Drop System -_-
#1
Posted 07 August 2012 - 04:58 PM
#2
Posted 07 August 2012 - 05:01 PM
#3
Posted 07 August 2012 - 05:07 PM
#4
Posted 07 August 2012 - 05:07 PM
#5
Posted 07 August 2012 - 05:08 PM
Less than half of the health was left of the secret boss while fighting with Sora and I got Drop. http://kh13.com/forum/public/style_emoti... Now I have to say that this is the worst and the most annoying thing that can happen because of the Drop System and that mainly why I am not liking Drop System very much.
Yeah I got dropped during the secret portals.
Not very fun.
Boss(es) easy to beat so I have no negative comment on:
Boss(es) hard to beat so I do have a negative comment on:
yeah I hate the drop system when that happens
As for the secret boss, it doesn't take that long to beat it. I died when he had 2 bars left and one bar of the drop system (the pink bar) was full. It was enough time.
#6
Posted 07 August 2012 - 05:14 PM
#7
Posted 07 August 2012 - 05:15 PM
Less than half of the health was left of the secret boss while fighting with Sora and I got Drop. http://kh13.com/forum/public/style_emoti... Now I have to say that this is the worst and the most annoying thing that can happen because of the Drop System and that mainly why I am not liking Drop System very much.
tutti frutti. I agree with you in that regard. I don't really think that we should be rushed with just about every fight, despite regular or boss, that we are in. Even with the item that helps lengthen the drop gauge, there is only so much that you're able to have and use, without having to run out or buy more on top of other stuff that people would otherwise purchase in the game. I prefer BBS and CoM where you are not limited to how long you can use a character without being forced to switch, and in turn manually switch back to finish what you started. I just hope that I don't see the Drop Gauge in another KH game.
#8
Posted 07 August 2012 - 05:18 PM
Drop-Me-Not or Drop-Me-Never?
Yea I know and I had them but didn't use them before the battle because I thought I had enough time to beat the boss lol
tutti frutti. I agree with you in that regard. I don't really think that we should be rushed with just about every fight, despite regular or boss, that we are in. Even with the item that helps lengthen the drop gauge, there is only so much that you're able to have and use, without having to run out or buy more on top of other stuff that people would otherwise purchase in the game. I prefer BBS and CoM where you are not limited to how long you can use a character without being forced to switch, and in turn manually switch back to finish what you started. I just hope that I don't see the Drop Gauge in another KH game.
Atleast it would have been better if the Drop gauge would stop during boss battles..
#9
Posted 07 August 2012 - 05:21 PM
Yea I know and I had them but didn't use them before the battle because I thought I had enough time to beat the boss lol
Atleast it would have been better if the Drop gauge would stop during boss battles..
tutti frutti. That was something that I was hoping for, the Drop gauge stopping for Boss battles and the important fights where you are at a point and you have to beat the group of enemies to move on in the game. If it was points like those, I wouldn't have disliked the drop gauge as much as I do, but what can you do when Square is focused on new types of gameplay.
#10
Posted 07 August 2012 - 05:25 PM
I absolutly love it.
The thrill of seeing bonus time and being mid way through a boss battle is awesome!
Sometimes you beat them, sometimes you don't.
When you do you're like Awh HELL YEAH BOI!!!!!!!!!!!
When you Drop all the intensity and the heart beating vanishes and its the most awesome feeling I've ever experienced in a game.
Really. I mean it.
Love it.
#11
Posted 07 August 2012 - 05:26 PM
#12
Posted 07 August 2012 - 05:33 PM
Yeah I got dropped during the secret portals.
Not very fun.
Boss(es) easy to beat so I have no negative comment on:Spoiler
Boss(es) hard to beat so I do have a negative comment on:Spoiler
yeah I hate the drop system when that happens
As for the secret boss, it doesn't take that long to beat it. I died when he had 2 bars left and one bar of the drop system (the pink bar) was full. It was enough time.
Commantis was easy for me, hockmonkey is the pain the ass with his hands and spellican wasn't SUPER difficult, I just hated when you got to catch up to him.
#13
Posted 07 August 2012 - 05:35 PM
Commantis was easy for me, hockmonkey is the pain the ass with his hands and spellican wasn't SUPER difficult, I just hated when you got to catch up to him.
As in hard, I meant annoying, difficult, or unbeatable.
Commantis was annoying.
Hockomonkey HANDS were difficult as hell, but himself he is not so hard.
Spellican is annoying.
#14
Posted 07 August 2012 - 05:39 PM
Like, seriously.
#15
Posted 07 August 2012 - 05:49 PM
Rinzler, He is VERY strong, and I think impossible to no damage
The Crabs, Very time consuming even at like level 50 ish
Hocko monkey (riku) Hands are from hell
Spellican, His teleporting is really annoying, stage is WAY to big
Pete (not Julius) Mainly his stupid moon and sun, but just go to the curtains and tell them to to go f*** thereselves.
I was also quite dissapointed you couldn't fight ansem, I hope in the future there is a patch for it because he is a really cool boss.
#16
Posted 07 August 2012 - 07:02 PM
Dude...if you know where the secret boss is, why wouldn't you use a Drop me not/never or drop manually before fighting him?
Like, seriously.
I know.. I know... I could have used it but I thought I had enough drop gauge left but anyways Seriously why couldn't just Square Enix have made the drop gauge to stop while fighting with bosses! It would have been much better.
#17
Posted 07 August 2012 - 08:31 PM
I know.. I know... I could have used it but I thought I had enough drop gauge left but anyways Seriously why couldn't just Square Enix have made the drop gauge to stop while fighting with bosses! It would have been much better.
Won't deny that. Personally, I like the thrill of trying to beat bosses in time, since it adds an extra layer of strategy, but a lot of people and reviewers would have liked the game more without the drop system.
#18
Posted 08 August 2012 - 12:16 PM
#19
Posted 08 August 2012 - 12:31 PM
#20
Posted 08 August 2012 - 12:59 PM















Daniel Chiuchiarelli