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Kingdom Hearts 3D: Dream Drop Distance

Kingdom Hearts 3D image showing touch screen functions

Kingdom Hearts 3D: Dream Drop Distance

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21 replies to this topic

#1 DChiuch

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Posted 16 December 2011 - 10:35 AM

Update: We have some more instructional images for you! These ones show how the Drop Gauge works. Basically, once the gauge drops to 0, the character must "sleep". See below in our gallery.





An image has been released for Jump Festa 2012, showing some functions of the touchscreen in Kingdom Hearts 3D: Dream Drop Distance. It is not clear what the source of the image is, but the tip comes from FF-Reunion. Translating the text, we can see that it explains that by connecting some Dream Eater icons on the touchscreen, the player will be able to use strong attacks.

#2 Tails

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Posted 16 December 2011 - 10:44 AM

Thank goodness that most of this is in Katakana and Hiragana where I can actually READ this xD. But anyway, this seems like something that a kid would draw from the looks of this picture lol. Still looks good though.

#3 hatok

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Posted 16 December 2011 - 10:48 AM

Ugh, so you can't control the camera with the touchscreen? That was handy in the DS games...

#4 Sanmuri

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Posted 16 December 2011 - 10:51 AM

Cute :3

#5 Luna☆

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Posted 16 December 2011 - 10:52 AM

Cool! :)

#6 Lu Xun

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Posted 16 December 2011 - 10:58 AM

Nice. I'm glad Jump Festa finally started!

#7 Tails

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Posted 16 December 2011 - 11:00 AM

Cool! http://kh13.com/forum/public/style_emoti...

No...it's not cool....IT'S AWESOME!!!

#8 animemylove

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Posted 16 December 2011 - 11:03 AM

i want to playyyyyy!

#9 AnsemTheWise

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Posted 16 December 2011 - 11:08 AM

But they showed that in the last trailer. I was hoping for something new.

#10 SoraKH

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Posted 16 December 2011 - 11:16 AM

AWESOME

#11 Kinode

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Posted 16 December 2011 - 11:31 AM

I think Dream Rope would only activate when we WANT it to.
When normally dragging the stylus would move the camera.
Right?

#12 axel91

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Posted 16 December 2011 - 11:51 AM

Did they hire a 4 year old kid to draw this?

#13 replika13

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Posted 16 December 2011 - 01:34 PM

cool

#14 hatok

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Posted 16 December 2011 - 05:11 PM

Did they hire a 4 year old kid to draw this?

I don't know what your four year olds are like, but around here they have a hard time drawing straight lines, let alone actual pictures.

#15 DChiuch

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Posted 16 December 2011 - 08:26 PM

Update: We have some more instructional images for you! These ones show how the Drop Gauge works. Basically, once the gauge drops to 0, the character must "sleep". See below in our gallery.



#16 Kishira

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Posted 16 December 2011 - 08:34 PM

Sleep? So wait....they're "awake"....in a dream world? Takin' turns nappin' I see......Makes perfect sense to me. > >

#17 Lu Xun

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Posted 16 December 2011 - 08:34 PM

Oishii? You there? xD
Please, translate for us! :)

#18 chrisora2066

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Posted 16 December 2011 - 08:38 PM

hang on in the last trailer did they not take out the drop gauge? and this is how we switch? it doesn't seem so random then

#19 axel91

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Posted 16 December 2011 - 08:41 PM

hang on in the last trailer did they not take out the drop gauge? and this is how we switch? it doesn't seem so random then


yeah, at least now you know when to expect the switch

#20 Oishii

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Posted 16 December 2011 - 08:43 PM

Oishii? You there? xD
Please, translate for us! http://kh13.com/forum/public/style_emoti...


I will direct translate it later but I can give you a summary.

When you lock on an enemy, the symbol shown will appear. If you press A+X at the right time, the Reality Shift will activate. Then you can control on the touch screen. The next image is of the Wonder comic reality shift with Riku and Mickey. It's showing the finishing move. Below is the drop gauge. When the bar reaches 0, the characters will switch. The gauge on the dream eaters is to use the special attacks linked to them (called the Link gauge). Y button is for air slide. A button will perform the free flow.