Well, my comparison is to Link in Legend of Zelda. He barely ever speaks, and that's because he's just an avatar that the player uses to go on their own adventure. I wrote a paper on this, so that's why I'm interested in this. Like, I'm sure would be weird if I watched the old LoZ animated series and I watched Link talk for most of the show. It'd give him a personality that might conflict with my impression of him.
In games where the main character has a personality (like Final Fantasy XV, Phoenix Wright, etc) it makes sense for them to talk because they're not a player avatar. They're just characters in the game, and you're controlling them.
Oh, you're going into game design? That's cool. I took the Computer Science and Game Design route, so I have the programming degree because getting a job in the games industry is really tough unless you know the right people. If you ever have any questions, feel free to let me know. I'll be happy to help!
BTW nice avi, RWBY is great. Sun's a pretty funny character.
Yeah, depending on the college they call it the Computer Science in Game Design degree, or Game Design and Development, whatever falls under the B.S. (I'm sure you already know), Anyway, I think it has to do moreso with story and plot. Usually, through characters, especially the ones you play as the most, you form an empathetic link. This empathetic link kinda immerses you in the story, as if he character was you (instead of saying "damn, Geralt keeps dying", you say "I keep dying", instead of "She got dumped" you say "I got dumped". This effects the experience in two different ways depending on how it's done
1) Speaking characters, like in Witcher, Final Fantasy (except XI and XIV), Kingdom Hearts, and the like, meaning having any sort of dialogue whether it be text or voiced, have an immersion where you can emphasize with the struggles, relationships, etc. of said character on a more personal connection. Imagine your relationship as reading a book and then listening to an interpretation of it by said character. You see through their eyes the most, so you feel what they feel (most of the time), etc.)
2) Silent characters, as in the Legend of Zelda, Xenoblade X, and MMOs like FFXI and FFXIV, TERA, and the like, have an immersive feeling as to where your character is moreso your "eyes" through the adventure. You see what they see, but it's moreso up to your brain to fill in the blanks about the character's emotional state, what they'd do in said situation, how they're feeling, blah blah blah. The world itself, and the other characters besides the one you're playing matter a little more, because you're building a link to them through the character you play as, who in your mind has a certain personality. It's a little more difficult for me to explain, but what I'm trying to say is that the silent character's emotions, even though they may be animated, are left to interpretation. As the story progresses with characters outside of your realm of control, you feel as if, through this character that you've created an emotional link of which is more than likely a reflection of your ideal self, that you are the character, and can thereafter create more personal connections to other characters. Whatever is not given to you about the character is interpreted by you. And your interpretation of the character would be unique to, say, mine. Whatever about Link that is not created in the game world, you may have thought differently about than me. Your Link has a different personality than mine, because you're filling in the blanks while you play.
Did I make it clear? I can explain again if you like.
Edited by Clouded Sun, 20 March 2017 - 10:32 PM.