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Sonic Crystalius (my Sonic Adventure 3 idea [REVISED])

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This game takes place seven months after the events of Sonic Forces, with the world rebuilt by the members of the disbanded Resistance. Eggman has created his own gem called the Eclipse Crystal, using the DNA of both Shadow and his prototype. Using the Eclipse Crystal, and the ARK as a base, Eggman creates an army of monsters called the Dark Gems, and plots to recapture the Chaos Emeralds and take over the world once again with an even stronger army than before, along with his subordinate Lord Elegius (pronounced eh-leh-SHEE-us). Sonic and his friends must band together once more and foil his latest scheme, which could be even more dangerous than the Phantom Ruby plan.

 

Setting: The game takes place in Jade Tropics (based off of San Clemente, California), a beach city with a population of over 103,000 people, neighbored by the always-cold La Forêt D'Hiver. It has an expansive high school called Jade High (represented as the Demi-Snows), a Toywork Castle built over an old wedding venue, a Carnival Boardwalk near the beachfront, an art museum called Oriental Artistry, a Techno Library with robots helping customers, a Nebula Observatory where visitors can gaze at the planets, a daycare called Jack Frost Explorer's Guild, a martial training camp called Pendleton Outpost, an Outdoor Mall with an ocean view, a Market District constantly bustling with people, an Ice Cream Wonderland where kids can enjoy themselves, and a Canyon Altar built by an unknown tribe of people. Eggman has personal bases in the form of the Egg Villa, which fronts as a weapon storage; the Aquatic Freighter, where Eggman sneaks the military weapons he steals: the Sky Fleet, where Eggman's army tranports both itself and the weapons; and the Crystal ARK, Eggman's spacial base.

 

Levels (in listed order):

1. Jade High

2. Market District

3. Toywork Castle

4. Jack Frost Explorer's Guild

5. Outdoor Mall

6. Aquatic Freighter

7. Pendleton Outpost

8. Ice Cream Wonderland

9. Nebula Observatory

10. Egg Villa

11. Oriental Artistry

12. La Forêt D'Hiver

13. Techno Library

14. Boardwalk Carnival

15. Canyon Altar

16. Sky Fleet

17. Crystal ARK

 

Boss Levels (in no particular order):

1B. Seashell Stadium (Sonic vs. Lord Elegius [2nd chronological encounter])

1C. Damaged Hallway (Charmy vs. Egg Python [2nd chronological encounter])

2B. Rooftop Rampage (Cream and Shadow vs. Egg Python [1st chronological encounter])

3B. Medieval Clockwork (Team Sonic and Team Dark vs. Egg Bishop)

4B. Wooden Prison (Cream vs. Egg Dandelion)

5B. Shaded Parking (Silver and Vector vs. Lord Elegius [4th chronological encounter])

6B. Arena Above Water (Team Sonic vs. Egg Swordfish)

7B. Desert Raid (Sonic and Espio vs. Egg Vulture)

7C. Research Facility (Rouge vs. 50 Security Androids)

8B. Ghoulish Incinerator (Blaze and Cream vs. Egg Phoenix [1st chronological encounter])

9B. Diabolical Outlook (Team Chaotix vs. Egg Saturn)

10B. Missile Nook (Knuckles and Rouge vs. Egg Stork)

11B. The World Inside (Sonic vs. Lord Elegius [3rd chronological encounter])

12B. Le Lac Gelé (Silver vs. Lord Elegius [1st chronological encounter])

12C. Le Village En Feu (Team Chaotix vs. Egg Phoenix [2nd chronological encounter])

14B. Fissured Pier (Sonic vs. Egg Kraken)

15B. Temple of Trials (Knuckles, Rouge and Omega vs. Temple Guardian)

16B. Thunder Crossing (Sonic and Tails vs. Egg Centipede)

17B. Last Call (Shadow and Team Hope vs. Lord Elegius [5th chronological encounter])

Final Shot (Super Sonic, Super Shadow, Super Silver, and Super Espio vs. Kesshō Karasu, the final form of Lord Elegius)

 

The game separates into three stories: Team Sonic, as Sonic, Tails, and Knuckles; Team Dark, as Shadow, Rouge, and Omega; Team Hope, as Silver, Cream, and Blaze; and Team Chaotix, as Espio, Charmy, and Vector. Each character in a team is divided into three attributes: Speed, Fly, and Power. Each character has their own levels in their respective stories.

 

Speed attribute gameplay: the Boost gauge for Sonic is completely omitted, being replaced with an air ripple whenever he goes at a satisfactory speed, along with his signature Light Speed Dash. Shadow has his Chaos gauge, with half of it using Chaos Blast (no Chaos energy can be collected from defeated enemies when using Chaos Blast), and all of it using Chaos Control, which allows Shadow to attack enemies during stopped time, as they will be defeated when time returns to normal. Like Sonic, Shadow will have HIS signature Light Speed Dash. Silver has his Telekinesis gauge, and can also run at similar speeds to Sonic and Shadow; using these two will be helpful in Silver's stages, as they will be filled to the brim with enemies. Epsio has his Wind gauge, which allows him to utilize wind shurikens. At half full, the meter allows him to throw a giant shuriken. At completely full, Espio can unleash a shuriken with a tornado.

 

Fly attribute gameplay: Tails and Cream share a Flight gauge, which depletes as they continues to fly; this cannot happen when he is simply gliding. Rouge has her Love gauge, which depletes as Rouge sends out hearts to enemies and kisses them to stun them. Charmy has his Sting gauge; he can fire multiple stinger shots at enemies, as well as pollinate flowers with this gauge.

 

Power attribute gamplay: Knuckles and Blaze share a Mojo gauge, which allows them to perform super attacks, such as a Drill Punch for Knuckles and a Fire Tornado for Blaze. Omega has a Stamina gauge, which depletes when he gets hit with no more rings left. He can break metal crates simply by punching them and safely bypass fire-infested areas, as can Blaze for the latter. Vector has a Gum gauge, which depletes as he uses gum-based moves such as Gum Gatler and Gum Cannon. Vector can pass swamp areas without sinking.

 

All types of stories share similar level styles. Speed-based levels are the traditional point-A to point-B style with several branching pathways. Fly-based levels are focused more on exploration, with elements required to beat a level that one may not have thought about otherwise. Power-based levels are focused more on combat, with some rooms containing waves of enemies that must be defeated in order to advance (this is less common in Speed and Fly levels). Levels can be played again as a character with a different attribute; for example, Speed levels will have areas only Power characters can access, and Fly levels have areas only Speed characters can access. Occasionally, the player will need to save civilians who are danger, such as being surrounded by Dark Gems or trapped next to a burning door.

 

What do you guys think?

Edited by lollygagger19

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