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Terranort9406

KH3D [French] KHDestiny Review - Kingdom Hearts: Dream Drop Distance

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This was translated with Google Chrome thanks to PrinceWatermelon

 

Demo Impressions KH3D ( In the test category )

 

Just days before the Japanese release of Kingdom Hearts 3D [Dream Drop Distance] and after many trailers videos and more qu'intrigantes, France Square Enix invited us to come and test the demo of the Jump Festa 2012 (in Japanese so). Those who regularly follow the news of the game certainly will not learn anything new but here are our first impressions of the next adventures of Sora and Riku. The first part of this article contains nothing about the plot of the game, but for those who would like to know more about world history of the Three Musketeers, a summary is available in the second part. Beware if you want to keep all the surprise!

 

Let's start by talking about the impressive opening scene of the game we were fortunate to see him turn on the console itself. What can I say except that this summary of the most striking scenes of the entire series can only delight fans. The emotions and memories are at the rendezvous, exacerbated by the magnificent work of the studio Visual Works . While the top screen reveals sequences of high quality, the lower screen shows the Sorcerer Mickey as a conductor wielding the baton to the pages that are told the adventures of the heroes of the series. A small nod toFantasiathat is working.

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The proposed title screen to play with Sora and Riku in the world " Country of the Musketeers ". Since it was necessary to make a choice, I turned to Sora. However, it was possible to play with the second character with the function Drop ; this gauge purple that requires you to change the protagonist once completely exhausted. It was also proposed to initiate this change ourselves at any time by pressing the Start button and then click a " Drop "on the touch screen. Interesting insofar as it allows us to live both in parallel adventures, however, this function causes a feeling of frustration in the player when the change occurs in combat. Worse when we return in the confrontation previously abandoned. Note that some locations on the map seemed poisoned by the presence of a purple haze on the ground and escaping from a kind of vase to destroy. The fog seemed to have an effect on the rate of depletion of the gauge drop, but to confirm. To avoid the risk of spoiling the fun of those who expect the game to discover the history, I will not refer here to the plot of this world (for others, a paragraph will be devoted below). Let us therefore technical characteristics of the game and gameplay. I must admit that once again, for a game on 3DS, the graphic quality is at the rendezvous. The game is colorful, maybe even more than his predecessors, and true to the spirit and magical animated Disney . The character models are equally enjoyable and flawless. As for 3D, it is actually very well proportioned, not too flashy or unnecessary, the eye, whether or fighting scenes. The magic and actions Sora / Riku are still going strong and animated 3D effect offers good prospects here (get the impression that the lot across the screen, it's something).

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With regard to basic actions, nothing new if you played Birth by Sleep and Re: Coded . You move the character with the analog stick while controlling the camera with the buttons L and R. Press simultaneously on these locks a target. The key is used to attack the keyblade and you can skip to B. The Y button has several effects ward off attacks, perform a roll by moving the stick at the same time, or activate the Free Flow Action.The D-pad selects one of the menu commands that you can activate with X. In this connection, Sora could run to the Keyblade impressive reels, dive attacks or create a swirl of colors sending projectiles around. Riku in turn could use the time seen in Give Birth by Sleep but Zantetsukenamong others including the traditional treatment.

Getting started is easy and intuitive. Everyone will find their marks quickly. The camera operates in the same way as in Birth by Sleep, to the point of finding that one of its shortcomings: they can not handle it as we like to admire the scene (the camera can be moved as from left to right and vice versa, and not from top to bottom). Using the Circle Pad Pro for 3DS will perhaps correct this detail (unfortunately we could not test the particular Accessory). Speaking of environments, the places are so faithful to the original cartoon you believe it. Perhaps this is specific to this world, but the areas were numerous, varied and rather extensive. A good place for this episode, compared to BbS who was moving from the more narrow corridors. Our two heroes were both accompanied by three swallow Dreams (spelling to be confirmed but it would be the French translation of " Dream Eater "). Sora was accompanied by a Wonder Nyan , a Neko Cat and an Elephant Zou (rather large). A Frog Head , a Handsome Pegasusand a Spirit like a ladybug teamed with Riku. Only two of his monsters can fight for you but the game allows you to replace one of them by the Spirit in the third subject very easily and at any time. You just have to touch the avatar of the Dream Eater on the touch screen and drag it to the place of another. As Donald and Goofy at the time, your companions are autonomous and only attack the enemies. Animated, each has a characteristic cry and his own way of fighting. However, as Donald and Goofy, they do not have a decisive outcome in the battle. Their interest is mainly based on their skills Dual Link , which can be triggered once the gauge link of one of them full (Sora Neko Cat and starting a wild dance at As of the buttons shown, Riku's side of the absorbent Dream Eater to inflict elemental attacks of fire or lightning). If the Link gauges of the two Spirits are full, a symbol appears on the lower screen, by touching it, you enable an attack Dual Link combining the two monsters (Wonder Nyan has absorbed the latter Dream Eater and became gigantic, jumping on enemies repeatedly, Sora on his back an attack rather comical but very powerful!). Your companions are not only allies in combat but can also guide you through the stages of exploration. At times, they can tell a place to look (chests or break walls to reveal secret passages). A little more to feel closer to your critters.

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The demo was the chance to test one of the great innovations of the game: the Free Flow Action . This feature allows Sora and Riku to perform impressive moves, like jumping over walls, swirl around pillars or sliding on rails or ropes. A breath of fresh air and freedom to use the environment around us in this way! Nothing is easier to turn since you press Y near a wall is enough to bounce our heroes. Objects that may be involved are also marked with a lock symbol in yellow. Such is the case of pillars and other objects of the set: jumping on a piano to spring open and enchain a dive attack is somewhat unexpected. During your travels in Free Flow , you can indeed conclude the movement by a powerful attack. Moreover, using the Free Flow action against an enemy as imposing Elephant Zou , you can trigger the attack "Blow Off" which allows you to defeat him by projecting it on other enemies. It's nice to see that this new system is not a simple style effect as fully integrated exploration of worlds. Riku was such swirling around a pillar to show the ropes (by dragging it, it could reach higher levels to retrieve the contents of chests) or unblock access to the next area.

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The system Reality Shift is just as interesting as specific to each world. You can trigger this function when the symbol turns purple verroullage or when arrows appear on the touch screen at that moment, you simply press the X and A at the same time, or drag your stylus ( or your finger) on the lower screen in the direction of the arrows. The character then dives to the floor and time stops for you to perform the actions shown on the screen.In " Country of the Musketeers , "the Reality Shift appears as a cartoon illustration. Although a small qu'apportant longer fighting simple and entertaining, I have not found this feature really necessary compared to other possibilities in combat. However, I liked it to be put to use in a boss fight.

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Finish with a crush on the music. Nothing really exceptional in itself compared to other soundtrack, but the sounds remain faithful to the series and still correspond to places visited. There is of course difficult to judge since all the demo was limited to one world. But little understood, with the music already unveiled, bode for the best. This demo put forward much of the novelty of the game, but unfortunately we did not have access to the main menu and character development systems and Dream Eaters. This overview console in hand shows that once again, the development team has done an excellent job to provide even more dynamic and action in the series, while incorporating the basics that have made ​​it successful. It only remains to wait for the Western version of the title to confirm these initial impressions. No doubt the game will find its audience.

Revelations about the script! (Spoilers)

 

Note : The paragraphs below reveal elements of world history " Country of the Musketeers . " If you want to keep the mystery until the game's release, please do not read this!

 

Sora: Mickey, Donald and Goofy are faced with Dream Eater. Frightened, Donald and Goofy run away, leaving Mickey alone against the enemy. Sora arrives in time to save the famous mouse. Begins a discussion during which Sora was surprised that Mickey does not recognize it (it's not the Mickey he knows). Other Dream Eaters appear and then snaps a fight. Once the danger has passed, Donald and Goofy eventually return, and the group then began the famous motto of the Musketeers: One for all and all for one!

The next scene is a sequence escort the carriage of Princess Minnie attacked by a gigantic Doukun Rex . This phase allows you to familiarize yourself with the Parade and the cons-attack, only way to defeat the Dream Eater. Unfortunately, the Beagle Boys appear and kidnap the princess.The group finally found the coach in a deserted place where stands a tower. At the top, Sora confronts the Beagle Boys and saves the princess.Determined not to fail in their mission, returning from the Beagle Boys most beautiful but Goofy and Mickey managed to eject them from the tower by jumping from a window to a tree and bounced back into the tower (a scene glimpsed in the band- ads of the game).

return to the palace, Donald and Goofy and Mickey leave Pat appeared alongside several Dream Eaters. Mickey then tries to face the Captain of the Musketeers, but is kidnapped while Sora is disappearing before the attack of one of the monsters. Donald and Goofy find him and the group goes in search of Mickey, held in the sewers of an immense city on an island: the Mont Saint Michel. Following the story takes place in the Opera House where Pat had set a trap to the three musketeers (Riku trap that seems to have disabled its side). A struggle ensues against the Beagle: by emptying their life bar, a Reality Shift to phase began for Pat to project onto him down a boat decor. Once the latter defeated the three friends finally become true musketeers, and Sora is the lock of the world.

Riku: his arrival in this world, Riku discovers the Opera and saw Pat off. Arriving on the scene behind the scenes, he discovers that Pat and the Beagle Boys prepare a trap to remove Mickey, Donald and Goofy with a heavy box. The Beagle Boys run away and the Riku continues until a chest where the Princess Minnie is enclosed. During their conversation, Riku sees a Beagle in the robbing of a crank mechanism. Minnie asks him to retrieve it. What follows is a chase behind the scenes at the Opera: The Beagle Boys hid in different places (behind a door, or hidden behind theater costumes) and you must find them for putting out of harm. Then A boss awaits you in a rather large area: it appears and disappears several times and in different places and you need help of the map to find it. Riku then retrieves the lock mechanism and the world appears.

Original French Ver.

 

 

Impressions sur la démo de KH3D (Dans la catégorie test)

 

A quelques jours de la sortie japonaise de Kingdom Hearts 3D [Dream Drop Distance] et après de nombreuses bande-annonces et vidéos plus qu'intrigantes, Square Enix France nous a invité à venir tester la démo du Jump Festa 2012 (en japonais donc). Ceux qui suivent régulièrement l'actualité du jeu n'apprendront certainement rien de bien nouveau mais voici nos premières impressions sur les prochaines aventures de Sora et Riku.

 

La première partie de cet article ne contient aucun élément sur l'intrigue du jeu. Mais pour ceux qui aimeraient en savoir plus sur l'histoire du monde des Trois Mousquetaires, un résumé est disponible dans la seconde partie. Prenez garde si vous souhaitez conserver toute la surprise !

 

Commençons par évoquer l'impressionnante scène d'introduction du jeu que nous avons eu la chance de voir tourner sur la console elle-même. Que dire si ce n'est que ce condensé des scènes les plus marquantes de toute la série ne pourra que ravir les fans. L'émotion et les souvenirs sont au rendez-vous, exacerbés par le magnifique travail du studio Visual Works. Tandis que l'écran supérieur dévoile des séquences de haute qualité, l'écran inférieur montre l'apprenti sorcier Mickey tel un chef d'orchestre maniant à la baguette les pages sur lesquelles sont racontées les aventures des héros de la série. Un petit clin d'oeil à Fantasia qui fait son effet.

L'écran-titre proposait de jouer avec Sora ou Riku dans le monde “Country of the Musketeers”. Puisqu'il fallait faire un choix, je me suis tourné vers Sora. Il était toutefois possible de jouer avec le second personnage grâce à la fonction Drop ; cette jauge violette qui vous oblige à changer de protagoniste une fois complètement épuisée. Il était aussi proposé de déclencher nous-même ce changement à tout moment en appuyant sur Start puis sur un bouton "Drop" sur l'écran tactile. Intéressante dans la mesure où elle nous permet de vivre les deux aventures en parallèle, cette fonction provoque cependant un sentiment de frustration chez le joueur lorsque le changement se produit en plein combat. Pire encore lorsque nous revenons dans l'affrontement précédemment abandonné. Notons que certains endroits sur la carte semblaient empoisonnés par la présence d'une brume violette au sol et s'échappant d'une espèce de vase à détruire. Cette brume semblait avoir un effet sur la vitesse d'épuisement de la jauge Drop, mais à confirmer.

 

Pour ne pas risquer de gâcher le plaisir de ceux qui attendent le jeu pour découvrir l'histoire, je ne ferai pas ici référence à l'intrigue de ce monde (pour les autres, un paragraphe y sera consacré plus bas). Attachons-nous donc aux caractéristiques techniques du jeu et du gameplay. Je dois avouer qu'une fois encore, pour un jeu sur 3DS, la qualité graphique est au rendez-vous. Le jeu est très coloré -peut-être même plus que ses prédécesseurs- et fidèle à l'esprit féérique et dessin animé de Disney. La modélisation des personnages est tout aussi agréable et sans défaut. Quant à la 3D, elle est finalement très bien dosée, ni trop tape-à-l'oeil ni superflue, qu'il s'agisse de scènes ou de combats. Les magies et actions de Sora/Riku sont toujours aussi bien animées et l'effet 3D offre ici de belles perspectives (avoir l'impression que le sort traverse l'écran, c'est quelque chose).

S'agissant des actions de base, rien de bien nouveau si vous avez joué à Birth by Sleep et Re:coded. Vous déplacez le personnage avec le stick analogique tout en contrôlant la caméra avec les touches L et R. Appuyer en même temps sur ces dernières verrouille une cible. La touche A permet d'attaquer à la Keyblade et vous pouvez sauter avec B. La touche Y possède plusieurs effets : parer les attaques, exécuter une roulade en bougeant le stick en même temps, ou activer le Free Flow Action. La croix directionnelle sélectionne l'une des commandes du menu que vous pouvez activer avec X. A ce sujet, Sora pouvait exécuter d'impressionnants moulinets à la Keyblade, des attaques en piqué ou encore créer un tourbillon de couleurs envoyant divers projectiles aux alentours. Riku quant à lui pouvait utiliser la commande Donne-Temps aperçue dans Birth by Sleep mais aussi Zantetsuken parmi d'autres dont le traditionnel Soin.

La prise en main est simple et intuitive. Chacun y retrouvera rapidement ses marques. La caméra se gère de la même manière que celle de Birth by Sleep, au point d'en retrouver l'un de ses défauts : ne pas pouvoir la manipuler à notre guise afin d'admirer les lieux (la caméra ne pouvant être déplacée que de gauche à droite et inversement, et non de haut en bas). L'utilisation du Circle Pad Pro de la Nintendo 3DS permettra peut-être de corriger ce détail (nous n'avons malheureusement pas pu tester l'accessoire en question). En parlant des environnements, les lieux sont si fidèles au dessin animé original qu'on s'y croirait. Peut-être est-ce spécifique à ce monde, mais les zones étaient nombreuses, variées et plutôt vastes. Un bon point pour cet épisode, par rapport à Birth by Sleep qui enchainait davantage les couloirs étroits.

 

Nos deux héros étaient tous les deux accompagnés de trois Avales Rêves (l'orthographe reste à confirmer mais il s'agirait de la traduction française de "Dream Eater"). Sora était accompagné d'unWonder Nyan, d'un Neko Cat et d'un Zou Elephant (plutôt imposant). Un Frog Chef, un Handsome Pegasus et un Spirit ressemblant à une coccinelle faisaient équipe avec Riku. Seuls deux de ses monstres peuvent combattre à vos côtés mais le jeu vous permet de remplacer l'un d'entre eux par le troisième Spirit en réserve très facilement et à n'importe quel moment. Il vous suffit pour cela de toucher l'avatar du Dream Eater sur l'écran tactile et de le faire glisser à la place d'un autre.

Comme Donald et Dingo à l'époque, vos compagnons sont autonomes et attaquent seuls les ennemis. Bien animé, chacun a un cri caractéristique et sa propre manière de combattre. Pour autant, comme Donald et Dingo, ils n'ont pas une issue déterminante dans le combat. Leur intérêt repose essentiellement sur leurs compétences Dual Link, pouvant être déclenchées une fois la jauge Link de l'un d'eux pleine (Sora et Neko Cat entamant une danse endiablée au fur et à mesure des touches indiquées, Riku absorbant de son côté le Dream Eater pour infliger des attaques élémentaires de feu ou de foudre). Si les jauges Link des deux Spirits sont pleines, un symbole apparaît sur l'écran inférieur ; en le touchant, vous activez une attaque Dual Link associant les deux monstres (Wonder Nyan a ainsi absorbé le second Dream Eater et est devenu gigantesque, sautant sur les ennemis à plusieurs reprises, Sora sur le dos ; une attaque plutôt comique mais très puissante !). Vos compagnons ne sont pas seulement des alliés en combat mais peuvent aussi vous guider lors des phases d'exploration. Par moment, ils peuvent indiquer à un endroit à examiner (des coffres ou des murs à briser pour dévoiler des passages secrets). Un petit plus pour vous sentir plus proche de vos petites bêtes.

La démo était l'occasion de tester l'une des grandes nouveautés du jeu : le Free Flow Action. Cette fonction permet à Sora et Riku d'exécuter d'impressionnants mouvements, comme de sauter sur des murs, tourbillonner autour de piliers ou encore glisser sur des rails ou des cordes. Une vraie bouffée d'air frais et de liberté de pouvoir utiliser l'environnement qui nous entoure de cette manière ! Rien de plus simple pour l'activer puisqu'une pression sur la touche Y à proximité d'un mur suffit à faire bondir nos héros. Les objets susceptibles d'être mis à contribution sont également marqués d'un symbole de verrouillage de couleur jaune. Tel est le cas des piliers ou d'autres objets du décor : sauter sur un piano ouvert pour bondir et enchainer une attaque en piqué est assez inattendu. Au cours de vos déplacements en Free Flow, vous pouvez conclure en effet le mouvement par une puissante attaque. Par ailleurs, en utilisant le Free Flow Action contre un ennemi imposant comme le Zou Elephant, vous pouvez déclencher l'attaque « Blow Off » qui vous permet de le vaincre en le projetant sur d'autres ennemis. Il est plaisant de constater que ce nouveau système n'est pas un simple effet de style car pleinement intégré à l'exploration des mondes. Riku devait par exemple tourbillonner autour d'un pilier pour faire apparaître des cordes (en glissant dessus, il pouvait accéder à des niveaux supérieurs pour récupérer le contenu de coffres) ou débloquer l'accès à la zone suivante.

Le système Reality Shift est tout aussi intéressant car spécifique à chaque monde. Vous pouvez déclencher cette fonction lorsque le symbole de verroullage devient violet ou lorsque des flèches apparaissent sur l'écran tactile ; à cet instant, il vous suffit d'appuyer sur les touches X et A en même temps, ou de faire glisser votre stylet (ou votre doigt) sur l'écran inférieur dans le sens des flèches. Le personnage plonge alors au sol et le temps s'arrête pour vous permettre d'exécuter les actions indiquées à l'écran. Dans « Country of the Musketeers », le Reality Shift apparaît sous la forme d'une illustration de bande dessinée. Bien qu'apportant un petit plus aux combats simple et divertissant, je n'ai pas trouvé cette fonction véritablement indispensable comparé aux autres possibilités offertes en combat. J'ai cependant apprécié qu'elle soit mise à contribution dans un combat de boss.

Terminons par un coup de coeur pour la musique. Rien de bien exceptionnel en soi par rapport à d'autres bande-son, mais les sonorités restent fidèles à la série et correspondent toujours aux lieux visités. Il reste bien sûr difficile d'en juger l'ensemble puisque la démo était limitée à un seul monde. Mais le peu entendu, avec les musiques déjà dévoilées, augurent pour le meilleur.

 

Cette démo mettait en avant une grande partie des nouveauté du jeu, mais nous n'avions malheureusement pas accès au menu principal et aux systèmes d'évolution des personnages et des Dream Eaters. Cet aperçu console en main montre bien qu'une fois encore, l'équipe de développement a fait un excellent travail pour apporter toujours plus de dynamisme et d'action à la série, tout en reprenant les bases qui ont fait son succès. Il ne reste plus qu'à attendre la version occidentale du titre pour confirmer ces premières impressions. Nul doute que le jeu trouvera son public.

Révélations sur le scénario ! (spoilers)

 

Attention : Les paragraphes ci-dessous dévoilent des éléments sur l'histoire du monde « Country of the Musketeers ». Si vous souhaitez garder tout le mystère jusqu'à la sortie du jeu, veuillez ne pas lire ce qui suit !

 

 

 

 

Sora: Mickey, Donald et Dingo font face à un Dream Eater. Prenant peur, Donald et Dingo s'enfuient, laissant Mickey seul face à l'ennemi. Sora arrive à temps pour sauver la célèbre souris. S'entame une discussion au cours de laquelle Sora s'étonne que Mickey ne le reconnaisse pas (il ne s'agit pas du Mickey qu'il connait). D'autres Dream Eaters apparaissent alors et un combat s'enclenche. Une fois le danger écarté, Donald et Dingo finissent par revenir, et le groupe entame alors la célèbre devise des mousquetaires : Un pour tous et tous pour un !

La scène suivante consiste en une séquence d'escorte : le carrosse de la princesse Minnie se fait attaquer par un gigantesque Doukun Rex. Cette phase vous permet de vous familiariser avec la Parade et la contre-attaque, seul moyen de vaincre le Dream Eater. Malheureusement, les Rapetou apparaissent et kidnappent la princesse. Le groupe finit par retrouver le carrosse dans un lieu désertique où se dresse une tour. Au sommet, Sora affronte les Rapetou et sauve la princesse. Déterminé à ne pas échouer dans leur mission, les Rapetou reviennent de plus belle mais Dingo et Mickey parviennent à les éjecter de la tour en sautant d'une fenêtre pour rebondir sur un arbre et revenir dans la tour (une scène aperçue dans les bande-annonces du jeu).

De retour au palais, Donald et Dingo quittent Mickey et Pat apparaît aux côtés de plusieurs Dream Eaters. Mickey tente alors d'affronter le Capitaine des mousquetaires mais se fait kidnapper, tandis que Sora s'évanouit sous l'attaque de l'un des monstres. Donald et Dingo retrouve ce dernier et le groupe part à la recherche de Mickey, détenu dans les égouts d'une immense ville située sur une île : le Mont Saint Michel. La suite de l'histoire se déroule dans l'Opéra où Pat avait tendu un piège aux trois mousquetaires (piège que Riku semble avoir désactivé de son côté). Un combat s'en suit contre les Rapetou : en vidant leur barre de vie, un Reality Shift s'enclenchait pour les projeter sur Pat afin de le faire descendre d'un décor de bâteau. Une fois ce dernier vaincu, les trois amis deviennent finalement de vrais mousquetaires, et Sora trouve la Serrure du monde.

Riku: A son arrivée dans ce monde, Riku découvre l'Opéra et aperçoit Pat au loin. En arrivant sur la scène par les coulisses, il découvre que Pat et les Rapetou préparent un piège pour éliminer Mickey, Donald et Dingo à l'aide d'une lourde caisse. Les Rapetou s'enfuient et Riku les poursuit jusqu'à trouver un coffre où est enfermée la princesse Minnie. Durant leur conversation, Riku aperçoit un Rapetou en train de dérober la manivelle d'une mécanisme. Minnie lui demande alors de le récupérer. S'en suit une course poursuite dans les coulisses de l'Opéra : les Rapetou se sont cachés dans différents endroits (derrière une porte, ou encore dissimulé derrière des costumes de théâtre) et il vous faut les trouver pour les mettre hors d'état de nuire. Un boss vous attend ensuite dans une zone plutôt grande : il apparaît et disparaît à plusieurs reprises et à différents endroits et vous devez vous aider de la carte pour le trouver. Riku récupère alors le mécanisme et la Serrure du monde apparaît.

 

Source:

http://www.khdestiny...mo-de-KH3D.html

Edited by Terranort9406

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I used Google Translate on Chrome and got this:

 

Demo Impressions KH3D ( In the test category )

 

 

Just days before the Japanese release of Kingdom Hearts 3D [Dream Drop Distance] and after many trailers videos and more qu'intrigantes, France Square Enix invited us to come and test the demo of the Jump Festa 2012 (in Japanese so). Those who regularly follow the news of the game certainly will not learn anything new but here are our first impressions of the next adventures of Sora and Riku. The first part of this article contains nothing about the plot of the game, but for those who would like to know more about world history of the Three Musketeers, a summary is available in the second part. Beware if you want to keep all the surprise!

 

 

 

Let's start by talking about the impressive opening scene of the game we were fortunate to see him turn on the console itself. What can I say except that this summary of the most striking scenes of the entire series can only delight fans. The emotions and memories are at the rendezvous, exacerbated by the magnificent work of the studio Visual Works . While the top screen reveals sequences of high quality, the lower screen shows the Sorcerer Mickey as a conductor wielding the baton to the pages that are told the adventures of the heroes of the series. A small nod to Fantasiathat is working.

 

Posted ImagePosted Image

The proposed title screen to play with Sora and Riku in the world " Country of the Musketeers ". Since it was necessary to make a choice, I turned to Sora. However, it was possible to play with the second character with the function Drop ; this gauge purple that requires you to change the protagonist once completely exhausted. It was also proposed to initiate this change ourselves at any time by pressing the Start button and then click a " Drop "on the touch screen. Interesting insofar as it allows us to live both in parallel adventures, however, this function causes a feeling of frustration in the player when the change occurs in combat. Worse when we return in the confrontation previously abandoned. Note that some locations on the map seemed poisoned by the presence of a purple haze on the ground and escaping from a kind of vase to destroy. The fog seemed to have an effect on the rate of depletion of the gauge drop, but to confirm. To avoid the risk of spoiling the fun of those who expect the game to discover the history, I will not refer here to the plot of this world (for others, a paragraph will be devoted below). Let us therefore technical characteristics of the game and gameplay. I must admit that once again, for a game on 3DS, the graphic quality is at the rendezvous. The game is colorful, maybe even more than his predecessors, and true to the spirit and magical animated Disney . The character models are equally enjoyable and flawless. As for 3D, it is actually very well proportioned, not too flashy or unnecessary, the eye, whether or fighting scenes. The magic and actions Sora / Riku are still going strong and animated 3D effect offers good prospects here (get the impression that the lot across the screen, it's something).

 

 

 

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With regard to basic actions, nothing new if you played Birth by Sleep and Re: Coded . You move the character with the analog stick while controlling the camera with the buttons L and R. Press simultaneously on these locks a target. The key is used to attack the keyblade and you can skip to B. The Y button has several effects ward off attacks, perform a roll by moving the stick at the same time, or activate the Free Flow Action .The D-pad selects one of the menu commands that you can activate with X. In this connection, Sora could run to the Keyblade impressive reels, dive attacks or create a swirl of colors sending projectiles around. Riku in turn could use the time seen in Give Birth by Sleep but Zantetsuken among others including the traditional treatment.

Getting started is easy and intuitive. Everyone will find their marks quickly. The camera operates in the same way as in Birth by Sleep, to the point of finding that one of its shortcomings: they can not handle it as we like to admire the scene (the camera can be moved as from left to right and vice versa, and not from top to bottom). Using the Circle Pad Pro for 3DS will perhaps correct this detail (unfortunately we could not test the particular Accessory). Speaking of environments, the places are so faithful to the original cartoon you believe it. Perhaps this is specific to this world, but the areas were numerous, varied and rather extensive. A good place for this episode, compared to BbS who was moving from the more narrow corridors. Our two heroes were both accompanied by three swallow Dreams (spelling to be confirmed but it would be the French translation of " Dream Eater "). Sora was accompanied by a Wonder Nyan , a Neko Cat and an Elephant Zou (rather large). A Frog Head , a Handsome Pegasusand a Spirit like a ladybug teamed with Riku. Only two of his monsters can fight for you but the game allows you to replace one of them by the Spirit in the third subject very easily and at any time. You just have to touch the avatar of the Dream Eater on the touch screen and drag it to the place of another. As Donald and Goofy at the time, your companions are autonomous and only attack the enemies. Animated, each has a characteristic cry and his own way of fighting. However, as Donald and Goofy, they do not have a decisive outcome in the battle. Their interest is mainly based on their skills Dual Link , which can be triggered once the gauge link of one of them full (Sora Neko Cat and starting a wild dance at As of the buttons shown, Riku's side of the absorbent Dream Eater to inflict elemental attacks of fire or lightning). If the Link gauges of the two Spirits are full, a symbol appears on the lower screen, by touching it, you enable an attack Dual Link combining the two monsters (Wonder Nyan has absorbed the latter Dream Eater and became gigantic, jumping on enemies repeatedly, Sora on his back an attack rather comical but very powerful!). Your companions are not only allies in combat but can also guide you through the stages of exploration. At times, they can tell a place to look (chests or break walls to reveal secret passages). A little more to feel closer to your critters.

 

 

 

 

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The demo was the chance to test one of the great innovations of the game: the Free Flow Action . This feature allows Sora and Riku to perform impressive moves, like jumping over walls, swirl around pillars or sliding on rails or ropes. A breath of fresh air and freedom to use the environment around us in this way! Nothing is easier to turn since you press Y near a wall is enough to bounce our heroes. Objects that may be involved are also marked with a lock symbol in yellow. Such is the case of pillars and other objects of the set: jumping on a piano to spring open and enchain a dive attack is somewhat unexpected. During your travels in Free Flow , you can indeed conclude the movement by a powerful attack. Moreover, using the Free Flow action against an enemy as imposing Elephant Zou , you can trigger the attack "Blow Off" which allows you to defeat him by projecting it on other enemies. It's nice to see that this new system is not a simple style effect as fully integrated exploration of worlds. Riku was such swirling around a pillar to show the ropes (by dragging it, it could reach higher levels to retrieve the contents of chests) or unblock access to the next area.

 

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The system Reality Shift is just as interesting as specific to each world. You can trigger this function when the symbol turns purple verroullage or when arrows appear on the touch screen at that moment, you simply press the X and A at the same time, or drag your stylus ( or your finger) on the lower screen in the direction of the arrows. The character then dives to the floor and time stops for you to perform the actions shown on the screen.In " Country of the Musketeers , "the Reality Shift appears as a cartoon illustration. Although a small qu'apportant longer fighting simple and entertaining, I have not found this feature really necessary compared to other possibilities in combat. However, I liked it to be put to use in a boss fight.

 

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Finish with a crush on the music. Nothing really exceptional in itself compared to other soundtrack, but the sounds remain faithful to the series and still correspond to places visited. There is of course difficult to judge since all the demo was limited to one world. But little understood, with the music already unveiled, bode for the best. This demo put forward much of the novelty of the game, but unfortunately we did not have access to the main menu and character development systems and Dream Eaters. This overview console in hand shows that once again, the development team has done an excellent job to provide even more dynamic and action in the series, while incorporating the basics that have made ​​it successful. It only remains to wait for the Western version of the title to confirm these initial impressions. No doubt the game will find its audience.

 

Revelations about the script! (Spoilers)

 

Note : The paragraphs below reveal elements of world history " Country of the Musketeers . " If you want to keep the mystery until the game's release, please do not read this!

 

 

Sora

 

Mickey, Donald and Goofy are faced with Dream Eater. Frightened, Donald and Goofy run away, leaving Mickey alone against the enemy. Sora arrives in time to save the famous mouse. Begins a discussion during which Sora was surprised that Mickey does not recognize it (it's not the Mickey he knows). Other Dream Eaters appear and then snaps a fight. Once the danger has passed, Donald and Goofy eventually return, and the group then began the famous motto of the Musketeers: One for all and all for one!

The next scene is a sequence escort the carriage of Princess Minnie attacked by a gigantic Doukun Rex . This phase allows you to familiarize yourself with the Parade and the cons-attack, only way to defeat the Dream Eater. Unfortunately, the Beagle Boys appear and kidnap the princess.The group finally found the coach in a deserted place where stands a tower. At the top, Sora confronts the Beagle Boys and saves the princess.Determined not to fail in their mission, returning from the Beagle Boys most beautiful but Goofy and Mickey managed to eject them from the tower by jumping from a window to a tree and bounced back into the tower (a scene glimpsed in the band- ads of the game).

return to the palace, Donald and Goofy and Mickey leave Pat appeared alongside several Dream Eaters. Mickey then tries to face the Captain of the Musketeers, but is kidnapped while Sora is disappearing before the attack of one of the monsters. Donald and Goofy find him and the group goes in search of Mickey, held in the sewers of an immense city on an island: the Mont Saint Michel. Following the story takes place in the Opera House where Pat had set a trap to the three musketeers (Riku trap that seems to have disabled its side). A struggle ensues against the Beagle: by emptying their life bar, a Reality Shift to phase began for Pat to project onto him down a boat decor. Once the latter defeated the three friends finally become true musketeers, and Sora is the lock of the world. Riku his arrival in this world, Riku discovers the Opera and saw Pat off. Arriving on the scene behind the scenes, he discovers that Pat and the Beagle Boys prepare a trap to remove Mickey, Donald and Goofy with a heavy box. The Beagle Boys run away and the Riku continues until a chest where the Princess Minnie is enclosed. During their conversation, Riku sees a Beagle in the robbing of a crank mechanism. Minnie asks him to retrieve it. What follows is a chase behind the scenes at the Opera: The Beagle Boys hid in different places (behind a door, or hidden behind theater costumes) and you must find them for putting out of harm. Then A boss awaits you in a rather large area: it appears and disappears several times and in different places and you need help of the map to find it. Riku then retrieves the lock mechanism and the world appears.

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Epic! Also thanks for the warning,I didn't wanna spoil a THING about the story about KH:3D,i'm also not gonna see the opening,yes,I am gonna save that for when i get it too!

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Epic! Also thanks for the warning,I didn't wanna spoil a THING about the story about KH:3D,i'm also not gonna see the opening,yes,I am gonna save that for when i get it too!

 

It's actually just the movie plot and very vague details about the boss fights (One which they didn't mention what it was, but it makes you assume it's a dream eater)

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It's actually just the movie plot and very vague details about the boss fights (One which they didn't mention what it was, but it makes you assume it's a dream eater)

 

Actually,I haven't seen the movie! Yeah,a real shocker I'm sure lol.

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