to walk or shuffle through a menu. The back buttons are used to pan out to a 2D map view to see what everyone in the level is talking or thinking about. The touchscreen is used to bring ideas to life and store ideas.
Art Style: Very cutesy and flat- a silly colored pencil feel to everything- very simple.
Music Style: Light bouncy music.
So yeah feedback is welcome, and tell me what you thought! =)
So yeah I had more ideas- feedback is welcome!! ^^
Gameplay:
The main
character can influence people’s senses- what they see, what they hear, what
they smell, what they feel, and even what they think. The player can “gather”
senses from the environment and use them- for example, if I want an old lady to
see a huge spider crawling towards her, I’d have to first find a huge spider,
whether it be a real or a fake one, and then I could use it. The game
automatically records relevant senses for future use when you see them. The
player uses this ability to sneak around people, manipulate them, and even
terrify them. Above each NPC, there will be a word describing their
personality. Based on this, what you show them will influence them differently.
So if you make a person with a weak hearts feel a gun against his head, you
might give him a heart attack and kill him. Later on in the game, other
characters will appear who have the same ability as you and can influence what
YOU and others perceive. During these levels, not only will you have to solve
the objective through manipulation, you will also have to find the person
manipulating you so you can stop them.
Story:
I HAVE NO IDEA
YET. HELP.
Music: Suspenseful urban music.
Art Style: Realistic 3D world in first person
POV.
2nd idea
System: 3DS
Story: A little
girl is walking around the town of Informatio, on a mission to do something
VERY IMPORTANT, when suddenly a RUDE wizard appears and steals what everybody was
thinking of! What a meanie head! The
little girl, righteously furious, decides to stop the evil nasty wizard with
her awesome power to bring ideas to life. Armed with herself and her cute fuzzy
chinchilla, she sets off to defeat the wizard!
* *
After FINALLY reaching the stupid wizard’s house, she has to
solve a bunch of really hard puzzles! URRRGGHHHH. But in the process, she sets
free a lot of people he captured. =D Yaaaay~
She gets to the top floor to fight the villainous villain, when he grabs a baby
and threatens to DROP IT! The little girl is scared, but then she sees the baby
thinking about turning the meany wizard into a mango, so she brings the baby’s
idea to life and turns him into a rotten smelly MANGO! When she does that,
everybody’s memories return, and they have a HUUUGE party! However, the little
girl remembers what she was going to do! It’s her parent’s anniversary! She
runs off,
and then reaches the graveyard, where she kneels at her parent’sgrave and kisses their tombstones. She then puts down some flowers and whispers
“Happy Anniversary mommy and daddy.”
NO I’M KIDDING THAT’S TOO MORBID.
She actually just goes up to her parent’s (they’re not really dead) and screams
their names and hugs them/kisses them/ showers them with affection because it’s
their anniversary.
Gameplay: The
gameplay is centered on bringing people’s ideas to life! Every character has a
thought bubble by their head, and inside will be a picture, and that’s what
they’re thinking about. The player can tap their idea and drag it into the playing
field to make it real. (For example, a woman is thinking about a flying
goldfish- the girl can bring that idea to life and make a real flying gold
fish! HOW COOL IS THAT?!?! ) If the player taps what a person is thinking about
and drags it to an icon on the screen, the player can store it and use it when
talking to people- the player simply needs to tap on stored “ideas” and drag
them onto people, and the little girl will talk to them about whatever it is
the player dragged onto the screen. The girl can influence people’s thoughts by
showing them things, or by talking to them. Puzzles
must be solved using this function.
The game takes place in a 3rd person 3D view of
2D things. So, the world is 3D, but everything looks very flat and sketchy. The
player walks with the analog stick, and can look around with the 3DS gyroscope
or by using the touch screen. The D-pad can also be used to walk or shuffle
through a menu. The back buttons are used to pan out to a 2D map view to see
what everyone in the level is talking or thinking about. The touchscreen is
used to bring ideas to life and store ideas.
Art Style: Very
cutesy and flat- a silly colored pencil feel to everything- very simple.
Music Style: Light
bouncy music.
So yeah feedback is welcome, and tell me what you thought! =)
Edited by Noby Raghavan