[[PA: Now this thread has a name! The previous title to this thread was "Untitled Adventure RP".]]
Hi, everyone. Vaude here with a new roleplay that I hope everyone will enjoy. There will be action. There will be romance. But, chiefly, there will be cooperation.
This roleplay takes place as two parts: within a safe haven where you can discuss things with your fellows and test your unique strengths in arena matches, and within the multi-universal worlds where you combat creatures both sentient and animal with your fellows. Your purpose is unknown, but staying inside the safe haven without doing anything for too long (three weeks) causes you to disappear. With every disappearance, however, there is a new appearance. Another unlucky, or lucky, person is brought to this safe haven, again with unique abilities that can help his or her comrades.
You must fight or at the very least assist to survive. You are given food, shelter, robotic assistants that rebuild themselves, and ample amounts of time to improve yourselves and others, but you must prove useful to your community or risk being removed. Three weeks is your allotted time before you must visit the many worlds that lay outside the gate to this sanctuary.
A job board will be provided in this RP to give people adventures and, thus, fun. They are rated along the following tier system from lowest and least difficult to highest and most difficult: Bronze, Silver, Gold, Platinum, Diamond, and Alexandrium. Go as a group for the more difficult tiers, unless you like a challenge. Your imagination is the only limit when fighting enemies. Be as powerful as you'd like.
The rules are:
0.) Have fun.
1.) No godmodding allowed.
2.) No auto-hitting or killing each other. The only exception there is to this rule is in the arena, where you may fight to the death without repercussion. Dead characters inside the arena, or even in the sanctuary will be resurrected. Characters who die in the many worlds will stay dead unless certain exemptions are made. Phoenix feathers and elixirs of life are two such exemptions.
3.) You are welcome to be powerful but not overpowered when fighting other roleplayers.
4.) Keep what you post PG-13 and stick to the site's rules.
5.) You are recommended and welcome to participate in the main plot. However, if you decide against it, you may take on missions small and large and not worry about following the main plot.
6.) You are able to have two characters at the most. If you want another, one of your existing characters has to go.
7.) Keep your characters original. In other words, no official characters from any piece of fiction or non-fiction except of your own imagination. You can, however, stick to a certain fictional universe. Kingdom Hearts or Yu Yu Hakusho! or American Dragon -- any show, anime, game, or TV series is fine and dandy.
8.) Please post regularly, if not semi-regularly. Posting within two weeks is recommended to keep things flowing, and within three days for arena fights. Take too long and I will send a private message to either ask you to continue posting, or take control of your character, or remove them temporarily or in whole from the roleplay.
Active Powers (interesting powers you may accept, otherwise you can create your own within reason) (choose 4):
Elemental control of magic: (dark, light, fire, ice/water, earth, lightning, and air);
Non-elemental control of magic: [void (physical non-elemental magic), gravity, healing, shield (physical red energy that blocks attacks to a degree), slow burn (continuous damage to a target lasting up to a minute), and death/unhealing (purely injurious magic)];
Physical enhancing: [strength up, dexterity/maneuverability up, magic aura (10% increase to all magic output), damage resistance (magic and strength), debuff resistance, regeneration (restores 10% per hour, but does not cure status ailments), piercing weapon (pierces defenses), shattering weapon (shatters weak defenses at first, then stronger ones after each use)];
Status ailments and debuffs: (strength down, magic deprivation (10% decrease to all magic output to others), lower defense, lower regeneration (-25% regeneration per casting of hex)
Passive Powers (latent abilities of your character, otherwise you can create your own within reason) (choose 2):
Mind reading (invading other people's minds to find out attacks or thoughts after two seconds of lag time; can be prevented), status debuff immunity, invisibility, damage resistance+ (25% decrease to physical damage), magic resistance+ (25% decrease to magic damage), double speed, flying, self-cloning (up to three), and heightened sense (your choice of sight, hearing, touch, or smell)
Weapons (you know you want something to defend yourself with) (choose 2; can be switched at the sanctuary):
Bladed: Sword, axe, mace, spear, scythe;
Non-bladed: Club, quarterstaff, padded gloves (for hand-to-hand combat);
Archery (infinite ammo): bow and arrows, crossbow and bolts, ninja stars, darts, and throwing knives (can be used as regular knives).
Please use the following template for creating characters. You may tweak it if some information blends together, like a character's biography, personality, and/or appearance.
Name: Put the character's name here.
Age (optional): Put thy celestial revolutions ye have witnessed as thy age.
Race (optional): Put thy species on this glorified white space.
Appearance: You can post a picture of your character here, or write out what he or she looks like.
Personality: What makes your character interesting?
Biography: Tell at least something about the character. Maybe include their history before or during their visit to this place. This can include things like age, height, weight, and so on, if you want.
Attributes: Pick two passive powers from the list above that your character will have.
Abilities: Pick four active powers from the list above that your character will have.
Weapon: Pick two weapons from the list above that your character will use. Please change your profile if you change your mind and use another weapon.
Signature Move: A signature move can only be performed by your character. It is a move that you think up using your abilities or weapon(s) in a creative way. Signature moves are optional, but can be added to your character at any time.
Characters to Date:
[[Edit on 9/14/18: Added age and race to the character sheet as optional possibilities. Made tweaks to powers and weapons. Added the rule of having two characters at most. Added a directory to existing characters.
Edit on 9/15/18: Finalised name for the RP. This will be mentioned in the PA at the top of the front page, and the title will be changed on 9/18/18.]]
Edited by Vaude, 19 September 2018 - 02:59 PM.