Something I loved about the KH1 is how all of the Disney worlds you visit tie in with the themes present in the game.
Alice In Wonderland: Sora's falling down the rabbit hole throughout his entire journey. The world he knows and lives in has long been left behind, and all before him is a series of whimsical, frightening, and altogether surreal experiences. Yet, much like Alice, he accepts everything that happens with limited surprise or shock, because in the context of the dream world of Wonderland, it all makes sense in a strange way.
Olympus Coliseum: As it is revealed later in the game (and by much commentary in later games), Sora really isn't supposed to be the hero. Phil says as much here, and he's right: if this were an average JRPG, Riku would be the hero. He's stronger, he's faster, and he's more mature, and according to Phil, that's what matters the most. But, much like Hercules, Sora has things that Riku doesn't: he has compassion, bravery, self-sacrifice, and love. And in the end, that's what makes Sora the hero of the story.
Deep Jungle: "Strangers like me" is the best way to put it. Sora sets off on his journey with a set expectation of who is friends are, and what they mean to him. But as he goes on, he meets new people, and is forced to question his place: which matters more, his past or his present? Who are his friends, those he used to be with, or those who he is with now? Tarzan has much the same problem as Sora: he has known only one way for his entire life, only to discover that there are people more like him, and now he doesn't know which group he associates with more. This creates hard decisions for both, and they wonder whether they can really have it both ways.
Agrabah: This one is similar to the themes in Olympus Coliseum, focusing on the "diamond in the rough" aspect of Aladdin. The way Jafar views Al is much the way Riku later views Sora: the idea is that our heroes are simply not worthy, for one reason or another, and both antagonists believe themselves to be a cut above the rest. But what really matters is how far Al and Sora are willing to go for a friend or significant other, whether it be braving the Cave of Wonders or going to the end of the world.
Atlantica: This was probably my favorite world to go to, just because Ariel and Sora have so much in common. They both feel isolated and trapped within the confines of their respective worlds, ironically both being surrounded by water. But while Sora gets his chance to go world hopping, Ariel is still trapped in one place, and she sees in him a symbol of everything that she wants out of life. The futility of this wish is what leads her to Ursala and Darkness, much like how the same emotion leads Riku to Ansem and Darkness. Yet, while Riku goes all the way in submitting to his desires, Ariel is able to stop herself in time, and though she doesn't get what she wants, she still is able to find joy in existing, much like Sora.
Halloweentown: What is a heart? No one knows. And in Halloweentown, they try to create one, but they can only make it based on limited knowledge: the Heart is only what they think it might be. Jack thinks only in fear related terms, much like how Ansem sees the heart only in terms of Darkness. But in the end, both of them are wrong: Jack can't create a heart with just fear, and Ansem can't get to the heart of all worlds with just Darkness.
Neverland: This was another one of my favorites: Peter Pan is all about the children's world of make-believe, which is very much what Kingdom Hearts can be said to be like. And like Wendy, John, and Michael, Sora gets to go to a fantastical world where they can encounter all the things they might have dreamt about or read in books, and a great time is had in their adventure. But, at the end of the day, they are both reminded about the things which really matter: either their mother, or Kairi, and though they never really lose that sense of childhood magic, they each stay grounded in reality by their feelings of those who matter the most to them.
So, yeah. Next time someone asks what the heck the Disney worlds are doing in this game, you can tell them that they're there because they mean something.
Something I loved about the KH1 is how all of the Disney worlds you visit tie in with the themes present in the game.
Alice In Wonderland: Sora's falling down the rabbit hole throughout his entire journey. The world he knows and lives in has long been left behind, and all before him is a series of whimsical, frightening, and altogether surreal experiences. Yet, much like Alice, he accepts everything that happens with limited surprise or shock, because in the context of the dream world of Wonderland, it all makes sense in a strange way.
Olympus Coliseum: As it is revealed later in the game (and by much commentary in later games), Sora really isn't supposed to be the hero. Phil says as much here, and he's right: if this were an average JRPG, Riku would be the hero. He's stronger, he's faster, and he's more mature, and according to Phil, that's what matters the most. But, much like Hercules, Sora has things that Riku doesn't: he has compassion, bravery, self-sacrifice, and love. And in the end, that's what makes Sora the hero of the story.
Deep Jungle: "Strangers like me" is the best way to put it. Sora sets off on his journey with a set expectation of who is friends are, and what they mean to him. But as he goes on, he meets new people, and is forced to question his place: which matters more, his past or his present? Who are his friends, those he used to be with, or those who he is with now? Tarzan has much the same problem as Sora: he has known only one way for his entire life, only to discover that there are people more like him, and now he doesn't know which group he associates with more. This creates hard decisions for both, and they wonder whether they can really have it both ways.
Agrabah: This one is similar to the themes in Olympus Coliseum, focusing on the "diamond in the rough" aspect of Aladdin. The way Jafar views Al is much the way Riku later views Sora: the idea is that our heroes are simply not worthy, for one reason or another, and both antagonists believe themselves to be a cut above the rest. But what really matters is how far Al and Sora are willing to go for a friend or significant other, whether it be braving the Cave of Wonders or going to the end of the world.
Atlantica: This was probably my favorite world to go to, just because Ariel and Sora have so much in common. They both feel isolated and trapped within the confines of their respective worlds, ironically both being surrounded by water. But while Sora gets his chance to go world hopping, Ariel is still trapped in one place, and she sees in him a symbol of everything that she wants out of life. The futility of this wish is what leads her to Ursala and Darkness, much like how the same emotion leads Riku to Ansem and Darkness. Yet, while Riku goes all the way in submitting to his desires, Ariel is able to stop herself in time, and though she doesn't get what she wants, she still is able to find joy in existing, much like Sora.
Halloweentown: What is a heart? No one knows. And in Halloweentown, they try to create one, but they can only make it based on limited knowledge: the Heart is only what they think it might be. Jack thinks only in fear related terms, much like how Ansem sees the heart only in terms of Darkness. But in the end, both of them are wrong: Jack can't create a heart with just fear, and Ansem can't get to the heart of all worlds with just Darkness.
Neverland: This was another one of my favorites: Peter Pan is all about the children's world of make-believe, which is very much what Kingdom Hearts can be said to be like. And like Wendy, John, and Michael, Sora gets to go to a fantastical world where they can encounter all the things they might have dreamt about or read in books, and a great time is had in their adventure. But, at the end of the day, they are both reminded about the things which really matter: either their mother, or Kairi, and though they never really lose that sense of childhood magic, they each stay grounded in reality by their feelings of those who matter the most to them.
So, yeah. Next time someone asks what the heck the Disney worlds are doing in this game, you can tell them that they're there because they mean something.