Famitsu features Question and Answer Discussion Panel with Tetsuya Nomura discussing development of Kingdom Hearts Union x[Cross] and More!
Famitsu released an issue on April 18th, 2018 showcasing a three-page feature on the Kingdom Hearts Union x[cross] 2018 fan event, aka "Dandelion Meeting," which took place at Disney's House of Blues Anaheim in Anaheim, California. The feature talks about the activities carried out across the event, the Classic Kingdom Trailer, and the question and answer section of the discussion panel with Tetsuya Nomura among the development staff!
Here is the full article with the panel discussion translated by team members Mio-Chan and NihonScribe. Images below are from the design panel discussion.
A fan event "Dandelion Meeting" for the smartphone game "Kingdom Hearts Union Cross" (KHUχ for sort) was held in Anaheim, California on April 15, 2018.
We will give a report of the event, in which was announced elements linked to Kingdom Hearts III (KH III for short). Some stages and panels wasn’t allowed to be shoot or filmed, so we apologize for the lack of images for those parts.
The Dandelion Meeting took place at the House of Blues located near Disneyland in Anaheim.
At this KHUx themed place, 1,000 fans were gathered. The interior was decorated for the event as well.
In addition, KHUχ was playable on a huge touch screen, there were sections where photos could be taken, and a panel where you could write messages along with various other amenities provided to satisfy the fans.
(Fans in line legend): The opening of the doors was planned around 10 o’clock, the first fans began to be in line at 9 o’clock. Some famous Youtubers were also spotted among them.
(Interior decorations 1 legend): There are plenty of highlights, such as the walls decorated with KHUχ artworks, stage decorations imitating Daybreak Town, and character panels.
(Nomura illustration): There were also illustrations drawn by Tetsuya Nomura displayed!
(Huge touch screen legend): Playing at KHUχ on a huge touch screen was really compelling. In addition to this, there were various activities such as draw battles, a message board, and a stamp rally.
Fans were allowed to sift through the attractions and assembly hall at their leisure, and when Kingdom Hearts brand manager, Shinji Hashimoto, appeared on stage, at last the “Dandelion Meeting” was able to start. On behalf of the fans, as the the panels were being announced, Hashimoto carried on with the commencement with a well-known quote by Sora in English stating, “My friends are my power!” (Literally in Japanese, “The people bound to my heart are my power!”), which was met with loud applause from the audience.
(Caption: When I went out for a break, Hashimoto was surrounded by fans. He was signing various items!)
Next, as the director, the moment that Tetsuya Nomura was called and entered the stage there were shouts of excitement from all directions! Though the leftover tension permeated within the fans throughout the assembly hall, Nomura waited for them to calm down, reminding everyone that this was an event to celebrate “KHUx,” before stating, “there is something I wanted to show you.” After that, a Kingdom Hearts III video showcasing LSI mini-games (LCD in the US) started streaming, which was accompanied by more excited cheers erupting from the audience!
Following the video was also a message from Kingdom Hearts III’s Co-director, Yasuuji Yasue. Yasue prefaced the video with, “About a year ago I received an unusual request from Tetsuya Nomura . . . this happened quite often,” and laughed before acknowledging what Nomura ordered; Nomura wanted the main development team to create LSI mini-games in the style of 1980s cartoons using cutting edge technology and free software. Out of the more than 20 mini games they completed using Unreal Engine 4, Mr. Yasue was most pleased with the game that involved changing the pipes in order to retrieve falling eggs. He laughed again, saying, “I didn’t think something like this, gathering eggs, could be fun,” and the audience laughed along with him.
These mini games, created in black and white following the motif of classic Disney animations, were available for those to play within the assembly hall. There were places where fans could sit and be able to see and play the four mini-games shown in the video (Including Mr. Yasue’s egg game, “Musical Farmer”). Here we will reveal the rules and the feel of playing each game.
THE BARNYARD BATTLE
The player simultaneously controls Sora and Mickey to repel Pete who approaches towards the player from the background. Pressing the button causes Sora and Mickey to swing a hammer, and depending on the timing a score of GOOD or PERFECT is rewarded; the goal is to receive the highest score possible. As you succeed Pete increases the speed of his movements and moves over the hedge on the left and right, creating a thrilling experience. The game feels similar to that of rhythm action (rhythm games) with parts that depend on sound.
This is a mini game in which the player provides drinks, french fries, and hotdogs depending on the customer’s order. Once the prescribed score is reached within the time limit you advance to the next stage. To avoid getting the order wrong and only receiving a low score, you must carefully check the orders such as whether the hotdog requires ketchup or not. The hotdog has to cook for a certain time to be fit to serve, but if you let it cook for too long the hotdog will be scorched!
This mini adventure involves aiming towards the spot where Mickey is located on the top right of the screen by the window. After avoiding the feet of the giant, getting propelled up to the desk by spoon, and moving to the right to pull the chord, the curtain covering the window opens and causes the lamps to shake with the breeze. You then must go back the way you came, dodging the giant’s arms, and get carried by his sneeze in order to move across the lamps, which requires using the pepper . . . etc. In order to progress quickly one must be wary of the timing of the giant’s movements.
For this game you must manage the connections of the pipes in order to keep the eggs produced by the chickens from breaking and guide them into the crates. You clear the stage once you deliver the prescribed number of eggs to Mickey or Minney. It’s important that Sora moves up and down besides just left and right, for if you focus on delivering the eggs within the crates and neglect to monitor the ones traveling along the pipes, they will crash into each other and break. You will be very busy choosing your actions while foreseeing the eggs movements! The difference between game A and game B presented as buttons on the top right of the screen are the difficulty levels.
“Toy Story Land” Project also in the works!
Toy Story’s green army men also appear?! A fan generously chosen to attend Walt Disney World’s planned opening for “Toy Story Land,” on June 30th, 2018, was also invited up on stage. In celebration for the opening of “Toy Story Land,” according to Kingdom Hearts Union x[cross] producer, Mr. Hiroki Okayama, there are plans to introduce a Toy Story land limited to the English version of Kingdom Hearts Union x[cross].
(Caption photo 2: Green Army Men bless the winner (?).)
After that announcement, a total of 7 artists led by the Art Director Mr. Tatsuya Kando entered the stage and talked about medals, Keyblades, characters, Heartless, background design, and the production struggles during the designer panel. We have drawn some points of the Q&A session and posted them below.
Although it was forbidden to take photos during this session, several pictures were shown at the event, such as the stages of progress within design creation. This is usually a part of the development that does not appear easy to show, but the fans seemed really interested in it.
Artists photo legend: Members of the Art team are lined up, among them a lot of brilliant women are present. “I’m feeling bashful among all these women, I’ll try not to be kicked out by spoiling the mood (laughs)” said Mr. Daigo Tsukada, working on KHUχ and KHIII’s keyblades and Heartless design.
Heartless picture legend: The picture is framed and put as a decoration on a wall in the hall. A heartless is showed, with details and explanations written.
For the creation of the medals, the team received orders from Mr. Kando, they think about the position of the characters, draw some patterns. If there’s a need to modify it, they rework, retouch and add effects until it’s complete. They show a Sephiroth medal as an example to support their explanation.
Development Staff (DS): KHUχ original app icon was “KH mobile”. From there, we reviewed many elements such as the amount of actions, the size of the avatar’s head among others, it became the version we can see now.
For Strelitzia’s design, Nomura specified that her name was inspired from a flower, that her theme color was orange and she was a quiet person, as such we submitted 13 different designs. Seeing them, Mr. Nomura said “Her hair is more like this, its color like that, but her hair’s tied like this, she got hair clips and her boots are……” his reaction was trivial and messy. We finally fixed it and here is how Strelitzia looks now.
For the Heartless design, we received a concept from a planner, and from there our imagination amplifies. Furthermore, we also received motion instructions for the art parts, when we looked at its totality, we kept in mind to create a cute, interesting design with a fairy tale atmosphere.
For the upcoming enemies, we are currently working on summoned creatures from Final Fantasy: Titan, Ramuh, and Shiva.
Keyblade elements such as colors and shape, are consciously designed so they can fit on small smartphones screen.
The backgrounds basically conform to the look of the original movies. After viewing the movie, we check the localization of the buildings; if there’s a relevant place later in the plot we make sure to select it. We also look for a balance of exploration elements and a three dimensional feeling. In some cases map areas may be newly created and adjusted for KHUχ.
For the cutscenes, first we decided which background we need to use, then the position of the characters, movement route, and camera movements. It’s difficult because the point is that we mustn’t exactly recreate the movie. You can’t see it much due to the framing and the camera movement, but I’d like you to pay attention to the details as we put a lot of effort into them.
For the initial design of the Keyblade “Starlight,” since players collect Lux that is star-shaped, we thought that all the Keyblade wielders should possess a weapon with a star on it.
Q. There are many avatar parts limited by gender, do you plan in the future to create parts that can be equipped to men and women?
To which Mr. Kando answered, “We will consider it if more people request it”.
At a point in development, there was one difficulty: “Character deformation, especially the deformed version of the Charming Prince. It was hard to detach the over-cute version from the original while keeping the heartless design that our seniors have drawn; we’re struggling to bring out new aspects as well. It’s not easy to make non-human motion with 2D.”
New elements of KHUχ have been revealed one after another!
Next, Director Tetsuya Nomura re-appeared on stage. Along with Mr. Kando and Mr. Okayama, they talked about LSI mini-games, showed at the beginning of the event, and KHUχ updates.
There are a total of 20 LSI-like mini-games, and are collectively called “Classic Kingdom.”
Instead of being in a Kingdom Hearts III style, Sora moves one frame at a time in a linear way.
Nomura: “In KHII, he adventured into a black and white world known as the Timeless River. This time I have prepared a mini-game inspired by Mickey’s classic shorts.”
You’ll feel like you are playing KHIII in advance while playing the Classic Kingdom, and if you’re playing KHUχ, they are considering linking both games for good for people who play both.
The Barnyard Battle legend: At the reveal of the Classic Kingdom, visitors were able to play at a demo on regular tablets, as well as on a huge touch screen at the event.
QUESTION AND ANSWER PANEL/FINAL DISCUSSION
Q. How are the players in KHUx carrying around their medals as they travel?
Mr. Nomura: Wouldn’t they just be carrying them in their pockets? (laughter fills the room)
Mr. Kando: What . . . then how do they equip them onto their keyblades?
Mr. Nomura: Perhaps you can insert them once the Keyblade has been opened from the pocket, right? After all, this is derived from dreams and magic (laughs)
Q. Are there any new worlds you want to add in KHUx?
Mr. Nomura: There are plans to add a world that will not appear in Kingdom Hearts III. The main point is that this character will appear as a summon. However, this character hasn’t been introduced yet, so I think right now you won’t understand. From now on, pay attention to future Kingdom Hearts III trailers and you might get it.
Q. (On the English Version) “Guilt,” is translated as, “Special Attack Bonus,” what was the reason for that?
Mr. Nomura: Maybe . . . “Guilt” is short for Special Attack Bonus (Laughs)
Q. Are there any collaboration events you would like to do in the future?
Mr. Okayama: As I announced earlier, there will be the Toy Story Land collaboration.
Mr. Nomura: And along with that, Mr. Kando would like to give us an interesting answer.
Mr. Kando: Wha…do we have THAT freedom here?! Then how about a collaboration, you and me? *very resolved* (The room filled with laughter)
Mr. Kando: See! (with a bright look on his face) What about you, Nomura?
Mr. Nomura: There are currently a lot of collaborations between different Japanese games. KHUχ doesn’t need to focus on that. Although it is just an example, it might be interesting if collaborations with platforms such as Twitter and LINE, which are not games, occurred.
A medal with Twitter’s bird logo perhaps? (laughs)
Mr. Kando: A 7★ medal?
Mr. Okayama: You sounds like you’re drunk, please don’t take it seriously everybody!
Mr. Nomura: You can’t get drunk if you don’t drink in the first place (laughs). Everyone, if you have any requests about collaborations, please send it to the official Twitter account.
Q. Please tell us more about the new Union leaders Ephemera and Skuld’s design, and about the intention behind their appearance.
Mr. Nomura: It feels like you want to know about their story, rather than learning more about their design. In KHIII, their shadows have been caught in a flickering story. I think that you will often feel their presence, more than the five former Union leaders. The fate of the new Union leaders is sealed, their names have a relevant meaning.
Mr. Okayama: The meaning of the names includes the spelling, do they not?
Mr. Nomura: That’s right. Everything has a meaning. Including Strelitzia, who isn’t part of the other 5. A new character will also appear in the future, and the story of KHUχ will become something that cannot be simply overlooked.
(Souvenirs were also distributed (tote bag, postcard set, badge set, languard) Till the very end this event was filled with consideration for the fans’ enjoyment)
- May 17 2018 10:24 AM
- by NihonScribe
Welcome to KH13’s trailer analysis of the “Classic Kingdom” trailer revealed at this past weekend’s Kingdom Hearts Union χ[Cross]: Dandelion Meeting fan event!
With a title like “Classic Kingdom,” the trailer expertly hooks viewers in with a poignant call to gamers’ nostalgia in the form of LCD inspired minigames created through the unreal engine!
But first, the graphics!
We start off with Sora and Co. in an updated Twilight Town surrounded by Haynes, Pence, and Olette in new outfits. This is the first time the Twilight trio have been seen in the unreal engine and they look fantastic. They're rocking a new style, involving plaid similarly to Riku’s new makeover, but they are still similar enough to be recognizable as Roxas’ easygoing pals from Kingdom Hearts II.
Sora is in the middle of the group holding a device. In the next shot we see him and Donald and Goofy staring at a device he’s holding as well before we cut to the LCD goods (cue adorable soundtrack).
Next we are introduced to Sora, Mickey, and Minnie in 2D, moving in a way similar to Mr. Game-And-Watch. We are then treated to a montage sequence of four mini games.
First Sora and Mickey are introduced in the new gameplay style, traversing across unstable building beams being arranged by Pete to reach Minnie. Then the games start. Each one is based off a classic Disney cartoon with the same name.
The first game is called “The Barnyard Battle.” It is a rhythm game in which Mickey and Sora shift from left to right, bopping cows falling to the sides of them. It works similar in the vein of Dance Dance Revolution (and looks just as punishing).
The second game, “The Karnival Kid,” involves Sora working hard as a server, cooking hot dogs and piling up a specific dish upwards in the direction of a wanting customer (ranging from Goofy, Mickey, and beyond). Players will be able to tell the specifics of the order based on the speech bubble that shows up over the customer’s head.
“Giantland” is the next game shown with Sora working to avoid a giant’s tantrum through various obstacles before swinging on chandeliers above him to reach Mickey. This was the only minigame shown previously at the D23 Event 2017 in Japan. It’s nice to see its return here.
Lastly, “Musical Farmer” is the final minigame shown which has Sora shifting tubes and collecting eggs that birds drop down the tubes into baskets before delivering them to either Mickey or Minnie on the sidelines.
The trailer ends with Sora smiling at the pseudo-Switch-looking device before turning excitedly towards his friends. It's a great detailed close-up that really highlights Sora’s eyes and facial features. The graphics continue to improve with each trailer giving fans much hope for the finished product.
But if you need a break from fighting heartless, these minigames should take you back to a simpler time. It serves as a nice reprieve and great addition to the various series of minigames in the Kingdom Hearts series along with the aesthetics of the Timeless River world in Kingdom Hearts II. No matter how much time passes, it looks like there will always be room for the classics and it's great to see Square Enix pull inspiration from early Disney cartoons once again! I’m looking forward to seeing what the others have in store.
As someone who was lucky enough to experience a few of these games at the event itself, I think they are a great addition. “Karnival Kid” really had me on my toes. Cooking isn't easy folks!
What were your favorite parts of this new trailer? Who thinks they’ll become addicted to these new minigames? And how do you feel about the Twilight trio’s new look?
If there are any details I missed please let me know in the comments below! I hope you enjoyed this analysis!
You can catch the charming trailer here. Don't forget to check on our live coverage of the event here for more details on some gameplay and other exciting info on Kingdom Hearts Union χ[Cross]!
- Apr 20 2018 01:28 AM
- by NihonScribe
Impressions of the "Musical Farmer" minigame from the Kingdom Hearts Union χ[cross] Dandelion Meeting
On April 15th, Square Enix hosted the first ever Kingdom Hearts Union χ[cross] Dandelion Meeting, where fans could participate in various activities and meet fellow fans. One of the featured activities was called “Classics”, and was a demo for the Game & Watch-style minigames that would be featured in the upcoming Kingdom Hearts III, collectively titled “Classic Kingdom”. The demo lineup consisted of four available games; Giantland, The Barnyard Battle, Musical Farmer, and The Karnival Kid. In addition, each game was played on a tablet, foreshadowing the later announcement that a selection of the Classic Kingdom minigames would be playable within Kingdom Hearts Union χ[cross].
Due to being one of the attendees of the Dandelion Meeting, I am able to give a written summary on the gameplay of the demo I played, as well as my personal impressions of the demo. Since attendees were lined up to play, we were directed to quickly take our seats, unfortunately giving us little to no choice as to the game each attendee was playing. The game I happened to be seated at was Musical Farmer, and I was given five minutes to play.
The Musical Farmer minigame is loosely based on the 1932 Mickey Mouse cartoon of the same name. Within the game, six hens are laying numerous eggs which fall slowly through six pipes. Several of the pipes are joined by a segment that Sora can rotate to complete a given pipe’s path, at the expense of another pipe being blocked off. At the bottom of the three ending pipes, there are three boxes which can each accept up to six eggs. Sora can then descend the ladder and pass the egg boxes to the left or right. If a box is passed to another box’s position, the two boxes swap places.
The goal of the game is to pass egg-filled boxes to Mickey and Minnie on either edge of the screen, increasing the player’s score. After a given number of eggs is reached, the round ends and a new round begins, with a higher amount of eggs needed to complete the next round. If an egg hits one of the aforementioned intersections and cannot continue through the pipe (see pipes 2 and 6 in the above image), the egg breaks and Sora loses one of three lives. The board is cleared, and the player begins again, keeping the same score and amount of eggs collected in the round. A similar situation happens if an egg hits the ground as Sora is passing a box to Mickey or Minnie, or if an egg falls onto a box that already has six eggs. Upon losing all three lives, the game is over, and the player’s score is presumably recorded. (Unfortunately, I can not confirm this last point, as neither I nor the two players adjacent to me lost all of our lives in the time allotted.)
Overall, I enjoyed Musical Farmer quite a lot! While the game is indeed simple in its mechanics, I found it genuinely addictive, and several other attendees I talked to were enamored during their play sessions, as well. The art style is both a faithful recreation of the classic Musical Farmer cartoon (complete with the Timeless River rendition of Sora), and an exact match to the Game & Watch handhelds and others like them. Unfortunately, the venue was quite loud, so I could not hear any music from the game itself, but I would not be surprised if Square Enix decided to use a chiptune version of the music from the cartoon itself, which audibly complements both of the above aspects of the visuals. Hearing something like that would absolutely complete the experience for me! I look forward to playing Musical Farmer again, along with trying the rest of the Classic Kingdom collection!
What do you think of Musical Farmer? Did you get to try one of the Classic Kingdom games at the Dandelion Meeting? Which one do you think will be your favorite? Let us know in the comments below!
- Apr 17 2018 11:01 PM
- by Raxaimus
Exclusive new Kingdom Hearts III video at the Dandelion Meeting reveals over 20 LCD-type minigames playable
During the Kingdom Hearts Union χ[Cross]: Dandelion Meeting, new and exclusive Kingdom Hearts III footage was revealed, featuring Giantland, a minigame previously shown at the D23 Expo 2017 Japan.
A recorded message by co-director Tai Yasue was shown, in which he talked about Giantland and said that it was created completely with Unreal Engine 4.
In regards to LCD-type games, Kingdom Hearts III will feature over 20 different minigames! These will include elements such as carnival games, rearranging pipes, collecting eggs, and more. These games will be playable through a Game and Watch-style handheld device that Sora himself can play with; it is accessible in Twilight Town, where Sora was seen playing with it on a bench.
It's been confirmed that Giantland is the name of one of the mini-games. The mini-games are based on short films that Mickey starred in the 1930's. Two other mini-games, Barnyard Battle and Musical Farmer, were playable at the meeting.
To the delight of the audience, these minigames were made available to the attendees to play at the event! This footage was shown to those in attendance at the event and was later released on Youtube. You can view the trailer below.
Screenshots of a few of the mini-games have been released. You can view them in the gallery below.
UPDATE: News Team staff Raxaimus got a picture of one of the mini-games: The Barnyard Battle.
What do you think of the new information? Let us know in the comments below and be sure to follow our continuing coverage of the Kingdom Hearts Union χ[Cross] Dandelion Meeting!
- Apr 16 2018 09:26 AM
- by maresalis