Tetsuya Nomura and Yoko Shimomura interviewed at the Kingdom Hearts Orchestra - World Tour - in Japan
During the first concert of the Kingdom Hearts Orchestra - World Tour - in Tokyo, Japan various merchandise was available to purchase! Amongst this merchandise was a brochure containing an exclusive interview with series director Tetsuya Nomura and series composer Yoko Shimomura.
In the interview, Nomura shares his music interests and states that he likes Oswald The Rabbit when asked about his favorite Disney character!
Surprisingly, this is your first joint interview. Can you tell us about when you met?
YS: I'll be Mr. Nomura doesn't remember (laughs).
TN: I don't. I don't remember meeting any of the staff for the first time. We should've done this interview then. I don't remember what happened fifteen years ago.
YS: I remember it clearly. When I joined the company, I went around introducing myself to everyone. When I got to Mr. Nomura's desk, he turned around and said, "I'm the monster guy, Nomura." I wasn't sure if "monster guy" was a job title (laughs). Someone then pointed out that Mr. Nomura was working on the monster art.
When did you first come to "notice" each other?
TN: I want to say during the production of Parasite Eve in LA.
YS: I remember asking him about the concept of Final Fantasy VII. I hadn't had a chance since we were never on the same team. We finally were, and that's when I also learned about his doodle art.
TN: That's when I started drawing them.
YS: It was a while before the production of Kingdom Hearts 1.
Why was Ms. Shimomura chosen to do the music for Kingdom Hearts?
TN: She was available (laughs).
YS: That's it? (laughs)
TN: There were a few candidates, but the coordinator of the sound department at the time recommended her saying she showed the most promise. My reaction was, "Oh, her. Shimomura."
YS: What was that supposed to mean? (laughs)
TN: After the first title, I had her stay on because I don't like changing pivotal members of the staff midway.
YS: You probably don't remember, but when I decided to go freelance, you came to see me.
TN: I did?
YS: You asked me about my plans after I quit. When I said I had no idea, you told me you didn't care whether I worked here or not, you wanted to keep me on the series. That's when I realised freelance was a real possibility. It's a pretty great story!
TN: I don't think the guy who said that is the same guy who's here right now (laughs).
YS: Don't ruin my story!
It Was Supposed to be Scrapped...
How do you communicate during the development process?
YS: For Kingdom Hearts I would suggest music to Mr. Nomura--
TN: I usually make requests through someone, so we didn't talk much directly.
YS: For the first title, I brought you a demo MD. I left it on your desk and sent you an email about it. I remember talking to you on the phone too.
TN: I don't remember that at all.
YS: Generally, I would talk to someone else regarding which type of song should be in which part of the game, but I handed your the demos directly. I would submit them to a planner on the project first, though. I remember some of the songs getting rejected because there was no use for them, but then later finding out that you heard and liked some of them. "Dearly Beloved" is one example. I thought it had been scrapped, but then I saw in an interview you had said, "I don't remember scrapping this!"
In your mind, which song is the KINGDOM HEARTS song?
TN: "Dearly Beloved" is used often; it's a great song. But the title is hard to remember. What does it mean?
YS: Someone precious to you.
TN: Oh, really? Well, now I know. "Precious." Like The Lord of the Rings (laughs).
YS: I didn't use the internet back then. I was using a dictionary and saw it and thought, "This is it!" I can't believe it's been fifteen years and you can barely remember the title... Speaking of titles, there's a song called "Sunset Horizon" in the KINGDOM HEARTS II secret movie. I didn't want to use the word "sunset," but you did; the poor mediator had one tough job. Don't you remember?
TN: No... I wonder why I wanted to use that word so badly.
YS: I can't remember why I didn't want to use that word (laughs).
TN: I wonder if it's because I often went to Sunset Boulevard during the production of KINGDOM HEARTS II (laughs). Nevertheless, all your titles are hard to figure out. Some are in English, some in Italian. What is it you're trying to do? (laughs)
YS: They're generally in English, with a little bit of variety thrown in the mix...
TN: None of your titles help me realise, "Oh, that song!" You shold keep them simple.
YS: My English isn't very good... A part of me would like to name them in Japanese...
TN: We've come this far, it'd be confusing if we switched now (laughs). When I'm making a trailer, I have to listen to every song because I can't tell which title goes with which song. You should've named them in Japanese from the start!
YS: There was a discussion regarding naming the songs in English so they'd be understood by a wider audience.
TN: Speaking of song titles, I remember during the production of KINGDOM HEARTS II, we'd been referring to Roxas only as "the mysterious boy," but you named a song after him and put his name out there.
YS: That you remember (laughs). It wasn't supposed to be released yet because it was a spoiler, it went out anyway. It was supposed to be released after the game.
TN: There was a reason we'd stuck with "the mysterious boy" since the beginning... See, this would've been a perfect opportunity for you to use one of your hard-to-understand titles! (laughs)
YS: But all of the other characters' themes were named after them. Anyway, it went on to become a popular song so it all worked out.
Not Living Up to Me
Mr. Nomura, what's your stance regarding the music?
YS: During Kingdom Hearts Concert -First Breath-, he said something I'll never forget. He said, "I demand only good music." It was a compliment; I was thrilled, but at the same time, I felt I was shouldering a great responsibility. (To Tetsuya Nomura) You must remember that.
TN: No... (laughs)
YS: When I was creating a new song for 0.2, you told me "You're not living up to your own standards." I wasn't living up to myself...
So you're saying all the songs are great.
TN: That's why I give them the OK.
YS: Sometimes the team says yes, but Mr. Nomura says no.
What song required the most back-and-forth?
TN: That I remember. The music from Twilight Town.
YS: "Lazy Afternoons." You said it was lacking "melancholy" and "wistfulness." Remember?
TN: I do. I ended up telling you exactly what I wanted.
YS: After he told me, he green-lighted the first title I submitted.
TN: I generally don't specify what I want.
YS: I wish you would...
TN: It's not a good idea because you'd put too much focus on that. I have a certain image in my head, and I'll keep asking for more until I get it.
YS: I'd love to know what that image is...
Mr. Nomura, what kind of music do you usually listen to?
TN: I don't listen to a lot of music, and I don't play any instruments. I don't know why I'm so picky when it comes to music; at least I'm aware that I am.
YS: When a song is rejected, I ask why, and the response generally begins with, "I don't know much about music" and continues with "I just know something's off." That "something" is what I'd like to know (laughs). But maybe now knowing is how we manage to keep creating something new.
Who's your favourite artist?
TN: There are a few artists I like, but lately I've been into loud rock (a genre born from heavy metal and hard core rock).
TN: I like the tones of a piano.
YS: It's hard to choose, but I've played the piano for a long time; it will always be special.
Are there any other Kingdom Hearts concerts you'd like to see come true?
YS: Rock!? With a band? Weren't you saying before that you wanted a musical?
TN: A while ago. When I watched the movie Les Miserables, I thought, "We should do a musical!" But I wanted to incorporate it into a game, not an on-stage production.
YS: There was a musical number in Kingdom Hearts II. That was rough.
TN: In Atlantica. But that was a music game. I wanted a musical cutscene.
YS: Thank goodness that never happened... (laughs)
TN: Well, I was watching a show the other day, and it had a musical number. It made me want to create a musical, a production where everyone bursts into song.
Who's your favourite Disney character?
TN: I've come to like Oswald the Lucky Rabbit. Figaro's cute too, the cat in Pinocchio who's always staring at the goldfish. I also like the White Queen from Alice in Wonderland.
Conveying the Concept with Music and Video
How did the concerts come to be?
TN: I've been saying we should do it for a long time now.
YS: So have I, and so have a lot of fans.
TN: We've tried several times, but it just never happened.
YS: It took a while to go from "wanting" to "doing."
TN: Speaking of fans, there's a reason I wanted the opening night to be the day after KINGDOM HEARTS HD 1.5 + 2.5 ReMIX was released in Japan. This doesn't apply to the overseas fans, unfortunately... After the previous concert, many people said it made them want to play the games all over again. We decided to release the games the day before, so people can go home and play to their hearts' content after the concert.
YS: I hope people don't stay up all night playing the night before the concert and end up falling asleep during the performance (laughs).
How did you decide on the program?
YS: I came up with a rough plan, which Mr. Nomura checked.
TN: I wanted both concerts to be connected, like two halves. This time all the music will be accompanied by video, and that will convey the concept and emotions even better. I can't tell you exactly what the program will look like right now because the video still needs to be edited, and new songs will be announced. The plan may change.
Are you directing the videos?
TN: I plan on working closely with the movie director like I do when making trailers and such.
YS: It's like creating a trailer for each song. It must be rough...
TN: I want to make sure the music fits just right.
YS: It's a live performance; that might be difficult.
TN: I plan on treating this like any other project.
The Concert is Like Any Other Kingdom Hearts Project
Are there different themes for the previous concert and this one?
YS: We wanted drama. We wanted the audience to feel as thoguh they're playing the game; we wanted to tell a story. We needed to keep the popular songs, but have variety. Some songs were better suited for a wind ensemble, others for an orchestra, some both. We had a plan.
TN: The plan was good, but I had to make some changes (laughs). Some songs were too similar. I wanted "Hikari" performed in the last concert; she didn't.
YS: I wanted the concert to end on a happy note, which is why I wanted "Dearly Beloved."
TN: But I stood my ground and that was that. Aren't you happy the concert didn't end with you performing the last song, a nervous wreck on stage? (laughs)
TN: I can just picture you backstage. "I messed up!"
YS: I wasn't that bad! I got better with every performance.
TN: Don't use the concerts for practice! (laughs)
YS: I was nervous; I'd never played on such a grand stage with a wind ensemble. And if it were the last song, I wouldn't have performed!
TN: I didn't get a chance to watch the first concert as a spectator. I only caught a glimpse during rehearsals, too.
Do you plan on participating in the overseas performances?
TN: As many as I can. I want to go to Singapore. The LA performance is around the same time as E3, so there's a good chance I'll make it to that one too. I'm not sure about the others. (To Yoko Shimomura) You're going, aren't you? On your own dime?
YS: There's no way I can afford that! (laughs)
What would you like to say to the audience?
TN: This concert is like a Kingdom Hearts project, just like the games and other productions. We have video to accompany the songs this time, but as they'll be performed by different orchestras in each country, no one knows how it'll all come together in the end. I'm excited to experience the different performances in each country. During the last concert, even the Tokyo and Osaka performances left varying impressions despite both of them being held in Japan. Concerts are live and you never get the same experience twice; it's an appealing factor that I hope everyone is looking forward to.
View the images of the interview from the pamphlet thanks to @RedMakuzawa on Twitter below:
And thanks to @jsjunshen on Twitter for the tip!
- Mar 23 2017 09:15 PM
- by The 13th Kenpachi
The time has come! Since the release of Kingdom Hearts χ Back Cover, fans have awaited the continuation of the main story of Kingdom Hearts Unchained χ with bated breath. As of March 10th, 2017, five new story quests have been added to the Japanese version of the game. While small, this update is a large development to the story, focusing on events within Daybreak Town, as well as the game's divergence from the ending of Kingdom Hearts χ[chi]. This update seems to be laying the foundations for the upcoming re-branding to Kingdom Hearts Union χ[cross]. You can view info and trailers for Kingdom Hearts Union χ[cross] here.
UPDATE 1: We have received an untranslated playthrough of the update, courtesy of our good friend Everglow, so please take a look! Translated footage will be available soon.
UPDATE 2: We now have an English translated playthrough of the update, courtesy of Everglow! View it below:
Are you excited for the long-awaited continuation to Kingdom Hearts Unchained χ, and the lead-in to Kingdom Hearts Union χ? Let us know in the comments!
- Mar 23 2017 09:16 PM
- by Raxaimus
Kingdom Hearts Orchestra - World Tour - has officially begun. With the first of the Tokyo concerts complete, the tour will be in full swing for the rest of March, May, June, and into July. Here's the dates of the upcoming concerts:
-Saturday, 11 March 12:30 PM JST Tokyo International Forum Hall C, Tokyo Japan
-Saturday, 11 March 6:30 PM JST Tokyo International Forum Hall C, Tokyo Japan
-Saturday, 18 March 8:00 PM CET Salle Pleyel, Paris, France
-Sunday, 19 March 3:00 PM CET Salle Pleyel, Paris, France
-Friday, 24 March 8:00 PM BST Central Hall Westminster Official, London, England
-Saturday, 25 March 8:00 PM BST Central Hall Westminster Official, London, England
-Saturday, 6 May 8:00 PM SGT Esplanade Concert Hall, Singapore
-Sunday, 7 May 8:00 PM SGT Esplanade Concert Hall, Singapore
-Saturday, 13 May 8:00 PM MYT Plenary Hall KL Convention Centre, Kuala Lumpur, Malaysia
-Sunday, 28 May 7:00 PM CST Mercedes-Benz Arena, Shanghai, China
Event: https://www.facebook...85809321593692/ (Check update below)
-Saturday, 10 June 8:00 PM PDT Dolby Theatre, Los Angeles, California
-Sunday, 11 June 8:00 PM PDT Dolby Theatre, Los Angeles, California
-Wednesday, 14 June 5:30 PM PDT Dolby Theatre, Los Angeles, California
-Friday, 23 June 8:00 PM EDT United Place Theater, New York City, New York
-Saturday, 24 June 8:00 PM EDT United Place Theater, New York City, New York
-Saturday, 8 July 7:30 PM JST Orix Theater, Osaka, Japan
UPDATE: The Shanghai concert on May 28, 2017 has been moved to Hong Kong and will be on Sunday, May 21, 2017 at 4 PM CST at AsiaWorld-Expo Runway 11. You can buy tickets here.
Are any of you attending any of these concerts?
- Apr 14 2017 04:31 PM
- by Leamax
Square Enix has announced that Kingdom Hearts Unchained χ[chi] has been renamed to Kingdom Hearts Union χ[cross] for its second season. You can view the official logo and new artwork, as well as the new trailer, below:
The trailer focuses on the all-new Multiplayer Mode and shows Ventus for the first time in the game. We'll bring an update with the translated trailer as soon as we get it. You can visit the Japanese pre-registration page for the game here.
UPDATE 1: A teaser trailer is now available for the English version of Kingdom Hearts Union χ. View the trailer from the official Kingdom Hearts YouTube channel below:
UPDATE 2: We now have the English release date for Kingdom Hearts Union χ. According to Gematsu, the free update will be released in April with a new "Union Cross" multiplayer mode and more ways you can customize your player avatar.
Here's an overview from Square Enix:
With Kingdom Hearts: Union χ, players can create teams of six from their party members or through a matchmaking feature to fight hordes of Heartless enemies and powerful bosses. Players can also take on quests of increasing difficulty as well as unique new missions. To help these teams of friends communicate with each other, the game will now include emotes and text bubbles. Players will encounter both familiar and new faces as the story of the Unions continues to unfold, and the new “Theater Mode” will allow players to relive the drama and rewatch cutscenes.
UPDATE 3: We have also added translations for the trailer dialogues. Check the translations below.
Trailer text: Let us meet again here tomorrow
Ava: You are one of the 5 chosen by Dandelion. You 5 have to become a foreseers, lead a union and guide everyone.
Master of Masters: There is no need for memories of the calamity in the next era. Here and in other worlds, I want you to experience a time without calamity.
Ava : Is that really possible ?
Master of Masters: Don't worry I can do it. First take care of these 5.
Third dialogue :
Skuld: Am I the second one ?
Ephemera : Skuld ? Is that you ?
Skuld: More importantly, I wonder who are the 3 others.
Ephemera: I was sceptical when Lady Ava told me to come here so I didn't even think who would come here too.
Skuld: Ah ! Someone is coming
Fourth dialogue :
Skuld: You are the third one.
Ephemera: Did Lady Ava send you ?
Ventus: Yes, she told me to come here once everything is over.
Ephemera: My name is Ephemera, nice to meet ya.
The trailer concludes with a handshake between Ventus and Ephemera.
- Mar 23 2017 09:18 PM
- by neil98
Images from Kingdom Hearts Orchestra - World Tour - Official Guide in Tokyo; possible new Kingdom Hearts III information coming in one of the following concerts
The opening show of Kingdom Hearts Orchestra - World Tour - took place today in Tokyo.
Thanks to Twitter users @bKvEBVAvUq and @jsjunshen, we have some images from the official guide for the concert. We also have a song list from the concert, courtesy of @luce10wa. Kingdom Hearts composer Yoko Shimomura also tweeted some photos from the concert, thanking those who were in attendance and saying she can't wait for the shows tomorrow. You can take a look at all these pictures below:
Furthermore, the guide states series director Tetsuya Nomura saying that new Kingdom Hearts III information in one of the future concerts is possible, and suggests to keep an eye for future updates.
The previously seen canon conversation between Naminé and Terra from the Kingdom Hearts Concert - First Breath - has now been fully and officially transcribed in the guide, available in both Japanese and translated in English. You can read the the full conversation in the image above provided by @jsjunshen, as well as below:
Naminé: Don't worry. You might forget about me . . . but with our promise I can come back. Yes. One day the light--it will be ours, and it will bring us together. And then--I'll be in your heart.
Sora: Right. Forgotten--but not lost.
Lingering Will: Aqua . . . . Ven . . . .
A Keyblade? Who are you?
I know you. We've met before, way back when. No, that wasn't you. You're not the one I chose. Where is he? Xe . . .ha . . .nort . . . . Is that you? Xeha . . . nort . . . . Xehanort!
Lingering Will: That's it. your Power
That's what I felt within you.
The power that conects to Aqua.
And to Ven's heart.
Terra: Where am I . . . ?
Naminé: In your memories. Traces of you were lost, so I found you through memories belonging to those you've met in the past.
Terra: Who are you?
Naminé: I'm Naminé. It's nice to meet you.
I'm a witch who can control peoples' memories.
Terra: A witch?
Naminé: Right now you're bound to two memories. One belongs to you, the other belongs to an unspeakable darkness--
Terra: . . . Master Xehanort.
Naminé: Your heart will soon encounter a familiar light. You must make sure she isn't lost to the darkness. You must guide her.
Terra: Her? You mean Aqua? I'm not sure what I can do to help, not like this.
Naminé: You must fight, Terra, like the others. You mustn't let your heart melt into darkness; follow your true memories, and you'll reach the light. She's headed there, too--to the same place. You must believe in promise, just as she continues to believe in you.
Terra: Aqua. Ven. One day I'll--I've never forgotten our promise. Never. I will keep fighting.
- Mar 23 2017 09:23 PM
- by neil98
During MAGIC 2017, Famitsu had the opportunity to interview Kingdom Hearts series director Tetsuya Nomura about Kingdom Hearts III and Final Fantasy VII Remake. During the interview, he stated that the Heartless found in the latest Kingdom Hearts III screenshot is called the "Rock Troll" and it serves as a middle boss. You can view the interview here. Translations will be made available as soon as possible.@churroz for the tip!
UPDATE: We now have translations, thanks to Katie Armstrong! View the translations of the Kingdom Hearts section of the interview below:
Famitsu: Now, if I can ask about some recently published new images. In KH3, we’ve seen a battle scene in Thebes, in Olympus Coliseum. Is that enormous Heartless (Sora) is fighting a boss?
Nomura: It’s a Rock Troll Heartless. We’re treating it as a mid-level boss.
Famitsu: You told us that the Keyblade would be able to transform into two ‘patterns’ (forms). Is this the case for all Keyblades?
Nomura: The ones we’re making right now have two transformations. Still, even though this Keyblade turns into a tank and a shield, [Keyblade forms] won’t necessarily be ‘attack’ and ‘defense’. The Keyblade in the previous video turns into two bow guns and a bazooka. The transformations depend on the Keyblade.
Famitsu: So you’ll have to properly learn your way around them. And about that “Link” in the Commands…
Nomura: Ah, that...next time we release more info, I’ll explain that. (Laughs)
UPDATE 2: Here's the full translation for you to read. Thanks to Catherine Mueller (email@example.com)for the translations!
Announcement Details from Tetsuya Nomura on [Kingdom Hearts III] and [Final Fantasy VII Remake] at [MAGIC 2017]
From Monaco's Grimaldi Forum on 2/18/2017, “MAGIC 2017,” an entertainment event focusing on games and anime, opened, and Square Enix's Tetsuya Nomura made an appearance. We were able to ask him a few things, so we'll show you those answers here.
An interview with Tetsuya Nomura on games in development
--Before at MAGIC, Hashimoto-san was also able to come, it seems, but for you, this is the first time you've come. It's also the first time you've come to Monaco, isn't it?
N: Yes. My schedule has been tightly packed and hasn't allowed me the chance to come before--I haven't looked around very much, but it seems to be a lovely place.
--There are also other special guests here besides you, Nomura-san. Have you been able to mingle with them yet?
N: I like Mike Mignola (Hellboy), so I was very happy to be standing with him today. He also greeted me on the day before MAGIC. Actually, several years ago, I received a signing from him via an acquaintance, and he had written “It'd be a pleasure to do work together someday.” It was very moving to be with him at the event.
-- Did the event also receive international attention?
N: I got the impression that there were a lot of people asking about the Japanese game industry. I answered that, currently in Japan, there are not enough people to develop HD titles, so the upside of this is that I can greater feel the splendor of international titles.
--I see. Your fans are also excited right now. They gave you a standing ovation at the talk event, and there was also a long line for signings.
N: I don't really go to Europe often, so I felt that the fans were very energetic. I did not have a interpreter with me this time, so it's possible I mistranslated or misunderstood some things that the fans told me while we were talking, but many fans brought very rare goods with them to the signings, so I was very happy.
--With Cloud's design, you broke it down into five big steps, there was a phantom sixth step, and we heard a lot of stories we had yet to hear before at the talk event.
N: It seemed like the perfect chance to talk about it. The “sixth” step for Cloud is made to be a bit more realistic, and his sword was made to look more western and was given more detail. We fixed up his head and body as well as added detail to his muscles, so he looks quite brawny (laughs). I didn't have a lot of time, so I actually wrote the script for the talk event late the night before, starting from details that had yet to be discussed, and the marketing team helped me make the slides... … The preparations lasted through the morning of the talk event, so it was tough (bitter laugh).
--The result, though, was that everyone seemed to enjoy it. Not only did you talk about your own character's designs, but you also showed new images, etc.
N: I was surprised, as I did not exactly imagine myself talking a lot. I really wanted to make sure everyone enjoyed themselves, so I talked about the PV making among other things that hadn't really been touched on yet.
--The fans asked about the mysteries behind the making of the PV you helped with, right?
N: When I handle the PVs, I have a pattern of assessing them emotionally. I change my feelings to the feelings of fans seeing it for the first time, hard-core fans, and indifferent people as I watch the PV over and over again. With the feelings of first-time fans especially, I repeat that action many times. Since they are thinking of the PV and the game as part the same production, that way thinking [when watching the PV] is the same.
--Really, after seeing the PV so many times, if someone commanded me to watch it as if it's the first time each time, I don't think I could do it (laughs). Now, could I ask you about the new images you released to the public? For [Kingdom Hearts III], you showed a battle scene taking place in the city of Thebes in Olympus. The enemy was a giant Heartless, but was that a boss?
N: It's a battle with the Rock Troll. It will be a mid-boss.
--You told us before that the keyblade can change in two patterns, but into what kind of keyblade?
N: The keyblade he's using here is in the two patterns. In addition, it won't always be an offensive and defensive division like the tank and shield keyblade we showed this time. The keyblade that came out in the PV before changed into a bow-gun and a bazooka. The transformations will vary depending on the keyblade itself.
--So you can walk around using those for different things. The “link” display on the command menu is...
N: That part we will explain next time we release news (laughs)
--We'd also like to hear a bit about [Final Fantasy VII Remake]. In the screenshot, Cloud was taking cover action.
N: As the story goes, there's a situation where he must sneak in someplace, so that means he can't just continue in the middle of the road the whole time. In the original there were random encounters, and with that we relied on imagination, but since we can smoothly transition into the infiltration, we decided it was an important factor for the game's realism. You can now hide behind things to let soldiers pass, or take their weapons and eliminate them. Of course, people who find that to be annoying can just push straight ahead and fight their way through.
--Can Barrett also perform cover action?
N: He can. However, I still can't say the details about this, but as a gunner, he has a special factor.
--Is that so? The scene with Barrett and Cloud fighting the Guard Scorpion also left an impact.
N: The scaffolding isn't the only place the battle occurs, but rather, we've developed it so that you can use the map's large space, and you can fight as you switch between Cloud and Barrett. For instance, for enemies that Cloud can't reach with his sword, changing over to Barrett will be more beneficial, so the fighting has become more strategic. The Guard Scorpion changes it's mode partway through, and it has behaviors that weren't in the original game. In this time's screenshot, you should be able to see that missiles and other things are falling. It's a very flashy fight.
^ Besides seeing that missiles are falling during the fight with Guard Scorpion, we can also see red circles showing where they will fall.
--That's true. With the battles being so full of action, it seems like the gameplay will be quite different from the original.
N: Parts of the map and other objects will be destroyed, and once you defeat a limb of the Guard Scorpion, it becomes destroyed.
--The UI portions aren't completed yet, but the ATB gauge shows three stock slots, and I also noticed a technique name and level (TN: I don't know the name for the technique, but it appears to be something like “Critical Attack”). I also noticed the “materia” slot...
N: We'll talk more about ATB and techniques another time. You could think of materia as something like a skill. It's different than magic, and you can use it when you've set materia that you're holding for battle use.
--We're all anxiously awaiting more news about both [Kingdom Hearts III] and [Final Fantasy VII Remake].
N: We were able to prepare some new material for the MAGIC event. Since the advertising plans for both titles have been decided, I could not tell you much now, but we've strengthened our organization and work is smoothly continuing, so please wait just a little longer.
- Mar 23 2017 09:26 PM
- by The 13th Kenpachi
To accompany the Japanese release of Kingdom Hearts HD 1.5 + 2.5 ReMIX in Japan, the latest issue of Famitsu features a page focusing on each title in the collection. You can view the scans below.
- Mar 23 2017 09:27 PM
- by The 13th Kenpachi
The official Japanese Kingdom Hearts Twitter has recently posted a tweet that states "In honor of the release of KH 1.5+2.5, as well as the approaching 15th anniversary, we'll be opening the site "See with Sounds as a first in the series! There is also a present campaign planned! We're looking forward to it."
Thanks for Catherine Mueller who helped translate the post. (firstname.lastname@example.org)
UPDATE: The Kingdom Hearts See with Sounds site has now been released! Click here to visit it! This site features the Kingdom Hearts Memorial Music Box, where you can listen to several songs from throughout the series while an animated Sora runs across your screen on a path of sheet music while pictures of his adventures fly past. When you click on the songs, a description of the song written by Yoko Shimomoura can be read. These heartfelt descriptions explain her thoughts behind the songs and her reasons for making them the way they are.
There's also a giveaway campaign that goes from March 9 - March 31. Fifteen people will be randomly chosen from a lottery to win an exclusive Kingdom Hearts Memorial Box Dearly Beloved music box! In order to enter the giveaway, you need to follow the official Japanese Kingdom Hearts Twitter and tweet your favorite memory of the series related to the series' story or music along with the hashtag #音で視るキングダムハーツ. View the Dearly Beloved music box below:
Thanks to Famitsu for the images!
- Mar 23 2017 09:29 PM
- by Master Eraqus
It is officially March 9th in Japan, so Kingdom Hearts HD 1.5 + 2.5 ReMIX has been released! Originally announced in October 2016 during the Paris Games Week, the reveal of this collection was a delight for many fans, mainly because of the porting issues found in the PlayStation 3 collections. Players can now experience the Dark Seeker Saga on one console thanks to both this collection and Kingdom Hearts HD 2.8 Final Chapter Prologue, which released in January of this year. The smooth 60 frames per second gameplay is also an added bonus for all players!
For those interested, you can view the trophy list. Gameplay footage of Kingdom Hearts Final Mix, Kingdom Hearts Re:Chain of Memories, Kingdom Hearts II Final Mix, and Kingdom Hearts Birth by Sleep Final Mix has been uploaded to YouTube by Square Enix, and one lucky fan who got the game early has also uploaded some early-game footage of Kingdom Hearts Final Mix. As always, feel free to take part in the discussion on our forums.
We hope this collection will bring in many newcomers to the franchise, and possibly reignite veterans' passion for the series!
- Mar 08 2017 01:24 PM
- by The 13th Kenpachi
The Japanese magazine Famitsu has posted an article focusing on Kingdom Hearts HD 1.5 + 2.5 ReMIX, which will be featured in the March 9th issue of the magazine. You can take a look at the images below.
We'll bring translations and the full article as soon as we get them, so keep an eye on the website.
- Mar 23 2017 09:36 PM
- by neil98
Square Enix has uploaded the first 60fps footage for Kingdom Hearts HD 1.5 + 2.5 ReMIX, focusing on the two games present in the Kingdom Hearts HD 1.5 ReMIX collection included in the package. You can take a look at it below:
In the footage, you can see Hollow Bastion and Neverland are the worlds chosen to be shown off for Kingdom Hearts Final Mix, and the Sora vs Larxene fight and a battle scene in Castle Oblivion with Riku are the ones chosen for Kingdom Hearts Re:Chain of Memories. Kingdom Hearts HD 1.5 + 2.5 ReMIX releases on March 9th in Japan, on March 28th in North America and on March 31st in Europe.
UPDATE: Following yesterday's video, Square Enix has released some new footage for the upcoming Kingdom Hearts HD 1.5 + 2.5 ReMIX in stunning 60fps, this time focusing in the games Kingdom Hearts II Final Mix and Kingdom Hearts Birth by Sleep Final Mix. You can take a look at it below:
The Kingdom Hearts II Final Mix footage focuses on Drive Forms in various worlds, and it is clearly seen that the load times for these have been drastically improved for the PS4 version. For the Kingdom Hearts Birth by Sleep Final Mix footage, Terra is seen battling in Radiant Garden, Ventus in Neverland and Aqua in the Keyblade Graveyard.
- Mar 23 2017 09:39 PM
- by neil98
Square Enix has announced their PAX East 2017 lineup. One of the demos to be present will be Kingdom Hearts HD 1.5 + 2.5 ReMIX.
Here is a list of the demos to be featured:
- Final Fantasy XIV: Heavensward
- Final Fantasy XII: The Zodiac Age
- Final Fantasy XV Episode Gladiolus
- Final Fantasy Brave Exvius
- Dragon Quest Heroes II
- I Am Setsuna
- Kingdom Hearts Unchained χ
- Kingdom Hearts HD 1.5 + 2.5 ReMIX
- Kingdom Hearts HD 2.8 Final Chapter Prologue
- NieR: Automata
- Deus Ex: Mankind Divided - A Criminal Past
- Ride 2
- Dragon Quest Heroes II
- Final Fantasy Brave Exvius
- Final Fantasy XII The Zodiac Age
- Final Fantasy 30th Anniversary commemorative artwork by Final Fantasy artist Yoshitaka Amano
- Flame x Blaze
- Guardian Codex
- Kingdom Hearts (double-sided poster featuring Kingdom Hearts HD 1.5 + 2.5 ReMIX as well as Kingdom Hearts HD 2.8 Final Chapter Prologue)
- Mobius Final Fantasy
- NieR: Automata
UPDATE 1: Check out the Kingdom Hearts HD 1.5 + 2.5 ReMIX PAX East 2017 poster! "Remember, Relive, Rejoice". View it below:
UPDATE 2: Square Enix held a livestream of them playing a few different games at PAX East 2017. One of which was Kingdom Hearts HD 1.5 + 2.5 ReMIX. View images of their livestream and setup thanks to the official Kingdom Hearts Twitter below:
UPDATE 3: The official Kingdom Hearts Unchained χ Twitter has released pictures of the Kingdom Hearts Unchained χ/Kingdom Hearts Union χ section of the Square Enix booth at PAX East 2017! Check it out below:
Also, take a closer look at the exclusive PAX East 2017 Kingdom Hearts Union χ posters and buttons, thanks to @ToucanRob on Twitter, below:
UPDATE 4: Square Enix has shared gameplay footage of Kingdom Hearts 1.5 + 2.5 ReMIX at PAX East 2017, featuring gameplay of Kingdom Hearts Final Mix. You can view the video below, courtesy of Giuseppe's Gaming. Our own video on our YouTube channel will follow shortly.
UPDATE 5: The official Kingdom Hearts Unchained χ Twitter has released a few more pictures of the Kingdom Hearts Unchained χ/Kingdom Hearts Union χ section of the Square Enix booth at PAX East 2017 as well as a picture of the previously shown poster. Check it out the pictures below:
- Mar 23 2017 09:48 PM
- by Master Eraqus
UPDATE: Kingdom Hearts Orchestra -World Tour- merchandise will be available at all venues. Prices will vary. The pouch will be pre-order only for the Paris and London concerts.
The original article follows:
The official Kingdom Hearts Orchestra - World Tour - website has updated and announced that it will feature goods to be sold during the event. These are apparently exclusive to the people who attend the concert, but we'll bring clarification as it comes. You can take a look at the pictures of the merchandise below:
The merchandise and their prices go as follows:
- Official Soundtrack: 3500 ¥ ≈ 31 $ ≈ 29 €
- Concert Guide: 2500 ¥ ≈ 22 $ ≈ 20.75 €
- Keyblade Baton: 3700 ¥ ≈ 32.50 $ ≈ 31 €
- T-Shirt: 3000 ¥ ≈ 26.50 $ ≈ 25 €
- Wallet: 2000 ¥ ≈ 17.50 $ ≈ 16.50 €
- Purse: 3500 ¥ ≈ 31 $ ≈ 29 €
The Kingdom Hearts Orchestra - World Tour - will commemorate the series' 15th Anniversary and will take part in multiple countries around the world. Are you going to attend any of the concerts? Tell us in the comment section below!
- Mar 23 2017 09:50 PM
- by Dengojin
Benyamin Nuss (pianist and composer) has confirmed that he will take part as a piano soloist during the Kingdom Hearts World Tour Concert alongside Yoko Shimomura in Tokyo on 10th and 11th March and the Tokyo Philharmonic Orchestra. You can view the message below.
Benyamin was the featured piano soloist in the award winning “Symphonic Fantasies” and "Distant World” and has paid tribute to Final Fantasy through his career. Click here for his Twitter page, Facebook page or his website.
The Kingdom Hearts World Tour starts on the 10th of March in Tokyo. It will then stop for concerts in Paris, London, Singapore, Shanghai, Los Angeles and New York in that order. We will keep you updated on any news from the concerts!
- Mar 23 2017 09:51 PM
- by Master Eraqus
Back in 2014, Seth Kearsley revealed the storyboards for a rejected Kingdom Hearts TV show, which he was set to write/direct, on his deviantART page. Fourteen years after his initial attempt at creating a Kingdom Hearts TV show, Seth is currently in the process of making the show a reality once again. We contacted Seth for an interview in which we asked him about his vision for the show, why he decided to try and make the show happen again, and what worlds he wants to see featured in the show. Check out the full interview below:
KH13: Seth, thank you so much for participating in this interview with KH13.com. We are thrilled to have this opportunity.With a whole plethora of video games out there that would suit a TV show, what drew you to Kingdom Hearts specifically? What inspired you to make a show for Kingdom Hearts?
S: I was coming off directing Eight Crazy Nights, and I was hounding my agent about an idea of American Anime. I couldn’t quite define what American Anime meant at the time, but whenever I would say it in a meeting people would perk up like “Ooooo…those two words sound good together." He knew about this Kingdom Hearts project Disney TV animation had in development, and thought the mix of anime and American animation would appeal to me. I grabbed a copy of the game and started playing, and with no kids, or job at the time, I burned through the game in about a week. When I finally got the script for the pilot, it didn’t feel at all like the game I had just played, but more like an episode of Aladdin starring the characters from Kingdom Hearts. It was at that point that I almost lost the job because I said I wanted to rewrite the script, and that doesn’t generally go over well. It’s not like the idealized version of how hollywood works in people’s heads. Generally, once a studio has spent money and time getting a script to the point where they’re ready to go, if you say you don’t like the script then they just move on. Probably, the only reason that didn’t happen was because I was just coming off having directed a feature, so they heard me out more than they may have otherwise.
KH13: We know this is not your first attempt at making this show happen. What has changed about the show since that first attempt, and why give it a second try?
S: The fans. I honestly didn’t think anyone would even know about it when I put up the first storyboard panels on my Deviantart. I put them up because I loved that project and wanted to share some of my favorite drawings from this project that I loved. I stopped paying attention to Kingdom Hearts after they didn’t go with it. It’s going to sound sappy, but when you pour yourself into a project and it doesn’t happen, it’s kind of like a little romance that you had. The further the project gets the more it hurts when it doesn’t happen. Usually, it doesn’t get passed the first date. When it gets as far as a pilot that they’re testing, and it tests better than anything else they tested, and THEN it doesn’t go…it’s kind of like the girlfriend you had at camp. You were so in love, and who knows what would have happened if things where different, but you live too far away, or she was only looking for a summer camp love. I was a little heart broken after Kingdom Hearts. It’s only now as the fans are letting me know about what’s been going on over the last 14 years, that I’m like “Well, the least I can do for this long lost love is to give it another shot.”
What’s different this time around? I’m a lot better than I was 14 years ago. I also have my own little studio, which the pilot was one of the first project before my studio had a name. The technology is also so much more advanced now. Even if the do over is just re-doing the board, I can make it so much more now than if ever was then. You have to keep in mind, the drawings for that board were all about the size of the average post-it. That’s how we did boards back then. With Storyboard Pro now, I can have complicated camera work and tons more posing in the same amount of time.
KH13: Many games have come out in the Kingdom Hearts series since your first attempt at greenlighting this show. Do you plan on incorporating more games from the series besides Kingdom Hearts 1?
S: IF…..and that’s an intentionally big if…if something happens with Kingdom Hearts, I’ll be immersing myself in the entire Kingdom Hearts universe before we start writing anything. I felt like I needed to play the game to do it justice the first time around, now there’s this magical thing called YouTube where I can watch walk throughs of the games. I’ll be studying everything. The last thing I want to do is disappoint the fans who have brought my attention back to this project.
My first job in animation was on a show called The MAXX, for MTV. All of us working on the show were huge fans of comics, and all hated the way comics change when they go into animation. We faithfully brought The Maxx to life in animation holding true to the comic. I would do the same thing today for Kingdom Hearts. The worst thing that could happen for a fan of a property is to see that property warped into something they no longer love.
KH13: Do you plan on incorporating Disney worlds we have yet to see in the Kingdom Hearts series? Are there any definitely-included worlds you would like to share?
S: Since there’s no deal, there’s no breach of confidentiality. There’s also no weight in what I’m saying, and the legalities would all come into play should something actually happen, and that’s when I won’t be able to say anything. The Disney Universe has expanded exponentially with the inclusion of the Marvel and Star Wars universes. I would think it’s a no brainer to thing that at some point those might come into play. Henry Gilroy is a good friend, and he’s written and Executive Produced in both the Marvel and Star Wars universes, so it would be a fun idea to play with.
KH13: How many games in the series have you played, and which is your favorite?
S: Only the first, but all the way through. I was the super cool uncle who could get my nieces and nephews passed whatever part of the game they were stuck on. Like I said, Kingdom Hearts was like a summer love from 14 years ago. You know that love is still out there in the world, but I honestly had no idea how big it’s gotten.
KH13: Who will be the main antagonist of the show: Maleficent, Ansem, or a new character?
S: Maleficent was the main antagonist for the pilot. It’s hard to say for the show because I need to get myself reacquainted with my summer love, but I’m definitely not going to add a character of my own as the antagonist. I think that would be the perfect way of pissing everyone off.
KH13: Will you be taking inspiration from the manga/graphic novels?
S: You know…unless I hear from the fans something akin to “Raiders of the Arch, The Last Crusade are all you need to know about Indiana Jones and it’s best to pretend like the other two movies don’t exist” or “Just start at episode 4 and pretend the prequels don’t exist” then I’m diving into all of it.
KH13: Will the pilot episode be a movie-length episode?
S: That would be cool.
KH13: If the show gets greenlighted, will it air on the Disney channel or a different network?
S: Can’t even speculate.
KH13: How many episodes do you anticipate on including in the first season?
S: That’s a network thing. There are standard season orders depending on the network.
KH13: Do you have an idea on who you would cast in the show? Do you think you would be able to get any of the original voice actors from the game to do the show?
S: As much as possible.
KH13: Any updates you would like to give fans in terms of the progress of the show?
S: I try to keep people updated on Twitter.
A huge thank you to Seth Kearsley for this interview! Best of luck to you on getting the show green-lit!
- Mar 04 2017 07:23 PM
- by Toominator
Gamestop is offering a Kingdom Hearts sweepstakes where PowerUp Rewards members have the chance to win a Kingdom Hearts Fantasy trip to Disneyland for two. This sweepstakes opened today March 1st 2017 and ends March 31st 2017.
The trip includes the following:
- 2-Day Park-hopper: Passes to visit Disneyland Park and Disney California Adventure Park
- 3-Day passes to the D23 Expo
- VIP Tour of Disneyland resort
- Preorder Kingdom Hearts 1.5 + 2.5 ReMIX for 2 entries
- Purchase Kingdom Hearts 1.5 + 2.5 ReMIX or Kingdom Hearts 2.8 Final Chapter Prologue for 2 entries
- Use reward points from Gamestop (1 entry = 200 points, 7 entries = 1000 points, 15 entries = 2000 points)
You can check out further details or enter the sweepstakes by visiting Gamestop here.
- Mar 07 2017 06:47 PM
- by Mystics Apprentice
The official Japanese Square Enix members website has revealed a new three month calendar for the upcoming Kingdom Hearts HD 1.5 + 2.5 ReMIX. The calendar is available to download here in one of six preferred resolutions.@aibo_ac7 for the tip!
- Mar 23 2017 09:53 PM
- by The 13th Kenpachi
During MAGIC 2017, series director Tetsuya Nomura was recently interviewed by French website Final Fantasy Dream. You can view the interview below thanks to Finaland, FFDream, KHIsland, and GamersFlag.
In parallel with the Final Fantasy XIV Fan Fest, MAGIC was held in Monaco. Among all the guests, appeared Tetsuya Nomura. The Final Fantasy VII Remake and Kingdom Hearts III director held a conference about his character designer and director career.
In the company of KH Island, FFDream et GamersFlag, Finaland met him for a short interview.
Finaland: Hello Mr. Nomura, thank you for receiving us. A short question for the beginning: What do you prefer between producing and character design?
Tetsuya Nomura: What I prefer, nonetheless, is producing since I am completely free. But, because I entered as designer in the company, I still do character design.
KH Island: What is an ordinary day for Tetsuya Nomura?
Tetsuya Nomura: Instead of a day, I will talk about a year. I work year-round constantly. I take very few breaks whereas I need them more and more. Because, you see, I get older, I am aging. My colleagues do not seem to notice that and continue to give me work with a frenetic pace, as if I'm still young and had the energy of old days.
Final Fantasy Dream: Why are you distant with social media?
Tetsuya Nomura: Nowadays with the new modes of communication, we can be very close to fans. We notice it with other developers who communicate a lot. The only thing that displeases me is a tendency to find a situation where, as we have become closer, we have to pay attention to the information we share. I have to hold back about sharing information and I really don’t like this approach.
A former employee told me once to keep a certain distance with fans, with the people following you. Without this distance, we are exposed to the risk of losing objectivity. Today I still continue to follow this recommendation.
Final Fantasy Dream: So, how do you get fans’ opinions ?
Tetsuya Nomura: I read a lot of reviews but I pay attention to read them discreetly. If not, I think too much about it.
GamersFlag: Would it make sense to you to create an HD Remaster of Compilation of Final Fantasy VII (Before Crisis, Crisis Core and Dirge of Cerberus) on a unique platform like you did with Kingdom Hearts? Beyond the possibility of making it, would you like to do this?
Tetsuya Nomura: Concerning Final Fantasy VII Remake, which is a title loaded with a lot of mystery for now, it will be different from the original Final Fantasy VII. If we make a compilation, these games will hardly have an overall coherence. It will be difficult because there is no more continuity between the Compilation and the Remake for the moment.
KH Island: According to you, what game was the turning point of your career? Final Fantasy VII had a huge success in Western countries, or Kingdom Hearts, your first project as a director ?
Tetsuya Nomura: I think it is Kingdom Hearts.
Finaland: You have a particular talent to make trailers and opening cinematics with high quality that bring a lot of emotion to fans. What is your secret?
Tetsuya Nomura: I have a fairly repetitive process. Actually I watch several times what I have made and I try to put myself in different points of view. For example as a fan, I try to imagine what they would want and I watch the trailer. After this, I watch it another time as someone else.
Final Fantasy Dream: Will the maturity that characterizes the original game be retained in Final Fantasy VII Remake?
Tetsuya Nomura: A lot of things will change, but the essence of the universe will not. That is one of the things that will remain intact.
GamersFlag: About the Kingdom Hearts saga in general, as you talked about it during your conference, what were your arguments to convince Disney and Square to chose an unknown hero, Sora, instead of Donald or Mickey?
Tetsuya Nomura: As I said on stage, I showed them a design, and it turns out that I often do not listen too much to what people are telling me. So I said to them: "No, I do not want to do that", and finally it happened. In fact, it is not that hard. The thing is that Japanese people don’t say "no" clearly, they do not announce their opposite opinion directly. However, I did it this time and it surprised everyone. From there, they did not continue too much to impose their ideas on me. Finally, I found it rather easy.
Finaland: Your style and work inspired a lot of young artists, especially since Kingdom Hearts. What message/advice would you like to share with them?
Tetsuya Nomura: I do not think I inspired so many people. I would say we really have to do what we want to create. As a designer, if we create things only by following the orders given to us, we become a boring tool to use. This is even more the case when you are an "average" artist. As a result, I think we must stay flexible and find the right balance between executing orders and saying "no" to preserve our own vision as an artist.
- Mar 23 2017 09:54 PM
- by The 13th Kenpachi
Beginning March 9th, Square Enix is hosting a giveaway of one of three Kingdom Hearts acrylic stands for people who have Square Enix memberships. You can view the giveaway site here.
Applicants must enter the serial codes and point cards found with their copies of Kingdom Hearts HD 1.5 + 2.5 ReMIX and Kingdom Hearts HD 2.8 Final Chapter Prologue (presumably copies from the Japanese Square Enix e-store) for a chance at winning one of the stands, drawn by Tetsuya Nomura. The deadline for entries is March 22nd (up until 23:59 Japan time).
A picture of the stands can be seen below, these stands were also given away during the release of Kingdom Hearts HD 2.8 Final Chapter Prologue.
The rules for the giveaway are as follows
- Application will only be made once per account with serial code registered.
- Multiple serial codes of the same product can not be registered.
- The download version will be excluded from the campaign.
- Once you have applied, you can not change the type of acrylic stand you wish.
- After a strict drawing, we will send you "winning announcement" e-mail to the winner at a later date.
- Those who are elected will be required to enter the winning prize delivery address from the URL described in the mail.
- * If there is no shipping destination input within the period specified by e-mail, winning will be invalid.
- Please refrain from the right after winning and the exhibition to the net auction such as assignment / conversion of prize
- Mar 23 2017 09:55 PM
- by The 13th Kenpachi
A PS4 theme for Kingdom Hearts HD 1.5 + 2.5 ReMIX is now available if you pre-order the game from the NA PlayStation Network. It will be available on February 28, 2017 in Europe.
The theme features memorable stained glass emblems of Sora, Ventus, and Vanitas. You can see the theme below:
In addition, the sound beeps that accompany this theme are the same ones found in the games' menus. You can view a video of them here thanks to twitter user @MyKatsuki.
UPDATE 1: The theme is also available to download on the Japanese PS Store!
UPDATE 2: Although previously stated by Square to be available on February 28th, it seems like the theme will be available internationally after the release of the game if you pre-order.
UPDATE 3: Kingdom Hearts HD 1.5 + 2.5 ReMIX is now available on the Japanese PlayStation store! Check out the store icon below:
- Mar 23 2017 09:57 PM
- by Elfdemon_
Diamond Select Toys have revealed a prototype of their own Kingdom Hearts figures at the New York Toy Fair 2017. The figures are still requiring licensing approval and there are plans for a mini figure collection. View the prototypes below:
Currently the set will be sold for $24.99 USD. It features Sora, Roxas, Axel, Mickey Mouse, Maleficent, Jafar, Iago, Abu, a Dusk Nobody, a Shadow Heartless, and a Creeper Plant Heartless.
The planned collection of Mini figures would possibly feature Sora, Demyx, Auron, Donald Duck, Goofy, Jafar, Tron, and Sark.
Credit to @khinsider for the find.
- Mar 23 2017 09:58 PM
- by The 13th Kenpachi
Japan's tickets for the aforementioned Kingdom Hearts Orchestra -World Tour- have been released. They look very similar to the previously shown Kingdom Hearts Concert -First Breath- tickets, except with a green color scheme instead of a blue one and with art of Sora as a conductor instead of art of a hooded Sora.
View the ticket below:
- Feb 24 2017 12:38 PM
- by Elfdemon_
The latest issue of VJump magazine features Kingdom Hearts HD 1.5 + 2.5 ReMIX. You can view a picture of the magazine's article below. Translations will be added soon. Special thanks to @ErrenVanDuine.
- Feb 22 2017 03:23 PM
- by Dengojin
Square Enix is releasing a school calendar for members in April, which includes an image of Kingdom Hearts HD 2.8 Final Chapter Prologue within
Square Enix will release a calendar in April to commemorate the beginning of the Japanese school year. This calendar contains images of various Square Enix titles, including Kingdom Hearts HD 2.8 Final Chapter Prologue. The images are supposedly separate to the calendar, hence you can choose which image you want to use.
Square Enix members will be able to purchase the calendar for 400 points, up to two per person can be ordered from here.
The images included in the calendar are from the following games:
Kingdom Hearts HD 2.8 Final Chapter Prologue
Dragon Quest XI
Final Fantasy XIV
Deus Ex: Mankind Divided
Dragon Quest X
Dissidia Final Fantasy
Dragon Quest Monsters Joker 3 Professional
Saga Scarlet Grace Displacement
Theatrhythm Final Fantasy All-Star Carnival
Credit to @aibo_ac7 for the tip!
UPDATE: A photo was taken of the page of the school calendar that features Kingdom Hearts HD 2.8 Final Chapter Prologue. View the photo, provided by @re12300120 on Twitter, below:
- Apr 26 2017 02:56 AM
- by The 13th Kenpachi
Square Enix are holding sweepstakes with Kingdom Hearts merchandise as prizes. The sweepstakes can be entered by the purchase of Kingdom Hearts HD 2.8 Final Chapter Prologue and the pre-order of Kingdom Hearts HD 1.5 + 2.5 ReMIX.
The prizes with the Kingdom Hearts HD 1.5 + 2.5 ReMix pre-order are:
- 1 Mini Chirithy Static Arts
- 1 Mini Shadow Static Arts
- 1 Oblivion Keychain
- 1 Mini Chirithy Static Arts
- 1 Mini Meow Wow Static Arts
- 1 Oathkeeper Keychain
The sweepstakes will end on March 27, 2017 and is only available in the United States and Canada (excluding Quebec and Rhode Island). Entrants must be 18 years or older.
While the official rules state that no purchase is necessary, it goes on saying to enter an entrant must purchase or pre-oder the listed games. Entrants can also send a handwritten letter to Square Enix with the following details: name, age, phone number, mailing address, and email.
Full details are available in the attached document below:
- Mar 23 2017 10:03 PM
- by MythrilMagician