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Tails

My Thoughts On KH3's Gameplay

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So, after watching the new recent gameplay footage given to us on the internet, I've decided to post a thread expressing my thoughts on what I I have witnessed in KH3's combat and its mechanics. So sit back, grab some popcorn, and, uh, prepare to read haha. Anyways, here are the things I liked and disliked about KH3's gameplay. Keep in mind that this is all my opinion on the gameplay and its mechanics

 

What I liked:

 

OK, the first thing I like about KH3's gameplay is the ability to switch keyblades mid-gameplay without going to the menu to do so. That, to me, is a VERY welcoming edition to the KH series and I hope they keep that in future KH games beyond KH3. I can see that being very useful in both normal battles and boss battles (and the secret bosses too). Secondly, I love just how much variety you have with Sora's attacks. Ranging from just your standard combos, to your shotlocks, to your flowmotion abilities, to your drive forms ,and to your attraction flow abilities. It's a really nice fresh of breath air compared to the other KH games (not saying that the previous KH games are bad but just saying how nice it is that SE seemed to have combined gameplay element from past KH games together into one). Thirdly, I like great the summons look in KH3. Though I will admit that Aeriel and Ralph didn't look to be the most useful summons in the game. But hey, this is just a demo so I'm sure that they will probably be ore useful in some areas when the full game comes out.

 

What I disliked:

 

Welp, now that i;ve gotten the things I liked out of the way. Let's talk about what I personally didn't find all too appealing. Firstly, what I noticed with the ending animation with the Ariel summon was that Sora took DAMAGE while her finishing attack went on. This could prove to be a problem because this could lead to people dying for no apparent reason as well as making summons become a risk for people playing the game on Critical Mode or Level 1. Or even people trying to fight bosses without taking damage. This is the biggest concern I have for KH3's mechanics  at the moment and I hope SE and Osaka Team notices that and fixes it before the full game comes out. Secondly, I may sound a little not-picky to some of you but I kinda didn't like how floaty Sora was in his air combos. Granted Sora's floaty animation is not NEARLY as bad as BBS and DDD's floaty mechanics  (which is a good thing) but I hope it won't prove to be too much of a problem to hinder the overall gameplay. Thirdly, I seriously hope that we have to work our way to obtaining all of these abilities in KH3 and not just have them from the get-go. Like, remember how in KH1 and KH2 we had to start off with basic attack combos and than we had a wide variety of attacks to use throughout those two games? yeah I hope that this will be the case again n KH3. Wouldn't be much fun if we got everything than and there. At least in my opinion. I'm sure some of you will beg to differ. Which is fine, haha :P.

 

What I hope to see in the full game:

 

Alright now that we've gotten pros and cons out of the way let's talk about what I hope to see in the final version of KH3:

 

Well I hope that we get the option to choose how we want do a combo like in KH1 and especially KH2. If you don't know what I mean than I'll use KH2 as an example. Remember how in KH2 we can equip and unequip any of Sora's attacks and forge our own little combos for certain boss fights? Well yeah I hope that we get to do that again in KH3. it would be nice in my opinion. And I know that this is just a demo but it looked like we probably won't be able to do so. But I could most likely be wrong on that.  I know this may sound dumb but I hope we don't get combo master from the get go or early on in KH3. Now before you guys start throwing tomatoes at me just hear me out. KH 0.2 had an excuse to give it to us from the get-go because one, it was basically a KH3 demo. And two, it makes sense from the story's standpoint after the events of BBS. But I hope we at least get it at the halfway point of the game.Again, I know some of you may beg to differ but this is all what opinions are, right? Lol.

 

Well that's all I have for my imput on KH3's gameplay. What do you guys think of my overall opinion on KH3's gameplay? Weather it's positive or negative it's fine by me. I can take it :P. Also what are your own personal thoughts on KH3's gameplay from what you have seem from the recent footage?

Edited by Tails

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What about the biggest problem of them all? The frame rate drops / frame pacing issues we first noticed in 0.2 BBS.... those issues quite nearly ruined that game for me. So much awful stuttering. And I'm sorry to say it seems those issues are still present in Titan Battle. I hope to hear from those who actually played the game about it, but from what I could see from the videos that were posted, the issues are not fixed. And this has me extremely worried.

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Bizkit spoke to Tai at the event, they're watching his and Soraalam's videos, and are already fixing things from this demo.:

 

https://twitter.com/Bizkit047/status/997616887101034497?ref_src=twsrc%5Etfw&ref_url=https%3A%2F%2Fs9e.github.io%2Fiframe%2Ftwitter.min.html%23997616887101034497

Well that's good to hear. Glad to hear that SE is open to any criticism towards the KH3 demo so they can fix it for the full version of the game.

What about the biggest problem of them all? The frame rate drops / frame pacing issues we first noticed in 0.2 BBS.... those issues quite nearly ruined that game for me. So much awful stuttering. And I'm sorry to say it seems those issues are still present in Titan Battle. I hope to hear from those who actually played the game about it, but from what I could see from the videos that were posted, the issues are not fixed. And this has me extremely worried.

Yeah I know what you mean. But with how SE is listening to fan feedback on the KH3 demo hopefully that issue will be resolved by the time to full game releases.

Edited by Tails

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Yeah, my biggest concerns right now are the fact that Sora takes damage during the finisher animations of summons and the fact that almost everything activates with situation commands, which may take too much freedom away from the player. The first problem can easily be fixed, but for the second one... We'll have to wait and see. On the other hand I love the keyblade switch during battle. Like, a lot. I heard that you can also change it while you're in a form. I love it.

What about the biggest problem of them all? The frame rate drops / frame pacing issues we first noticed in 0.2 BBS.... those issues quite nearly ruined that game for me. So much awful stuttering. And I'm sorry to say it seems those issues are still present in Titan Battle. I hope to hear from those who actually played the game about it, but from what I could see from the videos that were posted, the issues are not fixed. And this has me extremely worried.

Ps4 or Ps4pro? Because I played 0.2 on a standard ps4 and I don't remember that many frame drops. But I know that the framerate, despite being higher, is also quite unstable on the pro. I'd say that sadly we shouldn't expect rock solid 60 fps for the pro.(maybe for the One X? Who knows)

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Not many people will agree with me, but I really don't like the keyblade transformations. IMO, they make the gameplay look cluttered and inconsistent. That's the only gripe I have with it so far. I'm really excited to be able to switch keyblades during gameplay though, that was a really good idea on their part.

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