It has been three months since the changing of society as we know it in the grand world at hand. Artifacts, items of intense magical and mysterious power came into existence from wherever they lay in slumber. In that moment, everything blew up. Hurricanes, tidal waves, earthquakes, tornadoes, not to mention lesser scale disasters resulting in tragic massacres. The world is struggling to keep up, struggling to realize what its place is.
In this struggle have come three organizations in the United States that each seek to solve the problem.
Mulhaney's Army, an illicit Artifact-wielding organization led by their discoverer himself, Doctor Mulhaney. The man and his team is sternly anti-crime and seek to save many innocents from disasters involving Artifacts, though they are condemned by using Artifacts at all. Mulhaney has a larger plan if you ask any that know of him, but he says little of it, instead seeming focused on helping the world as it is.
BAR, the Bureau of Artifact Regulation is the government's answer to Artifacts. Realizing the gravity of the situation and the power of the enemies it sought to contain, the government forewent further uses of standard military personnel, instead recruiting and utilizing Artifact wielders that had turned themselves in or were already employed in the military to put a cap on the growing problem of Artifacts.
Nox, a criminal organization led by one Nox, a mysterious woman who came to power with the Artifacts. They're involved in near everything dirty, and she recruits indiscriminately, her one condition be that you are strong. She often forces people into her crew for their strength, using threats and blackmail. They are growing further and further by the day as more and more Artifact wielders come under her control.
These three organizations are soon to clash in a scene of epic proportions. But first, they must assemble. Each has put out a call for core agents to meet up at their headquarters. Word is that there is a mission to do.
Artifacts will destroy the world. Unless you save it first.
It has been three months since the changing of society as we know it in the grand world at hand. Artifacts, items of intense magical and mysterious power came into existence from wherever they lay in slumber. In that moment, everything blew up. Hurricanes, tidal waves, earthquakes, tornadoes, not to mention lesser scale disasters resulting in tragic massacres. The world is struggling to keep up, struggling to realize what its place is.
In this struggle have come three organizations in the United States that each seek to solve the problem.
Mulhaney's Army, an illicit Artifact-wielding organization led by their discoverer himself, Doctor Mulhaney. The man and his team is sternly anti-crime and seek to save many innocents from disasters involving Artifacts, though they are condemned by using Artifacts at all. Mulhaney has a larger plan if you ask any that know of him, but he says little of it, instead seeming focused on helping the world as it is.
BAR, the Bureau of Artifact Regulation is the government's answer to Artifacts. Realizing the gravity of the situation and the power of the enemies it sought to contain, the government forewent further uses of standard military personnel, instead recruiting and utilizing Artifact wielders that had turned themselves in or were already employed in the military to put a cap on the growing problem of Artifacts.
Nox, a criminal organization led by one Nox, a mysterious woman who came to power with the Artifacts. They're involved in near everything dirty, and she recruits indiscriminately, her one condition be that you are strong. She often forces people into her crew for their strength, using threats and blackmail. They are growing further and further by the day as more and more Artifact wielders come under her control.
These three organizations are soon to clash in a scene of epic proportions. But first, they must assemble. Each has put out a call for core agents to meet up at their headquarters. Word is that there is a mission to do.
Artifacts will destroy the world. Unless you save it first.