Mercenaries come from all walks of life amonst the stars. Human, Alien, Demi. Mostly Human, but the allure of adventure brings in all kinds. Shipwrights, scoundrels, gunmen, street rats, medics, soldiers, so on and so forth. Maybe they were doing it for their family, the one on the desert planet, Phallos, who is just barly scraping. Maybe they are doing it for the rush of being in the middle of a fire fight, maybe they are doing it to survive.
Either way you look at it, your a mercenary, you and your crewmates. With your small ship you fly across the cosmos, taking out baddies, picking up loot, scouring ancient ruins, and of course bringing in the coin.
And your most recent adventure is about to begin. A man known as Captian GreyHawk recently was spotted in the system, and he and his crew have the biggest bounty you and your mates have had the pleasure of hunting for. Enough for a new ship even, a bigger one, the old one is starting to fall apart.
Will you take your chances, or fall into the crowd like the rest?
So the plan here is to make this a freeform system, with turn based combat, and allowing the players wnough room for their own creative liberties be it in the game system or the story itself. I will only have a character to guide the party a bit but I dont expect myself to take the reins. I expect one of you to dawn the mantle of leadership cause if stuff goes south there will be consequences and consequences are fun for roleplay.
Character sheets! Right
Age: (reccomended 18 and up cause it makes me uncomfortalbe to have underaged people have a chance to die in story. Just in case, cause it could happen but I doubt it. Its up to you)
Appearance: (you know what to do here)
Background: (YOUR BACKSTORY!!! My favorite part of roleplaying. Will you come across that long lost lover again? Your searching for a cure for you Gran-Gran, you seek Revenge on an evil space pirate, SPACE GOD HAS A MISSION FOR YOU! The possiblities are endless ^~^)
Position: (Im considering this the class area and the name of your class is up to you. You could be a pilot, a scoundrel, maybe your like a warhammer 40k tech priest. Hell im down if you wanna cast dark space magics, its all on you. Just make it fair, dont get toooo crazy)
Personal Ability: (this is part of your creative liberties. Come up with a personalized skill that matches your character and their background, it could be the ability to escape a bad situation once per scene, it could be their own analytical mind, capable of comprehending the craziest of things, and iron will that makes it impossible to have your mind controlled, a lack of humanity that makes it so they cant be swayed by emotion. Have fun with it ^~^ i know I will)
(Other notes: you can have your abilities also effect other players as long as they dont notice you saaayyyy slipping away or just stop posting, i would prefer you to tell me via pm that your slipping away so i at least know whats going on. But stuff along those lines because your mercenaries. I dont expect you all to get along like sunsine and daisies)
Skills: (list about 5 basic skills that you think your character would have. Along thr lines of small arms, melee weapons, big weapons, piloting, tracking, persuasion, repair, stuff your character would have by trade)
Race: (Human, space elf, cat person, strange squid alien person, robot, i dont really care. As long as it makes sense)
Augments: (cybernetic enhancements, if you have any)
Equipment: (guns, books, laser swords. Just make sure you can carry it all)
Stats:(this is where Im personally conflicted as ive looked through some of thr older RPs on the site and it doesnt seem to work well or matter much in most of them. So im tempted to leave it out as it could prove to be a bother, or i could keep them simply as a quick view of who this character physically or mentally is)
(You have 27 points to buy your stats to represent your character.)
0pts= 8 (Pitiful)
1pts= 9 (below average)
2pts= 10 (average)
3pts= 11 (slightly above average)
4pts= 12 (above average)
5pts= 13 (skilled)
7pts= 14 (adept)
9pts= 15 (expert)
(Again this is just a clichè representation of how your character works.
High strength- Physically Strong
High Dexterity- fast, sneaky physically flexible, good at a distance or good at finding an opening to plundge a 10 inch blade into your enemies back.
High Constitution- healthy in appearance, not easily poisoned,
High Intellect- knows their stuff, quick knowledgeable, probs book smart
High Wisdom- this is your common sense and ability to perceive
High Charisma- how well you can talk your way through things.
Endless Thundaga as Jacob The Pilot
Mystics Apprentice as Tibarn The Theif
Scrapmaster as Daniel The Psychic
Vaude as Adamine The Loft Medic
Saber Lily as EC - 141RE The Bladedancer
Thank you for your time
Editor Note: This is technicaly just a test run, kinda like a prologue, I dont expect this first part to go long so id really love to get about 4 people in on this to give it a try.
Edited by HeartOfFerria, 22 June 2018 - 03:32 PM.