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AwesomeKHfan

Help with Castle Oblivion please

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You need to use either red, blue or green cards, depending on what they ask for, as well as a number, either greater than, less than, or equal to, depending on if there's an upward arrow, downward arrow, or an equals sign.

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You get Map Cards by defeating Heartless, but you can only carry up to 99 (I believe this excludes "Key" cards).

 

To progress through doors, you need a Map Card(s) that meets the criteria that door asks for.

  • Example: If the card displayed on the door when you interact with it has a white outline, and it says "1" with an up arrow, that means you need any map card with a value of 1 or higher.
  • Example: If the card displayed is green with 4 and a down arrow, you need a green map card with a value of 4 or less.
  • Example: If it's a red card and displays "2=", you need a red card with exactly a value of 2.

If it shows a number with no arrow or "=", you just need to consume map cards at the door until you deplete the number.

  • Example: If the card displays "7" with no arrows or equal sign, you need to use map cards on it whose total is 7 or higher. (If the outline is a specific color, you can only use cards of that color to meet the criteria.)

If it shows a specific card rather than an outline, you need that specific Map Card. (This will only apply when a door asks for Key to Beginnings, Key to Guidance, Key to Truth, and Key to Rewards. NOTE: You cannot enter the Key to Guidance Room without first entering the Key to Beginnings Room. Same with Key to Truth.)

 

If the door displays multiple different criteria, you need to meet the criteria from left to right.

  • Example: If it shows red 7(up), green 25, Key to Rewards, then you need to first use a map card that is red and has a value of 7 or higher, then you need to use green map cards whose total value is 25 or higher, then specifically the Key to Rewards.

A map card with a value of 0 can fulfill any condition in which the door asks for a certain value or higher, such as the door asking for a 6 or higher.

 

A Random Joker can fulfill any one criteria, including a door asking for map cards whose total value is 30 or higher.

Edited by dabestgamer

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You get Map Cards by defeating Heartless, but you can only carry up to 99 (I believe this excludes "Key" cards).

 

To progress through doors, you need a Map Card(s) that meets the criteria that door asks for.

  • Example: If the card displayed on the door when you interact with it has a white outline, and it says "1" with an up arrow, that means you need any map card with a value of 1 or higher.
  • Example: If the card displayed is green with 4 and a down arrow, you need a green map card with a value of 4 or less.
  • Example: If it's a red card and displays "2=", you need a red card with exactly a value of 2.

If it shows a number with no arrow or "=", you just need to consume map cards at the door until you deplete the number.

  • Example: If the card displays "7" with no arrows or equal sign, you need to use map cards on it whose total is 7 or higher. (If the outline is a specific color, you can only use cards of that color to meet the criteria.)

If it shows a specific card rather than an outline, you need that specific Map Card. (This will only apply when a door asks for Key to Beginnings, Key to Guidance, Key to Truth, and Key to Rewards. NOTE: You cannot enter the Key to Guidance Room without first entering the Key to Beginnings Room. Same with Key to Truth.)

 

If the door displays multiple different criteria, you need to meet the criteria from left to right.

  • Example: If it shows red 7(up), green 25, Key to Rewards, then you need to first use a map card that is red and has a value of 7 or higher, then you need to use green map cards whose total value is 25 or higher, then specifically the Key to Rewards.

A map card with a value of 0 can fulfill any condition in which the door asks for a certain value or higher, such as the door asking for a 6 or higher.

 

A Random Joker can fulfill any one criteria, including a door asking for map cards whose total value is 30 or higher.

Thanks for the description but jeez what were they thinking 0_0.

Why make it so complicated to open a door

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Thanks for the description but jeez what were they thinking 0_0.

Why make it so complicated to open a door

It's not as complicated as it may seem.

 

They even give you a visual of the door's requirements when you interact with it via the Triangle button.

 

Like... a green outline of a card should tell you that you need a green card.

 

A 5 with an up arrow should tell you that you need a map card with a value of 5 or higher.

 

It should even say on-screen what each individual requirement is.

Edited by dabestgamer

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